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How to Become a Paranormal Investigator

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A ghostly woman wearing a white dress, standing in the middle of a forest at night.

If you have always been fascinated with witches , ghosts , alchemy and the occult, you may want to consider making it into a full-time career. There are mysteries that cannot be explained and there are those who conduct the research and the fieldwork required to determine whether some strange occurrences are simply a hoax or an inexplicable phenomenon. Read the tips listed below and learn about how you can become a paranormal investigator.

  • Education Paranormal investigation is a field of study that raises a lot of eyebrows. There are no steadfast avenues of education that will enable you to train as an investigator. There are certain institutions, such as Flamel College, that provide courses in the field of paranormal investigation. You can narrow your focus of study to include UFOs, ghosts and electronic voice phenomena [source: Flamel College ].
  • Certification As with an education in this field, there are no required certificates to obtain in order to work as a paranormal investigator. However, there are councils and committees that you can join and participate in to strengthen your knowledge. The Committee for the Scientific Investigation of Claims of the Paranormal publishes leading literature and holds conferences for members [source: CSICOP ].
  • Training The paranormal investigation industry is small and there are few investigators who have full time practices. You can join or create a network of freelance investigators who will provide you with experience in the field [source: API ].
  • Fieldwork You may want to advertise your services on the internet or in trade magazines in order to gain hands-on experience. There are a number of publications -- including Skeptical Inquirer -- that address paranormal activity and extraordinary claims. These publications will provide you with information about where you should look for work and who to contact to obtain fieldwork [source: SI ].

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Ghost Recon Wildlands - MK14 Sniper Rifle Location

Where to find the powerful MK14 sniper rifle in Ghost Recon Wildlands.

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This guide will explain where to find the MK14 sniper rifle in Ghost Recon Wildlands, as well as how to obtain it. This coveted sniper rifle is located in the Koani province and is a good option for players who prefer a decent semi-automatic weapon for long range sniping. 

MK14 Sniper Rifle Location

Start by tracking down a helicopter near your current location, then set a waypoint for the northeastern section of the Koani province. This province has a pretty high difficulty rating, so make sure you come prepared for a fight. 

ghost recon wildlands mk14 occult location

The MK14 sniper rifle is found inside a weapon case near the main roadway in the northeast part of the province. Set down your chopper along the road leading out toward the north border. There will be a safe house further north of the weapon case location. If you see “Narco-Slaughter” pop up nearby on your map, you’re in the right area.

ghost recon wildlands mk14 occult location

When you get to this location, be ready to clear out a handful of hostile UNIDAD enemies in the area. Use the nearby hills as cover if you are approaching on foot. When the coast is clear, look for a weapon case on top a platform several meters from the main road. 

ghost recon wildlands mk14 occult location

The trigger on the MK14 sniper rifle can toggle between semi-automatic, fully-automatic, and burst fire settings. To increase the range on this sniper rifle, you will need to attach the T5Xi Tactical sniper scope, which has the highest zoom magnification in the game.

If you prefer a bolt action sniper rifle instead, we can also show you where to find the L115A3 Sniper Rifle in Ghost Recon Wildlands as well.

ghost recon wildlands mk14 occult location

Larryn is a full-time editor who has written guides and editorial features for various gaming websites. She is obsessed with Witcher 3 and is known to put hot sauce on everything.

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MK14 location and details – Quick Tip for Ghost Recon: Wildlands

5 Jun, 2017 | Video

The MK14 is described in the game as:

A selective fire variant of the M14

You’ll find this in Koani province, at the far north edge of the map in the middle of nowhere. There are only three Unidad and three cartel nearby, having a meeting, and one lone cartel near the weapons case.

It’s easy to take out the guy near the case and just get the gun, but if you want to open up on the others, then once the shooting starts the cartel and Unidad will attack each other and you just mop up.

This rifle has good range and accuracy (though the SR-1 is better), its party piece is the rate of fire.

When you first use it, the gun is full auto (FULL AUTO!) but it has options for three round burst and semi auto as well. I want to control my sniper shots so I leave it on semi auto personally, which makes it an average gun.

You can fit all sniper accessories to the gun and it has a 10 round standard magazine, with a 20 round extended mag available in Media Luna.

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“ A selective fire variant of the M14. - In-Game Description ”

Mk14 GRW

The Mk14 is an sniper rifle that can be obtained by searching it's weapon crate in the Koani province. It is Weaver's weapon of choice.

Gallery [ ]

Customized Mk14

Appearances [ ]

  • Tom Clancy's Ghost Recon Wildlands
  • 2 Tom Clancy's Ghost Recon Breakpoint
  • 3 Ghost Recon

‘Ghost Recon Wildlands’ MK14 Location: Where To Find The Powerful Sniper Rifle

ghost recon wildlands mk14 occult location

The expansive open map of Bolivia in Ghost Recon Wildlands can make the sniper rifle a reliable companion, especially since its mountainous terrain offers a lot of effective vantage points to pick off your enemies. In Wildlands , the bullets aren't hit-scan like other shooters, and instead consider bullet speed and distance, similar to Battlefield 1 . There are many effective sniper rifles to choose from including the SRSA1, L115A3, M1891 and M40A5. However, the rifle that features more well-rounded attributes like a high rate of fire, handling, and accuracy is the MK14.

READ: Where to get the TAR-21 in Ghost Recon Wildlands

Good for both long-range and mid-range, players using the MK14 can stick with the gun even when the situations change. The sniper rifle holds three stocks, eight scopes, three triggers, two magazines, seven under-barrel attachments, four rail-mounts, two barrels, and four muzzles. But where can you find one? Read our guide below:

Head over to the north-eastern part of Koani, just south of the Koani Delta. Check out the location in the image below:

MK14 location in Ghost Recon WIldlands

You'll encounter a convoy of soldiers from the Unidad Forces. Pick them out and there should be a weapons crate waiting to be opened. There's your MK14.

Check out the gameplay video via YouTube channel Critical Hit to see the MK14 location and see the rifle in action:

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Ghost Recon: Wildlands: 14 Best Snipers in the Game

Ghost Recon: Wildlands provides plenty of opportunities to utilize sniper rifles. Here are the 14 best in the game.

In the wide and untamed world of Ghost Recon: Wildlands , drug cartels have plagued the government and the livelihood of the people. As unnamed ghosts assigned to work under the system to liberate the country, assassination and sabotage are key ; stealth is an important element in Ghost Recon: Wildlands ' gameplay.

RELATED: Best Sniper Games This, together with the huge open areas and towering vantage points in the game, determines snipers as a necessary item in Ghost Recon: Wildlands. Almost every player reserves one weapon slot for a sniper because, besides being effective weapons, they immerse the players in their roles as ghosts.

Updated September 4th, 2022, by Jerrad Wyche: With Ghost Recon: Wildlands recently being added to Xbox Game Pass, there is a whole new slew of players hopping into its crime-filled desertous landscape for the first time. Some may also be returning after a long hiatus, considering the game was originally released back in 2017. The game lets players explore and affect the world in whatever way they see fit, and knowing which weapons reign supreme can drastically increase the entertainment potential. So, we've updated this list of the Ghost Recon: Wildlands best sniper rifles to include a few more entries.

SRSA1 Stats

  • Damage - 55/100
  • Accuracy - 95/100
  • Handling - 55/100
  • Range - 55/100
  • Rate of Fire - 65/100
  • Noise Reduction - 75/100
  • Penetration - 50/100

The SRSA1 isn't particularly world-class in anything outside of accuracy, but that doesn't mean it isn't worth checking out at least once in Ghost Recon: Wildlands .

It may land near the bottom when looking at the best snipers in the game, but outside of its penetration rating, it's more than usable. Just make sure the targets this weapon is used on are visible and not hiding behind a wall or vehicle door in order to ensure a one-shot elimination. In the northwest of Bolivia is the Mojocoyo province, which in addition to the Ubisoft weapons store, is the only place in-game where players can get their hands on the SRSA1.

13 Dragunov

Dragunov stats.

  • Accuracy - 80/100
  • Range - 75/100

Located in Villa Verde, a northeast province in Bolivia, players can get their hands on the Dragunov sniper. This weapon has been popularized for its inclusion in the Call of Duty series, but those playing Ghost Recon: Wildlands can also get their hands on the legendary Soviet Union-developed sniper. Though it lacks in overall damage, it more than makes up for it with solid accuracy, range, and noise reduction. For those who may not want to seek it out on the giant map, it can also be purchased through the Ubisoft weapons store.

M1891 Stats

  • Damage - 60/100
  • Accuracy - 90/100
  • Range - 90/100
  • Noise Reduction - 70/100
  • Penetration - 65/100

At first glance, the M1891 doesn't look like a traditional sniper rifle or long-range weapon, but boy, is that not the case. It happens to be the perfect example of not judging a book by its cover. When comparing its statistics to other weapons, it comes in near the top in both accuracy and range. Its weakest trait happens to be its handling, but that can be overcome with a bit of practice with the weapon itself. Originally it was a Russian model weapon that was modernized. Players will need to travel to La Cruz in order to obtain it, an area in the southeast area of the map.

L115A3 Stats

  • Damage - 80/100
  • Accuracy - 100/100
  • Range - 100/100
  • Penetration - 76/100

The Monte Puncu province, which sounds like a fictitious take on Machu Picchu in name alone, is where players can snag the L115A3. Having both its accuracy and range maxed out is enough of a reason to take this sniper rifle for a spin. Then, considering that its damage, penetration, and noise reduction are all above average and the case for it being one of Ghost Recon: Wildlands' best snipers becomes clear as day. The L115A3 also looks the part, so carrying it around could be just as intimidating as hearing it fire a single shell.

  • Damage - 45/100
  • Accuracy - 85/100
  • Handling - 5/100
  • Range - 95/100
  • Rate of Fire - 4/100
  • Noise Reduction - 6/100
  • Penetration - 77/100

This thing can take down an APC tank in two shots. The HTI is is a powerful bolt-action rifle that fires .50 cal rounds. It deals great damage, and its shots pierce through cover as thick as concrete. Its power, coupled with its armor-piercing rounds, allows it to destroy vehicles in a single shot.

It can also down a full-sized helicopter in the same manner. Though this weapon is effective in taking out infantry units, it is also a viable weapon to put down incoming reinforcements when the alarms go off. This weapon is also great for ambushing convoys, but due to its really low rate of fire, it doesn't do too well when swarmed with enemies.

  • Damage - 30/100
  • Accuracy - 83/100
  • Handling - 12/100
  • Range - 80/100
  • Rate of Fire - 44/100
  • Noise Reduction - 40/100
  • Penetration - 60/100

What the G28 lacks in range and damage, it makes up for in rate of fire and handling. It's a semi-automatic rifle that shoots 7.62x51 NATO rounds. Its rapid rate of fire for a sniper rifle allows it to deal with swarms quite effectively.

It can also silently take out a compound. But, because of the higher firing rate, it has the added functionality of silently taking down a trio of grouped enemies without leaving anyone to notice and without the need for sync shots. Unlike the HTI, however, it cannot take down vehicles with a single round. It also rapidly chews through ammo while doing so.

  • Damage - 43/100
  • Accuracy - 93/100
  • Handling - 1/100
  • Rate of Fire - 23/100
  • Noise Reduction - 20/100
  • Penetration - 96/100

The MSR is a bolt-action rifle that fires .338 Lapua Magnum rounds. It does slightly less damage than the HTI but compensates a bit more in every other area: accuracy, range, rate of fire, noise-reduction, and has even better penetration abilities.

RELATED: Destiny 2: Tips For Using Sniper Rifles In Crucible

The increased range and accuracy make it a well-rounded sniper rifle for that nesting approach. It can take out enemies through thicker cover with the added penetrability. It is also more silent than the HTI, allowing for more concealed placement. However, this Sniper cannot one-hit vehicles.

M40A5 Stats

  • Damage - 27/100
  • Handling - 32/100
  • Range - 84/100
  • Rate of Fire - 33/100
  • Noise Reduction - 37/100
  • Penetration - 44/100

The M40A5 does less damage and penetration than the MSR and the HTI. But, it's more accurate, faster shooting, and is more silent than both of them. The slightly faster round chambering, partnered with the increased accuracy, allows for fewer chances of committing a mistake, with the more silent attribute being a cherry-on-top and thus preventing detection.

This weapon is obtained early on in the game in the easiest province on the map, Itacua. It's a good starting weapon to have when venturing out deeper into the Wildlands. This bolt-action NATO round-firing rifle is a reliable one used by U.S. Marines.

PSG-1 Stats

  • Rate of Fire - 45/100
  • Noise Reduction - 38/100
  • Penetration - 64/100

Between single-shot stopping power and rapid-firing bullet rain, this weapon is in the comfy middle. This weapon does virtually the same damage as the bolt-action M40A5 and the rapid-firing G28. However, it is also more accurate, longer-ranged, and penetrating than the latter but handles worse.

The PSG-1 is a flexible weapon that can pick off enemies in a compound silently and doesn't struggle when getting swarmed either. The PSG-1 is a rapid-firing weapon that does decent damage per shot, making it a nice hybrid option for a sniper and an assault rifle.

5 MSR Eagle Shot

Msr eagle shot stats.

  • Damage - 48/100
  • Accuracy - 57/100
  • Range - 59/100
  • Rate of Fire - 11/100
  • Noise Reduction - 35/100
  • Penetration - 43/100

The MSR "Eagle Shot" variant is a bright aqua version of the MSR rifle. It has a golden French-curve pattern on its side, complementing its cool shiny color. Though it has much less penetration (but better noise reduction) than its original counterpart, it also has less damage and range than the MSR; two attributes that matter in a bolt-action rifle.

RELATED: Ghost Recon: Wildlands Guide - Where To Find All Sniper Rifle Scopes

However, it's highly effective against armored units and can still pick them off when they're behind cover. Because of the slight differences between this and a modded MSR, the choice would eventually boil down to which goes better with the wielder's outfit.

