Tom Clancy's Ghost Recon® Wildlands
JAYizMELLO a écrit : do all the green icon side missions and collect all weapons/accessories etc. Basiclally clean up the zone of everything
Solidus a écrit : Hi all I dont get how to get 100% in every region. I did all missions all content but still 25% any idea?
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When dismantling the Smuggling operation of the Santa Blanca cartel in Tom Clancy's Ghost Recon: Wildlands , you'll need to defeat a total of five cartel underbosses before you can pursue the Smuggling operation bosses. Each of the smaller underbosses must be killed before you can initiate additional missions for the cartel bosses.
To defeat these smaller bosses, you need to obtain key intel located in various parts of your map to find out more about their operation. Once you have enough intel to discover their location, go to the new marker on your Tac Map and eliminate your target.
- Boston Reed
Related Achievements and Trophies
El Boquita is the boss you must defeat in order to engage the mission to pursue Nidia, The Beauty Queen. To start the mission, go to the marker on your map and speak with an informant waiting for you.
After a small dialogue, move to the next location that appears on your map. Flying there with a helicopter significantly cuts down the time to travel there, but will also help you in your next task.
Once you reach your destination, you'll need to carefully move closer to where your target is located. Keep your distance away from enemies, you'll have to remain hidden. If you're flying in with a helicopter, land just far enough to give you room to walk over to look towards your marker in the distance.
Use your drone to mark the location of El Boquita. This will prompt you to follow his trail as El Boquita moves out of the area. Make sure you stay hidden and far away to not be spotted, but close enough to stay within range where you can see where his car goes.
When you see El Boquita start to move out, quickly get back to your vehicle and begin following him. Using a car will make this a bit more difficult because of the oncoming traffic of civilian cars on the road, so using a helicopter is preferred.
However, you must stay within a range of 300M of El Boquita's position, otherwise you'll be in danger of losing your target and will fail the mission.
After following your target for a short time, he will eventualyl stop at a small village and broken building. You'll then need to eliminate El Boquita using any means necessary. There are enemies around your target's position, so stealth is out of the question here, you'll be spotted as soon as you engage. If you're flying a helicopter, you can either land just outside the area or immediately land atop El Boquita to kill him.
Once you kill El Boquita, you'll have to destroy some supply trucks that are on the road in another area marked on your map.
When you see El Boquita start to move out, quickly get back to your vehicle and begin following him. Using a car will make this a bit more difficult because of the oncoming traffic of civilian cars on the road, so using a helicopter is preferred. However, you must stay within a range of 300M of El Boquita's position, otherwise you'll be in danger of losing your target and will fail the mission.
Once you kill El Boquita, you'll have to destroy a money truck that is moving on the road in another area marked on your map. Grab a nearby vehicle and head to the truck's position, it will be guarded with an armed escort, including trucks with turrets on them.
If you're able to call in for assistance from the Rebels, you can grab your own armored car to use. If not, grab any vehicle that you can.
Once you get to the money truck, order your squad to engage it and try ram it off the road. You'll have to deal with the armored guard esorting it, but if you're able to ram the truck to the side, you can knock it down without spending too much time on the other enemies.
On the other hand, you can also try to reach a cut-off point ahead of the escort and leave explosives on the ground to detonate as they drive over. This will put you in less danger, but can also be more difficult reaching a position ahead of the escort to plant explosives. But its just as effective as engaging with them head-on in direct combat.
No matter how you approach this, you need to make sure that the money truck is destroyed. Make sure your squad is actively firing at the truk if you engage the escort. Destroying the truck will trigger a small dialogue sequence and complete the mission.
The Beauty Queen
The mission to take down Nidia, the Beauty Queen will unlock once you have completed El Boquita. You need to infiltrate a mansion marked on your tacmap where Nidia is located. If you approach the area using stealth, you will have to grab the Beauty Queen on the top floor in the back of the mansion.
There are enemies patroling around the entire area, both on the outside and inside of the mansion. Using Sync Shot on enemies that are placed in far areas of the mansion will help to shorten the number of enemies that can spot you.
However, it will be more difficult to do this for enemies inside of the mansion. If you want to stay stealthy, be patient and eliminate enemies as you inch closer to the inner part of the mansion.
If you're instead assaulting the area, things will be more complicated. Once you are spotted at any time during the mission, a large group of enemies will drop into the area and converge onto your position.
No matter how you approach your target, you'll need to grab Nidia and her daughter inside the mansion and extract them.
When you're inside the top floor of the mansion and head to the back side of the building, you can find Nidia with her daughter. Restrain her and carefully head outside of the mansion to the nearby helicopter outside, where you can stow your target and pilot it to the extraction point.
Be careful! If you are spotted at any point and enemies begin firing at you, you'll immediately fail the mission if Nidia or her daughter are killed. You need to reach the helicopter fast if you are spotted.
Getting away from the area and escaping the Santa Blanca is not tough, but you need to be wary of missles that are fired at you while flying. If you fly too high and slow within the area, enemies will begin firing missles that can cause you to get shot down and fail the mission.
If you don't want to deal with missles, you can instead grab a car outside of the mansion to escape with your target, but flying the helicopter outside makes getting to the extraction marked on your map a lot faster. Once you reach the extraction point, a cutscene will play and you will complete the mission.
Up Next: Production
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In this guide.
Five Essential Training Tips for Mission Planning in Ghost Recon: Wildlands
These author-tested clandestine op tactics will help ensure your cartel assaults go smoothly!
While planning a clandestine operation in the heart of Bolivia, it’s advisable to have at least a semblance of competence before, during, and after your mission. Here are five vital tips to learn, so your assaults go smoothly:
1. CARTEL DESTABILIZATION
This diagram of the Santa Blanca Cartel is as important as your Tacmap, as it allows you to keep track of which Buchon (boss) you’re after, where everyone is, and which buchon is actively involved in a particular type of cartel activity group (Security, Smuggling, Influence, or Production). This map also shows the clusters of each cartel group, so you can conquer via group instead of province.
You’re able to tackle underbosses, and finally El Sueno himself more quickly if you focus on a particular activity. Plus, underbosses (who are more difficult to initially on your Tacmap) show up here once they’re unlocked. You can also use this Menu to check additional rewards (such as Skill Points and weapons) given for taking out the boss of each province. You can replay missions from here (for the extra XP).
