Ghost Recon Breakpoint Best Class and Builds

If you are unsure about your builds, check out our Ghost Recon Breakpoint Best Class guide to figure out how you can become a killing machine

Ghost Recon Breakpoint Best Class

One of the core mechanics of Ghost Recon Breakpoint is the ability to select a class to specialize in. You are presented with the option to specialize in one of 4 unique classes (although you are later given the option to change classes at your behest).

Choosing a class affects your playstyle, your abilities, and your position as part of a unit. Therefore, it’s imperative that when starting up the game, you know exactly what you’re about to get into, and what would be the best class for you to start Ghost Recon Breakpoint off with.

Ghost Recon Breakpoint Best Class

Firstly, you must be made privy to what exactly each class is and what it brings to the table. In this Ghost Recon Classes guide, you’ll learn the ins and outs of all the 4 classes.

Field Medic

A supporting class that also doubles as the perfect class for those wanting to hop into the fray by their lonesome. This is due to the Field Medic’s inimitable ability to self-heal via Medkit, and the Healing Drone on top of that; this pretty much makes the Field Medic the most difficult person to kill on the battlefield.

However, what really distinguishes this class is the ability to self-revive, something indispensable for those planning on tackling this game solo.

Class Item:

  • Medkit: Can be used to heal yourself or allies

Class Proficiencies:

  • Phoenix: Can self-revive when downed
  • First Aid: Revives allies faster
  • Pallbearer: Carry bodies much quicker than normal

Class Technique:

  • Healing Drone: Heals allies when you’re unable to.

This one doesn’t really require an explanation, but I’ll give one anyway. This is the brawler class, the class that boosts the highest damage; perfect for the players who wishes to go into every situation guns a-blazing!

  • Gas Grenade: A powerful tool, especially against enemies who have fortified themselves
  • Resilience: Extra health
  • Assault Proficiency: Assault Rifles and shotguns are given bonuses
  • True Grit: Increases damage resistance, and reduces recoil.

This can otherwise be seen as the stealth class. This class and everything therein is present to give you as much of an advantage in getting behind enemy lines without being detected, and to give you the tools needed to perform quick and silent actions, all of which amounts to a flawless and undetectable victory.

  • Cloaking Spray: Enemy drones cannot detect you
  • Silent Death: Handgun and SMG suppressors do not reduce damage
  • In the Shadows: All stealth attributes are boosted
  • Swift Steps: Movement speed increased
  • Cloak & Run: Enemies are less likely to detect you.

Sharpshooter

If you don’t wish to get your hands dirty, or believe the mission is a bit too dangerous for a more personal approach, then this class is the one for you.

Specializing in long-range combat, this is for all those players who feel at home with a sniper rifle.

  • Sensor Launcher: Mark enemies one-by-one
  • Deep Lungs: Hold your breath for longer when aiming down the sight
  • Long Range Proficiency: Bonus granted for Sniper Rifles and DMRs
  • Armor Buster: Shots fired from sniper rifle ignore enemy armor resistance.

Now you know what each class entails, however, what must be noted are the Class Techniques. These techniques are essentially that particular class’s super ability, but it’s not something you can spam or use indefinitely.

Each Class Technique has a gauge that must be filled before that technique can be used. How you go about filling that gauge differs from class to class.

  • Field Medic: To fill the Class Technique gauge, players can either revive allies, destroy or damage enemy drones, or simply have their teammates score kills.
  • Assault: To fill the Class Technique gauge, players must destroy or damage enemy drones, kill enemies with the aid of explosives, or kill as many enemies in close-range as possible.
  • Panther: As was the case for the previous two classes, you can fill the Class Technique gauge by destroying or damaging enemy drones; it can also be done by killing enemies in close-range, or killing enemies while in stealth.
  • Sharpshooter: Repeating it ad nauseum – destroy or damage enemy drones to fill up the Class Technique gauge; or getting long-range kills or headshots.

Once the gauge is full, you’re able to exploit your Class Technique. None of these are too difficult to fill up, but you should still take into consideration the requirements for each Class Technique before deciding on which Class to pick first.

How to Change Classes

As I mentioned earlier, although you have to pick a class early in the game, you are allowed, later on, to change classes whenever you want to do so. The process to do so is a simple one, but for those not wanting to figure it out on their own, this short segment ought to make it clear.

Once you’ve unlocked the skills for another class (meaning you can now equip that class) go to a Bivouac. Once seated, you can access the ‘Tactics Option’, and it’s here that you’re able to change classes, and even equip preset loadouts.

It should be noted that you can only change your classes at a Bivouac, it cannot be done anywhere else; not even at the main menu. Therefore, before diving into any mission, consider your choices carefully and choose the class that best suits the present situation.

Someone unfamiliar with mechanics such as these would think, “Well, that wasn’t too bad. Not a whole lot to it.” That person would be wrong, but we know better, don’t we?

As expected, the classes are only the building blocks for what comes later. What might that be? Skill Tree!

Each class has a branch on the skill tree that specifically caters to it, however each class ultimately connects back to every single branch; in other words, choosing a class is of great importance in the short run, but in the long run it really isn’t all that important.

The following are all the skills available in the skill tree:

  • Pack Mule: Increases ammo pick up by 10% and increases maximum ammo by 40%.
  • Experience Upgrade: It provides a 20% XP bonus.
  • Parachute: You can deploy a parachute by pressing the spacebar.
  • Night Vision:  Night Vision can be activated simply by pressing V key.
  • Perk Slot: This is an extra slot to equip an extra perk
  • Close and Personal: It provides additional mobility of 10 and also increases reload speed by 15%.
  • Pistolero: Boosts hand cannon damage by 20% while also increasing reload speed by 15%
  • Maximum Ammo: This increases maximum ammo by 25%.
  • Better Dismantle: It can help to hunt more parts when dismantling weapons.
  • Rocket Launcher: It is an Unguided explosive missile that can be unlocked for crafting and in Maria’s shop.

MARK UPGRADES

  • Mark Upgrade: It allows you to refine and customize weapons by upgrading them to MK.2 in the gunsmith.
  • Mark Upgrade: It allows you to refine and customize weapons by upgrading them to MK.3 in the gunsmith.
  • Thermal Vision: You can activate the thermal vision by pressing the V key.
  • Drone Cooldown: After the recon drone is destroyed, the cooldown reduces by 50%.
  • Intel Grenade: Intel Grenade comes in handy to mark the enemies in a specified area.
  • Resources Detection: As the name implies, Resources Detection adds icons to your mini-map that indicate nearby resources to pick up.
  • Recon Mastery: This increases your XP Gain by 40% while also reducing technique cooldown by 10% for every enemy marked by your drone.

DRONE UPGRADES

  • Drone Upgrade: This increases your drone range by 20%.
  • Drone Upgrade: This increases your drone speed by 20%.
  • Drone Upgrade: It increases the drone cooldown by 50%.
  • Drone Upgrade: This increases the drone mark area by 50%.
  • Drone Visions: You can press the V key to activate the thermal and the night vision of your drone.
  • Rolling Thunder: If you’re using a sniper rifle, your weapon and drone damage are increased by 20%.
  • Gunslinger: This increases your handling and accuracy by 15% for each hit.
  • Iron Lungs: This provides you with the perk of 100% breath control for both swimming and aiming.
  • Ballistic Advantage: It boosts your accuracy by 20 while also tweaking the range by 40.
  • Stamina Regen Speed: It boosts your stamina regen speed by 20%.
  • Rations Lvl.2: This enables you to create advanced rations in the bivouac for improved effects and longer durations.
  • Tireless: This helps to decrease stamina consumption (cost) by 20%.
  • Burst Forth: It boosts your stamina regen speed by 75% while also increasing moment speed by 10%.
  • Specialized Item Carrier: It provides an additional item class capacity.
  • Inspired: When your ally gets a kill, this helps to instantly heal some of your health.
  • Technique Accelerant: This reduces the technique cooldown by 10%.
  • Revivalist: It boosts your damage resistance by 40% and increases the moment speed by 20% if one of your allies drowns.
  • Technique Accelerant: This reduces technique cooldown by 10%.
  • Specialized Item Carrier: This adds a slot to item class capacity.
  • Convoy Upgrade: This increases your chances of getting better gear and weapons from convoys.
  • Drone Hunter: This helps you regain some of your heaths back as you destroy a drone.
  • Armory Upgrade: When buying on demand, this provides better weapon quality.
  • Skell Credits: This provides you with 10% better loot from Ghost War and kills.
  • Shop Clearance: This reduces the costs of consumables by 50% in Maria’s shop.
  • Helicopter Sale: This makes the helicopters available for purchase in the store.
  • Weaponized Vehicles: This makes heavy and weaponized vehicles available for purchase in the shop.
  • Mountaineer: This boosts the slide control by 75%.
  • Water Filter: This helps to fill up your water bottles in swamps and saltwater.
  • Speed climber: It boosts your climb speed by 20%.
  • Rations LV.3: This aids in the preparation of extreme rations in the bivouac for greater effects and longer durations.
  • Sixth Sense: This provides additional 25m markings for all enemies in range however, this can not be used in Ghost War.
  • Sync shot Drone: remote killer – press the G key to put on the target, and hold the same key to activate it. This is a remote killer. Press the G key to lock the target and activate it.
  • Sensor Hack: This boosts drone evasion by 40% while also increasing the damage to drones by 10%.
  • Slim Shadow: It boosts stealth by 50%.
  • Explosives MK.2: This upgrades C4, frag grenades, and mines by enhancing your AOE and damage.
  • Item Capacity: Apart from class items and syringes, this adds a slot in item capacity for everything.
  • Breach Torch: This is a high-temperature tech torch that comes in handy to cut holes in wire fences.
  • Explosives Expert: It provides the perks of a 40% increased throw damage, with an additional 20% AOE and explosive damage.
  • Shop Clearance: This reduces the cost of consumables by 50% in Maria’s shop.
  • EMP Grenades: EMP Grenades have the ability to stun enemy drones.
  • Item Capacity:  Apart from class items and syringes, this adds a slot in item capacity for everything.
  • Drone Scavenger: This helps to hunt for more parts from destroyed drones.
  • Guerrilla: This boosts damage resistance by 10% and health regen speed by 20% for every hit with a shotgun.
  • Healing Pouch: It adds a slot to the syringe capacity.
  • Adrenaline: This helps you to regain some of your health back as you score a kill in close quarters.
  • Rocket Launcher: You can unlock a rocket launcher either through crafting or in Maria’s shop
  • Maximum ammo: It provides an additional 25 to maximum ammo capacity.
  • Healing Pouch: It provides an addition to the syringe capacity.
  • Feel No Pain: This contributes to the relentless perk, which means you can’t reach critical injury levels. It also boosts your injury resistance by 25%.
  • Syringe MK.2: This helps you to heal faster and remove some injuries.
  • Twig: It boosts health regen speed by 100% while reducing damage resistance and health regen delay by 30%.

