Call of Duty veterans will know that once you hit the max rank, you can either sit there, or Prestige .

In games past, when you opted to Prestige, you would reset to level 1, losing all unlocks and would have to work your way through the ranks again. Now that there are 10 characters to choose from in the Create-A-Soldier , the Prestige system works a little differently.

Each character you play as can reach a max level of 60. Upon reaching it, you can Prestige , however you do not lose any progress or get reverted back to level 1, like games past. To continue leveling, you then must purchase a new character and repeat the process all the way up to 60. Do this 10 times, once for each character and you will have reached the maximum rank, Prestige 10.

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The subject of this article appears in Call of Duty: Ghosts

The Extinction insignia.

Extinction is a game mode featured in Call of Duty: Ghosts . The game mode features up to four players fighting Cryptids (ancient creatures that have existed before the dinosaurs) in outbreak sites where the Cryptids have overrun the area. Players have objectives, which are to destroy cryptid Hives and complete Challenges . Players also earn money by killing cryptids, destroying Hives, or searching Search Piles . The money earned from these can be used to purchase additional weaponry placed throughout the map (similar to Zombies ) and use abilities selected pre-game. In addition, players are able to customize their player, much like in multiplayer mode.

The Traps that can be used against the cryptids are the electric fence and fire traps. The traps cost money to set and only last for a short period of time. The traps do not have a cooldown time and can be used as often as the player wants provided they have the money needed.

There are four classes for the player to choose from, Weapon Specialist , Tank , Engineer , and Medic . For each class there is a specific set of unique abilities/perks that the player will be able to utilize for themselves or their team. There are also loadout slots that players can choose different options from including: Pistol , Ammo Type, Team Support , Strike Package and Equalizer , the player also passively has On the Go and Resilience . Once the player completes level thirty, they will automatically prestige, allowing them to equip an additional Relic , once per prestige. The mode is not infinite round based like Zombies, but has an ending and is much more linear.

If a player receives enough damage they will fall to the ground (frequently referred to as "down", due to its similarity to the same action in Zombies ). During this period of time the player is still able to use their pistol. However, another teammate must revive the fallen teammate or they will bleed out and die. When a player dies they will spectate another player and a dog tag will appear where their body was located. Nevertheless, it is still possible for another player to revive the dead player at their dog tag. In solo, at the start of the game, the player can be downed once and revive themselves after a couple of seconds, but next time they will directly die. However, when a barrier hive is destroyed or the player proceeds to the next section of the map, the player receives an extra chance; this means that the player can be downed a maximum of three times in a single game before dying. However, in Exodus, each generator finished adds an extra life, allowing for a total of 6 (or 7 if playing solo) self-revives to be collected.

Much like with Squads , player progression is separated in online and offline. This means that any progress made playing locally won't transfer to online play, and vice versa. Unlike Squads however, only the basic equipment is unlocked from the start in local mode, and everything else must be earned by leveling up and prestiging. Online progress also carries in between consoles of the same family.

When playing in Split Screen mode, progression for the second player is carried only in online play through their Call of Duty accounts. In local mode, the second player always starts at level 1, regardless of wherever they're logged in or not.

The maximum amount of money a player can carry is $6000 ($3000 with the Smaller Wallet Relic , $8000 with the +4 Engineer upgrade or $4000 with both). The player will receive money after a Hive is destroyed, based on their score earned while it was being destroyed. A supply drop of $3000 ($2250 with Smaller Wallet Relic) will be dropped after a Barrier Hive is destroyed. Also, a $2,000 supply drop will spawn in after the first fight with the Breeder in Nightfall, and $3,500 will be given to players once an Ancestor has been killed in Exodus .

Positive multipliers:

  • 1.5x: Killed with a critical hit
  • 1.3x: Any cryptid killed in the cabin area of Point of Contact .