2. ACTUAL RECON
Obviously, for specific mission tactics, refer to Prima’s official Tom Clancy’s Ghost Recon: Wildlands guide, but there are some general pre-planning activities, and elements to be aware of before the mission begins.
Time of Day: This affects the effectiveness of some installations (for example, enemies move to mess halls to eat, head to barracks to sleep, and are more easily neutralized if they are congregated in a particular area.
Installations Recon: Use your binoculars, drone, or physical (but unseen) presence to ascertain a complete list of installations in the combat zone, and their exact location pertinent to your objectives. This is important, as if your objective states you have two minutes to rescue a friendly entity, there’s little need to spend time counting SAM launchers. It’s important for you and your team to “tag” these installations so everyone is aware of them, and the varying threats they pose.
Enemy Tagging: At the same time as installations are being reviewed, Ghosts should be moving to various parts of the mission area (if it is especially large) and using binoculars or drones to pinpoint enemies (including infantry, snipers, captains, lieutenants, and heavy soldiers), installations, vehicles, and collectibles. Then refer to your Tacmap and agree on the best way to approach the enemies.
Path Planning: Lastly, before the actual insertion is attempted (through hiking, biking, drone use, airborne fly- bys, or binoculars), spend some time checking the perimeters of the location for gaps, quick routes, underground pipes, buildings to use as cover, or routes to aggressively drive through if you’re unconcerned about stealth. The obvious entrance to a base is rarely the one you should take.
3. INSTALLATIONS THREAT ORDER
Prior to engaging the enemy, figure out which building or installation needs to be accessed, deactivated, or destroyed. Here is a general (but optimal) order of which installations to neutralize, and when:
A. Drone Jammer: Do you want to use a drone to tag enemies and installations? Then locate the drone jammer first, and make plans to deactivate it at its handle, remove the Power Generator so this deactivates, or destroy it with weapons fire or explosives.
B. SAM Launcher: Do you want to use helicopters or airplanes in this mission? If not, these can be ignored. If so, these must be destroyed using explosives only.
C. Power Generator: Does this location have drone jammers, lights, normal lighting, and alarms? Then shut this all down at the power generator, which can be deactivated at the handle, shot with more powerful weapons, or destroyed with explosives. As removing the power generator has multiple beneficial effects, it’s usually worth doing every time. Disabling the Power Generator deactivates SAM launchers and automatically opens armored gates as well.
D. Alarms: Do you want reinforcements to arrive via air once the enemy engages in combat with you? If you don’t, destroy the panel on each alarm tower with gunfire or sniper fire. Or shut down the generator powering these.
E. Mortars: These manned locations are annoying as when you’re spotted, you’re pelted with incoming explosives. Mark the enemy at the mortar, and remove him with haste, remembering that the shells he’s using are explosive, so blasting him at close range can get you killed. Are you trying stealth? Then you may not need to focus on a mortar enemy, though a suppressed sniper shot is usually the best plan.
F. Lights: During nighttime infiltrations, these can blind you. Either shoot out the individual light bulb panels (not recommended), or deactivate the generator powering them.
G. Miniguns: These stationary heavy weapons are found inside towers, firing posts, and small nests, and can be unmanned or manned. They cannot be destroyed, but the enemy manning them should be removed. Note the enemy may try to reuses this weapon, or not use it at all (as a show of strength or deterrent). See if it is tactically advantageous to remove the minigun foe if one is available. Then leave a mine in case it is reused.
4. ENEMY HIERARCHY
So, you’ve tagged all the foes using a drone or binoculars; you can then see which ones present the most danger, or should be tackled first. They are as follows:
Snipers in tower or on rooftops. Then foes manning minigun emplacements. Next, take out foes on the outskirts of bases (as appropriate; see Caution below). Then foes in cover behind pill boxes or firing posts, followed by heavy, armored foes with machine guns. Then move on to captains and then regular infantry. Check the Factions chapter of the official guide for reasons why.
5. SILENCE TO VIOLENCE
Finally, it’s important to know the (very) general methods to approach most missions. This involves trying stealth-related tactics to get as far as you can into a combat zone (ideally to mission-completion), until one of your team is compromised, and then switching to more aggressive tactics as necessary. Therefore, it’s tactically advantageous to be quiet when taking down foes. The following lists the actions you can take, from quietest to loudest.
There’s nothing quite as quiet as simply ignoring foes. During missions, you don’t have to neutralize absolutely everyone, so if the enemy is likely to be seen dying, isn’t close to a target, or is part of a cluster of foes, they are best left alone or watched and tackled when they are more easily able to be defeated.
The quietest way to remove foes is to creep up behind them, grab and then take them down to the ground. After the grab, the type of takedown depends on the angle you’ve approached the enemy at. So, expect a strangle or rifle-butt to the back of a foe’s head if you’re approaching from behind, or a head-grab and ground-pound if you’re heading in from the flanks. Do this before you are seen, and no one hears this.
Suppressed Sniper Fire
Utilize a sniper rifle with a suppressor, and you can target enemies from extreme range. This is extremely useful for removing snipers on roofs and towers without other foes knowing, but can be applied to any enemy in or around the combat zone. As the suppressor can reduce damage, it’s not worth keeping on the weapon once you’re discovered, but for covering other Ghosts entering a base while remaining hidden, it offers unsurpassed protection. Note that the weapon isn’t completely silent, so nearby foes may be alerted (but not violent) if they hear a foe fall.
Many weapons with shorter ranges than sniper rifles can be fitted with a suppressor (even shotguns!), allowing you to attempt mid to close range takedowns in relative silence. There’s still a small amount of noise (compared with stealth takedowns for example), and foes are more easily able to see their compadres taking a face full of bullets, but if you’re picking out lone foes throughout a base, this works well, and keeps the stealth plan going.
When available, use the Diversion Grenade or Flare Gun to create a non-violent distraction. Though the enemy has gone from not knowing you’re here to being suspicious that someone is around, this is a great idea if stealth is about to be, or has just been compromised. Use distraction items so foes investigate a different area, causing noise without the enemy turning hostile. You can also lob in Flashbangs to confuse the enemy, but this is slightly more violent and starts more frantic movements and enemy hostility afterward.
Weapons Fire: Sniper Fire
Targeting enemies from extreme range without a suppressor is still more subtle than carving up enemies at closer ranges. Though the shot is heard, there’s less the enemy can do about it if you’re behind a rocky outcrop 200 meters away. Assuming you’ve halted the enemy’s ability to call air reinforcements (by taking out all alarms), there’s little the enemy can do except attempt to reach you, which can act as a distraction so the rest of your team can enter from a different location.