As you progress through the game, you’ll earn skill points that you’ll use to obtain new skills or upgrade existing ones. The list above paints a pretty detail portrait of the skill tree present in this game, so study it closely and see what you’d like to have.

Work towards getting the necessary skill points and continue to build your character.

Ghost Recon Breakpoint Best Builds

Now you’re aware of Classes and all the skills available in the Skill Tree… but to what end? Here’s the thing, you can create loadouts (character builds, in other words) that you can preset and load up at a Bivouac.

A loadout can be built for an explicit purpose; for extreme assault, or to height your stealth capabilities, or if you’re fighting long-range, have a sniper build ready to go.

By picking the right class and augmenting it with the proper skills, you can have a set of builds ready that have you prepared any and all contingencies.

The following are just a handful of builds that can be at your disposal, of course, these are only suggestions from us – it’s recommended that you test the waters and make a build that best suits your own playstyle, but if you want to give these a whirl, you’re more than welcome to.

Multi-Situational Soldier Build

This build is about helping you adapt to different situations. It has perks that give you solid all-around capabilities.

Recommended Weapons : Anything you are comfortable with.

  • Gunslinger: You get weapon accuracy and enhanced handling.
  • Burst Forth: Getting you bonuses for any perk this is an all-rounder.
  • Sensor Hack: Sensor hack allows you to avoid enemy drones. Drones being the trickiest to deal with makes you an excellent fighter. It also enables you to give pretty good damage to the drones as well.

Heavy Gunner Build

When it is about raining bullets on your enemy, the heavy gunner is the build to go for. You are capable of constant fire and causing high damage.

Class: Assault

Recommended Weapons : LMGs, Assault Rifles

  • Pack Mule: If you are an LMG user this perk is for you. It also enables you to carry 40% more ammo.
  • Close & Personal: Gives you increased reload speed. This can be very beneficial in close-up combat.
  • Gunslinger: With enhanced handling and accuracy of your LMG no one can stop you!

Squad Player

The Squad Player helps you perform better when you are with your allies. This a co-operation focused build.

Class: Field Medic, Sharpshooter

Recommended Weapons: Whatever you’re comfortable with

  • Inspired: A unique perk that helps you regain your health if an ally gets a kill. You can get a lot of benefit out of this perk if your group is good at sweeping the enemy.
  • Recon Mastery: Grants you better technique cooldown when you mark an enemy with your drone, helping out both you and your buddies. Combines well with the Sharpshooter class.
  • Revivalist: Helps you revive a teammate and proceed as a team. Leave no one behind!

Grenadier Build

If you want your explosives to be as destructive as possible then The Grenadier build is what you should go for.

Recommended Weapons : Whatever you’re comfortable with

  • Explosives Expert: You get a bigger blast radius, longer range, and more damage.
  • Feel No Pain: When you aim wrong and a grenade comes back at you, this perk makes you feel no pain!

The Sheriff

Are you a fan of handguns? If yes, then The Sheriff build is for you. Dish out justice with your sidearm.

Class: Panther

Recommended Weapons : Handguns

  • Pistolero: Combined with the Panther’s Cloak and Run technique, it enables you to be an expert in hit-and-run tactics. Pistolero increases the damage and gives you an XP bonus.
  • Gunslinger: Discussing the Sheriff build, and we don’t talk about the gunslinger perk, that is impossible. When firing successive rounds from a handgun, it is always an advantage to have more accuracy and precision.
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Ghost Recon Breakpoint skills - best perks, how to complete class level challenges

Four classes are available from the getgo in Ghost Recon Breakpoint. They all cater to different styles of play, such as snipers, close-quarter combat, or those that like to be sneaky. More will be added as the months progress, but each one will have its own skills to unlock and other perks to equip. We're currently collating data for all the level up challenge requirements for every class.

Ghost Recon Breakpoint skills guide

Our  Ghost Recon Breakpoint skills guide will go over the four classes and all of the skills available in the game. There are also steps for every single level up challenge.

Ghost Recon Breakpoint classes

  • Ghost Recon Breakpoint skills

Ghost Recon Breakpoint classes

As you achieve your first level up, you will get access to your first class. These are purchasable for one skill point and unlock their abilities, challenges, and any associated perks unlocked. We will be adding the conditions to unlock each perk level at a later date, but for now, here are all the  Ghost Recon Breakpoint classes .

Field Medic

Sharpshooter.

  • Engineer (DLC)
  • Echelon (DLC)
  • Medkit -  Heals injuries and gain extra health

Class Proficiencies

  • Phoenix - Self-revive
  • First Aid - Faster revives (Rank 2)
  • Pallbearer - Carry bodies faster (Rank 6)

Class Technique

  • Technique gauge filler conditions - Kills/Damage dealt to drones, revive teammates, and kills by teammates

Field Medic class level challenges

  • Kill 5 enemies with a firearm.
  • Kill 2 enemies with a headshot
  • Kill 15 enemies with a firearm
  • Buff any player with a Medkit (This replaces the standard Medkit and is a consumable item. You can throw it on the ground and use it yourself)
  • Kill 20 enemies with a firearm
  • Kill 1 enemy with CQC
  • Kill 2 enemies in less than 3 seconds
  • Kill 25 enemies with a firearm
  • Destroy 1 enemy drone
  • Kill 1 enemy from more than 150 metres away
  • Kill 30 enemies with a firearm
  • Kill 4 enemies with an SMG or Handgun without reloading, twice
  • Kill 2 enemies closer than 15 metres
  • Kill 3 enemies without being detected
  • Kill 40 enemies with a firearm
  • Kill 3 enemies in less than 3 seconds, twice
  • Kill 3 enemies with SMG without reloading or swapping, twice
  • Kill 1 enemy with an explosive
  • Kill 50 enemies with a firearm
  • Kill 10 enemies without dying
  • Kill 2 enemies with explosives in less than 10 seconds
  • Kill 2 enemies with CQC in less than 20 second
  • Kill 60 enemies with a firearm
  • Destroy 10 enemy drones
  • Kill 3 enemies in less than 3 seconds, five times
  • Kill 5 enemies without being detected, twice
  • Kill 80 enemies with a firearm
  • Kill 30 enemies without dying
  • Kill 8 enemies with SMG without reloading or swapping
  • Gas Grenade -  Hand-thrown device that deals damage over time.
  • Resilience - Extra health  (Rank 2)
  • Assault Proficiency -  Bonuses with Assault Rifles and Shotguns  (Rank 6)
  • Technique gauge filler conditions - Kills/Damage dealt to drones, kills with explosives, and close-range kills.

Assault class level challenges

  • Kill 2 enemies in less than 3 seconds.
  • Kill 15 enemies with an Assault Rifle or Shotgun
  • Kill 1 enemy using True Grit class skill
  • Kill 20 enemies with an Assault Rifle or Shotgun
  • Kill 3 enemies with an Assault Rifle or Shotgun without reloading or swapping, three times
  • Kill 1 enemy with a grenade
  • Kill 25 enemies with an Assault Rifle or Shotgun
  • Kill 2 enemies with Assault Rifle or Shotgun in less than 10 seconds, five times
  • Kill1 enemy with CQC
  • Kill 30 enemies with Assault Rifle or Shotgun
  • Kill 3 enemies while using True Grit class skill
  • Kill 10 enemies with Assault Rifle or Shotgun without dying
  • Kill 40 enemies with Assault Rifle or Shotgun
  • Kill 3 enemies with Assault Rifle or Shotgun in less than 20 seconds, five times
  • Kill 3 enemies with grenades
  • Kill 3 enemies in one use of True Grit class skill
  • Kill 50 enemies with an Assault Rifle or Shotgun
  • Kill 2 enemies in less than 3 seconds, five times
  • Kill 2 enemies with CQC in less than 20 seconds
  • Kill 20 enemies with Assault Rifle or Shotgun without dying
  • Kill 60 enemies with an Assault Rifle or Shotgun
  • Kill 12 enemies with Assault Rifle or Shotgun without reloading or swapping
  • Kill 2 enemies with CQC in less than 10 seconds
  • Kill 80 enemies with an Assault Rifle or Shotgun
  • Kill 3 enemies in less than 3 seconds, ten times
  • Kill 40 enemies with Assault Rifle or Shotgun without dying
  • Kill 6 enemies in one use of True Grit class skill
  • Cloaking spray -  Self-use item that renders user undetectable by drones.
  • Silent Death -  Suppressors on handguns and submachine guns don't reduce damage.
  • In the Shadows - Extra stealth  (Rank 2)
  • Swift Steps -  Faster movement speed  (Rank 6)
  • Technique gauge filler conditions - Kills/Damage dealt to drones, kills while in stealth, and close-range kills.

