Ghost of Tsushima: 100% Completion Checklist

Ghost of Tsushima: Complete Guide and Walkthrough
This Ghost of Tsushima walkthrough will take players through every step of Jin Sakai's journey.
Ghost of Tsushima is a samurai action/adventure game from Sucker Punch Productions. It is set on the island of Tsushima during the real-life Mongol invasion of 1274. The player takes on the role of Jin Sakai, a dedicated samurai and nephew of the island's leader, Lord Shimura. Over the course of the game, Jin must weigh the realities of war against his desire to remain honorable, ultimately forsaking his code to become the mythical Ghost of Tsushima.
Updated on April 27, 2023: Our Ghost of Tsushima walkthrough has been slightly updated, giving players walkthroughs for Act 2 of the main campaign. We'll continue to add guides to this hub as more are published.
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Ghost of Tsushima offers a wide range of activities for players to explore. From mastering advanced combat and meeting foxes, to clearing Mongol camps and dueling deadly Ronin, this guide will take the player, step-by-step, through each aspect of the game. Included are full guides to the Iki Island expansion included with the Director's Cut , as well as the co-op multiplayer experience, Ghost of Tsushima : Legends.
This complete guide to Ghost of Tsushima is a work-in-progress and will continue to be updated in the coming days and weeks.
Getting Started in Ghost of Tsushima
This section will focus on getting players through the early stages of Ghost of Tsushima. Learn which skills to unlock first, which gear to go after, and how to avoid the most common early-game mistakes. Once finished, players will be ready to take on any challenge Ghost of Tsushima can dish out.
Tips, Tricks, and First Steps
- Pro Tips You Need To Know
- Mistakes Newbies Make (& How To Fix Them)
- How to Lock On
- How to Parry Attacks
- How to Start Standoff
- How to Use Photo Mode
- How to Clean Sword
- How to Sheath Sword
- Where to Find Gold and What It's Used For
- Traveler's Attire Buff Explained
- How to Get Unlimited Steel
- Which Horse and Name to Choose
Equipment, Techniques, and Accessories
- How to Get Every Weapon
- Every Armor Set in the Game and How To Get Them
- Skills, Gear, and Armor that Make The Game Extra Easy
- Best Tools & Techniques In Jin Sakai's Arsenal, Ranked
- Ranking The Projectile Weapons From Worst To Best
- Best Charms (& Where to Find Them)
- How to Unlock the Fundoshi Armor
- How to Get Tadayori's Armor
- How to Get Kensei Armor
- How to Get Gosaku Armor
- How to Get Ghost Armor
- How to Get Grappling Hook
- How to Perform Heavenly Strike
- How to Get Half Bow and Longbow
Quest Guide and Walkthrough
A complete guide to all quests in Ghost of Tsushima. The main story is split into three sections, with Jin Sakai slowly taking on the mantle of 'Ghost.' The main quests will be marked as 'Jin's Journey' when seen on the map of Tsushima.
Prologue and Act 1: Rescue Lord Shimura
- Prologue & The Warrior's Code
- The Tale of Sensei Ishikawa
- The Tale of Lady Masako
- Blood on the Grass
- The Broken Blacksmith
Act 2: Retake Castle Shimura
- A New Horizon
- Ghosts from the Past
- The Walls of Yarikawa
- The Coward of Yarikawa
- The Ghost of Yarikawa
- A Message in Fire
- A Reckoning in Blood
- The Fate of Tsushima
Act 3: Kill The Khan & Ending
- How to Get Good Ending
Boss Guides
- How to Beat Khotun Khan
Side Quests
- Best Side Missions, Ranked
Trophy Guides
- There Can Be Only One
- Cooper Clan Cosplay
- All in the Wrist
- Hardest Trophies In The Game (& How To Get Them)
- Hidden Trophies List & How to Unlock Them All
New Game Plus
- Things You Should Know About New Game Plus
Collectables and Upgrades
Ghost of Tsushima features several unique locations and interactions that provide Jin with many of the supplemental items and upgrades he'll need over the course of his journey. Instead of relying on formulaic quest markers and meaningless collectibles, Ghost of Tsushima strives to add a sense of purpose and meaning to everything Jin encounters.
- Where to Find All Fox Dens
- Where to Find Every Bamboo Strike
- Crafting Guide
Cosmetic Items
- Where to Find Black and White Dye Merchants
- Every Haiku Location
- 20 Coolest Sword Kits (& Where to Find Them)
- Where to Find Flowers
Iki Island Expansion Guide
The Iki Island DLC was introduced as part of the Ghost of Tsushima Director's Cut release. Along with a major story expansion, Iki Island features several new pieces of side content, including upgrades and cosmetic items.
Getting Started on Iki Island
- Tips for the Iki Island Expansion
- How to Start Iki Island DLC
Story Walkthrough
- How to Beat Sao
Iki Island Armor Guides
- How to Unlock Aloy's Armor (Complete Forbidden Shrine)
- Shrine in Shadow Solution (How to Get Shadow of the Colossus Armor)
- How to Unlock the God of War Armor at Shrine of Ash
- Blood-Stained Shrine Puzzle Solution (How to Get Bloodborne Armor)
- Where to Find Sakai Horse Armor
Iki Island Collectibles, Cosmetics and Upgrades
- Cat Mask Location (Nekoma's Scowl)
- All Iki Island Haiku Locations
- All Iki Island Pilar of Honor Locations (& What They Unlock)
- All Memory Locations
- All Archery Challenge Locations (& How To Complete Them)
- All Animal Sanctuary Locations (& How To Complete Them)
- Crimson Dye Merchant Location
- Common Courtesy
Legends Multiplayer Guide
Ghost of Tsushima: Legends is the free multiplayer update to the base version of Ghost of Tsushima. Players can enter the world of legend and mythology with a co-op team of up to four players. Unlike the base game, Legends places players into one of four classes: Samurai, Hunter, Ronin, and Assassin.
Class Guides
- How to Build the Best Ronin
- Pro Tips For Playing The Ronin
- How to Build the Best Samurai
- Best Build for Assassin
- Pro Tips for Playing the Assassin
- Pro Tips For Playing The Hunter
- Best Techniques of All Classes
- Must-Try Class Combos in Teams (& Class Combos to Avoid)
Strategies for Victory
- Mistakes Beginners Make
- Mistakes Pro Players Should Avoid
- Tips For Completing Any Survival Mission
- Best Stances
- How To Get Level 120 Gear
- How to Get Magatama for Rivals Mode
- All Legendary Gear Items & What They Do
- How to Hit Ki Level 110 Fast Without Nightmare Difficulty
- How to Unlock Nightmare Mode
Gear and Collectables
- Where to Find Gyozen's Lost Scroll and Oni Treasure
- Legendary Items List