4 SR-25 Liberator

Sr-25 liberator stats.

  • Accuracy - 46/100
  • Handling - 15/100
  • Range - 44/100
  • Rate of Fire - 20/100
  • Noise Reduction - 51/100
  • Penetration - 27/100

The "Liberator' variant of the trusty SR-25 is one of the quietest snipers in the game, tying with the MK14 Occult. It is easier to handle than other rifles and has an adaptable G28 Scope that can switch between 5x magnification and a red-dot sight.

This is the perfect weapon for infiltrating compounds due to its versatility in range yet very silent shots. Enemies wouldn't hear a thing when an infiltrator goes about shooting infantry with this rifle. Its decent rate of fire also allows it to eliminate groups of enemies stealthily without leaving anyone to notice.

  • Accuracy - 70/100
  • Handling - 37/100
  • Range - 74/100
  • Noise Reduction - 23/100

Impeccable handling and rapid-fire assault are intertwined in this fully automatic sniper rifle. Switching between semi-automatic and fully automatic, the MK14 is an unhinged sniper that can mow down incoming enemies. Besides being a sniper than can one-shot infantry units, it can also double as an assault rifle when things don't go according to plan.

RELATED: Modern Warfare: Every Shotgun & Sniper Rifle, Ranked

To maximize this hybrid between a sniper and an AR, an ACOG is the recommended scope attachment for this weapon, including a foregrip attachment. The MK14 has options for a Burst-3 trigger and a Semi-Automatic trigger.

2 Desert Tech HTI BDC

Desert tech hti bdc stats.

  • Damage - 95/100
  • Accuracy - 58/100
  • Range - 56/100
  • Rate of Fire - 3/100
  • Noise Reduction - 28/100
  • Penetration - 52/100

The "Desert Tech BDC" variant of the HTI is a straight upgrade from its original counterpart . As a weapon with unstoppable damage, this variant significantly increases both those attributes with a few drawbacks on the other stats.

It also comes with a silencer attached, making the vehicle-destroying rounds silent as a cat yet deadly as an elephant. Enemies will only notice the presence of this sniper after all of their vehicles explode in a fiery blaze. This weapon is awarded to players who reach Tier 40 progression in the game, making it one of the most widely used snipers by intermediate-professional players.

1 SR-25 Jungle

Sr-25 jungle stats.

  • Damage - 42/100
  • Handling - 10/100
  • Rate of Fire - 35/100
  • Penetration - 69/100

The "Jungle" variant of the SR-25 is one of the most powerful weapons in the game. This rapid-firing ACOG rifle fires unusually fast for a sniper but also has the same armor-piercing kick as the HTC in each of its shots. Like the HTC, it can one-shot vehicles and cause them to explode.

This amount of power, partnered with its high rate of fire, makes it the perfect weapon for wreaking havoc. The SR-25 Jungle obviously isn't tailored to a stealthy approach, hence the absence of a suppressor. Though technically a sniper, it caters more to an assault-guns-blazing role with some long-range support on the side.

Ghost Recon: Wildlands is available now on PC, PlayStation 4, Xbox One, and Google Stadia.

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Guides 4 Gamers

  • Guides for Gamers
  • Ghost Recon: Wildlands Game Guide
  • Points of Interest
  • Weapon Cases, Fallen Ghosts

Weapon Cases , Fallen Ghosts Ghost Recon: Wildlands Points of interest

This page contains locations for every weapon case that you can find in Tom Clancy's Ghost Recon: Wildlands - Fallen Ghosts DLC.

Some of the weapons are rewarded for completing certain missions:

PDR , Submachine Gun - A Personal Defense Weapon which fires a rifle cartridge. - Intel Gathering mission (Northern Precinct).

PSG-1 , Sniper Rifle - German sniper rifle. Probably sourced through South-Eastern Asian networks. - Cruzar mission.

MDR , Assault Rifle - Versatile and low weight bullpup rifle. - Intel Gathering mission (Eastern Precinct).

R4 , Assault Rifle - South African assault rifle, often sold on the African black market. - To the Death mission.

BFG-50A , Sniper Rifle - A reliable anti-materiel rifle that can punch through almost anything. - Intel Gathering mission (Western Precinct).

Deimos Crossbow , Crossbow - Upgraded version of the Phobos Crossbow. - Hide and Seek mission.

SR-25 Jungle , Sniper Rifle - Jungle camo customized version of SR-25. - Complete all Headhunter side missions.

Skorpion Skull , Handgun - Santa Blanca customized version of the Skorpion. - Complete all Save the Rebel VIP side missions.

T95 Spectre , Light Machine Gun - Santa Muerte customized version of the T95. - Complete all Sabotage side missions.

MK14 Occult , Sniper Rifle - Santa Blanca customized version of the MK14. -Complete all Tower Cast side missions.

PSG-1 Mercenary , Sniper Rifle - Ubisoft Club Reward, 30U.

  • 556xi Dragon
  • Extranjeros BFG
  • Extranjeros MDR
  • Extranjeros PDR
  • Extranjeros R4
  • HTI Muddy Bones
  • L85A2 Crocodile
  • Phobos Crossbow
  • SR635 Apparition

All known locations on the map Bolivia, Fallen Ghosts

556xi dragon ▶ show the map ◀.

Assault Rifle

Santa Muerte customized version of the 556xi.

556xi Dragon

Extranjeros BFG ▶ show the map ◀

Sniper Rifle

The Extranjeros customized Serbu BFG.

Extranjeros BFG

Extranjeros MDR ▶ show the map ◀

Extranjeros version of the Desert Tech MDR.

Extranjeros MDR

Extranjeros PDR ▶ show the map ◀

Submachine Gun

Extranjeros variant of the American Magpul PDR.

Extranjeros PDR

Extranjeros R4 ▶ show the map ◀

Extranjeros camouflaged skin for the Vektor R4.

Extranjeros R4

HTI Muddy Bones ▶ show the map ◀

Santa Muerte customized version of the HTI.

HTI Muddy Bones

L85A2 Crocodile ▶ show the map ◀

Santa Blanca customized version of the L85A2.

L85A2 Crocodile

P227 Urban ▶ show the map ◀

Santa Blanca customized version of the P227.

P227 Urban

Phobos Crossbow ▶ show the map ◀

The weapon of choice for counter-sniper operations.

Phobos Crossbow

SR635 Apparition ▶ show the map ◀

Santa Muerte customized version of the SR635.

SR635 Apparition

User Comments

All your comments, suggestions and additions are very welcome and will certainly help other players who visit this site. Thank you.

ghost recon wildlands mk14 occult location

Tom Clancy's Ghost Recon® Wildlands

ghost recon wildlands mk14 occult location

  • TAC50 ..HTI reskin: same 1hit-Vehicle-Killer, but even slightly more BulletDrop -> don´t waste Credits on this ^^
  • Z93 AMR ..another HTI-reskin (with more bullet drop than TAC50) -> Useful weapon? No^^
  • SRSA1 BlackWidow ..looks like Hitman rifle, but is just a worse SRSA1
  • R93 LRS2 ..another MSR-reskin (with slightly more bullet drop) -> Useful weapon? No^^
  • FRF-2 ...turns out to be the worst sniper (with extreme bullet drop) ..lol
  • M110 ..SR-25 reskin with way more bullet-drop ;(( MK16 .. MK17-reskin.. slightly better precision, still no Top10 -> for Store-weapons both suck.. don´t waste Credits, unless you have everything else !!

ghost recon wildlands mk14 occult location

  • ACR* a better P90 with GL ..also proving F2000 (Store-only ASR) obsolete LOL
  • G36C most compact ASR ..the girls´ bazooka (folded stock ->STORE pack)
  • AK-12* solid option, but looking too long
  • R4* really good Allrounder #10-150m:
  • SR3M solid package, but lacks ranged punch
  • Bren A2* decent Allrounder
  • AK-47* ok, but looking too long
  • 556xi* average, but looking too long