Negative multipliers:

  • 0.75x: Smaller Wallet Relic
  • 0.5x: Killed with a hit to the armor (Does not apply with Armor Piercing Ammo or when killed by Melee)
  • 0.5x: Assisted kill
  • 0.5x: Any cryptid killed in the upper deck area of Mayday
  • 6.1 Requires the Devastation Map Pack
  • 6.2 Requires the Invasion Map Pack
  • 6.3 Requires the Nemesis Map Pack
  • 7 Difficulty
  • 8.1 Point of Contact Achievements/Trophies
  • 8.2 Nightfall Achievements/Trophies
  • 8.3 Mayday Achievements/Trophies
  • 8.4 Awakening Achievements/Trophies
  • 8.5 Exodus Achievements/Trophies
  • 13 References

Call Of Duty: Warzone 2 Review - Al Mazrah Shines

22 November 2022

Call of Duty: Black Ops Cold War Review

12 November 2020

Call Of Duty Mobile Review - Boots On The Go

30 October 2019

Episodes [ ]

  • Point of Contact

Cryptids [ ]

In Extinction, there are 25 Prestiges. Originally, there were 5 prestige levels, but with the release of every map pack, 5 new prestiges were added. The player must reach and complete rank 30, which will earn the player the next prestige level and automatically reset them back to rank 1. However, players will retain all unlocks regardless of prestiging. At prestige 25, upon completing rank 30, the player will reach rank 31 to show that they have earned the maximum amount of experience. However, players stop unlocking anything after hitting 10th prestiege, which unlocks the 10th and final relic slot. After that point, players will still level up, but they will only be earning more Teeth.

  • Rank 1 - Weapon Specialist , P226 , Normal Ammo, Team Explosives , I.M.S. , Portable Turret
  • Rank 2 - Stun Ammo
  • Rank 3 - Tank , Multiplayer Background
  • Rank 4 - Feral Instincts
  • Rank 5 - Engineer
  • Rank 6 - Grenade Turret
  • Rank 7 - .44 Magnum
  • Rank 8 - Armor
  • Rank 9 - Mortar Strike
  • Rank 10 - Medic
  • Rank 11 - Multiplayer Background
  • Rank 12 - Incendiary Ammo
  • Rank 13 - M9A1
  • Rank 14 - Team Booster
  • Rank 15 - Crowd Control
  • Rank 16 - MP-443 Grach , Multiplayer Background
  • Rank 17 - Random Supplies
  • Rank 18 - Trinity Rocket , MAAWS Rocket
  • Rank 19 - Multiplayer Patch
  • Rank 20 - Explosive Ammo , Multiplayer Background
  • Rank 21 - Multiplayer Background
  • Rank 22 - Sentry Gun
  • Rank 23 - MK32 Launcher
  • Rank 24 - Multiplayer Patch
  • Rank 25 - Armor-Piercing Ammo
  • Rank 26 - Multiplayer Background
  • Rank 27 - Multiplayer Patch
  • Rank 28 - Vulture
  • Rank 29 - Death Machine
  • Prestige 1, Rank 1 - 1st Relic Slot
  • Prestige 2, Rank 1 - 2nd Relic Slot
  • Prestige 3, Rank 1 - 3rd Relic Slot
  • Prestige 4, Rank 1 - 4th Relic Slot
  • Prestige 5, Rank 1 - 5th Relic Slot, Multiplayer Patch
  • Prestige 6, Rank 1 - 6th Relic Slot
  • Prestige 7, Rank 1 - 7th Relic Slot
  • Prestige 8, Rank 1 - 8th Relic Slot
  • Prestige 9, Rank 1 - 9th Relic Slot
  • Prestige 10, Rank 1 - 10th Relic Slot

Weapons [ ]

The following five relics were released initially with the game:

  • Take More Damage - Players take more damage when injured. (Approximately 25% increased damage)
  • Pistols Only - Weapon purchases are not allowed. (Players also cannot pick up free customized weapons found in lockers or the Venom-X )
  • Smaller Wallet - Earn and carry less cash. ($3000 Maximum cash and 75% money earned)
  • Mortal - No Class selection available.
  • Do Less Damage - Inflict less damage against the aliens. (Approximately 33% less damage dealt to all aliens)

The following five relics were released along side the third DLC pack Invasion for the map Awakening :