Weapons Fire: Distraction
Opening fire on the enemy with the express intention of not killing every single one, but to attract them to another part of the Mission Area is also a good idea if you’re trying to get enemies away from one part of a location (where the target is, for example). Just be sure to remain in cover, or lay explosive traps, or let your team know when you’re about to take the violence up a notch.
Weapons Fire and Projectiles: Explosions
There’s something rather entertaining about shooting a single sniper round into a propane tank, watching it burn, then explode and viewing the enemies as they investigate. You won’t win any stealth awards, but this can get enemies out of cover, act as a distraction, or commence a more violent firefight. Expect a similar outcome if you prep an area with a trap (C4, mine, lobbed frag grenade).
These are the same as Stealth Takedowns, but occur after the enemy has seen you and is about to open fire, shout, or already has done. Sometimes (if you’re close enough, the enemy is confused, or you’re reloading) it is preferable to charge an enemy with the intention of grabbing and neutralizing them, instead of relying on weapons.
Has it all kicked off? Then there’s no need to worry about tiptoeing around the area; get into cover, attempt to advance toward the objective or enemy cluster you’re here to kill, and take everyone out that you need to. Execute flanking maneuvers, shoot down from height to gain viewing advantages, and make the takedowns swift and brutal. Headshots and correct loadout weaponry are vital depending on distance and enemy type.
Overly Aggressive Action
Have you tried other tactics, or aren’t worried about the enemy overwhelming you? Then you probably haven’t attacked a large Unidad base yet. In any case, if the situation calls for it (and heck, even if it doesn’t), why not cause as much mayhem as possible? Careen through a camp in an armored SUV with a turret minigun blazing. Strafe the ground from a gunship until everyone wearing cartel colors is a bloody mess. Charge in with shotguns blazing. Sometimes a more brutal plan gets the job done. Just make sure you try it once more subtle means are exhausted, and once you’ve spent some skill points to toughen yourself up.
BONUS Combat Tips
Get even more training videos inside the eGuide !
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Tom Clancy's Ghost Recon Wildlands
- View history
“ Bolivia has become the largest cocaine producer in the world. The vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to fear, injustice, and violence. The Ghosts, a legendary U.S. Elite Special Operations team, is sent behind enemy lines to wreak havoc and break alliances between the cartel and the corrupted government. - Description ”
Tom Clancy's Ghost Recon Wildlands is an open world and a minor role-playing game first in the Ghost Recon franchise developed by Ubisoft Paris focusing on a conflict with the Santa Blanca drug cartel and a small team of Ghost Recon operators sent to destabilize the cartel's operations in a fictionalized Bolivia in 2019 .
Ghost Recon Wildlands was released on March 7th, 2017 for PC, PlayStation 4 and Xbox One .
- 1 Development
- 3.1 Operation Kingslayer
- 3.4 Montuyoc
- 3.5 La Cruz
- 3.6 Buchons
- 3.7 El Sueño's Proposition
- 3.8 End of the Dream
- 4.1 Reception
- 5.1 Season 1: The Rise and Fall of Unidad
- 5.2 Season 2: The Shadow of Santa Muerte
- 5.3 Season 3: The Tools of the Trade
- 5.4 Tier 1 Mode
- 6 Ghost Mode
- 7.1 Gallery
- 8.1 Daily Challenges
- 10 Equipment
- 11 Vehicles
- 12 Other Topics
- 13.1.1 Gallery
- 13.2.1 Gallery
- 13.3.1 Gallery
- 13.4.1 Gallery
- 13.5.1 Gallery
- 13.6.1 Gallery
- 13.7.1 Gallery
- 13.8 Guerilla Mode
- 13.9.1 Gallery
- 14 Tie-in Media
- 15 Live action trailers
- 16.1 Promotional
- 16.2 Official Screenshots
- 16.3 Screenshots
- 16.4 Videos
- 16.5 Soundtrack
- 17 Bibliography
- 18 Notes and references
Development [ ]
Wildlands was developed by Ubisoft Paris in collaboration with several other studios. Ghost Recon Wildlands was announced at E3 2015 to a crowd of nearly 52,000. The reveal displayed a mission pitting the players against "White Hat" at his Bolivian drug lab. At the show, it won 25 awards from the media. The game features singleplayer and up to four-player co-op, along with a 4v4 PvP mode called " Ghost War ", that had a beta in September 2017 and released fully in October 2017. The game was in development for multiple years, and Ubisoft has stated that it is moving the series "in a new direction". The producers wanted shades of grey along the story, not just simple good-vs-evil.
An interview with the Lead Game Designer (Dominic Butler) and Senior Producer revealed that it is set in the near future - about four years from now.  The team has done significant research to make this entry into the "Clancyverse", and to create one of the series "What If" entries. This includes visiting Bolivia and conferring with subject matter experts. Lead artist Benoit Martinez's team created thousands of pictures as part of creating the open world.
Along with the "What If" aspect, the developers asked what would happen if a single cartel seized power over the entirety of the cocaine trade. It allows for a group of special ops soldiers to go behind enemy lines and break the ties between corrupt government and the cartel. Additionally, the map is set up so certain operations are more common along parts of the map, allowing players to set up mini-story arcs.
Gameplay [ ]
Tom Clancy's Ghost Recon Wildlands is an open world, tactical shooter utilizing a third person perspective. The game will not feature the futuristic setting used in Advanced Warfighter and Future Soldier , but will instead adopt a modern-day setting, similar to the original Tom Clancy's Ghost Recon . As a result, the equipment featured in the game will be based on weapons and gear commonly used by military forces around the world. However, the game will feature some original equipment, such as UAV Drones that can be used to tag and show the highlighted enemies and objectives. The game will be the first entry to feature an open world, which includes nine different types of terrain, such as mountains, forests, desert, salt flats and will also introduce dynamic weather system and a day-night cycle. The map size is 440km².
Wildlands features 21 Provinces to explore as they go about disrupting the Santa Blanca Cartel. The game features 36 cartel buchons (including DLCs) which can be taken down as the player chooses before drawing out the leader. The game will also feature a total of 114 missions for players to complete. Players will have to disrupt two of the four aspects (Security, Influence, Smuggling, and Production) of the cartel. Completing all four will unlock an alternate ending.