ghost recon wildlands mk14 occult location

  • SNR: - KSVK ..-> BattleCrate only (#rank4 ..similar to HTI, but bullet drop sucks) - M1891 (#rank6 ..similar to SR1 ..the better M40A5) - SR25 Jungle (glitched aka OP ..1hit @1km Range + high RoF -> "Click & Destroy")
  • ASR: - SIG556 Llama (strong, BUT no grenade launcher) - Extranjeros MDR (strong, BUT no grenade launcher)
  • LMG: - M60E4 (extreme Anti-Vehicle-Weapon, also good at range, avg. RoF) - Unidad RPK-74 (best LMG to fight an army ..weakness: 150m+ precision, high RoF) - MK48 (good dmg + high RoF, BUT Spread needs training ..best vanilla LMG) - 6P41 (on par with RPK-74, BUT Handling is bad.. keep targets 100m+ -> precision is good)
  • SMG: - 9mm C1 (34 Mag, high dmg + Sten-gun sound ..spread is a downside)
  • STG: - El Obsequio (good Shotgun ..best SPAS12 ..deadly within 60m) - M1887 ..-> BattleCrate only (solid Shotgun ..on par with SPAS12 ..deadly within 50m) - El Cuentista (glitched aka OP ..128m Range..1shot vehicle kills)
  • HDG: - BFF (7 Mag + decent RoF, BUT spread is your enemy ..-> best Anti-Vehicle-Handgun) - D-50 (high dmg, BUT low RoF + small 7 Mag ..still destroys vehicles within 7 shots) - .357 Joker (high dmg, BUT low RoF + only 6 Shots ..-> can´t kill vehicles without reload)
  • ASR: MK 16 , LVOA , F2000, ( 416 , Mk18 ..wrong, can also be aquired from Crate ^^)
  • SMG: HoneyBadger
  • STG: M4 Super90 , ACS-12
  • Paint Presets: KT (Banshee/Neptune/Raid), White, Copper, Titanium, Aluminium, Tigerstripe
  • ..for many more: check "->Store Packs" below
  • Wilderness (Shotgun included with Huntsman-Gearset)
  • Paint Presets: KT (Mandrake/Nomad/Yeti)
  • Huntsman-Gearset (Sunglasses, Jacket, Pants)
  • SNR: ChicaMala (Mission-Reward "Peruvian Connection" ..-> SeasonPass or PreOrder)
  • ASR: ElCommandante (Mission-Reward "Unidad Conspiracy" ..-> SeasonPass or Uplay-Club)
  • LMG: Unidad RPK-74 (-> "loud", but the best LMG by a mile.. DukeNukem approves^^)
  • HDG: M1911 Golden
  • Costums: RebelLeader, Unidad, SantaBlanca
  • ASR: AK-47 Undercover , AK-47 Uprising
  • HTI MuddyBones
  • Extranjeros (BFG / MDR / R4 / PDR)
  • 556xi Dragon
  • L85A2 Crocodile
  • SR635 Apparition
  • Phobos Crossbow
  • #SNR: PSG-1 - Captain Cruzar mission PSG-1 Mercenary - Ubisoft Club BFG-50A - Intel mission (Western Precinct) SR-25 Jungle - Headhunter (Rebel Skill: Spotting) Mk14 Occult - Tower Cast (Rebel Skill: Vehicle Drop-Off)
  • #ASR: MDR - Intel mission (Eastern Precinct) R4 - Captain Ortega mission
  • #LMG: T95 Spectre - Sabotage (Rebel Skill: Guns for Hire)
  • #SMG: PDR - Intel mission (Northern Precinct)
  • #HDG: Scorpion Skull - Save the Rebel VIP (Rebel Skill: Diversion)
  • Frontline: (..2600Credits) incl. M110 (SNR), MK16 (ASR), Armored Pants + Vest + HeavyVest, Tigerstripe (WeaponPaint)
  • Gladiator: (..1900Credits) incl. P90 Mirmillo (SMG), SPAS Secutor (STG), Warrior Pants + Vest + ArenaMask , 2 Tattoos (Honoris, Morituri), Patch: "Gladiator"
  • Warrior: (..1500Credits) incl. Tracker Pants+Vest, Warrior Pants + ArenaMask , "Sun´sOut?.."-Jacket, 3 Facepaints (incl. WhiteHand), 3 Tattoos (Wolf, Honoris, Morituri)
  • Military Set: (..1500Credits) incl. Commando Pants+Shirt+Boots , Warrior Vest , Military Beret , WW2 General´s Steel Pot, 2 Tattoos (Liberator, Ranger), 2x FacePaint (BigRedOne, TropicLightning), Classic Gargoyles (Sunglasses), Adv. Ballistic Helmet, Doom Mask (GasMask)
  • Tracker: (..1500Credits) incl. Tracker Pants+Vest, M4A1 Temple (ASR), M40A5 GoldenSun (SNR), 2x FacePaint (Tracker, WhiteHand) , 2 Tattoos (Bear, Wolf), Patch: "Inca Skull"
  • Future Soldier: (..2100Credits) incl. Future Soldier (Outfit), FS ACR (ASR) , Patch: "FS" (Skull)
  • Silent Spade: (..1500Credits) incl. ScottMitchell (Outfit), F2000 (ASR), CRBN Half-Mask, CrossDraw Vest
  • Rainbow Six Equipment: (..1900Credits) incl. Caveira (Outfit), Luison (HDG), 416 (ASR), 1-hole Skull Balaclava, Wrapped Shemagh,..
  • SWAT Icons: (..1900Credits) incl. Thermite , Pulse , Ash (Outfits)
  • GIGN Icons: (..1900Credits) incl. Twitch , Lion , Rook (Outfits)
  • Spetsnaz Icons: (..1900Credits) incl. Fuze , Glaz , Kapkan (Outfits)
  • Challenge Rewards: (..1600Credits) incl. SonarGoogles (best Nightvision), BallisticMask, DayOfTheSkull Mask, Wool Beanie, Broken ElTio Mask, Skull Sunglasses, 22 Patches (CommandoSkull, FourthEchelon, Caveira, Valkyrie, ElTio, ElYeti, Snake, AngelWings, etc), WeaponPaints: Bronze, DarkBronze, KT Highlander
  • LastChance: (..1500Credits) incl. .357 Joker (HDG), Stampede (Cowboy ASR), Cowboy Hat + Boots, BomberJacket, Patch: "Monkey"
  • Antique Firearms: (..1500Credits) incl. Musket (SNR), Peacemaker (HDG), .357 Joker (HDG), Stampede (ASR)
  • Veteran: (..1200Credits) incl. WW2 Steel Pot, VeteranBren (LMG), Luger (HDG), Patch: "WW2 Tank"
  • Civil War: (..800Credits) incl. Blue Uniform + Cap, Musket (SNR), Peacemaker (HDG), Patch: "Muskets"
  • Special Forces: (..1900Credits) incl. SR-25 Liberator (SNR), M4A1 Commando (ASR), Commando Shirt+Pants+Boots, Liberator + Ranger (Tattoos), Military Beret , Adv. Ballistic Helmet, Patch: "Beret Skull"
  • Doorkicker: (..1900Credits) incl. T-shirt, Sneakers, DoomMask, P90 Doorkicker (SMG), SMG11 Dragon (HDG), Patch: "Grenade"
  • Yeti Hunter: (..1700Credits) incl. YetiHunter (Costume), IceShard (STG), Patch: "Hivernal"
  • Custom Snipers: (..1500Credits) incl. L115A3 LondonCall (SNR), SRSA1 BlackWidow (SNR), MSR Thermite (SNR)
  • Silent: (..1500Credits) incl. LeatherJacket, round Sunglasses, SRSA1 BlackWidow (SNR), Whisper (HDG), Patch: "Cat"
  • Drilling: (..1200Credits) incl. Thermite TankTop, Thermite A/B/C (Pants), Thermite Cap, Thermite Shoes (Sneakers), Thermite Gloves, Thermite Backpack, MSR Thermite (SNR), Patch: "Stitches"
  • Classic Civilian: (..1200Credits) incl. Leather Jacket, Bomber Jacket, Cowboy Boots+Hat, Fashion Sunglasses, round Sunglasses
  • Casual Civilian: (..1200Credits) incl. Denim Jacket, Pants: Traditional + 70sDenimJeans , Shirts: Cholo + LondonCalling, Boots: Sneakers + AnkleBoots, Tattoos: StreetArt + Cyber+ Gothic, PeruvianChullo (Head) , Headset D
  • Darkness: (..800Credits) incl. Vector Spectra (SMG), "Sun´sOut?.."-Jacket, Gothic (Tattoo), KT Typhoon (WeaponPaint), Skull (FacePaint) , Patch: "GrimReaper"
  • Santa Muerte: (..800Credits) incl. SantaMuerte (Outfit), 6P41 Reaper (LMG)
  • Tiger: (..800Credits) incl. traditional Pants, Bandana , MK17 TigerFang (ASR), Tiger (WeaponPaint), Patch: "Tiger"
  • Cyber: (..800Credits) incl. TAR21 Predator (ASR), Cyber (Tattoo), Classic Gargoyles (Sunglasses), Patch: "Plate Carrier"
  • El Tio: (..500Credits) incl. El Tio: Pants+Mask+Ghillie , Miner (Headgear), Cigarette, Inferno (WeaponPaint)
  • WeaponPaints: (..1200Credits) incl. WeaponPaints: Purple, Red, Blue, Pink, Cyan, Yellow
  • Jungle Storm Camos: (..800Credits) incl. WeaponPaints: Pencott GZ + BL, Amphibian, Snake, Germania Intense, Canadian Green
  • Los Extranjeros Camo: (..500Credits) incl. WeaponPaints: CovertOps, LosExtranjeros, CarbonFiber, Militia, Elite, Cheetah
  • Fierce Warriors Camos: (..500Credits) incl. FlecktarnStandard, Tiger, ChocolateChip, Dragon, Blood, Pencott SS
  • Facial Paints: (..500Credits) - incl. 30 major country flags .. note: STORE-only, optional and does NOT count towards items from Crates
  • Animal Patches: (..300Credits) incl. 26 Patches [ghostrecon.fandom.com] (mostly fillers, few decent ones)
  • War Paint: (..300Credits) incl. Alpha, Beta, Charlie, Delta (Camo Facial Paints)
  • G36C: Folded Stock (STORE ->Weapon Packs ->Stocks ...520Credits)
  • Crye Combat Shirt 2 (STORE ->Time-Limited Offers ->...)
  • Heavy Vehicles: (..2400Credits) incl. big Helicopter + Buggy (UNIDAD), big Helicopter + APC (SantaBlanca), Armored Gatling-Pickup (INCA), 4x4 Gatling Jeep + big Truck (ARMY), small Truck (Rescue), Vintage Van (blue/yellow)
  • UNIDAD Vehicles: (..1700Credits) incl. Unidad-version of: (big) Helicopter, APC, Buggy
  • SantaBlanca Vehicles: (..1700Credits) incl. SantaBlanca-version of: (big) Helicopter, APC, Truck
  • ARMY: (..1200Credits) incl. Military-colored version of: Plane + 4x4 (Jeep) + (big) Truck
  • RESCUE: (..1200Credits) incl. Rescue-version of: (big) Helicopter + (small) Truck
  • INCA: (..800Credits) incl. Inca-version of: All-Terrain Car (2Seat), Armored Pickup (Gatling), 4x4 (Jeep)
  • VIP: (..800Credits) incl. VIP-version of: SUV + Muscle Car + Sports Car
  • Recruit: (..1500Credits) incl. Type95 Initiate, G28 Rookie, Tactical ElbowPads , Tactical Scarf
  • Pointman: (..1500Credits) incl. ACR BabyVintage, AK-12 Victory, ACH Helmet, Face Protection (stupid filler gadget)
  • Sniper: (..1500Credits) incl. MSR EagleShot , SR-1 Chameleon, Mossy Pants , Camo Tattoo (left+right) , Mossy (Ghillie Suit)
  • Scout: (..1500Credits) incl. MP7 Cartel , MPX Traveler, GooglyEyes Headset (stupid VR glasses) , Soldier Helmet
  • Tank: (..1500Credits) incl. P90 Glory, Stoner Veteran, Chopper Helmet, Armored Vest, Heavy Armored Vest
  • Ranger: (..1500Credits) incl. MK14 Captain, SASG-12 Frontier, Captain Hat, Frontier Hat (Ranger)
  • Artillery: (..1500Credits) incl. MP5 Dragon´s Breath, 9mmC1 Blaze, Soot Face (A+B), Vintage Gas Mask
  • Tech: (..1500Credits) incl. MK17 Nerd, 9x19VSN Replicant, AR Glasses , Reverse Cap (incl. Sunglasses)
  • Enforcer: (..1500Credits) incl. MK-48 Wasteland, Super Shorty Legacy , Skull Eye patch, Corn Pipe
  • Diversionist: (..1500Credits) incl. M4A1 Explorer, SR-635 Jaw, Skull Balaclava, American Sunglasses (stars+stripes)
  • Assassin: (..1500Credits) incl. Vector .45 ACP Venom, SPAS-12 Skulls and Blood , Infiltrator Shirt, Skul Mask
  • Sentinel: (..1500Credits) incl. SR25 Machinery, Dragunov SVD Guerrilla , Nordic Tattoo (left+right) , Chapka
  • Medic: (..1500Credits) incl. PP19 Executioner, P416 Savior , Savior Helemt, Surgical Gloves
  • FallenGhosts Weapons: (..1500Credits) incl. PSG-1, MDR , R4 , PDR
  • M110: (..1500Credits) - incl. M110
  • Honey Badger: (..1500Credits) - incl. Honey Badger
  • MK16: (..1500Credits) - incl. MK16
  • MK18: (..1500Credits) - incl. MK18
  • ACS-12: (..1500Credits) - incl. ACS-12
  • F2000: (..1500Credits) - incl. F2000
  • LVOA: (..1500Credits) - incl. LVOA
  • M4 Super90: (..1500Credits) - incl. M4 Super90
  • FallenGhosts - Wild Pack : (..800Credits) incl. SR-25 Jungle , 556xi Dragon, L85A2 Crocodile
  • Deimos Crossbow: (FREE now) - incl. Deimos Xbow
  • TAC-50: (..1500Credits) - incl.TAC-50
  • FallenGhosts - Ultimate Pack : (..4700Credits) incl. "custom" FG-packs (WildPack, LosExtranjeros, Arcane) + Scorpion Skull (miniSMG HDG)
  • FallenGhosts - Los Extranjeros: (..1500Credits) incl. Extranjeros BFG /MDR/R4/PDR, BFG-50A , P227 Urban
  • FallenGhosts - Arcane: (..1200Credits) incl. HTI MuddyBones , MK14 Occult , T95 Spectre, SR-635 Apparition
  • FallenGhosts - Weapons: (..1500Credits) incl. PSG-1, MDR , R4 , PDR
  • Battle: (..900Credits) incl. 6P41, AK-12 , 805 Bren A2 , MK17 ...
  • Commando: (..900Credits) incl. M1891, MK14 , Dragunov SVD, AUG A3, PP19 ...
  • Assault: (..900Credits) incl. TAR-21 , G2, Stoner LMG A1, Scorpion Evo3 , SuperShorty ...
  • Strategist: (..900Credits) incl. HTI , MG121, MG249, L85A2, D50 ...
  • Commander: (..900Credits) incl. MK-48, Type95, 556xi, AK-47, 9mmC1 ...
  • CQC: (..640Credits) incl. P90 , MPX, 9x19VSN, SR-635, SPAS-12 MicroT1, EXPS3, PanoramicSight, Compensators: small/medium Caliber + Shotgun, Suppressor: Shotgun, Foregrip V4, Shift Short Angled Grip, ShortBarrel: SR-635
  • Stalker: (..900Credits) incl. MP7, Vector .45 ACP, PSG, M1911 MicroT1, EXPS3, CompM4, Foregrip V3, ATPIAL LaserSight, Underbarrel Laser
  • Sniper: (..900Credits) incl. SRSA1, MSR, L115A3, SR25, G28 DigitalScope, POSP, G28, T5Xi Tactical .. + Foregrip V4, Shift Short Angled Grip
  • Scout: (..900Credits) incl. R5 RGP, M4A1, SR-3M, SASG-12, SMG-11 LongBarrel (R5 RGP, SASG-12), MicroT1, Russian RedDot, PanoramicSight, CompM4, Foregrip V4, Shift Short Angled Grip
  • Antique Firearms: (..1500Credits) incl. ..see above (->Store Packs)..
  • Phantoms: (..640Credits) incl. P12, M9, P227, 5.7 USG .. + Extended MAG for each + Laser / Laser 3Dot
  • Scopes: (..870Credits) incl. Micro T1, EXPS3 , Russian RedDot, G33-Combos, PanoramicSight , CompM4 , PK-AS , DigitalScope, TA31H , POSP, G28, T5Xi Tactical
  • Muzzles: (..560Credits) incl. Compensators: small/medium/large Caliber, Shotgun Compensator, V2-version Suppressors: High Caliber + Shotgun
  • Underbarrels & Rails: (..780Credits) incl. Foregrips: V2/V3/ V4 , ShiftShortAngled , Vertical, AFG Rails: Range Finder, ATPIAL LaserSight, Laser 3Dot , .. + M203GL (GrenLauncher)
  • Magazines: (..560Credits) incl. Extended + Large MAGs
  • Barrels: (..700Credits) incl. Short + Long Barrels
  • Stocks: (..520Credits) incl. Extended + Folded + Short Stocks, also Compensated Buttstocks
  • all Reward-items (Tier40-DesertTech HTI, ElSueno-Silencio!, etc) ,
  • Perk-unlocks (Drones) ,
  • Mission-based unlocks (Rebel-Support Skills)
  • normal Weapons (from Weapon-Cases across the map) .

ghost recon wildlands mk14 occult location

  • Executioner Wristband - intense Knife Stabbing , a lot of variety, but draws out melee combat -> Operation: Oracle (Walker) Reward
  • Caveira Gloves - push enemies to the ground, while Slitting Throat and recon nearby targets -> Operation: Archangel (Caveira) Reward
  • Echelon Gloves - SplinterCell style using Karambit, while keeping enemy in front ( fastest ) -> SplinterCell pack included with Year2Pass

ghost recon wildlands mk14 occult location

  • °GR: Future Soldier
  • °The Division
  • °Assasin´s Creed
  • °Splinter Cell
  • °Dying Earth
  • Yeti Hunter
  • Santa Muerte
  • ^Rebel Leader
  • ^Santa Blanca
  • Airforce Uniform
  • Marine Uniform
  • Navy Uniform
  • Gorka Outfit
  • Lone Wolf (-> "Mercenaries"-mode; since 04/2022: "unlocks automatically" after purchasing Deimos Crossbow in STORE for free )
  • ScottMitchell
  • Santa Blanca
  • Carl Bookhart

ghost recon wildlands mk14 occult location

  • Tac 50 (HTI reskin)
  • MSR EagleShot

ghost recon wildlands mk14 occult location

  • Trailer: https://youtu.be/kMmg4OikQkU
  • Full 30min Movie: https://youtu.be/MM_gF8plve8

ghost recon wildlands mk14 occult location

Ghost Recon Wildlands

ghost recon wildlands mk14 occult location

Tom Clancy's Ghost Recon Wildlands is the tenth installment in the Ghost Recon franchise. It was announced during the Ubisoft E3 2015 Conference, and was released on March 7th, 2017. It is set in a massive and responsive open world, with the whole campaign playable either solo or with up to 4 friends. A competitive PVP mode, titled Ghost War , was later released as part of a free update. A later update introduced "Ghost Mode" an new game mode that features perma-death to a player character if killed and access to only a primary weapon and sidearm, instead of two primary weapons.