Ghost of Tsushima: 100% Walkthrough
Our Ghost of Tsushima: 100% Walkthrough is the best source of information for a comprehensive guide and info on achieving 100% completion of the game . We will provide complete details on all characters, quests, locations, shrines, weapons, armor, techniques, charms, and items that you can collect in the game.
Tsushima, Japan
The game begins by giving the setting, Tsushima, Japan . The year was 1274 when the Mongol empire was actively expanding to the East and Southeast Asia.

And the only thing that stands in the way of the Mongol Empire from reaching the main archipelago of Japan is the small island of Tsushima.

Lord Shimura and Lord Jin
The island is protected by an army of samurai under the leadership of Shimura , lord of the island, and uncle of the main hero, Jin Sakai . Together, they lead the defending army on the night of the Mongol invasion.

Jin begins with a monologue, aware of their impending doom.
Jin : The Mongol Empire is invading our home. They are brutal, relentless, unstoppable. We are eighty samurai... against an army. Fighting to slow the invasion.

Jin: Today, I die for my people.

Finally, he shares his doubts with this uncle.
Jin: There must be thousands of them.
Shimura: We will face death... and defend our home.

What It Means to be a Samurai
Shimura: Tradition... Courage... Honour. They are what make us. We are the warriors of Tsushima!

Shimura: We are samurai!
With the rallying speech of Shimura, we can deduce his strong moral compass and the pride he has for being a samurai and for those who hold such values.
Go Break Their Spirits
After his speech, he sends one of his commanders alone to do single-combat with the Mongol soldiers. This might be a surprise for us, but this is part of the samurai code of honor and culture.

Shimura: Lord Adachi. Go break their spirits.
Shimura told Adachi so casually and so confidently as though he expects him to still return after sending him to what seems to be a suicide mission where there is no chance of going back. This reflects his firm belief in the fighting prowess of his commander.

Without any hesitation and acting like it's business as usual, Adachi rode his horse towards the Mongol camp.

And the first thing he did when he reached the overwhelmingly large army is challenged them to send him their best warrior for a one-on-one fight.
This was the context when Shimura said, " Go break their spirits." It is through a fair and honorable fight between powerful warriors. And by demonstrating your skills in defeating their leader in a fair fight, you can break their spirit.

Adachi: Outsiders. Send your finest warrior to face me.
Lord Adachi Faces the Finest Warrior
And from the midst of Mongol soldiers came out a fine warrior, in fact, their finest warrior. None other than Khotun Khan, the leader of the invading Mongol army.

As customary for samurai, they introduce themselves to the person they will fight with. If you don't believe it, this guy has a message for you. It has something to do with his name.

Continuing, Adachi faced his worthy opponent and introduced himself.

Adachi : I am Harunobu Adachi. Descendant of the legendary Yoshinobu Adachi.

Courage and Honor
The finest warrior just looked at him, and to all the samurai's surprise, he threw a liquid that looked like oil to Adachi.

What happened is truly tragic. Not only did he not introduce himself, but he disrespected Adachi by not fighting him, at least not in a conventional way.

He set ablaze Adachi, and, with one fell swoop, decapitated him.
This didn't bode well for the samurai, who value courage and honor above all else. Not only is this act cowardly, but it is also dishonorable. But it was effective.

Both Shimura and Jin were shocked at what transpired. But what's equally surprising is what Khotun Khan said next.

Khotun Khan : Samurai! Do you surrender?
What could be the intent of Khotun Khan on asking for surrender after doing such action to Adachi? What he did just removed any lingering thoughts for surrender on the samurai, because this time, it is personal. For a while, the samurai can even forget that they are severely outnumbered in an empire-level invasion. All they have in mind is Adachi.
Shimura looked as though he was about to cry, but he rallied his army.
Shimura : Cowards without honor deserve no mercy. No mercy!
Shimura: Open fire! For Tsushima! Charge!
And with that, the battle began.

Participating in the battle as Jin, you will be moving towards the beach to experience your first combat. This sequence is mostly scripted though, but it is good for the world-building and context of the story.
Battle at the Beach
You will get the prompt to attack by pressing the Square button. This is a good time to experience how the combat feels in the game.
Samurai: For Lord Adachi!
Shimura: Forward!

Continue moving forward with your horse, following the rally of Shimura to search for the Mongol leader.
Shimura: Push through! Their leader retreated! Hunt him down!
There will come the point in this scripted event when a massive explosion hits you, and you will be dismounted from your horse.

Everything goes dark as Jin temporarily faints.
The Search for the Mongol Leader
When you wake up, you are struggling to reach for your katana as a Mongol soldier sneaks behind for an easy kill.
Just when he was about to kill you, Shimura shows up and saves you. He will rally the remaining samurai to search and kill the Mongol leader.

