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Ghost Of Tsushima Ghost Armor - Location & Dyes
Check out this armor guide about the Ghost Armor in Ghost of Tsushima! Find out how to get this armour, its location, dyes, colors, effect, stats, guides & more!
Table of Contents
- Stats & Upgrades
- Dyes & Colors
- Location & How To Get
- Tips & How To Use
Ghost Armor - Stats & Upgrades
Ghost armor - basic stats, ghost armor - upgrades, ghost armor upgrade cost & resources needed, ghost armor - dyes and colors, ghost armor - location and how to get, acquired during from the darkness.
The Ghost Armor Set will be given to you by Yuna during the first part of the From The Darkness story quest! A cutscene will play where she gives you the Ghost Armor made for you by Taka.
Ghost Armor - Tips & How To Use
Perfect for sneaking.
The Ghost Armor is a great set to use when playing stealthily. The slower detection speed will become useful for when you're moving through heavily fortified locations. This gives you a bit more breathing room when you need to reposition to a more secluded spot!
Use To Terrify Enemies
Being able to terrify enemies as the Ghost is useful, especially when you're taking out a small group of enemies. This lessens the amount of opponents you need to deal with, further leveling the playing field!
Ghost Of Tsushima Related Articles
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You can get Ghost Transcendent after get all trophies.
There’s a missing dye. It’s called Ghost Transcendent. It seems like I unlocked it after getting all the trophies or competing all the tales.
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Ghost of Tsushima ending explained: how does Jin’s journey conclude?
Besting Khotun Khan is only the start of the Ghost of Tsushima ending
Ghost of Tsushima Heavenly Strike guide : how to get the devastating special move
Ghost of Tsushima Curse of Uchitsune guide : how to get the powerful Longbow
Ghost of Tsushima Legend of Tadayori guide : how to get the archery master’s armor
Ghost of Tsushima armor : how to get all armor sets
Want to know more about the Ghost of Tsushima ending? Ever since that first catastrophic battle on the beach against the invading Mongol army - one that almost entirely wiped out the island’s samurai - you and your motley crew of heroes have been preparing to rescue your uncle, Lord Shimura, and take on the evil Khotun Khan.
As you’d expect, after three action-packed acts, you draw on everything you’ve learned on your journey in your showdown against the Khan in a final battle. However, that’s merely the beginning of a tear-jerking conclusion. That means, naturally, that there will be major spoilers for the conclusion of Jin’s sword-slashing escapades from here, so make sure you’ve already finished the game before reading on. So, with that in mind, here’s everything you need to know about the Ghost of Tsushima ending.
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Ghost of Tsushima ending choice explained
Despite the fact you spend most of Ghost of Tsushima preparing to take on Khotun Khan, killing the domineering invader is not where Jin’s adventure ends. Instead, the game returns to its most important preoccupation: honor, the samurai code, and whether the means of corrupting both (Jin resorting to killing from the shadows and poisoning his foes) justify the ends (ridding Tsushima of the Mongols, who hardly play by the rules themselves).
Despite Lord Shimura exiling and hunting you after your successful, and relatively bloodless, liberation of your uncle’s castle, his forces join yours in the final assault on the Khan in Port Izumi. The trouble is, the disagreements between the two men remain unresolved, which is why you meet him in the same sparring arena in Omi in which he taught Jin how to fight as a child.
From here, you and your uncle visit the graves of the Sakei’s family - the same spot you visited to pick up your ancestral armor in Act 2. If you hadn’t guessed by this point, you’ll soon realize that the uncle and nephew’s quarrels won’t be solved with words, but with a duel. As Jin learns the Shogun of Japan wants his head, you sit and craft a reflective Haiku before you prepare to unsheathe your katana.
As you’d expect from a final boss battle, there’s isn’t much new to combat here; it’s a culmination of the techniques you’ve learned in your previous one-on-one scraps. Once you’ve watched for Shimura sheathing his weapon before he initiates an unblockable attack and tried to nip in with a few quick counters to whittle down his health, you shouldn’t have too much trouble in finishing him off.