The game's plot revolves around a Bolivian-based drug cartel named Santa Blanca, who has turned Bolivia into a narco-state. After the cartel supposedly bombed the US Embassy in La Paz and brutally tortured and executed an undercover DEA agent named Ricky Sandoval, the CIA launched "Operation: Kingslayer", a top-secret revenge mission against the cartel, with the ultimate objective to neutralize its leader: El Sueño. A 4-man team from the classified special operations unit: Ghost Recon, comprised of: Nomad, Midas, Weaver, and Holt, are tasked with covertly dismantling the cartel with the help of the Kataris 26 rebels, a local rebel movement opposing Santa Blanca in the region who is led by Pac Katari. Credit is failure, so the Ghosts must do all of this without implicating the US' involvement in the cartel's destruction. Standing against them are the well-trained sicarios of the Santa Blanca Security Forces and La Unidad, an elite Bolivian military police unit originally tasked with driving out Santa Blanca out of Bolivia, but ended up with a tenuous cease-fire agreement after months of bloody fighting.

Two story expansions were later released. The first, "Narco Road", has the player stepping into the shoes of an unnamed Ghost who poses as a mercenary for hire and befriending the leaders of the gangs carrying out smuggling operations for Santa Blanca in an effort to identify and assassinate El Invisible, one of El Sueno's top smugglers. This expansion shifts away somewhat from the main game for a more Hollywood-esque tone whereupon the unnamed Ghost must increase his social media following in order to gain favor with the three gangs (because, apparently, a strong social media following is what determines someone's trustworthiness these days...) through various vehicle-based stunts and get El Invisible's attention.

The later expansion, "Fallen Ghosts", has Nomad's team returning to Bolivia after the cartel's destruction to extract CIA operatives still operating in the area, whose covers have been compromised. However, their insertion helicopter was shot down by the Los Extranjeros, a hi-tech South American mercenary group staffed with former special forces operators and any SB sicarios they managed to recruit after the cartel's downfall, who are in the region to assist La Unidad in rooting out the CIA operatives, in exchange for them looking the other way when the mercs takeover and restart the cartel's former operations. The Ghosts are now tasked with re-establishing contact with the CIA, rescuing their operatives, and removing the Los Extranjeros threat in the region by eliminating their commanders and operations.

A note is that the player character Nomad is fully customizable, down to their gender (though his canonical appearance is a full-bearded Caucasian man, as can be seen in promotional materials and the game's boxart). A later patch gave the same level of customization to his 3 AI teammates. For this reason, Nomad's and the crew's appearance and gender will constantly fluctuate throughout the page.

A direct sequel, Tom Clancy's Ghost Recon Breakpoint , was announced in May 2019 and released in October 2019.

Wildlands and Breakpoint are set in the "ClancyVerse" of Tom Clancy canon. This is the current shared canon of the Splinter Cell , HAWX , and Rainbow Six series including Rainbow Six: Siege .

The following weapons appear in the video game Ghost Recon Wildlands :

  • 1.1 Beretta M9
  • 1.2 FN Five-seveN USG
  • 1.4 Heckler & Koch USP45 Tactical
  • 1.5 IMI Desert Eagle
  • 1.6 Luger P08
  • 1.7 M1911A1
  • 1.8 Ruger LC380
  • 1.9 SIG-Sauer P227
  • 1.10 SilencerCo Maxim 9
  • 2.1 Colt Python
  • 2.2 Colt 1851 Navy
  • 3.1 C1 Sterling
  • 3.2 CZ Scorpion Evo 3 A1
  • 3.3 CZ Skorpion Vz.61
  • 3.5 Heckler & Koch MP5 MLI
  • 3.6 Heckler & Koch MP7A1
  • 3.7 Heckler & Koch UMP
  • 3.8 Ingram MAC-10
  • 3.9 Izhmash PP-19 Bizon-2
  • 3.10 Izhmash PP-19-01 Vityaz-SN
  • 3.11 POF PSG
  • 3.12 SIG-Sauer MPX
  • 3.13 TDI/KRISS Vector
  • 4.1 AK Hybrid
  • 4.4 CZ 805 BREN
  • 4.5 Daniel Defense DDM4 MK18
  • 4.6 Desert Tech Micro Dynamic Rifle
  • 4.7 FAMAS G1
  • 4.9 FN F2000 Tactical
  • 4.10 FN SCAR-H
  • 4.11 FN SCAR-L
  • 4.12 Heckler & Koch G36C
  • 4.13 Heckler & Koch HK416F
  • 4.14 IWI US Galil ACE GAR1639
  • 4.15 Knight's Armament Company PDW
  • 4.18 Magpul PDR
  • 4.19 Q Honey Badger
  • 4.20 Remington ACR
  • 4.21 Remington R5 RGP
  • 4.22 SR-3M Vikhr
  • 4.23 SIG-Sauer SIG556xi Russian SWAT
  • 4.24 Steyr AUG A3-CQC
  • 4.25 IWI TAR-21
  • 4.26 POF P416
  • 4.27 Vektor R4
  • 4.28 War Sport LVOA-S
  • 4.29 M16/SP1
  • 4.30 Winchester Model 1894
  • 4.31 SC 4000
  • 5.2 Benelli M4 Super 90
  • 5.3 ENARM Pentagun
  • 5.4 Franchi SPAS-12
  • 5.5 Over and Under Shotgun
  • 5.6 Remington 870
  • 5.7 Saiga-12K
  • 5.8 Serbu Super Shorty
  • 5.9 Winchester Model 1887
  • 6.1 Accuracy International L115A3
  • 6.2 Blaser R93 LRS2
  • 6.3 Desert Tech Hard Target Interdiction
  • 6.4 Desert Tech SRS Covert
  • 6.5 DSR-Precision DSR-1
  • 6.6 M40A5 Sniper Rifle
  • 6.7 MAS FR F2
  • 6.8 McMillan TAC-50
  • 6.9 Heckler & Koch G28
  • 6.10 Heckler & Koch PSG-1
  • 6.11 Knight's Armament SR-25 ECC
  • 6.12 Knight's Armament M110 SASS
  • 6.14 Mosin Nagant "Archangel"
  • 6.15 Mk 14 Mod 0/1 EBR
  • 6.16 Remington MSR
  • 6.17 Serbu BFG-50A
  • 6.19 Zastava M93 Black Arrow
  • 7.1 Krytac Trident LMG-E
  • 7.2 Bren Mk1
  • 7.3 Heckler & Kock HK121
  • 7.4 Knight's Armament LMG A1
  • 7.5 Mk 43 Mod 1
  • 7.6 Mk 48 Mod 0
  • 7.7 PKP Pecheneg
  • 7.10 Ultimax 100 Mark 5
  • 8.1 Orion Flare Gun
  • 8.2 Crossbow
  • 8.3 Jackdaw Pistol
  • 8.5 Plasmacaster
  • 9.1 Dillon Aero M134 Minigun
  • 9.2 M197 Vulcan
  • 9.3 M242 Bushmaster Chaingun
  • 10.1 M203 grenade launcher
  • 10.2 Heckler & Koch GLM
  • 10.3 FN EGLM
  • 10.4 GP-25 Grenade Launcher
  • 10.5 M120 Mortar
  • 11.1 M112 C4 Demolition Pack
  • 11.2 M26 Hand Grenade
  • 11.3 M18 Smoke Grenade
  • 11.4 M84 Flashbang Grenade
  • 11.5 TS-50 Mine
  • 11.6 Proximity Mine
  • 12.1 Unidentified AK-type rifle
  • 12.2 AK-74M
  • 12.3 AKS-74U
  • 12.4 Beretta 8000 Cougar
  • 12.5 Single Action Army
  • 12.6 Beretta 92FS
  • 12.7 Lee-Speed
  • 12.8 Colt Law Enforcement Carbine
  • 12.9 FN FNP-9
  • 12.10 FN FNX-9
  • 12.11 Flintlocks
  • 12.12 Glock 19
  • 12.13 Heckler & Koch HK33
  • 12.14 Heckler & Koch MP5A3
  • 12.15 Heckler & Koch MP5K
  • 12.16 Heckler & Kock G36K
  • 12.17 AR-15 Variants
  • 12.18 Unknown M16 carbine
  • 12.19 M16A1
  • 12.20 M16A2
  • 12.21 M16A4
  • 12.22 Colt Model 733
  • 12.23 MG Industries MARCK-15 HYDRA
  • 12.24 DSA SA58 OSW
  • 12.25 M1 Carbine
  • 12.26 Norinco Type 56
  • 12.27 SIG-Sauer SIG556 Classic
  • 12.28 SIG-Sauer M11-A1
  • 12.29 Spectre M4
  • 12.30 Ithaca 37 "Stakeout"
  • 12.31 Barrett M82A1M
  • 12.32 M249E2 SAW
  • 12.33 M60 Machine Gun
  • 12.34 FN M240G
  • 12.35 Mk 2 Hand Grenade

A Cartel member can be seen with a Beretta M9 in the "Fight for the Wildlands" trailer. During gameplay, the Beretta is found in a locked weapons box in the Villa Verde province and is simply labeled as the "M9." It features a rail from the M9A1 while maintaining the curved trigger guard of the standard model. The Beretta starts with a standard issue 15-round magazine, and can be modified to accept 25-round extended magazines, various tactical laser sights, and a detachable suppressor. A unique M9A1 called "El General" is awarded to the player when they capture General Baro, a UNIDAD general. It sports a black paint job with brown grips.

The weapon is also the default sidearm of Nomad, who will always draw a black M9 in cutscenes, regardless of the player's currently-equipped sidearm which, amusingly, will still appear inside its holster on his/her leg even in cutscenes. Its also the default sidearm of AI companions, although they never actually use the weapon. Agent Karen Bowman, the Ghosts' CIA c, also uses an M9 handgun during several cutscenes. US Marines that appears in Operation Oracle: Suspicion have suppressed M9s in holster or hands.

Random sicarios, and La Cabra, will also brandish two M9 handguns during random, out-of-combat interactions with certain NPCs, although they never actually use the weapon and will revert to their primary weapons if engaged in combat.

ghost recon wildlands mk14 occult location

FN Five-seveN USG

The FN Five-seveN USG can be recovered by the player in a locked weapons box during gameplay. Indexed as the "5.7 USG", it starts with a standard 20-round magazine, and a weapon mod allows it to carry 30 rounds. It can be fitted with various tactical lasers and has a threaded barrel that allows for a detachable suppressor. A customized but unmodifiable Five-seveN called the "Lady Killer" can be acquired by capturing Antonio. The customized Five-seveN used by Sam Fisher in Splinter Cell: Conviction and Blacklist , indexed as the "Five Seven Blacklist" is part of the Splinter Cell Equipment Pack included in the Year 2 Season Pass.

The weapon boasts decent overall performance, has the highest magazine cap for semi-automatic pistols (20 default and 30 upgraded) and the highest armor penetration stat of any sidearm, but hampered by its low rate of fire.

ghost recon wildlands mk14 occult location

In the debut trailer, Midas is seen using a suppressed FNX-45 (although in the game itself, his sidearm is a suppressed Beretta M9 ). Both La Plaga and La Yuri uses the weapon when confronted (although La Yuri will opt to mount an M134 when encountered). The FNX-45 is the player's starting pistol in the game, labeled as the P45T.

Due to its status of being a starter weapon; it has low damage, but high handling, even compared to other sidearms. Strangely, the handgun shares a lot of common stats with the M9 pistol (especially the damage) rather than other .45 caliber handguns, so it acts more like its smaller sibling, the FNP-9.

ghost recon wildlands mk14 occult location

Heckler & Koch USP45 Tactical

The Heckler & Koch USP Tactical can be found in a freight yard in the Tabacal province. It appears under the name "P12" (its German military designation) and has a proper 12-round capacity, unlike the USP45 in Rainbow Six: Siege . It has the option of using a 20-round extended magazine. Being a spec-ops tailored weapon, the USP is the second most silent of all the sidearms once the suppressor is mounted, behind only to the Maxim 9.

The weapon can be seen on Kozak's leg holster during Operation: Silent Spade, but he never actually uses it.

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IMI Desert Eagle

A highly stylized Desert Eagle is seen in the debut trailer. It is indexed as "D-50" as per most recent Ubisoft titles, and is found at a UNIDAD FOB in northwestern Libertad. A unique D-50 called "La Novena" is awarded to the player when they defeat El Gato. It features an Aztec themed paintjob and engravings with a gunmetal grey and gold two tone. La Yuri keeps a Desert Eagle on her person (although never actually uses it in combat as she goes for the M134 minigun near her instead) and sometimes used by cartel lieutenants. Major Cole D. Walker uses a Desert Eagle in Operation Oracle.

Due to the lack of a threaded barrel (and general difficulty of silencing large-caliber handguns), the weapon cannot accept a silencer.

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The Luger P08 is available in the "Veteran" Ghost pack. It has custom details and white grip panels with S.P.Q.R written on them. S.P.Q.R. is an initialism for the Latin phrase Senātus Populusque Rōmānus , literally translated as Roman Senate and People but more freely as The Senate and the People of Rome , which was the motto of the Roman Republic.

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An M1911A1 with gold plating and ornate engraving can be seen in the Cartel Cinematic trailer. A standard issue M1911A1 with a railed frame and threaded barrel can also be recovered in a locked weapons box on a cattle ranch in the southeastern part of the Ocoro province, simply labeled as the "M1911." The M1911A1 starts with an 8-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. A two-tone version with a black slide, khaki frame, and grip panels to resemble the M45A1 CQBP was added as the "M1911 MARSOC" in Title Update 15 and can only be acquired from Battle Crates.

The slide incorrectly designates it as the "1911-A2", which is a 1911 variant manufactured by Rock Island Armory (although the gun in game is not an RIA 1911A2, as demonstrated by the lack of ability to use double-stack magazines).