Shimura: Jin! I need you with me.
Jin: We've lost so many...
Shimura: We have to keep pushing, Lord Sakai. Even if it costs us our lives.
The next part will be a continuation of the scripted combat. Just keep pressing forward, following the lead of Shimura.

Shimura: Men! We must hunt down the Mongol leader!
Shimura: Everyone, with me!
Shimura: More Mongol dogs! Cut them down!
There will come a time when all of the other samurai will die, and only the two of you will remain. This is no coincidence, as it is part of the script.
Jin: We're all that's left.
Shimura: There is only one path for us. Find the Mongol leader and end him here.
Jin: I'll fight beside you to the end.
Shimura: I know.

Just when all hope is lost, your target shows up, in what seems to be a trap.

Shimura: There! The Mongol leader.
Jin: I'm ready, Uncle.
Shimura: We end this together.
Of course, it's a trap as the leader has no intent to fight either of you. A large explosion will land nearby, and next will be darkness.

When you wake up, Shimura is already captive, and you don't have your sword. As you stand up and reach for your weapon, an arrow will bring you down. And with that, you faint for the third time.

Khotun Khan
Finally, Khotun Khan shows up and introduces himself. He even bows to Shimura.

Khotun Khan : I am Khotun. Cousin of Kublai. Grandson of Genghis.
He approaches Shimura and starts calling him brother.

Khotun Khan : Brother... you are a warrior. I can see that. You trained your whole life for this. And you have won battles... that lesser men have called unwinnable, yes?
Khotun Khan : But while you were sharpening your sword... do you know how I prepared for today? I learned.
Khotun Khan : I know your language. Your traditions. Your beliefs. Which villages to tame and... which to burn.

Khotun Khan : So I will ask you once again, samurai. Do you surrender?
Jin Survives
Jin wakes up alone in a secluded open area near the village. From a distance, he can hear the cries of people getting killed and can see houses burning.
Jin: How did I get here?

He checks his surroundings and observes that someone has nursed him back to health.
Jin: Someone worked hard to keep me alive.

He also found food but he could not find his armor or his katana.
Jin: No weapons. Just supplies. Need to keep moving...
The Missing Sword
Jin decides to leave the secluded area. And the Squeeze Through mechanic shows up. Like most actions in the game, it is initiated by pressing R2.

Jin: Someone saved me... hid me back here. Maybe they have my sword...
The village is full of Mongols and death is certain. Move forward as stealthily as you can.

Jin will auto-crouch as you approach the Mongols.

While crouching in the mud, you will notice some footsteps. After pressing R2, your attention will be focused on the house in front. It invites you to enter.

Open the door and enter the house. While exploring, Jin notices that someone has been sharpening a weapon.

Jin: Someone was sharpening their blade. A warrior.
Walk a few steps and you will find your broken armor.
Jin: My armor...

Jin : Broken...but better than nothing.

Jin finds his armor, but his sword is still missing. The mission hint says Search for your katana and it's not in the house. No choice but to leave the house to continue your search.

While exploring, you will notice a clear opening with no Mongols outside. This is not the exit though and it will not trigger any cutscene.

Go back to the door where you entered earlier. That is the exit.
Jin Meets Yuna
Just when you are about to get out, a woman brings you back inside.
Woman: Back inside, now!

Woman: How are your wounds? Can you run?
Jin: I... I think so. Where's my sword?
Woman: Not here.
Before introductions could be made, an intruder comes in, looking for rice. Jin hides, ready to save the woman. He still doesn't have any weapon though.
Woman: I'll take care of this. Please... hide.

Woman: Don't hurt me. Nooo!
Mongol: Chi odoo miniih! Rice!
Woman: I have some rice. Please take it.
To Jin's surprise, the mysterious woman has some serious assassination skills and easily slays the Mongol soldier.

Jin: Who are you?

Woman: I'm Yuna.
Yuna: You want your sword? Follow me.

Jin: How long was I out?
Yuna: Long enough for the Mongols to conquer half the island.
The impassable window earlier is now available for crossing. Press X for jumping through openings.

Jin: Yuna...
Yuna: Shh! Not now.
From here onwards, you will play some stealth to follow Yuna in retrieving the katana. The game will teach some basics like the mechanic for crouching.
If you remember, earlier, Jin auto-crouched. This time, you have to do it yourself.

You will notice that approaching enemies will show a flash of light that indicates awareness. An alert indicator will show up, showing the level of awareness the enemy has of your presence.

This indicator will either get filled up or disappear, based on your stealth actions.

What happens when an enemy spots you? The alert indicator will get filled up with white color.

This means the enemy has full awareness of you already. Then the indicator will quickly transition into yellow.

Once this yellow bar gets filled up, it will become orange and this time, you have raised the alarm.

And this will lead to a failed quest or mission that relies on stealth. You have been seen.

The game will reset you into the last previous safe position after the failed attempt. No losses except for your time.
Continue performing stealth with Yuna. You will pass by people getting killed by the Mongols.
Yuna: There's nothing we can do for her.
Jin: But I can save the others.
Later on, you will see the mechanic for Crawl Under, which is initiated by pressing R2.

Shimura Lives
After crawling from the opening, Jin will ask Yuna about his uncle.
Jin: Lord Shimura was with me on the battlefield...
Yuna: The jito? Forget him.
Jin: Yuna wait. Lord Shimura is my uncle.
Yuna: You're Jin Sakai? The Jito's nephew?
Jin: I have to know... Did he survive?
Yuna: I think so. The Mongols took him prisoner.
Jin: Where did they take him?
Yuna: East. Along the coast.
Jin: Toward Castle Kaneda...