When you defeat your uncle, you are faced with a choice: you can either kill him, or spare his life. Whether you choose to submit to your uncle’s dogma by killing him face-to-face with honor by the samurai code, or fully embrace the way of the Ghost by saving him, what follows is different. It’s not that different, though, so, if you haven’t already, we recommend that you make the choice that you feel is right.
Ghost of Tsushima bad ending: kill Lord Shimura
If you decide to follow the way of the samurai and give Lord Shimura the honorable death he craves, Jin ensures to his uncle that he'll be remembered, with Shimura redeeming Jin and inviting him to meet again with him in the next life. Jin then ends his life, and the credits roll. Since this conclusion involves murder, some may argue that this is the ‘bad’ ending in Ghost of Tsushima, but we’d argue that the choice is far more nuanced than that.
Either way, if you’re anything like us, you’ll have plenty of tasks outstanding in the vast open world of Tsushima, so thankfully you’re able to take control of Jin again to fully vanquish the remaining Mongols. This ending sees Sakei awake in his new abode, Dawn Refuge, located just west of Mamushi Farmstead. Here you’ll find mementos from your adventures adorning the walls, which Jin will comment on if you initiate it. It’s a nice touch and a chance to reflect on the many hours of Mongol-bashing, fox-following, and shrine-hopping you’ve done.
However, the first thing you’ll likely notice is that you’ll have a new Ghost Armor dye. Quite the contrast to your all-black threads from before, the bright white Righteous Punishment is a stark reminder of your final choice. Once you’re done poking around your new digs, Yuna will meet you to give you a rundown on your outstanding commitments to the supporting cast such as Lady Masako and Sensei Ishikawa, should you have them. You’ll discuss the death of your uncle by your own hand before you’re set loose again on your island home.
Ghost of Tsushima good ending: save Lord Shimura
Each ending isn’t so different from the other, but the ‘good’ ending starts with Jin admitting his lack of honor, but that he also refuses to murder one of his own. Shimura then threatens that the Ghost will be hunted for the rest of his days, and you stroll away impressively with your Ghost mask on once again.
The first difference is your new armor dye: now you’ll be wearing the blood-red variant of your Ghost Armor, Vow of Vengeance. You also wake up in a spot called Tradition’s End, east of Mount Omi. This place is again filled with your accumulated stuff and your chat with Yuna adapts to reflect your final choice.
Ghost of Tsushima 2: will there be a sequel?
It remains to be seen which ending will be canon , but given his assumed role lends its name to the game itself, our bet is on the good ending that sees Jin fully become the Ghost. Jin survives either way, and a Ghost of Tsushima 2 could see our hero in a much more complex mission now he’s on the run from the Shogun of Japan. And since the good ending, saves your uncle, Lord Shimura will likely be at his side.
We also know from the collectible Mongol Record 'Conversations with the Khan' that Khotun was sent by the Mongol Empire to invade Tsushima as a bloody stepping stone before a full takeover of the Japanese mainland, so that could well be the narrative thrust for a second game.
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Ghost of Tsushima
Jin Sakai, The Ghost
- Righteous Punishment Ghost Armor Edition
- Two (2) Swappable Heads
- Two (2) Swappable Left Arms
- Ghost of Tsushima-themed Base featuring friendly Fox
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©2022 Sony Interactive Entertainment Inc. and Sony Interactive Entertainment LLC. "PlayStation Family Mark" and "PlayStation" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Ghost of Tsushima is a trademark of Sony Interactive Entertainment LLC. Created and developed by Sucker Punch Productions.
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A gift from Taka to enhance the tactics of the Ghost... And a good friend's final creation. ― Jin's journal
- 1 Enhancements
- 3 SPOILER AHEAD
- 7 References
Enhancements [ ]
- Reduces enemy detection speed by 25% (to 40% at Level 2, 50% at level 5).
- Reduces the number of kills needed to enter the Ghost Stance by 1 (Level 2) or by 2 (Level 3+).
- Kills have a 15% chance to Terrify a nearby enemy (to 30% at Level 4, 40% at Level 5).