  • Fragile - Slow health regeneration, no regeneration while sprinting, and falling damage is enabled.
  • Stand Your Ground - Move slower. No reloading while sprinting.
  • No Machines - No Equalizers or Strike Packages available.
  • Ammo boxes (no matter the type or skill level) will give 25% ammo which is about 1 mag for an LMG, ~ 2-3 mags for rifles and SMGs, ~1/4 max ammo for pistols.
  • Players with this relic equipped can still take Ammo from Support drops, the +4 Upgrade for Regular Ammo makes box Regenerate Ammo to all players within a 20 ft Radius of it, which also applies to Players with 'Earn Your Keep' active. This also applies with Cryptid Slayer Ammo, as it too regenerates.
  • Players cannot open lockers, even if they have the "Start with a Locker Key" armory upgrade.
  • If the Player is revived after completely bleeding out, they are able to take ammo from a team deployed box once after being revived.
  • If the Player has Pistols Only and Earn Your Keep active, they can acquire Ammo from any of the buyable weapons around the map. It is titled on the screen as "Pistol Beast" and costs $1500, the player will then receive maximum ammunition, but considerably less if Limited Ammo is also active.

Extinction Tooth

Spend Teeth in the armory to purchase upgrades for classes and equipment. Earn Teeth by Completing Extinction missions. Bonus Teeth are awarded for using relics, playing Hardcore mode, or helping other players complete a mission for the first time.

Teeth are also earned by killing 300 Cryptids (regardless of difficulty), achieving ranks 2, 6, 11 and 21 for the first time, and prestiging. You are also awarded 2 teeth for successfully completing 10 challenges in one mission and 4 more for completing all challenges without failing one. You get 4 teeth for a platinum escape, 3 for gold, 2 for silver, and 1 for bronze. You are also awarded one tooth per relic used if the mission is completed.

There is also a 'Bonus Pool' which contains three Teeth that can be obtained by completing the first area of a map. The bonus pool refills every seven days. A patch changed this to one bonus tooth each day.

Contrary to popular belief, escaping without ever being downed or repairing the drill do not grant bonus Teeth. There're no other methods of earning teeth other than the ones mentioned above.

Teeth can be farmed in large amounts by doing a Harcore 10-relic run, but this is extremely challenging (if not almost impossible) and requires amazing teamwork between 4 players.

Requires the Devastation Map Pack [ ]

With the release of Mayday (Extinction) , four new upgrades were released, one for each class. These active skills are activated by double tapping the Ammo button (mapped to Up on the D-pad on consoles), unless you're playing in Chaos Mode , in which case it only requires one press. The recharge time for each upgrade is of 3 minutes, or 1:30 with the "Class Upgrade Frequency Boost" upgrade.

Requires the Invasion Map Pack [ ]

Requires the nemesis map pack [ ], difficulty [ ].

An update for the mode included several new difficulty modes for the game to be played at.

Casual: The number of Cryptids that appear are reduced by 50%, their health is also reduced by 50% (Scouts can now be killed with a single melee attack; Rhinos take up less than a single LMG magazine to be taken down). Cryptids are not as aggressive as before the patch, players will take less damage as a result. Cryptid damage to the drill is also reduced by 50%, so the frequency to repair it, or to keep it above 50 health for the challenge, is easier. Players also spend less money by having to use their abilities less often (the prices are still the same, it's the frequency of using them to resupply/re-armor that allows players a full bank most of the time in this difficulty). Playing on Casual, however, does not count towards leaderboard placings; scores won't be posted, escapes will not count, and teeth for the armory are only earned via bonus pool, killing a large number of Cryptids, and Prestiging. But, the number of Cryptids the players kill will still count towards the 10,000-weapon-kill operation and still earn the Multiplayer patch. Additionally, escaping while using a Relic will also still count towards the background challenges. A recent update made a casual playlist online, with rotating maps.

Regular: This difficulty is essentially the way the mode has been played before the patch.

Hardcore: The crosshairs on the player's HUD is removed, the Cryptids are more aggressive and skill points are not earned for destroying hives. However, skill points will still be given out for entering new areas. Ricochet friendly fire is also turned on. Substantially more difficult enemies appear to spawn much earlier on. Players tend to be faced with Hunters on the very first hive. Specifically on Point of Contact, within the first area, players come face to face with large numbers of Meteors/Seekers. A recent update made an online hardcore playlist, with rotating maps. Extra score is given in Hardcore compared to Core game types, and money payouts after a hive/obelisk/generator are increased in size. Each map's leaderboards have a dedicated Hardcore section that can be viewed by toggling a setting when viewing a map's escape leaderboard, both for solo and co-op play.

Achievements/Trophies [ ]

Point of contact achievements/trophies [ ].