Jin: They must be holding him inside. Celebrating their victory. I could take them by surprise.
Yuna: You'll be killed.
Jin: Or I'll rescue Lord Shimura. Then help him drive the Mongols into the sea. He can contact the shogun, call for reinforcements.
Yuna: I didn't nurse you back to health to watch you throw your life away.
Jin: Why did you save me?
Yuna: I couldn't leave you to die. I need your help.
Jin: Lord Shimura can help our whole island... And he's the only family I have left.
Mongol: Chimeegui!
Jin: Let's move.
While following Yuna, Jin will witness the Mongol killings of innocent villagers. He could not do anything though as he does not have his katana with him.
Jin: Butchers.
Yuna: Come on. We can't help him now.

He will also observe raiders, Mongol soldiers dedicated to attacking villages.
Jin: Raiders. Armed for battle.
Yuna: They've been riding across the island. Taking slaves, killing the weak.
Continue following Yuna, and later on the mechanic for climbing will show up.

Jin: You climb roofs, scavenge battlefields... You're a thief.
Yuna: When I need something, I take it.
Jin: Like my katana?
Yuna: I traded it for food and medicine.
Jin: You what?
Yuna: Don't worry. We'll find the buyer...get your sword back

On your way to the new owner of the katana, you will pass an abandoned house. The mechanic for collecting materials will show up.
Yuna: We've got a long ride ahead. Take whatever supplies you can carry.
Jin: This is someone's house.
Yuna: And they're not coming back.
The name of the person who bought the katana is Toru. Upon reaching his house, Jin and Yuna find out that he is already dead, killed by the Mongols.

Yuna: Toru? Shit... Bastards found him.
Jin: Stand watch. I'll search the house. They will answer for this.
Yuna: Maybe they hid your katana inside?
Enter Toru's house and you will find the katana near the window.

Memories of Young Jin
Upon holding the katana, Jin will remember the days when he trained with his uncle Shimura.

And this will teleport you to the past, where the combat tutorial will take place.

This scene also contributes to the character-building of both Shimura and Jin, while making the player familiar with the combat mechanics of the game.
Jin: I am Jin Sakai. Nephew to the great Lord Shimura. And I am no coward!
Shimura: Your enemy is no match for you. But, you still lack control.
Jin: I was practicing.
Shimura: With your father's weapon?
In the memory, Jin was shown as agitated caused by a fight that just gave him a permanent scar in his face.
Shimura: The sword of clan Sakai... has saved lives... and ended wars.

Shimura: Who did this to you?
Jin: No one.
Shimura: I will teach you to defend yourself.
Jin: I know how to fight.
Shimura: To master your blade... you must first control your emotions.
Jin: I can do that, Uncle.
Shimura: Show me.
Combat Basics
This tutorial scene will cover only the basics of combat, like stab attack, heavy attack, and light attack, blocking, dodging, and parrying. It will not cover advanced topics related to Stance or Techniques.

There are three basic attack types.
- Quick Attack - press Square
- Heavy Attack - press Triangle
- Stab Attack - hold Triangle
Quick Attack
Quick attacks are executed from the current stance of Jin. There is minimal wind up and they are executed instantaneously. There is no staggering impact on the target though.


Heavy Attack
We can divide the flow of a heavy attack into three stages. First, there is an extra animation where Jin pulls back to give extra force to the attack. While doing this, the enemy can hit you, so time it well.

The moment a heavy attack lands on an enemy, a meter will start gaining a build-up, accumulating based on the attacks you hit him.

You can imagine this as something similar to Sekiro's Posture mechanic as shown below.

With enough number of attacks, the posture will become broken

Similarly, in Ghost, once the meter is filled up, a large impact animation is shown and the meter is broken.

Stab Attack
A stab attack is executed by holding the Triangle. It is not executed instantaneously as the goal of this attack is to charge it and release once the opportunity comes.

Once you have covered the basic attack types, Shimura will commend you.
Shimura: Well done. If you'd fought like that, your attacker would not have bruised you so easily.
Jin: It wasn't a fair fight.

Shimura: Imagine he's returned to finish what he started... and he'll use every dirty trick he knows. How will you defend yourself?
Lure Him In
If you select Lure Him In, you will get a scolding from Shimura.
Jin: I'll kick dirt in his eyes... then break his nose. See how big he feels with a mouthful of blood.
Shimura: A small victory, achieved without honor. When a samurai faces a devious foe...he must rise above them, and never sink to their level. No matter how tempting.
Jin: Yes, Uncle.
Strike First
If you select Lure Him In, he will praise you.
Jin: He's big, but I'm quicker. I'll stay out of his reach. Wait for him to get tired... then drop him with one strike.
Shimura: Good. A samurai must always fight with patience... and discipline. Even when his opponent resorts to trickery.
Jin: I'll remember Uncle.

Basic Defense
Next Shimura will teach you about Defense.
- Blocking - guard yourself against the attack, press L1
- Parrying - counter the attack, press L1 when the attack is about to land
- Dodging - avoid the attack, move when the attack is about to land
- Healing - gain back some of your health, down button of D-pad, healing consumes one resolve
How Easy is Parrying in Ghost of Tsushima?
While in this tutorial, Shimura will give interesting comments depending on your performance on parry.
If you stick to your block and do not parry:
Shimura: I've seen enough of your blocking stance. You can't hide behind your sword forever.
If you block before he attacks:
Shimura: Don't block too early. Disguise your intent. Block as late as you can.
If you fail to parry or block:
Shimura: Good thing these are wooden swords.
Handling Spears
You execute a dodge by pressing Left Analog Stick + Circle

This is very similar to Sekiro's Step Dodge.
They have a similar three-stage execution. First, there is a wind-up from the enemy.

Then you execute the dodge.

And then punish the enemy with a counter-attack.