Upgrades [ ]
Spoiler ahead [ ].
Read at your own risk
Dye Kits [ ]
- Executioner's Penance (Default)
- Golden Retribution ( Kamiagata Merchants : 10 Flowers)
- Shadow of Justice ( Black Dye Merchant : 10 Flowers)
- Righteous Punishment (Chose "Kill" during The Tale of Lord Shimura )
- Vow of Vengeance (Chose "Spare" during The Tale of Lord Shimura )
- Ghost Transcendent (Platinum Trophy)
- Avenging Spring ( Baku the Voiceless : 10 Ghost Flowers)
- Armor of the Colossus (Complete the Shrine in Shadow )
- Whenever Jin dons the armor, he gains a third blade on his back. While it serves no function in-game, it is likely this blade is meant to represent a Ninjatō , given that it's shorter than the Sakai Katana (but longer than the Sakai Tanto ), and has a slightly straighter blade.
Gallery [ ]
References [ ]
- ↑ Unlocked in New Game+
- 2 Ghost Armor
- 3 Gosaku's Armor
- 3rd-level silverstar spells (3e)
- Sorcerer spells (3e)
- 3rd-level sorcerer spells (3e)
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Ghost armor was a conjuration spell that improved on the armor spell by creating an aura of protection around the recipient. 
- 2 Components
- 4.1 See Also
- 4.3 Appearances
- 4.4 References
Effects [ ]
This spell could be cast by touch on one creature of any size up to Huge. Ghost armor created a translucent aura around the target that made it appear that he or she was wearing ghostly plate mail over their real clothing or armor, and it afforded the same protection as plate mail. If the recipient was already wearing armor (magical or otherwise) equal to or better than plate mail, this spell had no effect except in altering appearance. Magical bonuses on armor being worn did not stack with this spell. 
The ghost armor lasted one minute per experience level of the caster, and was a weightless and completely unencumbering magical force, immune to rust, heat metal , and similar effects that affect metal. 
Components [ ]
Verbal and somatic components were required to cast this spell, and the material component was a scrap of real battle-worn armor. 
History [ ]
In the month of Eleasis , of the Year of the Unstrung Harp, 1371 DR , the city of Ravens Bluff 's Ministry of Art and Wizards Guild jointly declared it illegal to cast ghost armor within city limits due to a raging unnatural storm at the time called the Soulstorm . In addition to threatening arrest for those that broke this decree, it was declared that breaking this prohibition would result in a permanent expulsion from either organization.  [note 1]
Appendix [ ]
See also [ ].
- ↑ The events of the Living City Ravens Bluff campaign took place on a timeline that advanced together with the real world's time. Even though all Living City adventures and issues of Ravens Bluff Trumpeter were dated with real-world dates, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan 's historic events of the late 14 th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR , according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition ; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter . This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR), Myrkyssa was at last arrested and tried and said to have been executed, only to reappear in 1372 DR in The City of Ravens novel. As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month.
Appearances [ ]
References [ ].
- ↑ 1.0 1.1 1.2 1.3 1.4 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures . ( TSR, Inc ), p. 48. ISBN 0-8803-8828-5 .
- ↑ Ed Greenwood , Tim Beach (November 1995). Pages from the Mages . Edited by Jon Pickens . ( TSR, Inc. ), p. 33. ISBN 0-7869-0183-7 .
- ↑ Black Isle Studios (August 2002). Designed by J.E. Sawyer . Icewind Dale II . Interplay .
- ↑ Daniel S. Donnelly ed. (August 1998). The Trumpeter 2, no. 8 ( link ). ( RPGA ), p. 2.
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- 1/5 Fifth Scale Figure
Jin Sakai The Ghost Righteous Punishment Ghost Armor Ghost of Tsushima 1/4 Statue by Prime 1 Studio
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"I will make sure you are remembered. As a great warrior, a wise leader, and a father."
Prime 1 Studio is proud to present a follow-up to our hit Jin Sakai Ghost Armor statue: the 1:4 Scale UPMGHOT-03LM: Jin Sakai, The Ghost "Righteous Punishment Ghost Armor" from Ghost of Tsushima!