When completing missions, players can reach the location where the mission starts through a variety of ways. Players can parachute from a helicopter, walk overland, boat, or drive towards their objectives. Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, melee combat, or using the long-ranged or short-ranged weapons provided in the game. Between missions, players are free to explore the game's world, and the game will feature outposts that can be taken down by players.
The game has brought back Gunsmith mode, and parts are collected throughout the world map. Each weapon is heavily customizable, with the exception of the Legendary weapons acquired by defeating the bosses.
When not completing missions, players can interact, and build friendly or hostile relationships with other non-playable characters, such as the citizens, officials or the rebels of the world. These interactions require strategy, as interactions will bring consequences and impact the game's world, and change how players can achieve their objectives. Players can also gain experience points to level up, as character and gear customization is also available in the game.
The game features four-player co-operative multiplayer, in which players can be joined by three other players to explore the game's world and to complete campaign's mission. The game can also be played solo, in which the player will be accompanied by three AI teammates, which the player can give orders to.
Operation Kingslayer [ ]
In 2019, the Santa Blanca drug cartel tortured DEA special agent Ricardo "Ricky" Sandoval to death, who had been undercover in their organization for 6 years, and bombed the U.S. embassy in La Paz, injuring two U.S. Marines. these actions upgrade their status from simple narcos to narco-terrorists and puts them near the top of a threat list.
The cartel is led by the vicious killer El Sueño , along with The Beauty Queen (Smuggling), El Yayo (Production), El Muro (Security) and El Cardenal (Influence). The cartel has also corrupted the Bolivian Government so much to the core that the Government cannot handle them and cannot call for any external help. The cartel mainly deals in the production and distribution of cocaine and other drugs, and their influence is spreading to other countries. Therefore they need to break the connection between them and the Bolivian government.
In order to stop the problem the CIA , DEA , and JSOC have decided to send the Ghosts , an elite unit of the U.S. Military, as part of Operation Kingslayer . The team sent in consists of Nomad ( Ghost Lead and Support Specialist), Weaver (Team Sniper and Weapons Specialist), Holt (Team Engineer and Drone Specialist) and Midas (Team Combat Specialist and Vehicle Engineer). The team is supervised by CIA agent Karen Bowman .
The Ghosts are brought into Bolivia by helicopter. When they land in the province of Itacua , they meet " Pac Katari ", leader of the Kataris 26 , the only resistance against Santa Blanca. He gives them their first mission - to recover Amaru , one of the group's founding members, who has been captured by Santa Blanca.
The Ghosts rescue Amaru in exchange for information about the people who tortured Sandoval. These are revealed to be La Yuri and El Polito , Santa Blanca's chief doctors and torturers, and devoted lovers of each other.
The Ghosts infiltrate FOB Armadillo, the local base of UNIDAD (a Bolivian special forces organization originally set up to combat drug cartels but now on Santa Blanca's payroll and turning a blind eye to their activities), and interrogate the base's commander. They force him to call El Polito and request that he and La Yuri return to Itacua.
Having lured the duo back to Itacua, the Ghosts determine their exact location by infiltrating a Santa Blanca camp and stealing El Polito's car. Their analysts examine its GPS history and locate El Polito and La Yuri at a mountain hunting lodge.
The Ghosts then go after El Polito and La Yuri. They locate them in the basement of their hunting lodge, torturing a prisoner. Both are killed by the Ghosts along with their guards, much to Bowman's satisfaction.
The Ghosts then go to Ocoro to get information on the location of El Yayo.
Montuyoc [ ]
The Ghosts then move to continue their assault against the Santa Blanca's Security Pillar. They move into Montuyoc, site of the cartel's sicario training camp.
They discover that El Muro chose a former Army Ranger by the name of Carl Bookhart as his head of training. The Ghosts then track and eliminate Carl Bookhart in an underground mining facility.
La Cruz [ ]
The Ghosts then go to La Cruz to kill La Plaga .
Buchons [ ]
After every VIP of each operations of the Santa Blanca cartel have been dealt with, the buchon of each branch will be available for takedown.
El Sueño's Proposition [ ]
After taking down the first operation of the cartel, El Sueño invites the Ghosts to a meeting. The Ghosts plan on killing him, but Sueño leaves a message: inviting them to join him. When they answer the cellphone left there, Nomad swears to kill the cartel boss.
End of the Dream [ ]
Note: Depending on whether or not the player has completed the two necessary Cartel operations or taken down all four heads, the ending will change. Though regardless of that, both endings can be watched back-to-back if the cartel's operations have been destabilized by 100%.
Nomad receives word that Pac Katari has spotted El Sueno at the Sueño masoleum. Nomad receives coordinates for a meeting, but finds Amaru dead by Incan ruins. Nomad contacts Bowman only for the call to be abrubtly cut off. The Ghosts reach Bowman's location and find her in a safehouse knocked on the ground. Bowman explains that the Kataris 26 have betrayed the Ghosts and Pac Katari is attempting to martyr El Sueño.
Nomad races against time to the masoleum while getting chased by both the Santa Blanca cartel and Kataris 26. Nomad contacts Pac Katari and demands for an explanation. Katari explains that he needs no more help from outsiders and that Bolivia is free to choose its own destiny. Katari then ends the call to face off El Sueño.
After reaching the masoleum in time, what follows after the intro cutscene played when the game is launched is shown: Nomad orders El Sueño to surrender and show the Ghosts he is unarmed, but El Sueño presents Pac Katari's decapitated head and throws it on the floor.
Bowman arrives just in time to receive a call from the Department of Justice, while El Sueño is being smug. Bowman throws the phone on the floor and explains that Sueño offered his rivals in exchange for an immunity. El Sueño calls Bowman his chauffer and orders her to take him to Bowman's superiors.
Now, depending on if the cartel has been fully destablizied or not, the following scene plays differently:
If the cartel is operational, Bowman tells the Ghosts that she is sorry in a saddened manner and shoots El Sueño multiple times before collapsing on her knees while Nomad tries to stop her. The following outro footage explains that Bowman has been arrested for her "crimes".
If the cartel is in shambles, Bowman tells the Ghosts calmly that she is sorry and escorts El Sueño safely out of Bolivia. The following outro footage shows that as a result of El Sueño's knowledge on his rival gangs, leading members of criminal organization across the globe ended up locked up. The footage shows that El Sueño's is enjoying his immunity is a monitored luxury safehouse, while Bowman suspects that Sueño might end up locked up, but will rise again, though Bowman and the Ghosts will be ready.