Panther class level challenges

  • Kill 2 enemies while stealthed.
  • Kill 10 enemies while stealthed.
  • Vanish from enemy sight with Cloak & Run class skill once.
  • Kill 2 enemies with CQC.
  • Kill 3 enemies with SMG without reloading or swapping.
  • Kill 15 enemies while stealthed.
  • Kill 1 enemy while using Cloak & Run class skill.
  • Kill 2 enemies with CQC in less than 20 seconds.
  • Kill 20 enemies while stealthed.
  • Kill 2 enemies in less than 3 seconds four times.
  • Kill 4 enemies with SMG or HDG without reloading, twice.
  • Kill 3 enemies without being detected, twice.
  • Kill 30 enemies while stealthed.
  • Kill 3 enemies while using Cloak & Run class skill.
  • Kill 3 enemies with SMG without reloading or swapping, twice.
  • Kill 2 enemies with CQC in less than 10 seconds.
  • Kill 40 enemies while stealthed.
  • Kill 5 enemies with SMG without reloading or swapping, twice.
  • Kill 1 enemy while using Cloak & Run class skill
  • Kill 3 enemies without being detected in less than 20 seconds, twice.
  • Kill 50 enemies while stealthed.
  • Destroy 10 enemy drones.
  • Kill 3 enemies in less than 3 seconds, five times.
  • Kill 5 enemies without being detected, three times.
  • Kill 70 enemies while stealthed.
  • Kill 3 enemies in one use of Cloak & Run class skill, twice.
  • Kill 20 enemies without being detected.
  • Kill 8 enemies with SMG without reloading or swapping.
  • Sensor Launcher - Launchable device that marks enemies in a large area.
  • Deep Lungs - Longer breath control while aiming (Rank 2)
  • Long Range Proficiency - Bonuses with Sniper Rifles and DMR (Rank 6)
  • Technique gauge filler conditions - Kills/Damage dealt to drones, Headshot kills, and Long Range kills

Sharpshooter class level challenges

  • Kill 5 enemies with firearms.
  • Kill 2 enemies with a headshot.
  • Kill 15 enemies with Sniper Rifle or DMR.
  • Kill 1 enemy while using Armor Buster ability.
  • Kill 20 enemies with Sniper Rifle or DMR.
  • Kill 3 enemies while holding breath.
  • Kill 2 enemies with Sniper Rifle or DMR from more than 150 meters away.
  • Kill 25 enemies with a Sniper Rifle or DMR.
  • Kill 3 enemies with Sniper Rifle or DMR without reloading or swapping.
  • Kill 2 enemies while using Armor Buster.
  • Kill 30 enemies with a Sniper Rifle or DMR.
  • Kill 3 enemies with Sniper or DMR from more than 200 meters away.
  • Kill 3 enemies with Sniper Rifle or DMR in less than 2 seconds twice.
  • Destroy 1 drone with Armor Buster.
  • Kill 40 enemies with Sniper Rifle or DMR.
  • Kill 10 enemies while holding breath.
  • Kill 4 enemies with Sniper Rifle or DMR without reloading or swapping twice.
  • Kill 5 enemies without being detected.  (Yellow/Orange alert is allowed)
  • Kill 50 enemies with a Sniper Rifle or DMR.
  • Kill 10 enemies with Sniper Rifle or DMR from more than 200 metres away.
  • Kill 3 enemies in one use of Armor Buster.
  • Kill 1 enemy with a headshot from more than 250 metres away.
  • Kill 60 enemies with a Sniper Rifle or DMR.
  • Kill 3 enemies in less than 3 seconds 5 times.
  • Kill 15 enemies with Sniper Rifle or DMR without taking damage.
  • Kill 80 enemies with a Sniper Rifle or DMR.
  • Kill 2 enemies with a headshot from more than 250 metres away.
  • Kill 1 enemy with a Sniper Rifle or DMR from more than 400 metres away.
  • Kill 20 enemies without being detected. (Yellow/Orange alert is allowed)
  • Supply Drone - Gives allies an extra magazine, buffing ammo. It's less effective in PVP.
  • GRL Proficiency: Grenade Launcher AOE   +10% at level 1, +20% at level 2. Less effective in PVP.
  • Piercing Bullets: Drone Damage +5% at level 1, +10% at level 2. (N/A in PVP)
  • Defensive Drone - Attacks nearby enemies. It's less effective in PVP mode.

Challenges coming soon

  • Shock Pistol - Takes down enemies stealthily. Can also put drones to sleep for a short time, or temporarily stun them if you have been detected.
  • Reflex Shot: Auto-aims with handgun if detected. (N/A in PVP)
  • Shadow Master: Shadow stealth boost and silent movement. It's less effective in PVP.
  • Handgun Proficiency: Boosts damage and no silencer malus. It's less effective in PVP.
  • Sonar Vision  - Gives a new filtered vision that uses regular wave pulses to show the silhouette of enemies. It works behind walls and can disturb drones. The area of effect and frequency of pulses is reduced when playing PVP.

Ghost Recon Breakpoint skills

Ghost Recon Breakpoint skill tree

Below is the full  Ghost Recon Breakpoint skill tree . together with some extra details such as if they're equipable perks, passive or activated abilities, and if they're usable in Coop only. To equip perks, head into the loadout menu and just before the weapons, look above it to see your perk slots. Click inside and equip the perk of your choice to that slot.

Basic skills

  • Weapon skills

Recon skills

Sniper skills, survival skills, tactics skills, economy skills, stealth skills, gadget skills, assault skills.

  • Pack Mule: +40% maximum ammo and +10% ammo pick up (Perk)
  • Experience Upgrade: +20% XP bonus (Passive)
  • Parachute: Press the spacebar while falling from a helicopter to deploy your parachute (Ability)
  • Night Vision: Activate by pressing the V key (Ability)  Coop only 
  • Perk Slot 1: Equip an extra perk
  • Perk Slot 2: Equip an extra perk

Weapons skills

  • Close and Personal: +15% reload speed and +10 to mobility (Perk)
  • Rocket Launcher: Unguided missile launcher. Unlocked for crafting and Maria's shop (Consumable)
  • Better Dismantle: Scavenge more parts when dismantling weapons (Ability)
  • Pistolero:  +20% damage, +20 technique cooldown, and +40% XP bonus while using a handgun. (Perk)
  • MK +1 Upgrade 1: Upgrade weapons to MK.2 in the gunsmith to refine and customise them
  • MK +1 Upgrade 2: Upgrade weapons to MK.3 in the gunsmith to refine and customise them
  • Thermal Vision: Hit the V key to cycle to it. (Ability)  Coop only
  • Drone Cooldown: -50% to drone cooldown (Drone upgrade)
  • Resources Detection: Adds icons on your mini-map that indicate nearby resources to pick up (Ability)  Coop only
  • Recon Mastery: Every enemy marked with your drone reduces your technique cooldown by 15%, and increases your XP gain by 50% (Perk)
  • Drone Range: +20% to drone range (Drone upgrade)
  • Drone Speed: +20% to drone speed (Drone upgrade)
  • Drone Visions: Hit the V key to use the drone’s night and thermal vision (Drone upgrade)  Coop only
  • Drone Mark Area: +75% to drone mark area (Drone upgrade)
  • Rolling Thunder: +20% to weapon damage and +20% damage to drones while using a sniper rifle. (Perk)
  • Gunslinger: +15% accuracy and handling on every hit. (Perk)
  • Iron Lungs: +100% breath control while aiming and swimming (Passive)
  • Ballistic Advantage: +60 to range and +30 to handling (Perk)
  • Speed climber: +20% climb speed (Passive)  Coop only
  • Rations Lv.2: Craft advanced rations in the bivouac for better effects and longer durations (Consumable)
  • Tireless: -40% stamina costs (Passive)  Coop only
  • Burst Forth: +10% movement speed and  +50% stamina regen speed (Perk)
  • Stamina Regen Speed: +40% to stamina regeneration speed (Passive)  Coop only
  • Rations Lvl.3: Craft extreme rations in the bivouac for better effects and longer durations (Consumable)
  • Mountaineer:  +75% slide control. Less stamina used while sliding (Passive)  Coop only
  • Water Filter:  Refill water bottle in swamps and saltwater. +2 water canteen capacity (Passive)
  • Revivalist: After an ally is downe, get +20% movement speed and +40% damage resistance (Perk)
  • Technique Accelerant 1: -5% technique cooldown (Passive)
  • Inspired: Instantly heal some of your health when your ally kills an enemy (Perk)
  • Specialised Item Carrier 1: +1 class item capacity (Passive)
  • Drone Hunter: After destroying a drone, instantly heal back some of your health for you and teammates (Perk)
  • Convoy Upgrade: Get better gear and weapons from looting convoys (Ability)  Coop only
  • Technique Accelerant 2: -15% technique cooldown (Passive)
  • Specialised Item Carrier 2: +1 class item capacity (Passive)
  • Armory Upgrade:  Get better quality weapons when buying them on demand (Ability)
  • Skell Credits 1: +30% Skell Credits from kills and in Ghost War (Passive)
  • Skell Credits 2: +30% Skell Credits from kills and in Ghost War (Passive)
  • Shop Clearance: Consumables are 50% cheaper in Maria's shop. (Ability)  Coop only
  • Sixth Sense: +25m automatic marking (Perk)  Coop only
  • Slim Shadow: +80 stealth and +10% agility (Perk)
  • Syncshot Drone:  Enables remote killer. To use, press the G key to put on the target, hold the same key to activate it. Unlock for crafting in Maria's shop. (Consumable)
  • Sensor Hack: +10% damage to drones and +30% drone evasion (Perk)
  • Explosives MK.2: Upgraded C4, frag grenades, and mines now available at Maria's shop and crafting. Also improves damage and area of effect. (Consumable)
  • Item Capacity 1: +1 item capacity to all items except items and syringes (Passive)
  • Breach Torch: a high-temperature tech torch that cuts holes in wire fences (Consumable)
  • Explosives Expert: +20% to items’ area of effect, +20% explosive damage, and +60% throw range (Perk)
  • Item Capacity 2: +1 item capacity to all items except items and syringes (Passive)
  • Shop Clearance: Hand-thrown grenade that marks enemies. Unlocks for all levels of crafting and Maria's shop. (Consumable)
  • EMP Grenades: Stuns enemy drones. Unlocks for all levels of crafting and Maria's shop. (Consumable)
  • Drone Scavenger: Scavenge more parts from destroyed drones (Ability)  Coop only
  • Guerrilla: For every hit with a shotgun, +10% damage resistance and +20% health regen speed (Perk)
  • Healing Pouch 1: +1 syringe capacity (Passive)
  • Adrenaline: After performing a melee kill, restore some health and get +40 accuracy and +20% reload speed (Perk)
  • Maximum Ammo: +25% maximum ammo (Passive)
  • Healing Pouch 2: +1 syringe capacity (Passive)
  • Feel No Pain: +50% injury resistance and gain "Relentless" - Cannot reach critical injuries levels (Perk)
  • Syringe MK.2: Heals faster and remove some injuries (Consumable)
  • Cold Blooded:  -30% Regen delay and +100% Regen speed (Perk)