Prime 1 Studio brings back a limited-edition Jin Sakai with a new dye set for a fan-favorite armor. Limited to 150 pieces, this 23-inch-tall stoic statue stands still in a slight breeze, surrounded by golden Gingko leaves and a friendly fox.
Enrobed in Rank III Ghost Armor dyed in Righteous Punishment, Jin boasts a ghostly, white silhouette. Jin's menpo, or facemask, presents a frighteningly demonic visage! All over this detailed statue, you can see each and every part, plate, and cord that keeps this armor together. The high level of precision on this statue is breathtaking! To match the expert sculpting of this beautiful figure, Prime 1 Studio's painting team has accepted the challenge of an all-white armor set with subtle shading, artistic highlighting, and precise detailing. The result is a piece of art that is every bit as realistic as the fantastic game art.
The Ghost stands ready to fight with his katana drawn on his fantastic environmental base. Jin stays still in a subtle whirlwind of golden Gingko leaves, ornate, moss-covered rocks steps, Japanese stone lanterns, and stonework Inari. To his side is a friendly Fox, ready to guide The Ghost to his next goal. Jin will come equipped with two (2) swappable heads (Mask on, Mask off), and two (2) swappable right hands (holding Scabbard, holding Mask).
Pre-Order UPMGHOT-03LM: Jin Sakai, The Ghost "Righteous Punishment Ghost Armor" now!
- Two (2) Swappable Heads - Two (2) Swappable Left Arms - Ghost of Tsushima-themed Base featuring friendly Fox - Limited Quantity Available
Size: approximately 58 x 57 x 44 cm
Please note: Due to the size of this item, additional shipping costs may apply. Apart from your location, the actual package size and weight is needed to determine those costs. Both are unknown at this point and may not be available until the product arrives in our warehouse.
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P1 UPMGHOT-03LM JIN SAKAI THE GHOST "RIGHTEOUS PUNISHMENT GHOST ARMOR"
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P1 UPMGHOT-01 JIN SAKAI, THE GHOST
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P1 UPMGHOT-02 JIN SAKAI, THE GHOST (SAKAI CLAN ARMOR)
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Jin Sakai, The Ghost – “Righteous Punishment Ghost Armor” (Ghost of Tsushima)
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“I will make sure you are remembered. As a great warrior, a wise leader, and a father.”
Prime 1 Studio is proud to present a follow-up to our hit Jin Sakai Ghost Armor statue: the 1:4 Scale UPMGHOT-03LM: Jin Sakai, The Ghost “Righteous Punishment Ghost Armor” from Ghost of Tsushima! Prime 1 Studio brings back a limited-edition Jin Sakai with a new dye set for a fan-favorite armor. Limited to 150 pieces, this 23-inch-tall stoic statue stands still in a slight breeze, surrounded by golden Gingko leaves and a friendly fox. Enrobed in Rank III Ghost Armor dyed in Righteous Punishment, Jin boasts a ghostly, white silhouette. Jin’s menpo, or facemask, presents a frighteningly demonic visage! All over this detailed statue, you can see each and every part, plate, and cord that keeps this armor together. The high level of precision on this statue is breathtaking!
To match the expert sculpting of this beautiful figure, Prime 1 Studio’s painting team has accepted the challenge of an all-white armor set with subtle shading, artistic highlighting, and precise detailing. The result is a piece of art that is every bit as realistic as the fantastic game art. The Ghost stands ready to fight with his katana drawn on his fantastic environmental base. Jin stays still in a subtle whirlwind of golden Gingko leaves, ornate, moss-covered rocks steps, Japanese stone lanterns, and stonework Inari. To his side is a friendly Fox, ready to guide The Ghost to his next goal. Jin will come equipped with two (2) swappable heads (Mask on, Mask off), and two (2) swappable right hands (holding Scabbard, holding Mask).