Release [ ]
The game is available in a standard Edition, Deluxe Edition with new equipment and an XP boost, and a Gold Edition with the Season Pass.
The Season Pass includes access to two expansions. 
Additionally, players who got into the Beta and then purchase the game received a reward of three missions based around Unidad forces.
The pre-order bonus was a mission called "The Peruvian Connection" where a bonus Buchon; La Cabra, is added to the map and the Ghost have to disrupt the ties between Santa Blanca and the Peruvian cartels. It was later added to the Season Pass.
Reception [ ]
Reception has been generally positive, with sites like Gamesradar.com giving it a 4.5 out of 5 stars.  Xbox One version of the game scored 76/100 on the review aggregator Metacritic,  while the community on Slant praised high customization possibilities and detailed environments that provide great immersion.
Post-release content [ ]
Season 1: the rise and fall of unidad [ ].
Once Bolivia’s best hope to defeat the cartels, Unidad has been corrupted into a criminal organization that rivals Santa Blanca itself. With the firepower and resources of a modern military organization, combined with extensive knowledge of the Bolivian drug trade, Unidad has the potential to transform Bolivia into the world’s largest narco-state.
Season 1 of the community challenges focus on UNIDAD with six week-long episodes.
Season 2: The Shadow of Santa Muerte [ ]
Thanks to El Sueno's support, the cartel's twisted version of Santa Muerte extends from Bolivia's rural provinces to its largest cities. This gives Sueño and the Santa Blanca cartel a steady supply of manpower and an unprecedented reach into the hearts and minds of ordinary Bolivians. Breaking up the cult will weaken the cartel and personally discredit El Sueno's claims of divine favor.
Season 2 of the community challenges focus on the influence operation with six week-long episodes.
Season 3: The Tools of the Trade [ ]
El Sueño's stranglehold on Bolivia's cocaleros gives the cartel a tremendous advantage in the global drug trade, allowing Santa Blanca to reap huge profits off the backs of Bolivian farmers. Liberating the cocaleros and shielding them from Santa Blanca's intimidation tactics will weaken the cartel and allow the Bolivians to return to their traditional way of life.
Season 3 of the community challenges focus on the production operation with six week-long episodes.
Tier 1 Mode [ ]
Tier 1 Mode was launched for all players on June 28th, 2018. It offers additional challenges for the game. The Mode can be launched at the top level - Level 30. It starts at 50 and decreases as players complete challenges and collect resources, which can be used to upgrade equipment as well.
Completing Tier 1 mode in Ghost Mode rewards the player with the golden Exoskeleton outfit.
Ghost Mode [ ]
Ghost Mode is a PVE challenge mode introduced in the Special Operations 2 Update on July 24th, 2018. This new mode features a new loadout that only allows the player to carry one weapon at a time, permadeath, friendly fire, real reloading (any ammo remaining in the magazines are lost), AI teammate removal, and a gear management system that only allows weapon swapping at ammo boxes or from corpses. Players will create a new character when starting this mode, and will lose that character when the character dies. Ghost mode can be played in solo or co-op.
Destabilizing the cartel completely grants the player the regular Exoskeleton outfit (each buchon grants one piece of the full outfit). Reaching lvl30 in the mode grants the player the blue-chrome Exoskeleton and finishing the Tier 1 mode completely gives the golden Exoskeleton.
Ghost War (PVP) [ ]
Logo grw gw bk.png|thumb|212x212px]] Titled Ghost War , the 4v4, player-vs-player mode was released on October 10, 2017 for free to all players who own the full game, with an open beta that ran in the early fall, from September 21-25.
It is a class-based mode, focusing heavily on strategy with four archetypes and multiple roles within each class.
Gallery [ ]
Challenges program for Ghost Recon: Breakpoint [ ]
As part of the marketing campaign leading up to Tom Clancy's Ghost Recon: Breakpoint release, Ubisoft announced a month long challenge program in Wildlands, which granted the player extra rewards in Breakpoint before its conclusion in September 27th, 2019.
The included tasks and rewards included:
- Explore the Wildlands
- Play Tom Clancy’s Ghost Recon Wildlands at least once, and you’ll unlock a pick-up vehicle in Tom Clancy’s Ghost Recon Breakpoint.
- Complete the Campaign
- Take down El Sueno and his four buchones to wield Sueno’s favorite weapon in Tom Clancy’s Ghost Recon Breakpoint.
- Complete Ghost Mode
- In Ghost Mode, complete the campaign and unlock all parts of the Exo Suit (excluding Silver and Gold colors) to claim an exclusive Emblem and Title in Tom Clancy’s Ghost Recon Breakpoint.
- Take on Tier One Mode
- Reach Tier One in Tom Clancy’s Ghost Recon Wildlands’ campaign to unlock an exclusive Emblem and Title in Tom Clancy’s Ghost Recon Breakpoint.
- Battle in Ghost War
- Finish three rounds of Ghost War without quitting to unlock an exclusive CQC Knife in Tom Clancy’s Ghost Recon Breakpoint.
- Earn Prestige
- Play at least one round of Ghost War after reaching Prestige Level 1, and you will earn an exclusive Emblem and Title in Tom Clancy’s Ghost Recon Breakpoint.
- Answer Sam Fisher’s Call
- Complete Operation Watchman to unlock Sam Fisher’s iconic weapon in Tom Clancy’s Ghost Recon Breakpoint.
- Link up with Twitch
- Complete Operation Archangel to unlock an exclusive HK416 Rainbow Six weapon skin in Tom Clancy’s Ghost Recon Breakpoint.
- Babysit Little Brother
- Complete Operation Silent Spade to unlock an exclusive Tom Clancy’s Ghost Recon Future Soldier weapon skin in Tom Clancy’s Ghost Recon Breakpoint.
- Walk the Walk with Walker
- Complete Operation Oracle to unlock a Laser Aptial HDG attachment in Tom Clancy’s Ghost Recon Breakpoint.
- Oh and one last thing...
- Find the hidden Confidential Blueprint Kingslayer File in Operation Oracle to receive a cool reward in Tom Clancy’s Ghost Recon Breakpoint.
The rewards can no longer be earned after the final date had passed. The player that has played the game during the program on the same account will receive the rewards either automatically or upon talking to Holt in Erewhon in Breakpoint (Note, you will only be able to activate the extra dialogue in the Gear Score mode of the game) with extra dialogue referencing events from Ghost Recon: Wildlands.