Ghost Recon Breakpoint guide links

  • Ghost Recon Breakpoint guide - The main guide for Ghost Recon Breakpoint, together with some tips for beginners.
  • Ghost Recon Breakpoint weapons - Details on how equipment works, which are the best gun types.
  • Ghost Recon Breakpoint signature weapons - Where to find the best guns in the game.
  • Ghost Recon Breakpoint blueprint locations   - Learn how to find blueprints and how to craft weapons.
  • Ghost Recon Breakpoint bipod location - Where to find the bipod attachment.
  • Ghost Recon Breakpoint NVG locations - Location of several night vision goggles.
  • Ghost Recon Breakpoint health   - how to heal injuries and healing item recipes.
  • Ghost Recon Breakpoint Erewhon  - where everything is in the hub, and how to get out.
  • Ghost Recon Breakpoint PC performance - How to get the best performance for Ghost Recon Breakpoint for your rig.
  • Ghost Recon Breakpoint preorder/bonus items - how to unlock your preorder bonuses in-game.
  • Ghost Recon Breakpoint weapon parts - All the information you need to get weapon parts and other gear in Ghost Recon Breakpoint.
  • Ghost Recon Breakpoint gear level - Everything you need to know about gear levels.
  • Ghost Recon Breakpoint Faction missions - Find out what Battle Points are, the difference is between Faction Missions and Faction Support tasks, and the rewards for Battle Tiers.
  • Ghost Recon Breakpoint Year 1 - All of the upcoming stuff coming in the next year to Ghost Recon Breakpoint.
  • Ghost Recon Breakpoint raids - Details on how to access the raids and the raid release date.

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The stealth based  Echelon class is inspired by the one and only Sam Fisher from the iconic Splinter Cell franchise.

Fisher has arrived on Auroa to stop a plan for the construction of mind-controlled drones. Sam Fisher is legendary when it comes to his stealth abilities, which are why players who choose to use the Echelon Class will be able to take after the fan-favorite character.

  • 1.1 Class Item - Shock Gun
  • 1.2 Class Profiency
  • 1.3 Class Technique- Sonar Vision
  • 2 Leveling Rewards
  • 3 Trivia and Tips
  • 4 Appearances

Class Summary [ ]

Class item - shock gun [ ].

The Echelon class item is a shock gun which allows you to silently dispatch unaware enemies at close range or in PVP drain a player's stamina.

  • Unalerted Human enemies will be killed.
  • Unalerted drones will be shut down but not destroyed, however if alerted drones will only be briefly shut down.

Class Profiency [ ]

The bonuses you gain:

  • Master of the Shadows - when in shadows +10% to +60% stealth.
  • Handgun Proficiency - +10% (+20%) damage for handguns and suppressors do not reduce damage on handguns.
  • Reflex Shot - When stealthed you can auto aim (aims for head) at enemies whom are starting to detect you.

Class Technique- Sonar Vision [ ]

  • Charged by stealth kills and Close ranged kills.
  • Tags enemies and does 4 pulses.

Leveling Rewards [ ]

Every level grants a skill point,you start at level 1.

  • Level 2 - Master of Shadows boost (+10% to +20%) and echelon appearance
  • Level 3 - Grey Python Weapon camo
  • Level 4 - Echelon Emblem
  • Level 5 - Senior Echelon 
  • Level 6 - Handgun proficiency boost (+10% to +20%)
  • Level 7 - Echelon Karambit melee (Sam's custom Karambit)
  • Level 8 - Echelon elite Emblem
  • Level 9 - Master Assassin Title
  • Level 10 - Maxim 9 Blueprint 
  • Level 11 - Metal Parts
  • Level 12 - Silencer Gloves | Echelon
  • Level 13 - Handgun Parts
  • Level 14 - Silencer Top | Echelon
  • Level 15 - SMG Parts
  • Level 16 - Silencer Pants | Echelon
  • Level 17 - AR Parts
  • Level 18 - Silencer Vest | Echelon
  • Level 19 - Elite Weapon Parts
  • Level 20- A-TACS FG Weapon Paint, Silencer Mask | Echelon, A2 Shorty Blueprint

Trivia and Tips [ ]

  • Very good to use the perk Pistolero (+20% damage, -20% Technique cooldown and +50% XP gain) as echelon due to how echelon encourages pistol use.
  • Pairs well with classes such as Sharpshooter (ranged support) and Panther (fellow stealth based class).

Appearances [ ]

  • Tom Clancy's Ghost Recon Breakpoint
  • 2 Ghost Recon
  • 3 Cole D. Walker

DualShockers

Ghost recon breakpoint class guide: which class should you pick.

Having trouble finding your Ghost Recon Breakpoint class? We run through each of the four classes to see which one may be suited to your playstyle.

So, you're playing Ubisoft's newest tactical open-world shooter Ghost Recon Breakpoint and just got your first skill point. You've opened up the skill tree to find four different classes to choose from: Field Medic, Assault, Panther, and Sharpshooter. Each of these classes has unique abilities, items, and proficiencies that takes advantage of certain play styles. This guide will give brief descriptions of each of the four Ghost Recon Breakpoint classes, and hopefully, help you find a class suited to your play style.

Field Medic

The Field Medic is a healing class that allows you to heal and revive both yourself as well as your teammates with ease. This particular class's proficiencies include First Aid, Pallbearer, and Phoenix; this essentially means you can revive faster, carry bodies faster, and can self-revive.

The Class Technique for the Field Medic, which is essentially a class's unique ability, is the Healing Drone. When activated, the drone will heal and revive teammates. In order to fill the technique gauge, you will need to revive fallen teammates, damage or kill drones, or get your teammates to earn kills. Additionally, the Field Medic's Class Item is the Medkit, which allows you to deploy a device that heals injuries and gain extra health.

The Assault class is a damage-dealing class that also gives you some durability thanks to its unique technique and proficiencies. Speaking of proficiencies, the Assault class's proficiencies include Resilience and Assault Proficiency; this means you will have extra health and injury resistance, as well as bonuses with assault rifles and shotguns.

The Gas Grenade is the Assault Class's Class Item; this item is thrown releasing a gas that deals damage over time. This is paired with the Class Technique, True Grit, which reduces recoil and makes you more resistant to damage. Kills while this ability is activated will also heal and extend its duration. To fill the Technique Gauge, you will need to get kills or deal damage to drones, garner kills with explosives, or get close-range kills.

The elusive Panther class is for those who want to be sneaky and engage in some CQC, similar to a certain Snake from a Nintendo fighting game that is kind of popular. Yep, that is where that character premiered. Definitely not a Hideo Kojima joint.

The Panther Class's proficiencies include In the Shadows, Swift Steps, and Silent Death; this gives you bonus stealth and faster movement speed. Additionally, suppressors equipped on handguns and submachine guns will not reduce damage.

Cloaking Spray is the Panther's Class Item which is applied to your character making them undetectable by enemy drones. Cloak & Run is the class's Class Technique which allows you to deploy a smokescreen. Filling the Technique Gauge requires you to get kills or deal damage to drones, earn kills while stealth, or get close-range kills.

Sharpshooter

The Sharpshooter is another damage dealing class that uses distance and powerful single-shot weapons to eliminate their enemies. Sharpshooter proficiencies include Deep Lungs and Long Range Proficiency; this gives you longer breath control while you aim down sights, as well as bonuses to Sniper Rifles and DMR weapons.

The Sharpshooter's Class Technique is Armor Buster; this gives you high-penetration bullets that can probably bust through some armor, as well as give you bonus damage and muzzle velocity. If you haven't noticed the pattern yet, filling the Technique Gauge for this class can be done by killing or damaging drones, as well as garnering headshot kills and long-range kills. The Sensor Launcher is the Class Item for the Sharpshooter, allow you to mark enemies within a large area.

Which Ghost Recon Breakpoint Class Should You Pick?

It really depends on your play style and what you think you will enjoy the most. After all, Ghost Recon Breakpoint is a game and should be enjoyed. There are a number of ways to play effectively, and these classes take advantage of certain facets of those play styles. For example, I use the Assault Class because I like playing damage-dealing roles, and I like to be on the "tankier" side in terms of durability.

If you want to deal damage, you should choose either the Assault or Sharpshooter classes. From there, it depends on whether you favor health over damage. Sharpshooter will give you more damage but may be more vulnerable during close-range scenarios. Assault gives you more opportunities to heal yourself and stay alive during a gunfight, but you will be fairly ineffective during scenarios that favor long-range or may find armor busting bullets useful.

If you're looking for something a bit more "unique" in terms of play styles, go with the Field Medic or Panther classes. Both are very different from each other, but can certainly give you the edge in certain situations. The Field Medics ability to self-revive is great if you plan on playing Ghost Recon Breakpoint . It is also a very useful class during co-op play since you'll be able to more easily revive your teammates.