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Ruger LC380

The Ruger LC380 , an updated version of the Ruger LCP , is given to the player upon completing the El Emisario chapter in the Ocoro province. It is referred to as "The BFF," despite apparently being a licensed model with detailed trademarks, although this is likely due to the unique naming of boss-unlocked weapons. Strangely, the weapon is one of the more powerful sidearms in the game, surpassing the damage and recoil of all the other vanilla sidearms besides the Desert Eagle. This is even stranger given that its chambered for .380 ACP rounds, the smallest caliber out of any weapon in the game.

Its sights are misaligned, causing its point of impact to be well above its point of aim. It also lacks a threaded barrel, so it cannot be silenced.

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SIG-Sauer P227

The SIG-Sauer P227 can be found in a Santa Muerte house in north-central Malca and is labeled as the "P227." The P227 starts with a 10-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. This is the first appearance of this P220 variant in any media.

Suppressed P227s are notably used by a trio of cartel surgeons operating an unethical clinic in Remanzo, where they turn desperate locals into drug mules . This is the only place in the game where the weapon can be picked up from an enemy.

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SilencerCo Maxim 9

Available for real currency from the in-game shop is the integrally-suppressed SilencerCo Maxim 9 , as part of the "Silent" Ghost Pack. Referred to as the "Whisper" in-game. This is the first major media appearance of this handgun.

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Colt Python

A Colt Python with a 6 inch barrel is part of the western-themed "Last Chance" Ghost pack. It is referred to as ".357 Joker".

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Colt 1851 Navy

A Colt 1851 Navy , called the "Peacemaker" (a nickname more commonly associated with the Single Action Army ), is included in the Civil War and Antique Firearms packs.

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Submachine Guns

C1 sterling.

The Canadian produced Sterling SMG variant from Rainbow Six: Siege can be acquired from a quinoa processing plant in central Remanzo. Like the one in R6S, it appears to be modeled after the MGC Sterling with its unique round front sight.

Due to the lack of rails, the weapon cannot use a handguard-mounted laser sight or underbarrel attachment (although it's fully capable of using optical attachments using a top-mounted rail that magically appears during customization). It is also the only SMG in the game that cannot be silenced, as it lacks a threaded barrel (or a long-enough protrusion to allow attachment of a screw-on suppressor, even with the custom long-barrel mod). By default, it comes with a 34-round magazine with no other mods to size, giving it the third largest magazine capacity for an SMG.

A unique version of the C1 Sterling, "Experimento #42", is awarded to the player when they capture El Cerebro, it comes with an ATPIAL laser sight and a custom wooden foregrip both of which is not available on the regular version.

The weapon is only used by one character: a cartel informant who is meeting with an UNIDAD captain to reveal CIA spies in UNIDAD.

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CZ Scorpion Evo 3 A1

A CZ Scorpion Evo 3 A1 can be seen being loaded by a cartel gunman in the "Fight for the Wildlands" trailer, although no faction actually uses this weapon in-game. The gun itself is located in a UNIDAD firebase in Koani.

Players who have played Rainbow Six: Siege can get a Rainbow Six themed Scorpion Evo 3 via Ubisoft Club for free, it can also be bought in the in game store. Strangely, the R6 Scorpion cannot mount a silencer, despite it using the default muzzle attachment.

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CZ Skorpion Vz.61

The original Sa. Vz.61 Skorpion is also featured in the game. As with the MAC-10, it is a very common weapon used among regular cartel hoodlums, the more experienced of whom dual-wield them as firm believers of the "Rule of Cool". Alternatively, some might opt to carry one Skorpion and one MAC-10 instead. Some Kataris 26 rebels may also be armed with a Skorpion, but only use them one at at time, in comparison to their coke-fueled opponents. As with the M10, the only modification for the Vz.61 is the option to extend or fold the stock and cannot be silenced. Additionally, both weapons are classified as sidearms due to their small size. For some reason, it holds 30 rounds in the normal 20-round banana magazine, the polar opposite of the M10 which is modeled with a 32-round magazine but only holds 20 rounds in-game. It can be unlocked in the Remanzo province.

It is incorrectly classified as a 9x19mm weapon. While a modernized variant of the Skorpion is able to use this cartridge, Skorpions that used a curved magazine all used .32 ACP rounds.

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In one of the released screenshots a Ghost operative can be seen with an FN P90 slung on his back. It is available from a weapon crate from the large cartel base in La Cruz. It has the second highest magazine capacity of the sub-machine gun class, thanks to its default 50-round magazine.

For some reason, its not able to use a PEQ-15 laser attachment, but can use any other side-attachment available. It can also be turned into a fully-automatic PS90 carbine by installing the long-barrel attachment.

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Heckler & Koch MP5 MLI

The Heckler & Koch MP5 MLI is the starting SMG given to all Ghosts at the beginning of the game. Much like the P416, it's a decent weapon, but due to its status as a starter gun, it's largely inferior to all other guns in its class.

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Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears as the "MP7". It can be found in a guard tower in an outpost in the Barvechos province.

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Heckler & Koch UMP

The Heckler & Koch UMP45 was added for free to Year 2 Pass owners in Special Operation 4. It accurately holds 25 rounds in the magazine.

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Ingram MAC-10

One of the most common guns used by the Santa Blanca Cartel gangsters is the Ingram MAC-10 , which are chambered to use 9x19mm rounds. Being firm adherents to the "rule of cool", higher-level sicarios will typically dual-wield them during an engagement (something the player cannot do). Some might also opt to carry a Vz.61 Skorpion and a MAC-10 instead.

Although the player can pretty much pick one up an any time from a cartel goon, it can be unlocked for use in the inventory from a quarry in Pucara. For whatever reason, the only modifiable element of the M10 is the option to extend or collapse the stock, and it cannot change magazines or use a silencer (something the MAC-10 is famous for). The lack of a silencer would make sense for balance reasons, as it would essentially give you a silenced weapon with 20 rounds and a close quarters SMG with just a couple button presses to change the firemode and unscrew the silencer all in the same slot, but all guns in Wildlands, with the exceptions of sniper rifles, are near identical in sound level when suppressed, and as such, a player can already do that with any SMG or AR. As with the other recent Ubisoft titles, it appears as the "SMG-11". It is also carried as a sidearm, in the player's pistol slot.

Despite being modeled with a 32-round magazine, the Ingram magazines only hold a meager 20 rounds in game, while the opposite is the case for the Vz. 61 Skorpion.

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Izhmash PP-19 Bizon-2

The Izhmash PP-19 Bizon returns from the previous game; it was first seen in the "Fight for the Wildlands" trailer. The Bizon is a fairly popular weapon carried by cartel goons. It is found on a barge serving as a cocaine lab floating in eastern part of the massive lake in Agua Verde, rounding out the arsenal of it and the Saiga-12 and SR-3M that some Russian must've lost in that province. A unique variant of the Bizon, "Residuos" (meaning "Waste"), is awarded to the player when they capture El Pozolero. It has a dirty and rusty look, likely referencing the fact that its former wielder has now corroded into toxic soup, with a white and black two tone and only comes equipped with a Kobra sight. It is the highest-capacity sub-machine gun in the game with 64 rounds in its magazine.

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Izhmash PP-19-01 Vityaz-SN

Another weapon carried over from Rainbow Six Siege , the PP-19-01 Vityaz is an SMG available for the players arsenal. It's stored in a fairly massive Santa Blanca stronghold in the Inca Camina province. A unique variant of the PP-19, "¡UY!", is awarded to the player when they capture El Chido. It comes with a PK-AS sight, an ATPIAL laser sight and its stock folded.

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The Patriot Ordnance Factory PSG is stored in a cartel stronghold in the San Mateo sector. The PSG is the pistol-caliber carbine counterpart to the POF P416 .

The weapon is used by the Peruvian negotiator who appears during the assassination order on La Cabra.

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SIG-Sauer MPX

The SIG-Sauer MPX is another SMG available in the game. It can be found in a weapon crate in the Mojocoyo province. It has most visual features of the MPX Gen 2, such as the ejection port and the KeyMod handguard, although it is modeled with the MIL-STD-1913 Picatinny rail of earlier versions, as well as being fitted with the collapsible stock of early MPX prototypes. The HUD icon shows it with a Gen 1 stock, though.

Some higher level cartel sicarios also use the SIG MPX with an ELCAN Specter scope mounted.

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TDI/KRISS Vector

The TDI Vector appears named "Vector .45 ACP", as it has been in Ubisoft shooters since Far Cry 3 . The Vector is stored in a very well defended UNIDAD base in the northern half of Media Luna. By default it uses 15 round magazines; 25 rounders must be unlocked from an accessory box. The weapon has the highest rate of fire of all SMGs while having the smallest magazine sizes, but is compensated by having an equally fast reload time. The weapon is used by UNIDAD officers.

A unique variant of the Vector, called the "Mendeleyev" is awarded to the player when they capture Marcus Jensen, which mentions it was gifted to him but Marcus never actually uses a weapon. It has a carved skull over the magwell and sports a white paintjob.

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Rifles / Carbines

A hybrid between the AK-47 and the MPi-KM-72 (a German clone of the AKM) appears in the game as the "AK-47". It has the milled receiver and smooth handguard of an AK-47, but with the D-E selector markings, ribbed receiver cover, non-ported gas tube, and bayonet lug of an MPi-KM-72. The weapon was first seen on the table opposite the Desert Eagle, and also in the hands of one of the cartel members in the trailers. In the final game, the AK can be found in the Libertad province. It is also the primary weapon of rebel riflemen, where it sports a camo-green stock and 20 round magazine.

The AK-47's handguard does not have any rails, thus apart from the GP-25 grenade launcher; it cannot mount underbarrel attachments, although a later update allowed it to use laser sights by mounting it on the gun's side-rail on the receiver. The only stock upgrades available for it is the Romanian side-folding stock, rather than the traditional under-folding stocks used by AKS-47s. It also has an option for a short carbine barrel and long marksman barrel, despite the AK-47 officially only having a 415mm barrel.

However, two special AK variants can be unlocked by completing the main story missions in the Itacua province where players begin the game. They are referred to "His AK-47" and "Her AK-47," belonging to morbid lovebirds; El Polito and La Yuri, Santa Blanca's chief medical officers, who also happen to be their chief interrogators/torturers.

Several rebels also carry AK-47s with a woodland camo pattern on the stock.

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Russian Spetsnaz operators (stated to be Bodark by Bowman) are seen with AK-74s in La Plaga's briefing video.

A usable AK-74 was later added in Title Update 17, where it can only be obtained through loot crates. It uses black synthetic furniture and an aftermarket KeyMod handguard rail. Unfortunately, its mods are quite limited with it having a total of one buttstock, one magazine size, and one barrel length.

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An AK-12 can be seen in the hands of a Cartel member in the "Fight for the Wildlands" trailer. The AK-12 can be found in a locked weapons box in Tobacal. A unique AK-12 called "Ritmo" is awarded to the player when they defeat DJ Perico, another variant of the AK-12 called the "GR Network" is available if players has connected to the Ghost Recon Network and tagged 10 Ghost profiles. The weapon is used by mid-level cartel riflemen, who use it with a white Kryptek camo pattern and 20-round magazines. The gun in the same set-up is also used by John Kozak , during Operation: Silent Spade.

The in-game customization menu claims it uses 7.62x39mm rounds. Although an AK-12 prototype was made in that caliber; its in-game performance is closer to that of a 5.56mm rifle, and its magazine is modeled after the 5.45x39mm magazine, hence its more likely it uses the newer 5.45mm cartridge.

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CZ 805 BREN

The CZ 805 BREN is the weapon of choice for higher-level cartel riflemen, who uses it with a Kobra sight and G33 magnifier. Its also strangely used by El Commandante, a corrupt Unidad war hero, instead of his organization's standard-issue R5 RGP. It can be unlocked from a storage site in central Villa Verde. It is indexed as "805 Bren A2", which is incorrect since it initially starts with the standard 14.2 inch barrel, making it the A1 variant. It can still turn into the A2 variant however, by installing the 10.9 inch short barrel. A unique CZ 805 called "El Comandante" is rewarded to the player when they defeat the UNIDAD commander El Commandante in the Unidad Conspiracy missions. It has a Magpul D60 drum magazine which cannot be found in the open world.

The 805 BREN is strangely the most flexible assault rifle in the game. It is the only assault rifle that is capable of changing buttstocks, has all 3 firing mode options, all 3 barrel lengths, and mount all handguard attachments.

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Daniel Defense DDM4 MK18

The Daniel Defense DDM4 MK18 was added in Special Operation 4, acquirable from battle crates or the store.

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Desert Tech Micro Dynamic Rifle

The Desert Tech Micro Dynamic Rifle is an assault rifle introduced in the "Fallen Ghosts" DLC, where it is only called "MDR". Quite confusingly, its initial 30-round magazine is for 7.62x51mm rounds, but its 20 and 50-round magazines are for 5.56x45mm rounds. While the MDR does have official conversion kits that allows it to use 7.62x51mm, 5.56x45mm, and .300 Blackout rounds (which would somewhat explain this discrepancy); this is not reflected in the weapon's damage stats, as the game treats it like a 5.56mm weapon regardless. It is obtained upon successfully completing all 3 intelligence gathering missions on Tomas Ortega. Los Extranjeros Jammer soldiers wield the MDR.

If the player has the "Fallen Ghosts" DLC purchased, the MDR is immediately available upon starting the game, with all optic mounts, a vertical grip, and 20-30 magazines auto-unlocked for it. Likely due to a programming error, if the weapon is unlocked for use in the standard campaign: it will require the 50-round STANAG magazine mod to be unlocked, rather than the 50-round P-MAG mod to allow use of 50-round magazines, despite it only using Magpul PMAGs models in all of its magazine mods.

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Indexed ingame as the "G2", the FAMAS G1 is stashed away in a remote mountain hut in the southwestern corner of the map, within the mountainous Inca Camina province. It can only fire in full-automatic or single shots; for some reason there is no trigger pack with the three-round burst fire setting.