Here is the exact sequence of the above stages in Ghost of Tsushima.
First, the attack winds up. See the red x-shaped glint. This means it is unblockable.

Then we have the dodge.

And finally, the punishment, in the form of a Quick attack.

Together with healing, you become familiar with the concept of Resolve. It plays a dual role as a resource for healing and executing special attacks.
Whenever you heal, one of the yellow circular bars gets consumed. Special attacks consume a specific amount of resolve bars.

You gain resolve by killing enemies, parrying attacks, or using other advanced skills.
Note that when you die in the game, your life bar gets reset to full, but your resolve meter stays as it is.
Sparring Match
Now that you have been trained in both the basics of offense and defense, Shimura will challenge you for a sparring match.
The match will end with either of you winning, what matters though is his message after the fight.

Shimura: Before we eat... I have one last question. For generations, our familiar have lived by a code. Tell me the virtues that guide us.
Jin: Loyalty to our lord. Control over our emotions. And...
Shimura: You know this.
Jin: Honor. To fight bravely and uphold the legacy of clan Sakai.
Shimura: Those are your father's words. What does honor mean to you?

Jin: I guess... protecting people. The ones who can't fight for themselves.
Shimura: You have a good heart.
Shimura: But first... we must show everyone that we serve our lord with courage. Integrity. And self-control.
Jin: You say that like it's easy.

Shimura: It's never easy, Jin. I struggle with it every day. But we must set an example for our people. By remaining true to our code.

Shimura: And to ourselves. That is the meaning of honor.
After Jin's reminiscence, a Mongol spear-wielding soldier will appear suddenly and challenge you for one-on-one combat.
This is the best to apply what you just learned practicing in the memory.

Go ahead and slay the Mongol soldier. It's best to use a dodge-and-counter strategy, with two hits the enemy will go down.
Finding the Horses
Yuna will appear once you defeat the soldier.
Yuna: Good. You find your sword.
Jin: Where can I find a horse?
Yuna: The stables aren't far. This way...
Yuna will bring you to the stables, but on the way, you will face a group of Mongol soldiers.

Yuna: We can get close. Slit their throats, and kill them without a sound.
Jin: Without honor. I will not break my code.
And with that, Jin stops hiding and reveals himself.
Jin: Face me, invader!
No Target Lock-On
If you are a fan of the Souls games, you should be familiar that they have a lock-on mechanic since the very first entry, Demon's Souls. They continued this up to Sekiro: Shadows Die Twice.

Lock On is always one of the first mechanics the Souls games teach you, as it is a core foundation of their engaging combat.

Ghost of Tsushima has no Lock-On mechanic. Instead, it uses something similar through the use of an automatic focusing on enemies.
On the way to the stables, you will meet the first group of Mongol soldiers where you can practice the auto-targeting when facing multiple enemies.

It will not be as solid as the Lock-On mechanic of the Souls games, but it's good enough. The tutorial will ask you to attack the pulsing enemy.

Yuna: We can't save everyone.
Jin: I'm done running. And I can finally help.
And with that, the foundation for the combat of Ghost is complete. Before reaching the stables, you will face the second group of Mongol soldiers.

Yuna: More guards.
Jin: Don't let anyone escape.

Kiheiji: Thank you, my lord. They said all the samurai were dead.
Jin: Do you have somewhere to hide?
Kiheiji: I heard Golden Temple might be safe.
Jin: Go. Stay off the roads, and guard your son with your life.

Yuna: You risked your life for them.
Jin: They couldn't defend themselves, and I...can't let more of our people die.
Yuna: They're not the only ones who need you... My brother... The Mongols took him.
Jin: That's why you saved me.
Yuna: Take is my only family.
Jin: And Lord Shimura is mine.
Yuna: Please. I just want my brother back.
Jin: I'll help you find him... after I save my uncle. I promise.
Yuna: I'm coming with you.
Yuna will lead you to the stable nearby, but it will have the final batch of Mongol soldiers.
If at this stage, you still face difficulties in Ghost's combat or you feel that it is somewhat inferior to those of the Souls games, read our Combat Tips. This will help improve your experience and enjoy the game more.
Defeat them and you will get the chance to select your horse.
If you didn't buy the Digital Deluxe Edition, you will get the three options below.

But if you have the Deluxe edition, you will get a bonus fourth option. It is the right-most horse.

Be careful in the selection, as this will become permanent.

You will get the option as well to name your horse. Only few choices though.

This will become permanent as well.
The Rescue of Lord Shimura
Jin and Yuna will leave Komoda Town and travel to Castle Kaneda to rescue Shimura.

Yuna: They're holding your uncle inside. The walls are too high to climb. We could cause a distraction. Sneak in.
Jin: No. We walk in the front gate. Khotun Khan set fire to our best swordsman. Humiliated my uncle. Butchered the warriors of Tsushima. I'm going to repay his kindness.

Yuna: By repeating the same mistakes that got your friends killed.
Jin: That's what the Mongols will think. But this time, I'll strike first. Wait here until I finish them.
The next area will introduce the concept of Standoff. It is one of the innovative ideas Sucker Punch introduced to relish the experience of watching old samurai movies.

When approaching enemy territory, you can challenge foes to a Standoff. The trigger for the Standoff will appear and you must push the button before the trigger disappears.

Upon pressing the Up button, you will know that you are in a Standoff as the screen will mimic a movie, with border on the top and bottom of the screen.
Once your enemy approaches, hold the Triangle button.

As soon as they attack, release the button to defeat them in one deadly strike.

Focus when these events happen, as you would rarely succeed if you are distracted.
If you are successful, the enemy will die in one hit. And then the Standoff will be over and you are back to face the rest of the enemies in normal melee combat.