- Product Size: Approx. H:58.2cm W:56.8cm D:43.9cm
- Two (2) Swappable Heads
- Two (2) Swappable Left Arms
- Ghost of Tsushima-themed Base featuring friendly Fox
- Limited Quantity Available
- Product Carton Boxes Approx.: 1
- Product Weight Approx: 16,8 kg
- Material: Polystone and other materials
Release Date: July 2023 – September 2023
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Kill or Spare Shimura in Ghost of Tsushima
What happens when you have to choose Shimura’s fate in Ghost of Tsushima.
In Ghost of Tsushima , you’ll have to make a number of difficult decisions, though none are quite as harrowing as the one you’re presented with at the end of the game.
At this point, you are asked to either kill or spare Shimura in Ghost of Tsushima. Killing Shimura is considered an “honor kill”, while sparing him will cost you. To help you make the choice you’re most comfortable with, we’ll be breaking down what happens when you either kill or spare Shimura in Ghost of Tsushima.
Warning: This guide contains ending spoilers for Ghost of Tsushima.
Should You Kill or Spare Shimura in Ghost of Tsushima?
The option to kill or spare Shimura comes at the end of Ghost of Tsushima.
At this point in the game, Jin is not only fighting a war against the Mongols but is also having to defend himself from his fellow samurai due to his controversial battle tactics at Castle Shimura.
In fact, it’s this decision that causes Shimura to fight Jin as the shogun has declared him a traitor.
Throughout the game, Jin seemingly fights an internal war between the honorable path of the samurai as taught to him by Shimura, and having to rely on methods that stray from that path at times.
For example, assassinating enemies from behind rather than battling them face-to-face. Or using poison at Castle Shimura.
This conflict raging within Jin culminates with the two options he’s presented with after beating Shimura in a duel.
Jin can either kill Shimura and give him an honorable death per his uncle’s request or spare Shimura and save himself from having to kill a beloved family member.
Picking between the two may seem simple enough, but both have complex, nuanced layers to them.
The outcome isn’t dramatically different between the two options and is primarily there for you, the player.
The question still remains: should you kill or spare Shimura in Ghost of Tsushima?
What Happens When You Kill Shimura in Ghost of Tsushima?
As difficult as this option is, you get the sense that this is what Shimura wants. Shimura is an old-school samurai, honor, and tradition are very important to him.
Shimura asks Jin to kill him so it’s not like Jin is stabbing his uncle without reason. Shimura won’t be angry at Jin for making this decision.
It’s understandably difficult, but in a way, it kind of feels like Shimura’s final lesson to Jin when it comes to being a samurai and the meaning of honor.
Even though Jin disagrees with his uncle who he sees as being consumed by honor, Jin still carries a spark of honor within himself.
If you choose to kill Shimura, Jin will tell his uncle that he’ll forever be remembered as a father, wise leader, and warrior.
Shimura thanks Jin and tells him to look for him in the next life. After the two say their goodbyes, Jin stabs Shimura in the chest killing him.
Jin then breaks into sobs, overcome with grief at the loss of his uncle before the game’s story comes to an end.
By picking this option, you’ll get a few specific things in the post-game portions of Ghost of Tsushima.
- Jin will tell Yuna that Clan Sakai is no more and that he’s been labeled as a traitor.
- Jin receives a residence in Dawn Refuge.
- Jin receives a white Ghost Armor variant called Righteous Punishment.
What Happens When You Spare Shimura in Ghost of Tsushima?
If killing Shimura is simply too much for you to bear, you can opt for the section choice and spare his life.
Unlike his uncle who’s solely focused on upholding tradition and honor, Jin has grown a lot during his journey in Ghost of Tsushima.
He now knows the value of doing things in unconventional ways when it’s necessary to do so.
In this instance, it’s possible that Jin may find it necessary to spare his uncle and give him the opportunity to live out the rest of his life rather than die right then and there.
If you choose to spare Shimura, Jin will tell his uncle that he’s without honor and that he will not kill a family member.
Shimura warns Jin that he’ll be hunted for the rest of his days if he makes this decision, but this doesn’t sway Jin. He gives Shimura a deep bow, puts his mask on, and walks away.