Nightfall Achievements/Trophies [ ]

Silver Trophy PS3 icon

Mayday Achievements/Trophies [ ]

Awakening achievements/trophies [ ], exodus achievements/trophies [ ].

  • Skill points spent in one game do not carry over to the next. Each classes skill set is reset at the start of every game.
  • Melee attacks with the knife are done as standard slashes (like in previous games) as opposed to the stabbing animation that would slow down the player.
  • The game will continue in the background in solo play even when the pause menu is used.
  • The player is still able to move while being revived or while repairing the Drill .
  • If a player bleeds out they will only lose their tactical and lethal equipment.
  • The player can drop money in increments of $1000 (if "Smaller Wallet" relic is enabled, player only receives $750) by holding the ADS and jump buttons for three seconds.
  • The total amount of teeth required to purchase all current upgrades from the armory is 2522.

Gallery [ ]

The Extinction mode as seen in the Squads trailer.

  • A prototype for a sequel to Extinction was developed, featuring base building, RTS elements [1] [2] , and combat classes [3] . The story revolved around humanity being an extension of the Cryptids, with Samantha Cross becoming an antagonist [4] . The sequel was ultimately scrapped as Infinity Ward didn't want "aliens" in a game taking place in space and was replaced by a Zombies mode for Call of Duty: Infinite Warfare . [5]

References [ ]

  • ↑ " Extinction 2 would have been AMAZING! That prototype we built had so much promise! " - Lee Ross, Twitter
  • ↑ " Yep the video is cool. Base building baby! A little RTS mechanics in the mix " - Brian Bright, Twitter
  • ↑ " Fully functioning prototype map with combat, base building and combat classes. 😎 " - Lee Ross, Twitter
  • ↑ " Samantha was going full fucking villain. Cryptid types were expanding massively. I would have taken that story to a place where we explained that we are merely an extension of the Cryptids. 😎 " - Lee Ross, Twitter
  • ↑ " To be fair, if we made Extinction 2 there would not have been IW Zombies. The studio was nervous about taking COD to space and didnt want “aliens” in it, even though the cryptids were not aliens. " - Brian Bright, Twitter
  • 1 Simon "Ghost" Riley
  • 3 Call of Duty (series)

call of duty ghost 10th prestige

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  • The Call of Duty: Ghosts Prestige Edition is the ultimate Collector's Edition. It comes loaded with a high-value cache of collectible physical items, including a 1080p HD Tactical Camera and bonus digital content inspired by the legendary masked Special Operations unit.
  • 1080p HD Tactical Camera: Film, edit, and share custom made videos with a mountable 1080p HD Tactical Camera, modeled from actual in-game equipment.
  • Call of Duty: Ghosts Season Pass. Get four epic DLC Map Packs each delivering a collection of fresh Call of Duty: Ghosts multiplayer content and more.
  • Paracord Strap: A modern day military staple, this wearable tool allows you to carry over 9 feet of versatile paracord on hand wherever you go.
  • Collectible SteelBook: Secure a limited edition steel game case featuring premium artwork.
  • Player Patch: Show your enemies what you stand for with an in-game Ghosts insignia player patch.
  • Player Card: Leave your mark on any killcam with an in-game Ghosts insignia player card.
  • Player Background: Stand out in any lobby list with a Ghosts-themed player background.
  • Official Call of Duty: Ghosts Soundtrack. Upgrade your playlist with a digital copy of the in-game score.

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Warranty & support, product description, outnumbered and outgunned, but not outmatched.

Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise’s new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

Single Player Campaign

Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what’s left of the nation’s Special Operations forces, a mysterious group known only as “Ghosts” leads the fight back against a newly emerged, technologically-superior global power. A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.


In Call of Duty: Ghosts you don’t just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history. New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies. Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone. Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.

Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer. The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he’ll behave like a sniper, and an SMG guy will be more run and gun.

A completely new one to four player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling. Teamwork and communication are essential when playing Extinction, as your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.

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  13. How to Prestige??!!

    i'd say it was an improvement as you can always go back to your fully leveled guys if you feel like it. the amount of squad points for 7-10 are excessive though, just full-on squad point sinks. Crush your enemies, see them driven before you, and hear the lamentation of their women. Boards. Call of Duty: Ghosts.

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