The weapon has some of the lowest damage stats for any assault rifle, but makes up for it by having the highest rate of fire of any AR in the game. Additionally, due to the lack of a side-rail, it is not capable of using laser sights.

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Another sicario in Perico's briefing video has a standard FN FAL . Los Extranjeros commander Juan Ignacio "El General" Merlo can be seen posing with a FAL variant in his briefing video.

A usable FAL was added as an Ubisoft Club reward for the game's second anniversary on March 7th, 2019, although it was occasionally available in the recently released "Guerilla Mode" from the weapon vendor, even before its official release date. The weapon is stuck in its default configuration, and has no other barrel lengths or alternative stocks available, although it has an array of rails to support various attachments, along with a 30-round magazine. It can also be silenced, even though the gun's default flash hider would realistically not allow a modern silencer to be mounted on it.

Due to the shortness of its rails, its not able to mount any grenade launchers and is not able to use the COMPM4 RDS and Elcan Spectre DR scope, along with setups that require the G33 magnifier. Strangely it can still use the ACOG, despite the COMPM4 and the Spectre being nearly the same size.

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FN F2000 Tactical

The FN F2000 Tactical was added with the Special Operation 3 update, it is included with the Silent Spade pack or can be bought separately. Due to the lack of an underside rail (which is strange since the F2000 Tactical is suppose to have a tri-rail on the handguard), it is unable to use under-barrel attachments.

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Holt can be seen with a suppressed FN SCAR-H in a pre-release screenshot and is his weapon of choice in the main game. The SCAR-H can be found in a locked weapons box in the UNIDAD-ridden province of "Flor de Oro" and is labeled as the "Mk 17". The SCAR-H starts with a 20-round magazine, and can be modified to accept 30-round extended magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the M203 grenade launcher or Heckler & Koch GLM grenade launcher .

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The FN SCAR-L was added in Special Operation 4, purchasable either as part of the Frontline Pack or by itself. 7.62x51mm caliber markings can be seen on the left side of the upper receiver, suggesting that Ubisoft used the same texture as the SCAR-H on it. Its description seemingly references a SCAR-H with a 5.56mm caliber conversion kit installed , although the model itself is based on the SCAR-L.

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Heckler & Koch G36C

The Heckler & Koch G36C can be obtained at any time through the Ubisoft club and the player can start the game immediately with this in their armory if they start a new game, with the weapon being a direct upgrade over the P416. However, its unique 30-round magazine and custom stocks are found separately. The weapon is also used by some mid-level sicarios.

The weapon can also be fitted with a 12.5cm "long" barrel, turning it into a pseudo-G36K.

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Heckler & Koch HK416F

The Heckler & Koch HK416F , indexed as the "416", is included in the Rainbow Six Equipment Ghost Pack released alongside Title Update 15. A bug in the update resulted in the back up iron sights being flipped down even if no optic is attached to the carbine, but this was fixed in a hotfix that also added an 11.5" barrel based on community feedback. Team Rainbow operator Twitch is armed with an HK416F during the missions Operation Revenge and Operation Archangel, likely standing in for the HK417 she uses in Rainbow Six: Siege (although her other primary weapon, the FAMAS , is already in the game). This is the first appearance of this particular HK416 variant in any media.

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IWI US Galil ACE GAR1639

The Galil ACE GAR1639 was added as part of Title Update 16. It fires in fully-automatic mode, meaning it is intended to pass for the Galil ACE 32 military version. It is indexed as the "AC-AR" (the same Ubisoft designation from Watch_Dogs ) and can only be obtained through Battle Crates.

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Knight's Armament Company PDW

The Knight's Armament Company PDW appears in game as the "SR-635" (which is actually the name of another KAC product, a normal short-barreled AR15 design chambered in the same 6x35mm caliber), and is classified as a submachine gun by the game. Midas carries the PDW as his weapon of choice in-game, equipped with a Kobra sight. Its also used by Emilio, a cartel deserter in Montuyoc, who strangely uses the same setup and color-scheme as Midas' PDW.

It is located in a coca paste factory in the northern edge of the Ocoro province.

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The L85A2 is one of the game's unlockable assault rifles. It comes with a 20-round STANAG magazine by default, an optic rail, a Daniel Defense railed forend, and Troy back-up sights. Due to a glitch, mounting either an ACOG or COMPM2 sight results in it being mounted on the fore-end of the gun, despite it showing on the top of the receiver in the inventory.

The L85 is found in the basement of La Santera's home, next to her chapel in Espiritu Santo. It is unusually accurate, in fact it's the most accurate assault rifle in the game, rivaling that of DMRs like the SR25 and G28.

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In the debut trailer a member of the cartel can be seen dropping an M4A1 through the eyes of a scope. Midas can also be seen with one, but ended up armed with a KAC PDW when the game was released. A unique version, dubbed the "M4A1 Tactical" is given to the player after defeating Carl Bookhart, a former US Ranger turned cartel drill instructor. It has a brown paint job, Aimpoint CompM4 sight, vertical grip, and can only be fired on semi-auto despite its fire selector switch. When encountered however, Bookhart does not use this weapon and instead opts to use the standard M4s used by all other cartel riflemen. A second unique variant, the "M4A1 Commando", comes from the Special Forces pack, and has an Aimpoint CompM4 sight like the Tactical, as well as a darker paint job, a wrapped handguard, and what seems to be a piece of a winter parka on the stock to serve as an improvised cheekpad.

The M4A1 can be recovered from a locked weapons box in Floro De Oro, around a UNIDAD-controlled sawmill. The weapon is versatile as due to its balanced performance and large modification pool. Some mid-level sicarios also carry M4A1s which has a mounted red dot sight and 20-round magazine. The M4A1 also seems to be the default primary weapon for NPCs during certain animations, even if they're suppose to use another weapon (although this was likely done to ease animation concerns as these events can involve any random NPC). Rather bafflingly, despite having an adjustable stock it is not possible to extend the M4A1's stock and so it always remains in the fully retracted position, in addition to being ridiculously oversized.

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Returning from Ghost Recon: Future Soldier , the Magpul PDR is part of the Fallen Ghosts DLC, and is awarded to the player upon successfully doing all 3 intelligence gathering missions on Dante Cruzar. As with the KAC PDW, it is categorized as a sub-machinegun in-game, despite being a compact bullpup-style assault rifle.

If the player has the "Fallen Ghosts" DLC purchased, the PDR is immediately available upon starting the game, with all optic mounts unlocked for it. Due to a programming error or lack of related class-upgrades (as there are no 5.56mm SMGs), to unlock the 30-round magazine for the weapon: the player has to obtain the KAC PDW's 30-round 6x35mm magazine upgrade, although the PDR was never chambered in that round.

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Q Honey Badger

The Q Honey Badger chambered to use .300 AAC rounds was added with the Special Operations 3 update on December 11th, 2018. Previously, the weapon could be unlocked by completing the December 19, 2018 challenges, but after that ended it can now only be obtained from the Ubisoft store. It's incorrectly classified as a submachine gun and its suppressor cannot be removed (although the Honey Badger in real life can function with or without an attached suppressor).

Interestingly, when applying a camo or a paint job: the handguard and stock will remain light gray.

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Remington ACR

In one of the released screenshots a Ghost operative can be seen with a Remington ACR slung on his back. It is also the default rifle of Nomad during in-game cinematics (even though he uses the KAC LMG A1 in all promotional material), where it sports a collapsible stock, EOTech XPS, 14" barrel, and worn tan finish, although in some cutscenes it will instead sport a black finish instead. The ACR can be found in a locked weapons box in the village of La Loma in the Media Luna province, which contains a UNIDAD combat outpost. It starts out with a standard 20-round magazine, and can be modified to accept 30 or 50-round magazines, various tactical laser sightings, various optical scopes, underbarrel foregrips, and the M203 grenade launcher or Heckler & Koch GLM grenade launcher .

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Remington R5 RGP

The Remington R5 RGP appears in the game as an unlockable weapon, stored in the abandoned Agronomic Center in northern Monte Puncu. In-game it is the standard carbine of UNIDAD, a corrupt Bolivian military police unit, who uses the standard configuration with an attached Elcan SpecterDR scope. Despite having a selector switch, it is not possible to switch the R5 to semi-auto, and thus it only fires in fully automatic.

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SR-3M Vikhr

Returning from the previous game , the SR-3M can be found in a cartel-controlled town in the Agua Verde province. The weapon is used by higher-level members of the Kataris 26 rebels, who uses it with a 20-round magazine and the gun is fully painted green.

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SIG-Sauer SIG556xi Russian SWAT

The SIG556xi Russian SWAT can be found in a dump in the rainforest region of Caimanes. It is indexed as "556xi", similar to the version in Rainbow Six: Siege . A variant called "SIG556 Llama" is awarded to all players who have participated in the open beta, but can be bought from the store.

For some reason, the weapon can only use the M203 grenade launcher attachment, as the H&K GLM is not available for use on this weapon.

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Steyr AUG A3-CQC

A Steyr AUG A3-CQC can be found in a base in the western half of Bervechos. By default, it is equipped with regular 30-round magazines that only hold 20 rounds; the 30-round magazine is modeled out of the extended 42-round AUG magazine. It can also be fitted with an abnormally long barrel mod that appears to be based on the AUG HBAR.

The weapon has above-average handling and accuracy compared to other 5.56mm rifles, but suffers from an abnormally low armor-penetration stat (which is strange, since it has a default 18 inch barrel, some of the longest in the game's armory).

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The IWI TAR-21 is another assault rifle that returns from Future Soldier . It is found in the town of Choza Padre in the Montuyoc province. The weapon's description refers to it as the "IDF standard rifle", although the IDF has replaced it with the MTAR-21. By default, it is actually a CTAR-21 with the 64cm barrel, but can be turned back into a normal TAR-21 with the long barrel modification.

Los Extranjeros footmen also use the CTAR-21 as their service weapon, although only using a 20 round magazine and oddly, with iron sights instead of any kind of optics.

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The POF P416 appears in Ghost Recon Wildlands as the first assault rifle available to the player. Its description refers to it as a "high end update" to the M4, but due to it being one of the game's three starting weapons (along with the MP5 and FNX-45), its stats are abysmally low and has very little customization options. A variant called the P416 "Micteca" was awarded to players who completed Season 2's challenges.

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Pac Katari is shown holding a Vektor R4 in El Commandante's briefing video. The R4 is properly introduced into the game in the "Fallen Ghosts" DLC, where it is called simply the "R4" and obtained after defeating Tomas Ortega. The weapon features a polymer folding stock and a railed handguard (which causes attached optics to be mounted at the barrel part of the gun). For some reason, the game states that the weapon uses 7.62x39mm round; only the Galil ACE 30-series is chambered for this cartridge. Even more confusing is that it uses two types of magazines; the model for the 20-round mag is from the AK-12, and the 30-round mag is its factory 35-round 5.56x45mm magazine. It is also the main weapon of Los Extranjeros heavy armored soldiers, who use it with the stock folded.

If the player has the "Fallen Ghosts" DLC purchased, the R4 is immediately available upon starting the game, with all optic mounts, a vertical grip, and 20-30 magazines auto-unlocked for it.

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War Sport LVOA-S

The War Sport LVOA-S from The Division is part of a thematic Ghost pack available for free for any player that owns both The Division and GRW. It cannot be customized for some reason, and only holds a meager 20 rounds in 30 round PMAGs. Another variant of the LVOA-C was added with the Tier 1 update called LVOA-C Bad News which is unlocked by reaching Tier 5 in Tier 1 mode, it has an EXPS3 with a G33 magnifier, an M203 grenade launcher, an ATPIAL laser sight and a detachable suppressor. The magazine correctly holds 30 in this variant. A customizable LVOA-S (with almost identical stats to the Division -themed LVOA) was finally added in the "Relentless Fight" Ghost Pack with Title Update 16. As all three versions of the LVOA use the same base model, they all lack forward assists, gas tubes, and gas blocks.

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A custom M16/SP1 with a detachable carry handle and M203 heatshield is included in the Predator Ghost Pack, the contents of which are based on the eponymous film franchise. Thus, the M16 is intended to represent the M16/SP1 used by Major Alan "Dutch" Schaefer ( Arnold Schwarzenegger ) in Predator . The visible castle nut between the buttstock and receiver and M203 groove on the barrel shows how Ubisoft reused some of the M4A1's model components. It is equipped with an M203 grenade launcher by default, even if the player hasn't unlocked the grenade launcher skill.

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Winchester Model 1894

An engraved Winchester Model 1894 , called "Stampede", can be bought as part of the "Last Chance" or "Antique Weapons" packages.

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The SC 4000 from Splinter Cell: Blacklist is included in the Splinter Cell Equipment Pack exclusive to the Year 2 Season Pass.

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The AA-12 was added with the Special Operations 3 update. Like in recent Ubisoft titles, it is indexed as the "ACS-12". Previously it could be unlocked by doing several weekly challenges, but after that ended it can now only be obtained through the Ubisoft store. The weapon is the first fully-automatic shotgun featured in the game.

The weapon can accept a 20 round drum magazine and despite having side rails, it cannot accept any laser sights.

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Benelli M4 Super 90

Benelli M4 Super 90 shotguns are seen being fired by U.S. Marines in the briefing video for the cartel's security branch. An M4 Super 90 was later added as a usable weapon in the "Relentless Fight" Ghost Pack with Title Update 16.

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ENARM Pentagun

The ENARM Pentagun revolver shotgun was added in Title Update 15. It is only attainable from Battle Crates.

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Franchi SPAS-12

The SPAS-12 can be found in the province of La Cruz; by default it has its stock folded, and holds 5 shells. A unique version called "El Obsequio" ("The Gift" in Spanish) awarded to the player when they help El Pulpo escape from Bolivia, it has a black and grey two tone with "Para Papa" engraved into its pump handle.