Daily Challenges [ ]
Weapons [ ], equipment [ ].
- Grenades ( flash , frag , diversion )
Vehicles [ ]
- Matahorn cab-over-engine truck
- Matahorn military truck
- Brubeck high-duty truck
- Decussine 70s' large luxury saloon
- Decussine 2010s' large luxury SUV
- Decussine 90s' large SUV
- Decussine 2010s' luxury pickup
- Decussine 2010s' large luxury saloon
- Decussine 90s' large luxury saloon
- Decussine 90s mid-size saloon
- Landrock military SUV
- Landrock small offroad vehicle
- Landrock panel van
- Landrock heavy-duty truck
- Vintage motorcycle
- Armored APC
- Armoured assault vehicle
- Luxury boat
- Sumitsu 90s' mid-size saloon (pre and post facelift)
- Sumitsu 80s' Kei-class van frame
- Sumitsu 80s' Kei-class panel van
- Sumitsu early 2000s' station wagon
- Sumitsu 90s' MPV
- Sumitsu 80s' light pickup truck
- Nakahawa 90s' compact saloon (pre and post facelift)
- Nakahawa 90s' light pickup truck
- Nakahawa compact crossover SUV
- Papavero late 2010s supercar
- UH-60 Black Hawk
- AH-1 SuperCobra
- MH-6/AH-6 Little Bird
- Monster Truck (Narco Road expansion)
- SAM Launcher
Other Topics [ ]
- Ghost Recon Wildlands Missions List
- Provinces in Bolivia
- Kingslayer Files
Narco Road [ ]
“ Infiltrate a gang of smugglers. Take part in their crazy races & challenges to earn their infamous leader's trust and destroy them from the inside. Discover new iconic places, meet new bosses and travel the Wildlands in new exclusives vehicles. - Description ”
The game’s first major expansion will give you the full spectrum of narco life, as you tear through Bolivia using new vehicles in a series of fast-paced missions. Expect to face the most insane adversaries as you infiltrate three smuggling gangs and take out their leaders one by one until you reach the mastermind: El Invisible .
It is a parallel story to the main game per the developers. Players activate a new character to infiltrate the cartel posing as a mercenary. The status of the three factions changes based off this, with Santa Blanca Cartel becoming allies and the enemy being the rival gang Los Sin Alma . The game is based on three missions, each under a different boss - Eddie Escovada , Arturo Rey , and Tonio Mateos all to unlock evidence to reach El Invisible .
The player starts at Level 20 with most skills unlocked. The support options are provided by Santa Blanca and are all filled out. Part of the mission unlock process is by completing cartel activities such as challenges or missions to gain "Followers".
Fallen Ghosts [ ]
“ Hunted Down by disgraced Ex-Special Forces that created their own army, your squad will have to fight harder than ever to complete your mission. - Description ”
With Fallen Ghosts, get ready for your Spec Ops skills to be put to the test! After your chopper is shot down during an evacuation mission, your squad will be forced to adapt as you are tracked down by Los Extranjeros , an elite group of ruthless mercenaries. Fortunately, new weapons and skills will help you and your friends find the strength to escape!
After the fall of the Santa Blanca Cartel, Unidad’s military force is unable to contain the chaos created by the Ghosts. Santa Blanca’s disorganized members search for revenge and the rebels are trying to take back control of cocaine production. In order to help restore order in the country, Unidad enlists the most dangerous volunteers, disgraced ex-military special operations and ex-cartel members from various Latin-American countries, giving birth to a unit specializing in the most brutal operations: Los Extranjeros .
Before leaving the country for good, the Ghosts have one last mission: they need to evacuate the last CIA members and American civilians remaining in the country. On their way in, their chopper is shot down and they crash in the middle of the jungle. They are now chased by enemies better equipped and stronger than them…so they will need to play smart if they want to survive.
Players will start at Level 30 (cap at 35) with all skills unlocked. There will be new weapons and new challenges to face. You will also have a new close combat move animation automatically in use throughout the DLC, and it involves a knife.
Predator Pack [ ]
This DLC is also known as The Hunt Special Event (or The Predator Special Event ). As part of the ongoing effort to support the game, Ubisoft has also released short-term Special Operations DLC. The first pack, released in December 2017, features a mission to hunt the Predator .
In the expansion, the team investigates several brutal killings in the forested areas of Bolivia until encountering the deadly Predator. After a lengthy battle, the team manages to defeat the Predator before it activates its self-destruct, killing itself in a massive explosion. The squad debates informing Bowman of the encounter, but ultimately chooses to keep it to themselves reasoning that Bowman probably wouldn't believe them.
The mission and all of the related gear are now unobtainable as of December 14th, 2020, excluding all of the items earned before the Predator left.
This pack includes:
- The Jungle Moved , a special limited event involving a Predator
- 2 weapons ( M16 , R93 LRS2 )
- 2 tops, one of which has attached functioning Predator wrist blades with unique melee kills
- 4 face paints
- 1 tattoo for each arm
- 3 headwears
- The predator class in Ghost War
Special Operation One: Watchman [ ]
“ Ever hear the name Sam Fisher? No, you haven't. That's because he's the most lethal, elusive, deceptive spy on the planet. He's infiltrated Santa Blanca's most heavily fortified camp posing as a turncoat from a competing cartel. Fisher's objective is to access the new delivery routes for the upcoming cocaine shipment. Santa Blanca's biggest ever. Go in, provide ground support so he can complete his mission. Remember, Fisher is a national security asset, so failure is not an option. - Description ”
The first Special Operation Watchman is a crossover with Tom Clancy's Splinter Cell franchise . It includes a free mission and a Ghost Pack.
- Operation: Watchman , a special mission involving Sam Fisher
- 2 weapons ( SC 4000 , Five Seven Blacklist)
- The karambit knife , which is automatically equiped with the costume or the handwear and requires that you also have the year 2 pass
- 3 paint presets
- 3 headgears, one of which is available on completion of the special mission and is automatically equipped with the costume
- The Echelon class in Ghost War
Special Operation Two: Archangel [ ]
“ Because of unknown reasons, Caveira decided to track a member of the Santa Blanca cartel. It seems she's in trouble now. The Rainbow unit lost contact with her, Bowman asks you to investigate. Now it is your responsibility to help them and save her Twitch will bring support. - Description ”
The second Special Operation Archangel is a crossover with Tom Clancy's Rainbow Six Siege . It includes a free mission and a Ghost Pack.