The Panther class is good for those who may want to avoid conflict at all costs. If you are calm and patient, stealthily taking out a group of enemies without getting caught is rather satisfying. This class takes advantage of that playstyle allowing you to deal more damage with suppressed pistols. The Class Technique also gives you an out if you are being overwhelmed.... or gives you a reason to get up close for the kill.

ghost recon breakpoint 7 classes

Ghost Recon Breakpoint Adds New Class and New Adventure

One of the Ghosts’ main adversaries is recruiting sinister new allies in a new branching storyline for Ghost Recon Breakpoint , but the Ghosts are fighting back with the new Pathfinder class, which can command a rogue Azraël drone to target foes with airstrikes. Episode 3: Red Patriot comes to Xbox One on September 15, and in addition to the new adventure and new class, this episode will bring PVP updates and a bevy of new items for Maria’s in-game shop to help you update your Ghost’s look and loadout.

Ghost Recon: Breakpoint - Episode 3: Red Patriot

By now, most Ghosts have crossed paths with Trey Stone, the nefarious head of the Sentinel PMC whose respect for human life leaves a lot to be desired. In the new story adventure, Red Patriot, Stone has recruited a Russian separatist group, the Bodarks, to plan attacks on American soil. Naturally, the Ghosts are having none of it, and they’re on the hunt to take down the Bodarks and put a stop to Stone’s plan. Across the 10 missions of this adventure, players will navigate a branching storyline and decide how to handle optional mission objectives to tailor their approach to stopping Stone. The first two missions will be free for all players, and they can purchase the full adventure from the Microsoft Store. Year 1 Pass owners will be able to play through all 10 missions, and players who complete the adventure will earn a bumper crop of rewards along the way.

Ghost Recon: Breakpoint - Episode 3: Red Patriot

As they size up their new enemies, the Ghosts will have some new tricks up their sleeves. The new Pathfinder class can call down airstrikes from a rogue Azraël drone flying high above, giving the Ghosts powerful air support to leverage in a fight. The Pathfinder’s class-specific tool is called the Uplink Protocol, a valuable item that recharges the airstrike ability and can only be found among well-hidden caches. Among the Pathfinder’s passive skills is the ability to highlight such caches, as well as a new kind of thermal vision called Scout Vision. Rounding out their unique set of skills is Wild Metabolism, a passive skill that makes the buffs from consuming rations last longer and have a bigger impact. Year 1 Pass holders will be the first to get more from their munchies (and, you know, the whole airstrike thing) with one-week exclusivity starting on September 15. After that, the Pathfinder will be free for all players to unlock.

Ghost Recon: Breakpoint - Episode 3: Red Patriot

For those who enjoy the taut, tactical showdowns of Breakpoint’s PVP mode, Ghost War, a new map is inbound, as well as three new missions tied to the Pathfinder and two exclusive rewards for efficacy with the new class.

It’s all coming to Xbox One in Episode 3: Red Patriot today, so pull on your Ghillie suit, load your co-op buddies into the chopper, and get ready to Ghost.

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Character Classes List & Guide - GameWith

Ghost Recon Breakpoint Character Classes List & Guide

Read this Ghost Recon: Breakpoint guide to learn more about character classes in the game! Find out class details including class technique, class items, proficiencies, and more!

Character Class Details

  • Field Medic
  • Sharpshooter

About Character Classes

What Are Character Classes?

Field medic class.

Field Medic Class

Excellent Support Soldier

The Field Medic is a class that excels in supporting their team. With a drone that allows for remote healing, the Field Medic shines best in a team setting in order to prolong the survivability of its members!

Assault Class

Assault Class

Excels In Head-To-Head Combat

Assault Classes cater to the more gung-ho playstyle. The class technique makes you a walking tank, and even encourages you to go in and get kills! With high proficiency in ARs and Shotguns, the Assault Class is for those who want to take the frontline!

Panther Class

Panther Class

Masters of Stealth

The Panther stalks its prey unseen. The Panther's class skill and technique allows them to remain undetected as they work their way toward the enemy in for the kill! Panthers also have proficiency in silenced weapons for quiet takedowns!

Sharpshooter Class

Sharpshooter Class

Deadly at Long Range

The Sharpshooter class is deadly at long range. Their unique class technique and items help them tag and put down targets over a large area. Their proficiencies also let them become more accurate with long range weapons!

Unique Modifications To Your Ghost

Unique Modifications To Your Ghost

Character Classes modify your Ghost's items and techniques in order to complement your play style. Each class has a different technique and item unique to them. Classes will also be more proficient in certain weapons than others.

Can Be Further Customized With Perks

Can Be Further Customized With Perks

Each class has its own progression tree which you can progress. You can unlock these perks using Skill Points you earn while doing various activities around the map.

Switch Between Classes

Switch Between Classes

Your character will be able to switch between different classes as long as they have been unlocked. You can do this at the different Bivouacs found around the map. Keep in mind that you can only have one class equipped at a time.

More Classes To Come

According to the Year 1 Roadmap posted by the developer, 3 more classes are set to join the list of classes in the game. The first class: Engineer has been revealed, while no other information was given regarding the other two classes.

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Ghost Recon: Breakpoint - 10 Most Useful Ability Combinations

Ghost Recon: Breakpoint features classes that excel when certain abilities are combined in their loadouts, and here is a brief rundown of the best.

Ghost Recon: Breakpoint   is a tactical shooter RPG that allows players to explore the untamed open world. Up to four players can team up and take part in missions across the map. Together, they complete story missions, events, and some other shenanigans. The game lets players choose from six distinct classes: Assault, Field Medic, Sharpshooter, Panther, Engineer, and Echelon.

RELATED: Red Dead Online: 10 Useful Ability Card Combinations

As an RPG, players have the freedom to give their characters a set of skills to tailor specific roles and playstyles. Some ability loadouts are better than others in specific situations. Some more for general use, while others are more specialized. With that being said, here are ten useful ability combinations in  Ghost Recon: Breakpoint. 

10 All-Around Combat

Assault + Burst Forth + Close & Personal + Gunslinger

The assault class is an all-around class that's proficient in Assault Rifles and Shotguns. The class' ultimate ability is an all-out Rambo mode wherein recoil is reduced, damage resistance is boosted, and killing heals the player. On top of that, the ultimate's duration extended for each kill, making the ability the perfect outpost sweeper. To complement this guns-blazing playstyle, 'Close & Personal' and 'Gunslinger' would boost the ghost's combat proficiency. 'Close & Personal' increases reload speed and movement speed while aiming down sights, while 'Gunslinger' increases accuracy and handling for every hit. In addition to these two combat abilities, the 'Burst Forth' ability allows the ghost to move faster, and regenerate stamina better. This whole set makes a lethal renegade capable of mowing down packs of wolves.

9 All-Around Survival

Assault + Adrenaline + Cold Blooded + Feel No Pain

Another useful loadout for the assault class would be the ability combo of 'Adrenaline' 'Cold Blooded' and 'Feel No Pain.' This makes the ghost a self-sustaining class who's hard to take down. 'Adrenaline' restores health on melee , but also increases reload speed and accuracy after each melee kill; allowing the user to eliminate all foes near the target. 'Cold Blooded' and 'Feel No Pain' are two crucial survival abilities that can help in combat. 'Cold Blooded' hastens health regeneration, while 'Feel No Pain' makes the user immune to critical injury and more resistant to leg-crushing falls.

8 Infiltration

Panther + Adrenaline + Sixth Sense + Gunslinger

The panther is a stealthy class that moves about nimbler and quieter. His ultimate ability has him disappear in a cloud of smoke so that all enemies lose sight of him. On top of that, suppressors have no damage debuffs for this class. As a sneaky saboteur, it would be redundant to give him sneaky abilities such as 'Slim Shadow.'

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In this case, he could better utilize 'Sixth Sense,' a recon ability that immediately tags nearby enemies. This immediately spots threats and targets when sneaking about a base. 'Adrenaline,' the health-restore-on-melee ability, will also be maximized given the class' stealth. 'Gunslinger' would allow him to silently take out groups of enemies, and serves as an equalizer when spotted.

7 Anti-Drone Special Ops

Panther + Sensor Hack + Drone Hunter + Close & Personal

The panther class is hard to detect , but the eyes in the sky may say otherwise. 'Sensor Hack' makes it harder for drones, both on ground and airborne, to detect the user. The ability also boosts damage dealt to them. 'Drone Hunter' heals the user for every drone killed, and the effect also applies to allies. 'Close & Personal' increases reload speed and movement speed while aiming, allowing the user to better deal with drones and infantry units. This loadout doesn't deal exclusively with drones, but it gives the user an effective counter-measure against the pesky things.

6 Team Support

Field Medic + Revivalist + Inspired + Feel No Pain

The field medic can revive allies faster and carry their bodies much quicker to allow for an effective retreat. The class' ultimate ability is a healing drone that heals and revives teammates. The user can also use the ability on himself for a self-revive. The 'Revivalist' perk can maximize the medic's revive proficiency since the ability grants more movement and damage resistance buffs when an ally is downed. The 'Inspired' perk heals the user each time an ally kills an enemy. 'Feel No Pain' immunizes the user from crippling injuries, allowing the medic to perform his role better. This ability loadout adds to the team player attributes of the medic.

5 Battle Medic

Field Medic + Revivalist + Burst Forth + Cold Blooded

Because of the medic's self-revive ability, he is a force to be reckoned with even on his own. 'Burst Forth' makes him move faster and spend less stamina, allowing him to rush to the aid of his team. 'Cold Blooded' allows him to regenerate health faster. These two paired together give the medic better survivability.

RELATED: Ghost Recon Breakpoint: 10 Great Tips To Level Up Fast

This not only helps in sustaining the team but also helps the medic fend off foes and dish out damage. 'Revivalist' should come with the medic class like fries to a burger. Though it's not required, it's highly recommended to amplify his role.

Sharpshooter + Ballistic Advantage + Gunslinger + Cold Blooded

The sharpshooter is a marksman class that excels in long-range assassination, recon, and sabotage. His ultimate ability is activating his penetrating bullets with higher damage and velocity. As a long-range combatant, 'Ballistic Advantage' increases range and reduces recoil, and 'Gunslinger' increases accuracy and handling after every hit. This enables better handling of a sniper rifle . The regenerative 'Cold Blooded' ability allows the sniper to replenish health faster, enabling him to gun down the enemies that shoot at him with their medium-range Assault Rifles and SMGs. This also helps him to rinse and repeat once he's been spotted.