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Over and Under Shotgun

An Over and Under Shotgun known as the "Wilderness" is available in a Ghost Pack.

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Remington 870

Named the "Ice Shard", the Remington 870 is available in another Ghost Pack (Yeti Hunter).

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The same custom Saiga-12K from Rainbow Six: Siege appears in Wildlands , with the same "SASG-12" moniker that several recent Ubisoft games have used for some reason. The Saiga-12 can be unlocked from a weapon crate located in an outpost in the far northeastern corner of the Agua Verde (this province contains several Russian weapons, for some reason). A unique variant of the SASG-12, "¡SILENCIO!", is awarded to the player when they defeat El Sueño.

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Serbu Super Shorty

The Serbu Super Shorty shotgun based on the Remington 870 variant is usable in the game. Because guns cannot hold an extra round in the chamber when reloading in Wildlands , the Super Shorty can only hold two rounds, essentially making it even more redundant than a sawed-off double barreled shotgun as the Shorty has to be rechambered between shots. It is stored in at a UNIDAD FOB where an early main story mission occurs in Itacua. A unique variant, "El Cuentista" (Spanish for "storyteller") is awarded to the player when they defeat El Wey. It has a custom red paint job.

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Winchester Model 1887

The Winchester Model 1887 was added in Title Update 16. It is indexed as the "Model 1887" and can only be acquired through Battle Crates.

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Sniper Rifles

Accuracy international l115a3.

The Accuracy International AWM , known in-game under its UK military designation of L115A3, is located on a coca farm in the Monte Pucnu region. The rifle's description mentions its (now former) record of holding the longest confirmed sniper kill at 2,475 meters by a British Army sniper. A unique variant, "The Warhawk", is awarded to the player when they defeat Boston Reed. It has a unique paintjob based on the Flying Tigers' nose art.

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Blaser R93 LRS2

A Blaser R93 LRS2 is included in the Predator Ghost Pack as another reference to the Predator film franchise, this being the rifle used by IDF sniper Isabelle ( Alice Braga ) in Predators . It is incorrectly shown with a rotating bolt handle (probably just to reuse animations from the other sniper rifles) rather than being accurately depicted as a straight-pull bolt action rifle.

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Desert Tech Hard Target Interdiction

The base game's original .50 caliber sniper rifle, the Desert Tech HTI can be unlocked from a weapon crate from a base in the Montuyoc region. A variant called the Desert Tech HTI "BDC" was added with the Tier 1 update and is unlocked by reaching Tier 40 in Tier 1 mode. It has significantly more damage than the standard HTI, it comes with a unique hexagon camo and detachable suppressor.

The HTI is the most powerful firearm in the game, capable of destroying a helicopter with a single, direct hit (while other bolt-action rifles needs 2 hits).

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Desert Tech SRS Covert

The Desert Tech SRS Covert appears in the game as the "SRS A1" and is located in a tunnel in the central part of the Mojoyoco province. The gun currently boasts the fastest rate-of-fire for any bolt-action rifle.

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DSR-Precision DSR-1

A DSR-1 , indexed as the "SR-1", is stashed away at a checkpoint on Salar de Uyuni, the massive dried-up lake in the Koani sector, along the northwestern boundary of the map.

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M40A5 Sniper Rifle

In one of the released screenshots, Weaver can be seen with an M40A5 Sniper Rifle slung on his back, although this did not carry into the final game as he was given an Mk14 EBR instead. Its found in Itacua, near the alpha safehouse where the player will inevitably pass through during the ending of the first mission. Its the primary weapon of Santa Blanca and Kataris 26 snipers. To briefly highlight their position, a sniper's position will be briefly revealed by their scope's glint before firing.

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The MAS FR F2 was added in the Title Update 15, indexed as the "FRF-2." It can only be acquired from Battle Crates.

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McMillan TAC-50

Added in an update, the McMillan TAC-50 is another weapon only available from the Ghost Store. The TAC-50's inclusion appears to be the result of resurgent fame after a Canadian JTF-2 sniper restored the rifle's claim of having made the longest confirmed kill at 3,540 meters in May 2017, against an ISIS goon in Iraq.

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Heckler & Koch G28

The Heckler & Koch G28 is another sniper rifle available in the game. It is located in a cartel prison in the San Mateo province, however, the unique scope (also indexed as "G28") has to be found separately, in Inca Camina, at an archaeological site in the southwestern-most corner of the playable area.

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Heckler & Koch PSG-1

The PSG-1 is one of two sniper rifles introduced in the "Fallen Ghosts" DLC. It can be turned into a Heckler & Koch MSG-90 lookalike by changing the stock and equipping the 20-round magazine; it isn't a true MSG-90, however, as it still has a PSG-1 trigger group, handguard, and barrel.

If the player has the "Fallen Ghosts" DLC purchased, the PSG-1 is immediately available upon starting the game, with all optic mounts and 10-20 round magazines unlocked for it. A unique variant called the "PSG-1 Mercenary" can be unlocked from the Ubisoft club for 30 points, which makes the gun immediately available upon starting a new game.

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Knight's Armament SR-25 ECC

An SR-25 Enhanced Combat Carbine is found in Camines. It has superior accuracy compared to other semi-automatic sniper rifles, but lacks damage. Santa Blanca snipers use the SR-25 in the Fallen Ghosts DLC due to the limited loadout options in that mode.

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Knight's Armament M110 SASS

The Knight's Armament M110 SASS was added in Special Operation 4, purchasable either as part of the Frontline Pack or by itself.

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The KSVK sniper rifle was added in Title Update 17. It is an anti-tank rifle, capable of destroying vehicles in a single shot like the HTI, but the weapon can only be obtained from loot crates. Additionally, due to the large, integral muzzle brake, it is not capable of using a silencer.

It is occasionally available for purchase in "Guerilla Mode", even if you have not obtained it yet.

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Mosin Nagant "Archangel"

Classic Mosin Nagant rifle in a modern stock made by Archangel Manufacturing. Known simply as the "M1891". It can be found in a crate on a makeshift runway in La Cruz, near the eastern town of Santa Elena. The weapon is also the only sniper rifle in the base game that cannot mount a silencer (a bit odd since it has a threaded barrel that can accept an upgraded compensator).

A unique version called the "Chica Mala" (Spanish for "Bad Girl") can be obtained by taking down La Cabra. It has a white finish with blood splatter on the stock and handguard, along with a lipstick mark on the stock.

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Mk 14 Mod 0/1 EBR

The Mk 14 EBR appears in the game as the "Mk 14". It is fitted with the stock of the Mk 14 Mod 1 by default, but the Mod 0 stock in both extended and collapsed form can be unlocked. It is found in the northeastern part of Koani. It is also the only sniper rifle in the game capable of firing on full-auto and is the only one that has the option of using its built-in iron sights. Weaver carries a Mk 14 Mod 1 equipped with a 10-round magazine, long barrel mod and G28 scope as his weapon of choice.

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Remington MSR

The Remington MSR is the sniper rifle of choice for UNIDAD marksmen. The MSR can be found in a rather dangerous mining tunnel in the Montuyoc region, towards the western boundary of the map, which also happens to be the base of Carl Bookhart, Montuyoc's buchon.

Weaver is also shown using a camouflaged MSR in several artworks, such as the boxart and loading screen, but ended up with a Mk 14 Mod 1 in the final product.

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Serbu BFG-50A

The Serbu BFG-50A is one of the sniper rifles added in the Fallen Ghost DLC and is the only semi-automatic anti-materiel rifle in the game. It is obtained upon successfully completing all 3 information gathering missions on Luis Rocha. It is also the weapon of Los Extranjeros elite snipers, who are able to incapacitate the player in a single hit, regardless of how much health they have.

If the player has the "Fallen Ghosts" DLC purchased, the BFG-50A is immediately available upon starting the game, with all optic mounts auto-unlocked for it.

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The Dragunov SVD is located in a weapon crate in a camp in the southwestern-most corner of the Villa Verde province. An SVDS can be made from the appropriate stock and barrel mods. A unique SVD called "Lanza Sagrada" (meaning "Holy Spear") is awarded to the player when they capture La Santera.

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Zastava M93 Black Arrow

The Zastava M93 Black Arrow was added in Title Update 16. It is indexed as the "Z93 AMR" and can only be obtained through Battle Crates.

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Machine Guns

Krytac trident lmg-e.

The Krytac Trident LMG-E, an airsoft gun based on the Ares Shrike is available in the game, under the odd designation of "MK249" despite not being based on the M249 SAW or any other FN Minimi derivative in the slightest. It is the weapon of UNIDAD heavy soldiers.

It is stored in a weapon box in a cartel outpost in the Malca province. A unique variant called the "Llamativo" (which means Flashy ) is awarded to the player after they have interrogated Carzita. It has an EXPS3, a foregrip and sports a flashy black and gold paintjob, and is used by Carzita's particularly hostile manager when attempting to assassinate him.

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A heavily engraved Bren Gun is the primary weapon of the "Veteran" Ghost Pack. It's missing both the carry handle and the bipod, the latter of which is replaced with a vertical wood foregrip.

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Heckler & Kock HK121

The Heckler & Koch HK121 , indexed in game as the "MG121," can be found fairly early on in the game, at a cartel outpost in the starting province of Itacua. It is modeled with a 50-round drum magazine that is incorrectly given a capacity of 90 rounds. It also has a three-round burst mode that the real HK121 lacks.

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Knight's Armament LMG A1

Nomad is armed with a Knight's Armament LMG A1 machine gun in the "Stealth Takedown" trailer, and also appears to be his preferred weapon in his appearances in artworks (although he uses a Remington ACR in in-game cinematics). It is referred to as the "Stoner LMG A1" in-game, and it is one of two light machine guns that can be fitted with a sound suppressor. The KAC LMG can be found in the fortifications around El Sueño's massive mausoleum in Pucara.

Nomad's LMG A1 has an EOTech EXPS3 with a G33 magnifier mounted in artworks where this weapon is depicted, but it is not actually possible to replicate this setup on LMGs in-game, as all of them can only use standard red dot sights.

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Mk 43 Mod 1

The Mk 43 Mod 1 version of the M60E4 was added in Title Update 17. Its designation is incorrect however, as its only called the "M60E4", instead of its correct Naval designation.

Its currently only obtainable through loot crates.

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Mk 48 Mod 0

In the debut trailer, Nomad is seen using a Mk 48 Mod 0 to great effect. Cartel gunman are seen using them in the "Fight or the Wildlands" trailer. It is located at a Santa Muerte pilgrim house in eastern Espirtu Santo.

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PKP Pecheneg

The PKP Pecheneg is the standard machine gun used by the heavy soldiers of both the Santa Blanca cartel and the Kataris 26 rebels. As with other Ubisoft titles, it appears under its GRAU designation of "6P41." It also has the railed forend of the Zenitco bullpup conversion. The PKP is stored in weapon crate in a large UNIDAD base in Media Luna. Strangely, it cannot mount an underbarrel grip, despite clearly showing that it has rails on the underside capable of supporting such attachments.

A unique variant called "El Bastón" ("The Cane" in Spanish) is awarded to the player when they defeat Madre Coca. This version sports a wooden stock and grip, making it a look like a faux- PKM . Madre Coca herself uses the weapon when she and her sicarios attempted to ambush the Ghosts during a hostage negotiation.

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Known in game simply as the "Type 95", the QBB-95 also returns from the previous game and is stored in a UNIDAD forward operating base in the Remanzo province. Although the menu icon and several official images shows it loaded with the standard drum magazine, the Type-95 uses a extended magazine that somehow carries 75 rounds. The game claims it also uses 5.56x45mm rounds, however, it does not have any of the features of the Type-97 variant; if anything, the magazine looks mostly like some extended 7.62x39mm AK mag.

The "short barrel" mod gives the QBB-95 a barrel similar to the 745 mm (29.3 in) of the QBZ-95.

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A heavily customized RPK is available as DLC or as part of the Deluxe Edition. It has a custom RIS handguard/scope mount combo and Magpul PRS stock, and somehow manages to cram a whopping 175 rounds into a normal 75-round RPK drum magazine. It is incorrectly named as "UNIDAD's RPK-74".

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Ultimax 100 Mark 5

The Ultimax 100 Mark 5 was added in Title Update 16 as part of the "Operator" Ghost Pack that was free to all Year 2 Season Pass owners. It is indexed as the "U100", lacks a barrel changing handle, and holds 100 rounds crammed into a Magpul Pmag D60 60-round drum magazine. It is one of two machine guns that can take a suppressor.

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Orion Flare Gun

The Orion Flare Gun appears as a unlockable skill in the Item skill tree where it can be used to attract enemies. Rather realistically, the flare's bright glare makes friendly thermal and night vision largely unusable if used within its vicinity.

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The Crossbow, introduced into the game in the "Fallen Ghosts" DLC, It is also the main weapon of Los Extranjeros Covet Ops soldiers.

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Jackdaw Pistol

A Flintlock Pistol , named the "Jackdaw Pistol" after Edward Kenway's ship in Assassin's Creed IV: Black Flag , is included in the Assassin's Creed Ghost Pack.

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A Musket with a "Long Malcolm" scope is included in the Civil War and Antique Weapons packs. Even though it is implied to be a Civil War weapon, its wooden body and stock is actually based on 17th century matchlock muskets which is converted to percussion lock.

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Plasmacaster

The Yautja creature encountered by Nomad's team in Caimanes uses a Plasmacaster as its primary ranged weapon, where it uses its signature tri-laser sight before firing. The gun is capable of instantly incapacitating anyone shot by it, the projectile has a slight homing effect (although it can only alter its course by a small amount) and has a small area of effect, making it devastating against small groups of clustered targets. It however, cannot penetrate surfaces and the Predator stands completely still and uncloaked while using the weapon.

As a side note, the Predator is also armed with a smartdisk, which it will throw when attempting to snipe at players from the tree-tops.

On November 21st, 2020, it was announced that Ubisoft would be removing the Predator mission from the game on December 14th of that year.