- Operation: Archangel , a special mission involving three Rainbow operatives ( Caveira , Twitch and Valkyrie )
- Caveira's gloves, which give you access to her CQC move
- 1 weapon ( 416 rifle )
- 1 weapon skin
- 2 headgears
- 1 voice line
- The Surgeon and Toxic classes in Ghost War
Special Operation Three: Silent Spade [ ]
The third Special Operation Silent Spade is a crossover with Tom Clancy's Ghost Recon: Future Soldier . It includes 2 free missions, special challenges.
- Operation Silent Spade , 2 special missions involving other Ghosts ( Mitchell , Kozak )
- Future Solider parachute wings
- Iconic Future Soldier equipment prototype
- The Sharpshooter and Vanguard classes in Ghost War
Special Operation Four: Oracle [ ]
The fourth and final Special Operation Oracle has Cole D. Walker going to Bolivia to finish some personal business. The update serves as a prequel for Tom Clancy's Ghost Recon Breakpoint . It includes 2 free missions.
- Operation Oracle , 2 special missions involving Walker
- Two unique rewards: Executioner CQC Finisher and Walker Tattoo
Guerilla Mode [ ]
As part of the game's final update, it released Guerilla Mode , a feature similar to that in the proceeding game. It is a PvE experience with the player leading his squad to defend locations throughout the map across 25 waves of increasing force compositions. In between waves, there is a chance go cash in collected gear towards better weapons and perks.
Mercenaries [ ]
The final major content drop for Ghost Recon: Wildlands is the Merceneries mode, that is Ubisoft's take on the battle royale genre.
Mercenaries is an eight-player free-for-all PvPvE gameplay experience. The objective is to call for rescue, locate and reach the extraction point, and be the first to board the helicopter.
Upon completing the first game, the player is granted the Lone Wolf outfit (Cole Walker's outfit from Operation Oracle).
Tie-in Media [ ]
Along with live-action trailers, Ubisoft produced Ghost Recon Wildlands: War Within the Cartel , a film focusing on the cartel infiltrator Ricky Sandoval , which premiered on February 16. Longtime series writer Richard Dansky wrote the novel Tom Clancy's Ghost Recon Wildlands: Dark Waters as a prequel to the game. Additionally, Ubisoft released a feature-length documentary titled Wildlands which focuses on the real-world inspiration and background of the game. It was released on March 6.  Furthermore, Ubisoft has released the Ghost Recon Wildlands HQ app where players can track their status, recruit teammates, and play a prequel game where Karen Bowman starts the resistance against the cartel.
The Collector's Edition Guide from Prima Games came with an included roleplaying game with stats for the Ghosts and other NPCs and the pre-generated mission The Pishtacos . Gameplay used a D6 for Skills Tests.
Live action trailers [ ]
Ubisoft has also produced live-action trailers featuring the Ghost team in their live-action counterparts. The "Red Dot" trailer was directed by John McTiernan, the same person who directed the original Die Hard . He also directed the "Ruthless" TV spot.
Promotional [ ]
Official Screenshots [ ]
Screenshots [ ]
Soundtrack [ ]
Bibliography [ ]
- Ghost Recon Wildlands Concept and 3D Art
Notes and references [ ]
- ↑ Ghost Recon goes open world with Wildlands! - E3 2015 interview
- ↑ GRW Special Editions
- ↑ Gamesradar review
- ↑ Metacritic: Tom Clancy's Ghost Recon Wildlands for Xbox One Reviews
- ↑ Wildlands Documentary
- 2 Ghost Recon
- 3 Cole D. Walker
Ghost Recon Wildlands Concept and 3D Art
© 2014 Ubisoft Entertainment. All Rights Reserved.
Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.
An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts , an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government.
Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission – their grittiest and most dangerous operation to date.
Website : Ubisoft -Tom Clancy’s Ghost Recon Wildlands
Our work on Ghost Recon Wildlands
Thanks to his strong experience and excellent reputation, GamecoStudios has been hired by Ubisoft early in the production, to create the iconic characters of the title.
In close relationship with the marketing and production team of Ghost recon Wildlands , GamecoStudios created incredible concepts Art of the four complementary characters : The Assault, Support, Engineer and Sniper, including their outfits, backpacks and weapons using some of GamecoStudios most talented Artists.
Creating heroes is a long process, from sketches to final image, every aspect has to be taken in account. The psychology of characters, their respective role in the team, the realism of their equipment to fulfill their mission, since how long they are isolated in bolivia. It was an incredible experience and a great colaboration with Ubisoft Studios.
Character 3D Art
After the full concept Art approval, GamecoStudios 3D Art team created the Ghost Recon Wildlands characters Hi-definition 3D models and textures used for posters and trailers. They where used and simplified by the Ubisoft Paris Studios team for ingame models.
Nomad – Support
Anthony “Tony” Perryman, aka Nomad, is a Ghost team leader and support gunner . He is the one making the important decisions. A Major in the US Army, he was trained to leverage the expertise of each member of his squad for success.
Holt – Engineer
Sergeant First Class Dominic “Dom” Morretta, aka Holt, is the Ghost team’s technology specialist . An expert in intel and data decryption, he is also an excellent drone pilot .
Midas – Assault
If things go wrong and you are caught in crossfire, Sergeant First Class Rubio “Midas” Delgado is the partner you want by your side. He’s not only a skilled mechanic and a vehicles specialist, he’s equipped with some seriously heavy weaponry, making him the perfect choice for intense assaults .
Weaver – Sniper
Master Sergeant Coray Ward, also known as Weaver, is a scholar armed with a sniper rifle . He takes down enemies silently and efficiently, never giving away his position. They say a single bullet can turn a battle around, and Weaver knows it far too well.
Following the concept Art and 3D modeling, GamecoStudios took care of several illustration researches for Ghost Recon Wildlands . Some of them are still undisclosed, here are few examples.
Props and weapons 3D Art
Character weapons and backpack concept and 3D models for the Ghost Recon Wildlands iconic characters.
Ghost Recon: Wildlands
GHOST RECON WILDLANDS – FREE TRIAL AVAILABLE NOW
CARTEL OPERATIONS: THE SANTA BLANCA CARTEL’S FOUR PILLARS
In order to maximize their efficiency and maintain tight control over the people working for them, the Santa Blanca Cartel is organized into four distinct operations: production, trafficking, influence, and security. Each operation is based in different territories and is led by a head of the operation who reports directly to El Sueño. Below their rank, the Buchones (the Bosses) facilitate the cartel’s day to day operational activities across the game’s 21 provinces.