Shimura looks either worried or heartbroken as Jin walks off, it’s hard to say exactly what he’s feeling as Jin commits to his decision.
It’s not like Jin can go back and change his mind, or talk things out with Shimura. Sparing Shimura feels like it’s along the lines of Jin’s personal honor.
As Jin tells Shimura, he won’t kill a family member. Shimura may disagree, but he can’t force Jin to kill him.
- Jin will tell Yuna about sparring Shimura. Yuna is concerned Shimura will come after them, but Jin doesn’t feel Shimura will bother though he does acknowledge that others may hunt him.
- Jin receives a residence in Tradition’s End.
- Jin receives a red Ghost Armor variant called Vow of Vengeance.
Which Option Should You Choose?
Of the two options, it seems like killing Shimura is more along the lines of the “good” ending even though it’s tragic and depressing.
You honor your uncle’s wishes, you get to say a formal goodbye to him and tell him how much he means to you, and Shimura welcomes Jin to find him in the afterlife.
The items you receive for killing Shimura also have that air of “good choice” to them with the beautiful white Ghost Armor and residence in Dawn Refuge.
If you’d rather have the red Ghost Armor variant called Vow of Vengeance and a residence in Tradition’s End, you’ll need to spare Shimura.
It sounds like if you do this, you won’t be able to reconnect with Shimura. In a way, you still “lose” Shimura even though he’s still alive.
Instead of parting ways from Shimura on his terms in a way, he’s happy with, you part from Shimura on Jin’s terms which upsets Shimura.
If you feel like Jin is someone who’d rather forge his own path rather than continue to follow the tradition imbued upon him by his uncle, sparing him can certainly feel like the right thing to do.
Ultimately the choice is up to you and what you feel comfortable with though.
The outcome of both options is pretty much the same in that Jin will continue to be hunted whether he’s hunted as a traitor or as a result of his decision to spare Shimura.
You receive a residence and Ghost Armor variant with both options that differ visually but are functionally and fundamentally the same.
If you prefer the red Ghost Armor, you’ll need to spare Shimura. If you’d rather have the white Ghost Armor, you’ll need to kill Shimura.
If you’d rather live in Dawn Refuge, you need to kill Shimura. If you’d rather live in Tradition’s End, you need to spare Shimura.
We hope this helps give you clarity as to whether you should kill Shimura or spare him in Ghost of Tsushima.
Related: How Many Acts Are In Ghost of Tsushima?
Now that you know whether you should kill Shimura or spare him in Ghost of Tsushima, we have a few other guides you may be interested in including:
- How to Get Tayadori’s Armor in Ghost of Tsushima
- How to Use Photo Mode in Ghost of Tsushima
- Ghost of Tsushima: Hidden Trophy Guide
About the Author
Morgan is a writer, metalhead, horror lover, and indie game enthusiast. When it comes to games, they love nothing more than to wax poetic about all the latest and greatest indies to anyone who'll listen. They're also a Tetris fanatic who's fiercely competitive in games like Tetris 99... and all games in general. But mostly Tetris. You can follow Morgan on Twitter @Author_MShaver
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Ghost of Tsushima - The Tale of Lord Shimura Walkthrough
July 22, 2020 Wolf Knight Ghost of Tsushima 0
The Tale of Lord Shimura Walkthrough
Tale Walkthrough Directory
Walkthrough, travel to omi lake, defeat lord shimura, defeating lord shimura.
Lord Shimura can be quite challenging if you still have not gotten used to parrying at this point. Bait out his sword thrust attack and parry it to gain Resolve. Most of his unblockable attacks can be avoided by dodging to the side as with most swordsmen. Wail on him with Dance of Death or Heavenly Strike to quickly reduce his health until he is down.
Lord Shimura’s Request
Choosing to honor Lord Shimura’s request has no major impact on the post-game apart from giving you two separate armor dyes for the Ghost Armor Set. The choices merely affect the last story sequence before the credits roll.
Feel free to choose what you think is right as it will have no consequence later.