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Mounted Guns

Dillon aero m134 minigun.

Dillon Aero M134 Minigun appears as the only mounted gun in the game, fulfilling the role of the game's heavy machine gun. It has an unusually (if not unrealistic) wide-spread availability, given that everyone from UNIDAD, to SB sicarios, to even the Bolivian rebels use M134s as their mounted guns of choice, a particularly huge investment for all parties involved since an M134 minigun costs over $20,000 per unit, not including ammunition and maintenance. They can also function without active power sources, as there are several instances of M134s placed simply on a tripod mount, and not much else.

Another inconsistency is that the miniguns mounted on helicopter hardpoints function as intended, with no spinup time, low recoil and rapid rate of fire (albeit not as fast as the real one for balancing reasons). However, the M134s found mounted on vehicles or guard towers suffer from an unusually slow RoF, wide spread, and still has a spinup time.

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M197 Vulcan

The AH-1W Cobra attack helicopters used by UNIDAD have rather short-looking M197 Vulcan guns mounted in the chin turret, although they behave similar to the M134 Minigun mentioned above.

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M242 Bushmaster Chaingun

An M242 Bushmaster chaingun loaded with high-explosive incendiary tracer rounds can be found mounted on LAV-III IFVs used by both Unidad and Santa Blanca. The gun is extremely powerful and accurate, easily capable of demolishing vehicles in a single shot, and remains accurate over a long distance. It also has small area of effect, allowing it to also devastate groups of enemies with short salvos.

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Underbarrel grenade launchers are only available on assault rifles after unlocking the "Grenade Launcher" skill in the weapons tree.

M203 grenade launcher

The M203 grenade launcher appears as an underbarrel accessory for a for all 5.56x45mm firearms and uniquely: the SIG556xi. Judging by the style of RIS mount, it appears to be based on an airsoft model. A real M203 appears on an M16A2 in Carl Bookhart's briefing video. Despite being obtained in a weapons case, this weapon functions entirely like the standard grenade launcher, and use of the M203 over the GLM or EGLM is entirely cosmetic.

It comes attached to the M16 as part of its base configuration even before it's unlocked.

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Heckler & Koch GLM

The Heckler & Koch GLM appears as the "Standard Grenade Launcher". This launcher is used for most non-bullpup western-made weapons. It is incorrectly shown as muzzle-loaded like the GP-25.

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The FN EGLM appears as an underbarrel accessory for the bullpup assault rifles, namely the FAMAS, TAR-21, L85A2, and the Desert Tech MDR. Rather confusingly, it shares the name "Standard Grenade Launcher" with the aforementioned H&K GLM, although this is due to bullpups and conventional-pattern weapons using two separate grenade launcher models. It is incorrectly depicted as muzzle-loaded like the GP-25; the EGLM is loaded similar to the M203 in real life, by sliding the barrel forward.

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GP-25 Grenade Launcher

The Russian counterpart to the M203, the GP-25 grenade launcher, appears in Ghost Recon: Wildlands as the "GP-25 GL".

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M120 Mortar

The M120 mortar can be found emplaced in various Santa Blanca and Unidad bases around Bolivia in harder provinces. When the Ghosts alerts an enemy camp that has mortars available; they'll attempt to bombard their last-known position, until the alert dies down or they move out of range. This can be avoided, either by killing the crewman manning the mortar, or outright blowing it up by dropping explosives onto it.

It is also used by the Kataris 26 rebels when the "Mortar Strike" support asset is used, who are somehow able to carry and setup the weapon in just a few seconds, while being able to drop a fairly accurate barrage that would put drilled mortar crewmen to shame, all from well within the mortar's minimum range.

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Grenades and Explosives

M112 c4 demolition pack.

C4 charges can be unlocked in the Skill system. They are pretty faithful to the typical M112 C4 brick form.

The weapon can be thrown like a grenade, will automatically stick to any surface thrown to, and can be manually detonated by holding the appropriate button. Alternatively, the C4 charge can also prematurely detonate when shot or caught in another explosion, which is not possible in real life as C4 charges are designed to remain inert at all times, until triggered with a detonator.

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M26 Hand Grenade

The M26 hand grenade is the frag grenade of choice in Bolivia. M26s can be seen sitting atop ammunition resupply boxes. Four can be seen on the ALICE web gear added as part if the "Relentless Fight" Ghost Pack with Title Update 16.

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M18 Smoke Grenade

Prior to the Special Operation 1 update (which included AI teammate customization), Midas had two M18 smoke grenades on his LBE. Two M18s also appear on the Guerrilla Backback.

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M84 Flashbang Grenade

The Flashbang skill unlocks M84 stun grenades for use in game.

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The "Mine" skill allows the player to deploy TS-50 anti-personnel mines , although ironically only vehicles can trigger them.

The standard mine will detonate when a vehicle runs over it, capable of destroying it completely. These mines cannot be thrown however, and can only be planted on the spot where you're standing.

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Proximity Mine

A fictional proximity mine loosely based on the Soviet PMN-2 mine was added in Special Operation 1.

The proximity version is smaller and does less damage (requiring two mines to destroy a sedan), but is designed that it will only detonate when an enemy-type vehicle gets near it, preventing civilian vehicles from accidentally setting it off (although this does mean that if you're driving an enemy vehicle and get near a proximity mine; it will still detonate). Unlike standard mines, proximity mines are thrown when deployed, do not need any skills to unlock (although this does mean you can't get more than 3 p-mines) and they can stick onto the surfaces of vehicles like C4.

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Unusable Weapons

Unidentified ak-type rifle.

A unidentified AK-47 can be seen alongside a pair of Colt Law Enforcement Carbines and another unidentified rifle in a casket in El Boquita's briefing video.

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A row of AK-74Ms can be seen laid out among a collection of smuggled AKs in El Boquita's entrance video.

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In the same image, a large number of AKS-74Us can be seen laid out, too.

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Beretta 8000 Cougar

Antonio Garcia-Taylor, the cartel buchon of Mojocoyo, is seen holding a Beretta Cougar at the end of his briefing video.

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Single Action Army

A young El Muro is seen holding a toy Single Action Army in his briefing video. Children around Bolivia can also be seen playing with toy revolvers that vaguely resemble the SAA, as well. An actual SAA is glimpsed in La Plaga's briefing video.

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Beretta 92FS

A Beretta 92FS is visible in El Comandante's briefing video.

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A hunter in "Boston" Reed's briefing video, stated to be Reed himself, is seen standing over a gharial with what looks like a Lee-Speed Sporter .

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Colt Law Enforcement Carbine

Two Colt Law Enforcement Carbines can be seen alongside a pair of Arsenal ARs and another unidentified rifle inside a casket in El Boquita's briefing video.

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The FN FNP-9 appears in a holster on Team Rainbow operator Lion's vest.

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An FN FNX-9 without a magazine can be seen holstered on the Cross Draw Vest released as part of the Silent Spade pack.

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A wall display of a flintlock rifle and pistol can be seen in various buildings.

GRW-Wall-Guns.jpg

A two tone Gen 3 Glock 19 can be seen as one of the many tattoo designs on cartel sicarios. An actual Glock 19 is seen in Los Jinetes boss Tonio Mateos' introduction video in the Narco Road DLC.

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Heckler & Koch HK33

Another Spetsnaz operator is seen with what appears to be a Heckler & Koch HK33 in La Plaga's briefing video.

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Heckler & Koch MP5A3

A Heckler & Koch MP5A3 with an original slimline handguard appears in Carl Bookhart's and El Muro's briefing videos.

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Heckler & Koch MP5K

El Chido can be seen holding a Heckler & Koch MP5K with an optical sight and two 15-round magazines clipped together in his briefing video.

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Heckler & Kock G36K

El Chido can be seen holding a Heckler & Koch G36K with a railed carry handle and EOTech holographic sight in his briefing video. Its dimensions are somewhat skewed with an enlarged receiver and buttstock.

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AR-15 Variants

In the cartel security arm, Carl Bookhart, and El Muro briefing videos, operatives are seen clearing a room with AR-15 carbines with EOTech sights and Keymod handguards. No such weapon appears as usable in the game.

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Unknown M16 carbine

An unknown M16 carbine can be seen in a picture of Bookhart and his squad.

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M16A1 rifles can be seen in some briefing videos.

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Soldiers armed with M16A2 rifles can be seen in Carl Bookhart's briefing video. One has an M203 attached.

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An M16A4 is also seen in Bookhart's briefing video.

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Colt Model 733

What looks like a Colt Model 733 with a carry handle-mounted scope is seen in El Muro's briefing video.

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MG Industries MARCK-15 HYDRA

What appears to be an MG Industries MARCK-15 HYDRA or similar type of rifle is seen on an idol of Nidia Flores in her briefing video. Two more are seen in the "Get Sueno" splash screen upon meeting the requirements to take him down.

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DSA SA58 OSW

What appears to be a DSA SA58 Para Tactical Carbine is seen in the hands of a cartel sicario in DJ Perico's briefing video.

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A cartel sicario has an M1 Carbine in DJ Perico's briefing video.

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Norinco Type 56

A Norinco Type 56 appears in the hands of a rebel in El Commandante's briefing video.

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SIG-Sauer SIG556 Classic

A SIG-Sauer SIG556 Classic , as opposed to the SIG556xi Russian that is usable in the game, is seen in a briefing video.

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SIG-Sauer M11-A1

Arturo Rey is shown manipulating the slide of what appears to be an FDE-colored SIG-Sauer M11-A1 in his introduction video in Narco Road .

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In the Fallen Ghosts title screen, Nomad is seen holding what appears to be a Spectre M4 .

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Ithaca 37 "Stakeout"

An Ithaca 37 "Stakeout" is seen wielded by a soldier in a briefing video.

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Barrett M82A1M

The Barrett M82A1 appears on "Private Property" signs on cartel-owned buildings throughout Bolivia. It does not appear in the game as a usable weapon.

ghost recon wildlands mk14 occult location

An M249E2 SAW appears in Carl Bookhart's briefing video.

ghost recon wildlands mk14 occult location

M60 Machine Gun

An M60 machine gun is seen in a briefing video.

ghost recon wildlands mk14 occult location

El General is seen posing with what appears to be an FN M240G in a briefing video.

ghost recon wildlands mk14 occult location

Mk 2 Hand Grenade

The Mk 2 hand grenade is seen as part of an arm tattoo and as a patch that can be worn on clothing.

ghost recon wildlands mk14 occult location

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  1. Ghost Recon Wildlands

    ghost recon wildlands mk14 occult location

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    ghost recon wildlands mk14 occult location

  3. De nouvelles armes arrivent avec le DLC Fallen Ghosts !

    ghost recon wildlands mk14 occult location

  4. Ghost Recon Wildlands: MK14 Location DMR/Sniper

    ghost recon wildlands mk14 occult location

  5. ‘Ghost Recon Wildlands’ MK14 Location: Where To Find The Powerful

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    ghost recon wildlands mk14 occult location

VIDEO

  1. Ghost Recon Wildlands #13

  2. GHOST RECON WILDLANDS Mobile

  3. Ghost recon wildlands part 36.5

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  5. Mk-17 Location

  6. Ghost Recon Wildlands

COMMENTS

  1. What Do the Different Colors of Orbs Mean?

    Orbs are spheres of transparent light that are commonly seen in photographs and videos taken in supposedly haunted locations. They are commonly believed to be ghosts or spirits in the form of light.

  2. How to Become a Paranormal Investigator

    How to become a paranormal investigator. Visit HowStuffWorks.com to learn more about how to become a paranormal investigator. Advertisement If you have always been fascinated with witches, ghosts, alchemy and the occult, you may want to con...

  3. Photos: The Financial District in New York is a ghost town today

    New York City’s Financial District is located in a low-lying area of Manhattan, and much of the area has been evacuated for Hurricane Sandy. The storm is expected to hit the East Coast of the US later on Monday. The New York Stock Exchange ...

  4. MK14 location and info

    The MK14 is a quick firing semi-auto (or AUTOMATIC) sniper rifle. I show you how to find it, how to get it, and tell you a little about it.

  5. Ghost Recon Wildlands MK14 Location

    Ghost Recon Wildlands MK14 Location MK14 Sniper Rifle Location.

  6. Ghost Recon Wildlands

    Start by tracking down a helicopter near your current location, then set a waypoint for the northeastern section of the Koani province.

  7. MK14 location and details

    MK14 location and details – Quick Tip for Ghost Recon: Wildlands ... You'll find this in Koani province, at the far north edge of the map in the

  8. Mk14

    The Mk14 is an sniper rifle that can be obtained by searching it's weapon crate in the Koani province. It is Weaver's weapon of choice. Advertisement

  9. 'Ghost Recon Wildlands' MK14 Location: Where To Find The

    You'll encounter a convoy of soldiers from the Unidad Forces. Pick them out and there should be a weapons crate waiting to be opened. There's

  10. No love for the MK14? : r/Wildlands

    The MK-14 Occult that becomes available as a starter weapon if you ... [Ghost Recon Wildlands] I miss the early days. 0:00. 0:00 / 0:00. media

  11. Ghost Recon: Wildlands: 14 Best Snipers in the Game

    Switching between semi-automatic and fully automatic, the MK14 is an unhinged sniper that can mow down incoming enemies. Besides being a sniper

  12. Weapon Cases, Fallen Ghosts, Ghost Recon: Wildlands Points of

    T95 Spectre, Light Machine Gun - Santa Muerte customized version of the T95. - Complete all Sabotage side missions. MK14 Occult, Sniper Rifle - Santa Blanca

  13. The Ghost Bible

    MK14 Occult *** {FG} (good ... Weapon, Accessory, Medals and Skill Points locations. A Guide for Tom Clancy's Ghost Recon® Wildlands. By: Jaacar.

  14. Ghost Recon Wildlands

    The unlockable Mk14 "Occult" in Fallen Ghosts. Remington MSR. The