Combat Tip : After doing a Standoff, learn how to dash right away, as it will enable you to position yourself and target the isolated or weak members of the group, like the archers, which you will meet soon.
You dash by pressing the left analog stick.

Dash is one of the best combat options of Jin, but the game does not really show it to you or give you a tutorial for it. Sometimes, it is the only way to survive when facing multiple enemies with several ranged attackers present.

From here onwards, it will be all about combat. As shared earlier, if you are still struggling at this point of the game, read our Combat Tips. It will not only reduce your deaths, but it will make your gameplay much more enjoyable.
Push through the castle to save your uncle. Defeat them all.

While moving towards the castle, there come a location like the scene above, take note of it. The missiles landing on the ground are not just cosmetic, they are deadly and can kill Jin.
They can also kill the Mongol soldiers. Move forward using the right path, instead of the left path where the missile lands.

Because of the relentless firepower of the Mongols, Yuna will feel disheartened.
Yuna: We can't keep going!
Jin: I have to. Fall back.
Yuna: Alone?
Jin: Keep the path clear. When I find Lord Shimura, we'll need a quick escape.
Yuna: I'll get the horses ready.
Jin: Do it. If I'm not back soon...ride for the forest.
From here onwards, you will be alone fighting your way to the castle.
Dodging Arrows
Keep pressing forward, and you will soon see the tutorial for doing arrows.

Before firing arrows, Mongol archers will call out and signal their allies to duck. In the future, you will also observe Bandits doing this. Take note of the Mongol shout " doshoo " as that is the signal the archer will shoot and it's time to dodge.

Remember to dash to quickly reduce the distance between you and any ranged attacker.
Next will be the fights at the bridge where you will have your final Standoff. Eliminate them all, and you will get the chance to experience the first boss fight.

Jin Faces Khotun Khan
After eliminating the minions in the bridge, you will get the cutscene where Jin calls out for Khotun Khan. And unexpectedly, he indeed shows up.

Jin: Khotun Khan! I am Jin Sakai. Nephew of Lord Shimura. I have come to avenge his honor.
Shimura: Jin!
Khotun Khan : Your uncle has told me much about you, Jin Sakai. I will show him his nephew broken, and humiliated, begging to join the Mongol Empire.
Khotun Khan : This is your time, Lord Sakai.

This is your chance to fight Khotun Khan in a boss fight. Khotun Khan will stop the fight though.

Khotun Khan : Enough. Surrender. Show your uncle how easily he can bring peace to your home.
Khotun Khan : *whispers* Save yourself.
This whisper infuriates Jin and he slices the face of Khotun Khan.

In turn, the Khan becomes so angry and looks at Jin as though he is not even worth killing with his blade. So, he drops him from the bridge, and Jin falls to the water below.
And as Jin falls into the darkness of the water, a memory comes back to him.
Jin: I failed... again.
The Past of Jin Sakai

Jin: Father...
Father: Jin... Help me!
In the memory, the father of Jin is injured and asking for Jin's help, as an enemy approaches from behind. Jin knows what is at stake, he knows his father will die if he does not help him.
He also knows that he will die as well, as he lacks the courage and the strength to defend himself and his father. So he hides and cries as his father gets killed outside, just a few meters from him.

A few days later, the funeral of the father occurs, and Jin is beset with the burden of guilt. He blames himself for his father's death and could not face the people who have come to honor his father's funeral.

Yuriko: Lord Sakai... Young Master. It's time.
Jin: I'm coming, Yuriko...
Yuriko: The whole island has come to mourn your father.
Jin: Can't you send them away?
Yuriko: You must face them, Jin. You are now the master of clan Sakai.
Yuriko: You're not alone, Jin. Your father is the wind at your back. Your mother, the birds in the trees...
Jin: And Uncle?
Yuriko: He will tell you, at your father's pyre.
Jin: Thank you, Yuriko.

Jin: I couldn't save him. I was a coward.
Shimura: Jin. You are samurai.
Jin: He died... because of me.
Shimura: Your father fell in battle saving his only son. His reward is a warrior's death. Now you...will carry on his legacy.
Shimura: Your father's spirit resides within this blade. He is always with you. Tomorrow... you will come to my fortress. As my ward. Today... say goodbye to your father.

The memory disappears and Jin is shown sitting despairingly on the beach. He looks at his katana endearingly.
Jin: Father... How do I save him?

And then a strong gush of wind surrounds him and points him to a direction.

And with the Guiding Wind, the adventure begins.
The Plan to Save Shimura
Continue following the wind until you reach the entrance of a forest. Move forward and you will hear Yuna shouting at her horse.

Jin will share what happened to Yuna.

Yuna: Jin! What happened?
Jin: I found Lord Shimura. I could have saved him...but the Khan was there... I failed my uncle.
Yuna: At least you're in one piece.
Jin: I swore to protect this island with my life. But now the Mongols have stolen our home. Killed our samurai...
Yuna: You forgot what it's like to fight someone stronger than you... To feel weak. Sometimes, when you're staring death in the face...You have to do whatever it takes to survive.
Jin: The Khan expects to fight a war against the samurai. He will anticipate our every move...unless we find new ways to surprise him. That's how we'll save Lord Shimura and retake our home.
Yuna: You'll need some help.
Jin: Riders! That Khan's attack dogs.
Yuna: There's too many of them! Hide! In the grass!
Your planning will be interrupted though as Mongol Raiders appear. The game will teach you how to use the tall grass to hide and do stealth.
Yuna: They must be searching for you. Bastards scared off the horses.
Jin: They're samurai mounts, trained to return to their masters.
Calling Your Horse
The game will teach you next how to call your horse. You do it by pressing the left D-pad.