3 I See You

Sharpshooter + Rolling Thunder + Sensor Hack + Recon Mastery

It's important for a sniper to see his enemies. 'Recon Mastery' reduces technique cooldown, enabling for quicker deployment of the sharpshooter's penetrating bullets. 'Rolling Thunder' increases overall sniper damage, giving the sniper hard-hitting rounds. The faster technique recharge paired with the higher damage output allows the user to take out all tagged enemies even behind walls and cover. The 'Rolling Thunder' ability also buffs sniper damage to drones. 'Sensor Hack' makes the user harder to detect via drone, and also increases overall damage to drones. This gives the sniper a countermeasure to drones to compensate for a low rate-of-fire.

2 Behemoth Destroyer

Engineer + Drone Hunter + Sensor Hack + Explosives Expert

The engineer is a DLC exclusive free class that is ironically the demolitions expert of the crew. He does bonus damage to drones, and deals bonus explosive damage. This makes him effective against non-infantry units such as land-drones and manned vehicles. 'Drone Hunter' is a complement to his skills since it heals the user for every drone exterminated.'Sensor Hack' makes the engineer less likely to be spotted by drones, and also boosts his damage to them.

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'Explosives Expert' is the grand cherry on top. It increases the blast radius of all items, explosives especially. It boosts explosive damage, and increases the launch distance significantly. This loadout not only allows the Engineer to deal with pesky flying drones, but tanky land drones as well. Most especially the gargantuan behemoth .

1 Sam Fisher

Echelon + Pistolero + Slim Shadow +  Sixth Sense

Ever wanted to be Sam Fisher? The Echelon class lets players do just that. Echelons are stealthy in the shadows, and have major handgun bonuses. The echelon's ultimate ability is Sonar Vision. This lets echelons see enemies through walls. As a class with mastery of the pistol ,  'Pistolero' is the perfect complement to the class. On top of granting bonus pistol damage, this ability lowers technique cooldown when using a pistol, allowing the echelon to trigger sonar vision more often. 'Sixth Sense' tags nearby enemies as the echelon lurks about the base, giving him more environmental awareness. 'Slim Shadow' makes the user more stealthy and nimble, compensating for the echelon's lack of stealth over the panther. This loadout gives players the necessary skills to Splinter Cell  a base Sam Fisher style.

NEXT:  Ghost Recon Breakpoint: 10 Reasons Why Having AI Teammates Is Better For The Game

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ghost recon breakpoint 7 classes

Ghost Recon Breakpoint | All Classes Levelling Rewards

In the newest Tom Clancy’s Ghost Recon® game, take on the role of a Ghost and battle the Wolves, a rogue special operations group! The class levelling rewards for Ghost Recon Breakpoint are listed in this guide. Look them over from below.

ghost recon breakpoint 7 classes

All Class Levelling Rewards In Ghost Recon Breakpoint

You begin at level 1, and each level grants you a skill point.

Echelon – Leveling Rewards

  • Level 2 – Master of Shadows boost (+10% to +20%) and echelon appearance
  • Level 3 – Grey Python Weapon camo
  • Level 4 – Echelon Emblem
  • Level 5 – Senior Echelon
  • Level 6 – Handgun proficiency boost (+10% to +20%)
  • Level 7 – Echelon Karambit melee (Sam’s custom Karambit)
  • Level 8 – Echelon elite Emblem
  • Level 9 – Master Assassin Title
  • Level 10 – Maxim 9 Blueprint
  • Level 11 – Metal Parts
  • Level 12 – Silencer Gloves | Echelon
  • Level 13 – Handgun Parts
  • Level 14 – Silencer Top | Echelon
  • Level 15 – SMG Parts
  • Level 16 – Silencer Pants | Echelon
  • Level 17 – AR Parts
  • Level 18 – Silencer Vest | Echelon
  • Level 19 – Elite Weapon Parts
  • Level 20- A-TACS FG Weapon Paint, Silencer Mask | Echelon, A2 Shorty Blueprint

Engineer – Level Rewards

  • Level 2 – Piercing Round boost (5% to 10%)
  • Level 3 – MC Arid
  • Level 4 – Engineer Emblem
  • Level 5 – Senior Engineer title
  • Level 6 – GL proficiency radius increased (10% to 20%)
  • Level 7 – Mark 2 melee
  • Level 8 – Engineer Elite emblem
  • Level 9 – Master Engineer Title
  • Level 10 – M-32 MGL Blueprint
  • Level 11 – Skell credits & metal parts
  • Level 12 -Architect Gloves: Engineer
  • Level 13 – Skell credits & LMG parts
  • Level 14 – Architect Top: Engineer
  • Level 15 -Skell credits & High-end Parts
  • Level 16 -Architect Pants: Engineer
  • Level 17 – Skell credits & AR parts
  • Level 18 – Architect Vest: Engineer
  • Level 19 – Skell credits & Elite weapon parts
  • Level 20- A-TACS AU Weapon paint, Architect Mask and BP for the MK48 SAW

Panther – Level Rewards

  • Level 2 – boost to in the shadows (+10 stealth to +20)
  • Level 3 – MC Black weapon camo
  • Level 4 – Panther Emblem
  • Level 5 – Senior Panther
  • Level 6 – swift steps boost (+5% to +10%)
  • Level 7 – Lycan melee
  • Level 8 – Panther Elite title
  • Level 9 – Apex Predator
  • Level 10 – Scorpion Evo3 CQC Blueprint (Less range and better recoil)
  • Level 11 – Skell credits & Metal Parts
  • Level 12 -A-TAC AT-X Gear Paint
  • Level 13 – Skell credits & Handgun parts
  • Level 14 – Flayed Chest Panther
  • Level 15 – Skell credits & SMG parts
  • Level 16 – Flayed Legs Panther
  • Level 17 – Skell credits & ASR parts
  • Level 18 – Flayed Vest Panther
  • Level 19 – Skell credits & Elite Weapon parts
  • Level 20- A-TACS AT-X weapon paint, Flayed skull Helmet (Appearance) and the Blueprint for Scorpion Evo3 Tactical

Assault – Level Rewards

  • Level 2 – Resilience and Assault Appearance
  • Level 3 – MC Camo (Weapon)
  • Level 4 – Assault Emblem
  • Level 5 – Senior Assault
  • Level 6 – Assault Proficiency gets raised from +10 on accuracy and mobility to +20
  • Level 7 – NK3 K Black melee
  • Level 8 – Assault Elite
  • Level 9 – Unstoppable Force title
  • Level 10 – AUG Assault Blueprint (more damage, harder to control)
  • Level 12 -Judge Gloves
  • Level 13 – Skell Credits & shotgun parts
  • Level 14 – Judge Top: Assault
  • Level 15 – Skell credits & AR parts
  • Level 16 -Judge Pants Assault
  • Level 17 – Skell credits and AR parts
  • Level 18 – Judge Plate: Assault
  • Level 19 – Skell Credits and Elite weapon parts
  • Level 20 – A-TACS IX, Judge mask and AK47 Assault BP

Field Medic – Level Rewards

  • Level 2 – First aid raised from +10% to +15% and medic appearance
  • Level 3 – MC Tropic weapon camo
  • Level 4 – Medic emblem
  • Level 5 – Senior medic
  • Level 6 – Pallbearer Bonuses raised from +10% and +20% to +15% and +40% respectively
  • Level 7 – CFB Melee
  • Level 8 – Medic elite
  • Level 9 – Guardian Angel
  • Level 10 – 416 Scout Blueprint (DMR converstion of the 416 AR, Higher range but trigger restrictions)
  • Level 12 – Golem Gloves
  • Level 13 – SMG Parts
  • Level 14 – Golem Armor
  • Level 15 – DMR Parts
  • Level 16 – Golem Pants
  • Level 17 – ASR Parts
  • Level 18 – Golem Cape
  • Level 19 – Elite Weapon Part
  • Level 20 – A-Tacs AU (Gear Paint) / Golem Mask / Blueprint MPX Tactical; Integrally suppressed, highly accurate.

Sharpshooter – Level Rewards

  • Level 2 – Deep lungs boost from +50% to +100% and Sniper Appearance
  • Level 3 – MC Alpine
  • Level 4 – Sharpshooter emblem
  • Level 5 – Senior Sharpshooter
  • Level 6 – Long Ranged proficiency Boosted (+5% and +20 to + 10% and +30 respectively)
  • Level 7 – Strong Arm Melee
  • Level 8 – Sharpshooter Elite
  • Level 9 – Eagle Eye
  • Level 10 – Scorpio Scout Blueprint (Lighter configuration, Highly mobile)
  • Level 11 – Skell Credits/Metal Parts
  • Level 12 – Commissar Gloves
  • Level 13 – Skell Credits/DMR Parts
  • Level 14 – Commissar Shirt
  • Level 15 – Skell Credits/Sniper Parts
  • Level 16 – Commissar Slacks
  • Level 17 – Skell Credits/Assault Rifle Parts
  • Level 18 – Commissar Coat
  • Level 19 -Skell Credits/Elite Weapon Parts
  • Level 20 – A-TACS FG/Commissar Helm/MK14 Assault

Well, those are the Class Level Rewards for you in Ghost Recon Breakpoint. If you found this guide to be useful, please leave a comment to let me know. Adieu!

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What class to play first in Ghost Recon Breakpoint

Choosing which class to play first in Ghost Recon Breakpoint can be a difficult decision. Let us help you decide with this handy guide.

Josh Hawkins

One of the first big decisions you’ll need to make in Ghost Recon Breakpoint is which class are you going to start out with. Thanks to four distinct options, all of which have fantastic perks to them, this decision can be a bit difficult to make. That’s why we’ve put together this handy guide, which will go in-depth into each class and discuss what makes each one tick, as well as talk about which class fits your playstyle best.