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Ghost of Tsushima: Spare or Kill Lord Shimura Choice
The final choice of Ghost of Tsushima gives you the option to lose your uncle or your honor. We've laid out the consequences of both below, as well as what rewards they offer you.
After defeating your uncle in Ghost of Tsushima , you'll have the option of whether to give him a warrior's death, or walk away and let him live. We've laid out what option you should pick in the spare or kill Lord Shimura choice , and what happens in both cases, including rewards.
The following contains major spoilers for the plot of Ghost of Tsushima. Read on at your own risk!
On this page:
Should You Spare or Kill Lord Shimura in Ghost of Tsushima?
Kill lord shimura, spare lord shimura, spare or kill lord shimura rewards.
Whether you spare or kill Lord Shimura in Ghost of Tsushima should depend largely on your own personal feelings about the matter, as the actual rewards don't change much (though there is a slight difference, which we'll cover below).
The actual choice is relatively straightforward: after defeating Lord Shimura in a duel, he'll ask you to kill him, granting him a warrior's death and some kind of closure. You'll then be given the choice of whether to grant his wish, letting him die honorably while also reassured that his nephew had some little samurai honor, or to spare him, letting him live but with the shame of defeat and the knowledge that his nephew is truly no longer honorable.
If you choose to kill Lord Shimura, Jin drops to one knee to look him in the eye, drawing his tanto knife, and tells him he will ensure his uncle is remembered as a great warrior, a wise leader and a father. Shimura thanks him and tells Jin to find him in the next life.
Jin finally stabs his uncle in the chest, killing him and breaking into sobs. The game then fades to white and runs credits. Once they're done, we see Jin orchestrating his campaign against the remaining Mongol forces from his own little Batcave, built out of a derelict house. It's unclear how much time has passed between these two scenes.
If you choose to let your uncle live, Jin admits he has no honor, but says he will not kill his own family. Shimura presses upon Jin that the Ghost is always going to be hunted, but Jin simply acknowledges this and bows before his wounded uncle, putting on the mask of the Ghost and walking away to Shimura's clear distress. Again, we fade to white and run credits before coming back to Jin in his makeshift lair some time later.
If you want all the guides you'd ever need on Ghost of Tsushima, why not check out our full Guides Hub here? Whether it's bosses, collectibles or getting the best armor and weapons, we've got everything you'll need to liberate Tsushima here.
The only rewards for either ending are a new set of dyes for your Ghost armor, granting you a new look in either ending. If you killed Shimura, you'll get the "Righteous Punishment" white coloration for your armor, as well as the Ghost mask and headband. If you spared him, you get the "Vow of Vengeance," a crimson red dye that we feel is the superior of the two. However, as far as we know there's no way to get both dyes in one playthrough, though we'll be sure to update if we find out more.
Now you've beaten the game, there's all manner of fun content to enjoy here at USG. Mike's review of Ghost of Tsushima is waiting here , or why not read our interview with Daisuke Tsuji, the voice of Jin Sakai himself?
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Statue Armour Ghost
Statue Armour Ghosts  are suits of armor possessed by ghosts in Luigi's Mansion: Dark Moon , therefore gaining abilities that ordinary ghosts do not have.
Greenies using statue armours are only fought and seen in Front-Door Key . Luigi encounters them in the Ceremonial Chamber , having to beat a pair of them to get through. In Stop the Knightmare , five suits of armor and a giant one are possessed by the Tough Possessor.
To attack Luigi, the Statue Armour Ghosts charge at him fairly fast, then attack with their weapon, dealing 20 damage if successful. However, if they do not hit Luigi, the ghost will have to pull the weapon out of the ground, taking time to do so, this is when Luigi can release the ghost controlling the suit, by using his Poltergust 5000 's Power Surge on the carpet it is standing on, making the suit fall and reducing it to shambles, releasing the ghost. The fight after that is just sucking it up.
References [ edit ]
- ^ Luigi's Mansion: Dark Moon , string in ROM's code binary ( StatueArmourGhost )
- Luigi's Mansion: Dark Moon ghosts
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