Yuna: The Mongols must be hunting you.
Jin: We should split up. I'll draw their attention while you escape.
Yuna: I'm not leaving your side until we've saved my brother.
Jin: First I need to find more allies. Trained warriors...like Sensei Ishikawa...and Lady Masako Adachi. They can help-
Yuna: My brother can help, too. Once we save him, you'll have the island's best blacksmith in your debt. He'll make whatever tool you need to save your uncle.
Jin: Something to scale the castle walls?
Yuna: You dream it...Taka can make it.
Jin: Where are they holding him?
Yuna: He was captured near Kechi.
Jin: Ride there and ask around. I'll join you soon.
Yuna: Taka won't last long in a Mongol cage.
Jin: Yuna... We will save your brother.
Yuna: And your uncle.

With that beautiful exchange of plans, the game will bring you to a cutscene where you will be set free and alone in this world of Tsushima. From this point of onwards, you control where you go, what you do, and how you execute the plan of saving Shimura.
You can just go and ride and explore the world or follow the story, and even then, there are branches of the story that you can follow.

Storytelling Structure of Ghost of Tsushima
Now that the prologue is properly laid out, we can look into the storytelling structure of the game. Ghost consists of three Main Acts, which serve as a grouping of the quests and your gameplay.
Acts of Ghost of Tsushima
The three main acts of the game are as follows:
Act 1: Rescue Lord Shimura
Act 2: retake castle shimura, act 3: kill the khan.
Each of them occurs mostly in a specific region of Tsushima Island.
Act 1: Rescue Lord Shimura occurs in the Izuhara region. This is where your adventure begins.

Act 2: Retake Castle Shimura occurs in the Toyotama region. This is where the middle of your adventure happens.

Act 3: Kill the Khan occurs in the Kamiagata Region. This is the final part of your adventure.

Main Tales, Side Tales, and Mythic Tales
Each Act of Ghost consists of Main Tales, Side Tales, and Mythic Tales. These tales are the quests of the game and offer various kinds of rewards.

- Main Tales (Jin's Journey) - these are the quests that move forward the story and progression of the game. They are sequential, and your game will not progress if you don't complete them.
- Side Tales (Tales of Tsushima) - these are the optional quests that give more depth to the stories of the Main Tales. However, some of them are stand-alone and are just your typical fetch quests.
- Mythic Tales - these are also optional quests but are more exciting and give better rewards. These are among the best quests in the game.

Act 1 is the story of Jin as he gradually accepts that he must transform to defeat the Mongols while searching allies who can help him in his goal, culminating in the triumphant rescue of his uncle Shimura. We will meet the main characters Sensei Ishikawa, Lady Masako, Ryuzo, and Taka.
It consists of nine Main Tales, three Mythic Tales, and twenty-one Side Tales.

With the samurai gone, Shimura and Jin combine efforts to build up a new army that will help them retake the Castle Shimura. They will get help from the Shogun of mainland Japan and some old friends from the past. We will meet the new characters Norio, Yuriko, and Lady Sanjo.
It consists of nine Main Tales, three Mythic Tales, and thirty-two Side Tales.

With Jin becoming an outlaw, he must find a way to defeat Khotun Khan before he sails to mainland Japan, carrying with him a large quantity of deadly poison that he plans to use to bring the Shogunate down.
It consists of six Main Tales, one Mythic Tale, and eight Side Tales.


Ghost of Tsushima Wiki & Strategy Guide
July 16, 2020 by PowerPyx Leave a Comment