When it comes down to making the decision on which class to play first, it’s all about determining what playstyle best fits you as a player. In Ghost Recon Breakpoint, players will want to make use of their strengths at all times, which means determining which class fits you best. There are four available classes in Breakpoint, and they consist of the Field Medic, Assault, Panther, and finally, the Sharpshooter.

Unfortunately, you can’t play with AI teammates in Breakpoint, so having the best class is pertinent to your long-term survival.

Field Medic – Healing Drone

Ghost Recon Breakpoint - Field Medic class

As the first available class, the Field Medic is perfect for those that enjoy playing support for their squad. This is also a great class for those who plan on playing through the game solo, as the ability to toss out a Medkit when your Class Technique is filled can be an exceptionally useful tool. The Field Medic’s as well Healing Drone Class Technique will also prove vital to healing allies in intense battles. This class specializes in the following perks:

  • First Aid – revive allies faster.
  • Pallbearer – Carry bodies much quicker than normal.
  • Phoenix – Can self-revive when downed.

The Field Medic’s ability to self-revive is unmatched by any skill available in any of the other classes and this is what really sets this class apart from the rest. If you plan on playing through Ghost Recon Breakpoint aggressively and solo, then the Field Medic is one of the best options available to you. Otherwise, the medical abilities make this a perfect support/assault class, allowing you to easily move between supporting your friends and taking down enemies.

Assault – True Grit

Ghost Recon Breakpoint - Assault class

As the most basic of any class available in Breakpoint, the Assault class specializes in being as hard-hitting as possible while reducing the player’s overall recoil and boosting their damage resistance thanks to the True Grit Class Technique. This makes the Assault class the go-to for front-line invasions of enemy strongholds, and the Gas Grenade class item makes for an exceptionally dangerous tool against foes that have burrowed down in defensive positions. The Assault Class’ proficiency perks include:

  • Resilience – extra health.
  • Assault Proficiency – bonuses with Assault Rifles and Shotguns.

The Assault class is the jack-of-all-trades, and this class will really fit anyone that’s looking to make their way through Ghost Recon Breakpoint. The Gas Grenade item is perfect for pushing enemies out into the open, and the improved bonuses with both Assault Rifles and Shotguns make it easy to run-and-gun with this class equipped.

You’ll want to make sure you have a great Assault Rifle if you plan on running the Assault class. Learn how to get the AK47 blueprint as soon as possible.

Panther – Cloak & Run

Ghost Recon Breakpoint - Panther class

The third available class is for those that enjoy sneaking and taking down their enemies in silence. The Cloaking Spray class item allows the user to be undetectable by enemy drones, effectively making them invisible to any nearby enemy technology. The Cloak and Run Class Technique also makes it easy to vanish from enemy sights when you happen upon a well-hidden patrol. The Panther class specializes in the following perks:

  • In the Shadows – Bonus to Stealth attributes.
  • Swift Steps – Faster movement speed.
  • Silent Death – Suppressors on Handguns and Submachine Guns do not reduce damage.

The Panther class is for anyone that enjoys staking out their enemy encampments and then making their way through the base one enemy at a time. Whether you’re going for headshots or melee kills, the Panther is the king of moving around without being seen, heard, or even thought about.

Sharpshooter – Armor Buster

Ghost Recon Breakpoint - Sharpshooter class

When it comes to taking down heavily armored enemies, or just picking off enemies from afar, the Sharpshooter is the perfect class for the job. Equipped with class proficiencies that focus on long-range takedowns, the Sharpshooter is every sniper’s personal heaven all wrapped up into a class type. The Sensor Launcher allows you to easily detect enemies without having to mark them one by one, providing this class with all the tools it needs to be the perfect overwatch for any infiltration zone. This class includes the following proficiency perks:

  • Deep Lungs – allows for longer breath control while aiming.
  • Long range proficiency – grants bonuses with Sniper Rifles and DMRs.

The Sharpshooter’s long-range capabilities combined with it’s Armor Buster Class Technique make for a hurricane of greatness, granting players all of the power that they need to take out any enemy without ever even getting close to them.

Make sure you know how to get the TAC50 blueprint if you plan on playing as a Sharpshooter.

How to fill the Class Technique gauge

If you’re going to make the most of every class, then you’re going to want to learn how to best utilize each Class Technique. Like most “supers” in video games, the Class Techniques in Ghost Recon Breakpoint require you to fill a meter that will then allow you to trigger the technique. Each class relies upon a different set of Technique gauge fillers, which we’ll outline below.

Field Medic Technique gauge filler

Players utilizing the Field Medic class will want to focus on dealing damage to and killing drones. They’ll also receive additional points for reviving teammates, as well as points for any kills that teammates pull off. This makes it exceptionally easy to keep the Class Technique gauge filled with the Field Medic.

Assault Technique gauge filler

Those using the Assault Class will want to focus on scoring kills with explosives as well as by dealing damage to and killing drones. Finally, scoring close range kills will also fill the Assault Class’ Technique gauge, so get in close before opening fire at your enemies.

Ghost Recon Breakpoint - Filling the Technique gauge

Panther Technique gauge filler

Like the other two classes we’ve already covered, the Panther will also receive points towards its Class Technique gauge whenever dealing damage to or killing enemy drones. Also, any close-range kills, as well as kills made from stealth will increase the number of points players receive towards their Technique gauge.

Sharpshooter Technique gauge filler

Finally, players can fill the Sharpshooter’s Technique gauge by dealing damage to and killing enemy drones, as well as by scoring headshots and long-range kills. Just make sure to line up your shots before you take them, as you don’t want the enemy storming your position while you’re trying to provide overwatch to your squad.

Now that we’ve discussed each of the classes available in Breakpoint, it should be much easier for players to determine which class they should play first when diving into Auroa this week. Keep an eye on the rest of our Ghost Recon Breakpoint guides for more help conquering enemy outposts and finding new weapons blueprints.

Guides Editor

Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.

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GameRant

Tactical Shooters To Play If You Loved Ghost Recon: Breakpoint

  • Ready or Not: A tactical first-person shooter with in-depth gameplay and cooperative play that simulates real-world SWAT scenarios.
  • Payday 2: Offers an arcade-style approach to combat with heists and planning stages, providing a lot of replayability and cooperative gameplay.
  • Escape from Tarkov: A supremely tactical Battle Royale game focusing on gunplay, where players must use their skills and equipment to escape from dangerous areas.

Ghost Recon: Breakpoint has been out for a few years, and while its reception was mixed, Ubisoft's tactical open-world shooter still has its positives.. In fact, the Ghost Recon franchise alone has been one of the few to keep the tactical shooter genre alive. Now, we're not going to pretend that the most recent iteration in the series has stayed completely true to its routes, but behind its massive Ubisoft open world is the blueprint for a good tactical shooter.

Related: Multiplayer Modes From Modern Warfare: Ranked

Still, if someone loved Breakpoint — or at least wanted to — there are a lot of games to tickle their fancy. Whether it's because of the big open world, or the strong tactical gameplay, there are titles that have both in plentiful supply. So, with that in mind, here are some of the best tactical shooters like Ghost Recon: Breakpoint .

Updated October 6, 2023 by Mark Sammut: This article has been updated with each game's specifications.

Ready Or Not

Ready or not.

Those who are looking for something tactical and rooted in the "real world" should check out the Early Access title, Ready or Not . This in-depth and tactics-based first-person shooter has players venturing out alone or joining forces via cooperative play to handle a series of situations as a member of SWAT. There are multiple issues to tackle, with events like raids, hostage situations, bomb defusals, and active shooters.

Anyone looking to step into the shoes of a SWAT officer and handle some of the things that they may be called to deal with on a daily basis could learn a lot from Ready or Not . It may not be superbly realistic to the real-world job at the end of the day but it's a solid tactical shooter that is showing a lot of promise.

One of the most engaging parts of tactical shooters is the idea that players need to be as planned and calculated as possible to carry out their mission. This is a concept that extends to Payday 2 , although players may have a much easier time with "staying alive" than they would in other games thanks to its fairly arcade-style approach to combat. The tactics and planning stage in Payday 2 comes from the idea that players are roleplaying as criminals and must use their wits and skills to pull off successful heists on stores, compounds, and banks.

Payday 2 offers a lot of replayability thanks to its extensive amount of content and the fact that players can play online, cooperatively with other players makes the game even more entertaining.

Payday 3 is also available, and its gunplay is generally an improvement. That said, it is stripped down compared to its predecessor.

Escape From Tarkov

Escape from tarkov.

There is something supremely entertaining and invigorating about winning a tactical shootout. Those who play Rainbow Six: Siege know how exciting it can be to pull off a particularly difficult win against an opposing team, but the Operators in Siege have access to some pretty fantastic equipment, as well as their own subset of abilities. Anyone who wants the same hard-as-nails tactical fight against other players but is looking for something that's purely gunplay-based might find a home in Escape from Tarkov .

The Battle Royale is incredibly tactical, with players using their wits, skills, and whatever equipment they can find to escape from areas overrun by players and A.I.

Sniper Ghost Warrior 3

Developed by CI Games, the Sniper Ghost Warrior franchise doesn't have the best reputation, but it does get the tactical aspects of the genre right. The third entry in the series, which was released in 2017, offers a big open Soviet Georgia map that allows players to explore and attack. Though some budget issues hold it back from feeling like a living breathing world, it does offer a lot of choice in how missions are accomplished.

As the first open-world entry in the series, there are tons of side-quests available to work through as well. This means there's also a lot of variety in terms of what needs to be done during missions, so the game hardly ever gets boring. Players just need a little bit of tolerance for cheesy writing and less-than-stellar visuals.

Tom Clancy's The Division 2

If players like that typical Ubisoft gameplay style, then Tom Clancy's The Division 2 should already be in their collection. Released in 2019, this online multiplayer-focused shooter with RPG elements offers massive locations to explore and fight in. But it's not all shoot and loot; In fact, the core combat gameplay does feature a healthy dose of tactics. Positioning is increasingly important on the battlefield and if someone is playing with a group, squad management will play a big role too.