Welcome to the Ghost of Tsushima Wiki & Strategy Guide. This hub page contains links to all Ghost of Tsushima guides and general game info. Everything you’ll need for 100% game completion in Ghost of Tsushima is included in this Strategy Guide!
Developer: Sucker Punch Productions Publisher: Sony Interactive Entertainment Release Date: July 17, 2020 ESRB: Mature / PEGI 18 MSRP: $59,99 Available Platforms: PS4 Exclusive Genre: Action Adventure, Samurai-Fighting, Open World, RPG
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Walkthrough
–> Full Walkthrough – All Tales –> All Side Tale Locations –> All Mythic Tale Locations –> All Unwritten Tale Locations
- The Warrior’s Code
- The Tale of Sensei Ishikawa (Ishikawa Tale 1 of 9)
- Blood on the Grass
- The Tale of Ryuzo
- The Broken Blacksmith
- Hammer and Forge
- The Tale of Lady Masako (Masako Tale 1 of 9)
- The Iron Hook
- Shadow of the Samurai
- The Heavenly Strike
- The Curse of Uchitsune
- The Legend of Tadayori
- The Sensei and the Student (Ishikawa Tale 2 of 9)
- The Past Never Passes (Ishikawa Tale 3 of 9)
- The Way of the Bow (Ishikawa Tale 4 of 9)
- The Headman (Masako Tale 2 of 9)
- The Husband (Masako Tale 3 of 9)
- The Traitor (Masako Tale 4 of 9)
- Servant of the People (Kenji Tale 1 of 3)
- Unfinished Business
- Lost at Sea
- A Healer’s Touch
- Empty Baskets
- Honor Buried Deep
- The Value of Sake
- For Tsushima
- The Cost of Iron
- A Place to Call Home
- The Other Side of Honor
- Whispers in the Woods
- Incident at Hiyoshi Pass
- A Mother’s Peace (A Masako Tale)
- The Laughing Bandits
- A New Horizon
- A Message in Fire
- The Walls of Yarikawa
- The Coward of Yarikawa
- The Ghost of Yarikawa
- Ghosts From the Past
- A Reckoning in Blood
- The Fate of Tsushima
- From the Darkness
- The Six Blades of Kojiro
- The Unbreakable Gosaku
- The Spirit of Yarikawa’s Vengeance
- The Last Warrior Monk (Norio Tale 1 of 9)
- Three Actions, Three Illusions (Norio Tale 2 of 9)
- Ghosts in the Fog (Norio Tale 3 of 9)
- The Birth of Suffering (Norio Tale 4 of 9)
- The Blood Sutra (Norio Tale 5 of 9)
- The Cause of Suffering (Norio Tale 6 of 9)
- The End of Suffering (Norio Tale 7 of 9)
- Dreams of Conquest (Ishikawa Tale 5 of 9)
- The Ghost and the Demon Sensei (Ishikawa Tale 6 of 9)
- The Terror of Otsuna (Ishikawa Tale 7 of 9)
- Laid to Rest (Ishikawa Tale 9 of 9)
- Nattou and the Sake Seller (Kenji Tale 2 of 3)
- The Delicate Art of Negotiation (Kenji Tale 3 of 3)
- The Tale of Yuna (Yuna Tale 1 of 4)
- Silent Death (Yuna Tale 2 of 4)
- The Black Wolf (Yuna Tale 3 of 4)
- Message in Blood (Yuna Tale 4 of 4)
- The Fool (Masako Tale 5 of 9)
- The Family Man (Masako Tale 6 of 9)
- The Thief (Masako Tale 7 of 9)
- The Conspirator (Masako Tale 8 of 9)
- The Proud Do Not Endure (Yuriko Tale 1 of 2)
- The Art of Seeing (Yuriko Tale 2 of 2)
- A Wealthy Man Has All He Needs
- A Thief of Innocence
- The River Children
- The Generosity of Lady Sanjo
- Peace for the Divine
- Flesh and Stone
- The Burden of Theft
- A Final Request
- A Debt Repaid
- Honor and Ash
- Wolves at the Gates
- A Gathering Storm
- Heart of the Jito
- Eternal Blue Sky
- The Tale of Lord Shimura
- The Undying Flame
- Friends in Passing (Ishikawa Tale 8 of 9)
- The Sister Betrayed (Masako Tale 9 of 9)
- The Guardian of Tsushima (Norio Tale 8 of 9)
- This Threefold World (Norio Tale 9 of 9)
- Fit for the Khan
- A Father’s Choice
- Hidden in Snow
- The Cost of Fear
Collectibles
- 10 Hidden Altars
- 59 Vanity Gear
- 18 Hot Springs
- 16 Bamboo Strikes
- 16 Shinto Shrines
- 8 Lighthouses
- 23 Pillars of Honor
- 49 Inari Shrines (Fox Dens)
- 80 Sashimono Banners
- 50 Mongol Artifacts
- 20 Singing Crickets
- 9 Animal Sanctuaries
- 8 Archery Challenges
- 5 Memories of Your Father
- Shrine of Ash
- Shrine in Shadow
- Blood-stained Shrine
Occupied Areas (Mongol Territories / Outposts / Strongholds / Farms)
- All Mongol Territories (All Occupied Areas to Liberate)
Armor, Weapons, Charms
- Armor Locations & Showcase
- Weapon Locations
- Charm Locations
Materials / Resources
How-to’s.
- How to Get Legendary Thief Outfit
- Where to Find Black & White Dye Merchants
- How to Get All Mythic Combat Arts
- How to Change the Weather
Miscellaneous
- Full World Map
- Game Length
- Walkthrough (All Main Tales, Side Tales, Mythic Tales)
- Unwritten Tales
- Trophy List
- Trophy Guide
- Iki Island DLC Trophy Guide
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- PlayStation 3
- PlayStation 4
- PlayStation 5
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- More Systems
Ghost of Tsushima – Guides and FAQs
Playstation 4, full game guides.
- Guide and Walkthrough by Mobomu HTML v.1.1, 353KB, 2020 *Highest Rated* *FAQ of the Month Winner: August 2020*
Maps and Charts
- 100% Completion Map by Mobomu Interactive 2020 *Highest Rated*
GameSpot Guides
- Act 1 Walkthrough 07/16/2020
- Act 2 Walkthrough 07/16/2020
- Act 3 Walkthrough 07/17/2020
- Inari Shrine Location Guide 07/17/2020
- Haiku Location Guide 07/21/2020
- Mythic Tales Guide 07/17/2020
- Hot Springs Location Guide 07/16/2020
- Shinto Shrine Guide 07/16/2020
- Hidden Altar Location Guide 07/16/2020
Video Guides

Want to Write Your Own Guide?
You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor . We also accept maps and charts as well.
All Interactive Maps and Locations

Tsushima Map
- Walkthrough
IGN's Ghost of Tsushima complete strategy guide and walkthrough will lead you through every step of Jin’s Journey from title screen to the final credits, including every collectible location along the way, boss strategies, and more.
The following Tales are part of Ghost of Tsushima’s main story-line, Jin’s Journey.
ACT 1 : Rescue Lord Shimura
- The Warrior’s Code
- The Broken Blacksmith
- The Tale of Sensei Ishikawa
- The Tale of Lady Masako
- Blood on the Grass
- Hammer and Forge
- The Tale of Ryuzo
- The Iron Hook
- Shadow of the Samurai
ACT 2 : Retake Castle Shimura
- A Message in Fire
- The Walls of Yarikawa
- The Coward of Yarikawa
- The Ghost of Yarikawa
- Ghosts from the Past
- A Reckoning in Blood
- The Fate of Tsushima
- From the Darkness
ACT 3 : Kill Khotan Khan
- Honor and Ash
- Wolves at the Gates
- A Gathering Storm
- Heart of The Jito
- Eternal Blue Sky
- The Tale of Lord Shimura
Up Next: Prologue
Top guide sections.
- Things to Do First
- Tips and Tricks
- Things Ghost of Tsushima Doesn't Tell You
Was this guide helpful?
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