Mix in an interesting story that sees the fall of mankind thanks to a smallpox outbreak, and the result is a pretty solid title that's begging to be played for hours on end.

Gears of War 5

When gamers think about Gears of War , most probably think of burly men with incredible bass in their voice shooting Lovecraftian monsters with guns that feature chainsaws if they get too close. For the most part, that's correct, however, the revolutionary cover-based combat that most games have been copying since the first game's release on the Xbox 360 is probably the best part. Gears of War 5 offers that tried and true gameplay but makes everything feel that much bigger with a pseudo-open world that allows for some exploration, but really offers some fantastic strategical elements that feel both familiar and new at the same time.

Related: Reasons Why The Sega Dreamcast Failed

One could argue that this is the best game in the franchise, and they'd have a point. At the very least, it's the most polished, and the first to really take a step forward in terms of gameplay evolution.

Tom Clancy's Rainbow Six Siege

Rainbow six: siege.

While Ghost Recon has always been the "tactical" franchise under the Tom Clancy umbrella, Rainbow Six offered a tinge of that mixed with more squad-based gameplay. S iege gives players everything they could want from the Rainbow Six side of things while giving players a dash of that much-desired tactical gameplay by allowing gamers to set up defenses and attack strategies similar to what some game modes of Counter-Strike have offered for years.

With a strong online community and some really inspiring gameplay, Tom Clancy's Rainbow Six Siege bridges the two franchises in a way we never saw coming, making it feel unique compared to what we've played from either series.

Counter-Strike: Global Offensive 2

For players looking for a little bit of tactical gameplay, but a little more competitive edge, Counter-Strike: Global Offensive 2 is the perfect option. While this game won't offer wide-open worlds to explore, Counter-Strike has a fantastically strong online community making for some fast-paced and fun gameplay. Offering a wide variety of game modes pitting terrorists against counter-terrorist teams, players will need to be equal parts quick and tactical in how they go about taking out the terrorists or carrying out the terror.

Now, those new to the series may have a little bit of trouble keeping up at first, however, sticking with it is always worthwhile.

Star Wars: Republic Commando

Star wars republic commando.

There was a time, not too long ago, when the fine developers at Lucas Arts made their own tactical shooter in the Star Wars universe . The result was this fantastic title that offered gameplay that saw players control a squad of Clone warriors as they traverse through familiar locations like Kashyyyk and Geonosis. With a heavy emphasis on character, Star Wars: Republic Commando has a pretty memorable cast, each of whom has their own specialties that will help players make their way through the game. With players taking the role of squad leader, there is a bit of micromanaging when battle breaks out, but each character has enough anatomy to solve their own problems some of the time.

RELATED: Best Star Wars Games Ever, Ranked

In every way possible, Star Wars: Republic Commando was a major surprise in the best kind of way, and even almost 15 years later, it holds up extremely well. This is a title every fan of the genre needs to play.

Bohemia's tactical shooter ARMA 3 has a focus on realism , and that works in its favor. With a map that spans 270 square kilometers, the game is massive and graphically, it's stunning. The story focuses on a U.S. campaign on two islands in the Aegean Sea, as players take control of a corporal dealing with lone-wolf attacks and full-blown attacks. To take on these issues, players have access to an array of weapons, meaning there are multiple play styles to choose from.

The title has seen a lot of support too. With a number of DLC releases, ARMA 3 has an insane amount of content.

SOCOM 4 U.S. Navy SEALs

Developed by Zipper Interactive and published by Sony, SOCOM 4 U.S. Navy SEALs is everything a fan of the tactical genre could ask for in a game. Putting players in the shoes of an Ops commander in the middle of an all-out war zone, they must make battlefield decisions between stealth and chaos, direct their squad, and gather intelligence along the way. The title's deep combat system sees players enter a mental game of chess with the enemy, trying to maneuver and outmaneuver the baddies on the other side of the battlefield.

It's crazy to think this game was released in 2011, and Sony has not produced a sequel since, but the world needs more unique and high-quality content like this.

Sniper Elite 4

Developed and published by the fantastic minds at Rebellion, Sniper Elite 4 puts players in the middle of the Second World War era Italy as an allied — wait for it — sniper. With massive maps for players to explore Sniper Elite 4 offers a lot of choice in terms of gameplay mixed with some incredibly intelligent design — that takes things like distance, heart rate, wind, and more into consideration before taking a shot.

That gameplay is propped up with equally impressive writing and visuals, making for one of the best sniper shooters of the last generation. Its successor, Sniper Elite 5 , is also a very good game.

MORE: Dreamcast Games That Deserve To Be Remade

Tactical Shooters To Play If You Loved Ghost Recon: Breakpoint

ghost recon breakpoint 7 classes

Ghost Recon Net

Moscow’s Gatekeeper

website maker Slugg has released the latest instalment of his IceBreaker series of Ghost Recon mods. Here’s the brief.. “This instalment of the IB attempts to cover the topic of the German Smolensk Offensive – one of the major battles that took place on the Eastern Front in the opening phase of German invasion of the Soviet Union. Besides the three new maps this instalment of the IB also features a number of new weapons, uniforms, specialist classes, new vehicle models and new sound effects (including all team intercom chatter in German!).” Full details and download available at the official Icebreaker website !

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  1. Ghost Recon Breakpoint classes and skill trees guide

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  4. Tom Clancy's Ghost Recon Breakpoint

    Trailer. Tom Clancy's Ghost Recon Breakpoint is an open world action-adventure role-playing game that is a sequel to Tom Clancy's Ghost Recon Wildlands, and the latest installment in the Ghost Recon franchise. It takes place on a fictional archipelago called Auroa in the Pacific Ocean. Unlike past games, no mission briefing is given. Instead, the game puts the player's survival skills to the ...

  5. Category:Classes

    Breakpoint; Frontline; 2011 - 2015. Shadow Wars; Future Soldier; Commander; Phantoms; 2001 - 2010. Ghost Recon. ... Assault Class/Ghost Recon Wildlands; Automatic Rifleman; Automatic Rifleman (GRAW) Autorifleman; C ... Ghost Recon Wiki is a FANDOM Games Community.

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    Home. Games. Ghost Recon: Breakpoint - Best Classes, Ranked. By Tim Lord. Published May 10, 2023. How does each class measure up in Ghost Recon: Breakpoint? Read on to...

  7. Ghost Recon Breakpoint skills

    Class item. Medkit - Heals injuries and gain extra health. Class Proficiencies. Phoenix - Self-revive. First Aid - Faster revives (Rank 2) Pallbearer - Carry bodies faster (Rank 6) Class Technique. Healing drone - Press Z to launch a drone that you pilot. Can heal and revive teammates.

  8. Echelon

    1.1 Class Item - Shock Gun. 1.2 Class Profiency. 1.3 Class Technique- Sonar Vision. 2 Leveling Rewards. 3 Trivia and Tips. 4 Appearances. Class Summary. Class Item - Shock Gun. The Echelon class item is a shock gun which allows you to silently dispatch unaware enemies at close range or in PVP drain a player's stamina.

  9. Ghost Recon Breakpoint Class Guide: Which Class Should You Pick?

    You've opened up the skill tree to find four different classes to choose from: Field Medic, Assault, Panther, and Sharpshooter. Each of these classes has unique abilities, items, and...

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    In today's video, I will go through all the 4 classes, medic, panther, sharpshooter, and assault. I will explain how they work and what they are best at. Giving you some tips and tricks about all...

  11. In your opinion what the best class in ghost recon breakpoint?

    It feels the most Ghost-like to me. I prefer the Field Medic because you can self revive and have a drone to revive teammates when their downed which I find very helpful in behemoth battles. Echelon easily. Speeds up the game as you don't have to spot and the ability charges so quickly.

  12. Ghost Recon Breakpoint All Classes Complete Rank Up Guide 10-20

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  13. Ghost Recon Breakpoint Adds New Class and New Adventure

    Published. September 17, 2020. One of the Ghosts' main adversaries is recruiting sinister new allies in a new branching storyline for Ghost Recon Breakpoint, but the Ghosts are fighting back with the new Pathfinder class, which can command a rogue Azraël drone to target foes with airstrikes. Episode 3: Red Patriot comes to Xbox One on ...

  14. Character Classes List & Guide

    Last Updated: 2022/8/21 22:47. Hot Topic. All Main Mission Guide Available Now! Read this Ghost Recon: Breakpoint guide to learn more about character classes in the game! Find out class details including class technique, class items, proficiencies, and more! Character Class Details. Field Medic. Assault. Panther. Sharpshooter.

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    10 All-Around Combat. Assault + Burst Forth + Close & Personal + Gunslinger. The assault class is an all-around class that's proficient in Assault Rifles and Shotguns. The...

  17. Ghost Recon Breakpoint

    Level 7 - Echelon Karambit melee (Sam's custom Karambit) Level 8 - Echelon elite Emblem. Level 9 - Master Assassin Title. Level 10 - Maxim 9 Blueprint. Level 11 - Metal Parts. Level 12 - Silencer Gloves | Echelon. Level 13 - Handgun Parts. Level 14 - Silencer Top | Echelon. Level 15 - SMG Parts. Level 16 - Silencer Pants | Echelon.

  18. What class to play first in Ghost Recon Breakpoint

    There are four available classes in Breakpoint, and they consist of the Field Medic, Assault, Panther, and finally, the Sharpshooter. Unfortunately, you can't play with AI teammates in...

  19. Tom Clancy's Ghost Recon Breakpoint

    [2] The game was planned to launch with four character classes. Ubisoft announced plans to make more classes available through post-launch updates. Each class has its own abilities; for example, the panther is a class oriented towards stealth and is able to throw smoke bombs. The player is able to switch between classes in-game.

  20. Tactical Shooters To Play If You Loved Ghost Recon: Breakpoint

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    *Comment** Like it MUSIC By BOESGAARD !! *** THANK YOU FOR EVERYTHING :-) INTRO By IRazoRIHDI !!----Sniper ...