This firm hierarchy is one of Santa Blanca’s greatest assets, but even the strongest walls have cracks. You will have complete freedom to pick which enemy you want to face first, but choose wisely. Every operation is different from the other driven by unique characters and motivations.
As a Ghost, your mission is to destabilize each of the cartel’s branches until the heads of operations have no other choice but to show themselves. Successfully tackle your missions and maybe even El Sueño himself could be within your reach. But first, you’ll need to get briefed on each operation and know their ins and outs before you can end the Santa Blanca Cartel’s business once and for all.
The foundation of the Santa Blanca Cartel is production, the branch that deals with the raw materials used to build the cartel’s empire. This operation performs every step of transforming a coca leaf into its white powdery counterpart. To achieve this magic, production uses a large network of coca fields, laboratories, and hideouts, and Santa Blanca’s henchmen supervise the work of the cocaleros, or farmers, to ensure they meet the production demands by way of threats and extortion.
Production is headed by El Yayo (the Grandfather), an ex-cocalero who became a cocaine producer. Formerly a coca union leader, El Yayo is the highest-ranking Bolivian inside Santa Blanca and he works closely with La Gringa, a disgraced American chemist. Learn more about El Yayo here .
The influence branch manages the cartel’s recruitment and public image through manipulating religion, corrupting education, controlling the elite, and even operating a humanitarian non-governmental organization (NGO). Influence leaders are often found in churches, monasteries, sanctuaries, and NGO camps, preaching El Sueño’s words and trying to convert people to the Santa Muerte cult. Their mission is subtle but clear: they propagate all Santa Blanca’s dreadful actions as divine acts, making people believe El Sueño is a saint who really cares about their well-being. Despite their sweet lies, some of the cartel’s doings are too much for the people to digest.
El Cardenal is in charge of influence branch, and is the direct spiritual advisor to El Sueño. Excommunicated by the Catholic Church for preaching Santa Muerte doctrine, his religious background makes him perfect for winning the hearts and minds of the people. Despite his traditional appearance, El Cardenal is also very aware of the crucial role of mass communications for disseminating the cartel’s propaganda. That is why he relies on the smooth talking , DJ Perico, the official DJ of the Santa Blanca radio and his henchman, to communicate his teachings. Similarly, El Chido, a Narco-Corrido singer, adds the music to a finely tuned propaganda machine, playing epic songs about El Sueño and his alleged exploits. You can learn more about El Cardenal here .
Trafficking deals with money laundering, packaging and the transporting of final products both within the country and internationally. They own processing plants, shipping stations, railways, and airports. Trafficking makes sure the product always flows to where the demand is, and they use the most dubious and creative ways to ship drugs to satisfy that demand. Air, land, sea – and even under sea – nothing can stop them.
Nidia Flores, the fearless Beauty Queen, is the head of trafficking. Smart and manipulative, Nidia rules the drug transportation business with efficiency along with her right hand, El Boquita. Learn more about Nidia here .
Security makes sure that every division of the Santa Blanca Cartel can operate in safety by taking care of issues rising with the Kataris 26 rebels and the government’s Unidad forces. Their duties also include protecting both departing drug shipments and incoming money to keep Santa Blanca’s business flowing. This branch is heavily armed and often operates in outposts, sicario’s houses, prisons, camps, and road checkpoints. If you become a problem for the cartel, you will receive a visit from security and it won’t be pleasant, that’s for sure. Just pray that you end up dead instead of being tortured in one of their prisons.
El Muro (the Wall) is the head of security. Personal bodyguard and childhood friend of El Sueño, he’s cold and professional, and is the cartel equivalent of a Ghost. His little brother, La Plaga, works closely with him.
Now that you have learned more about the different cartel operations, it’s time to take them down. Remember that you will have complete freedom to choose your path, so it’s up to you to choose which branch of the Santa Blanca tree you want to prune first. Make it count, Ghost.
FALLEN GHOSTS NOW AVAILABLE
With the Santa Blanca neutralized, Unidad forces are struggling to maintain control as various factions the cartel’s remnants in the Bolivian countryside. To help them assert control, they bring in Los Extranjeros – a group of international ex-military mercenaries with the singular focus of taking out any and all opposing forces. You and your team will have to use every tool at your disposal to engage this formidable new foe in Fallen Ghosts, the new expansion for Ghost Recon Wildlands available now for Season Pass owners (and available June 6 for individual purchase).
My screenshots while playing the game
I like to think that Tom Clancy’s Ghost Recon® Wildlands is like a canvas – a background where we can paint our own adventure, our own journey, our own story.
Sometimes when we look at your creations, we realize that the above statement can be taken very literally. Some screenshots taken in the Wildlands are as breathtaking as many real-life photographs. Today I decided to show you some of my favorites screenshots on the Tom Clancy’s Ghost Recon Wildlands.
Rainy Sunset by ramachristopher
Sometimes, in order to get to your next target, you need to walk toward the setting sun. While it rains. A relaxing break between missions guaranteed.
Morning in Wildlands by ramachristopher
After a stressful mission in the dark, isn’t it a relief to see the first rays of the rising sun?
Lakeside Chill by ramachristopher
Have you ever played Tom Clancy’s Ghost Recon Wildlands and wished you could just chill while looking at the beautiful landscape?
Hearing Angels Sing by ramachristopher
Due to Santa Blanca’s influence, you can see many religious figures across the Wildlands. Some of them are found in the most unexpected places.
Sniper’s Lookout by ramachristopher
Finding a proper sniping spot can be challenging. But it can also be very rewarding – not only for tactical purposes.
The Beginning by ramachristopher
Have you ever entered Wildlands and been unsure what to do? Which mission to complete? Which target to chase? Or should you just take a random excursion to a new region? Have you ever just stood and looked?
Wildlands Evening by ramachristopher
It’s worth taking a look around while waiting for night to fall so you can execute your silent and deadly tactics. The Wildlands look so serene for such a troubled land.
Sleep Tight by ramachristopher
If you didn’t believe in Ghosts before, we’re sure you do now. We love how you can feel the danger just by looking at this screenshot.
Welcome to Wildlands by ramachristopher
A Ghost’s mission is not an easy one. But when you’re falling through the Wildlands on a stormy night and lightning illuminates such a landmark, it’s hard not to feel a thrill.
An Arc by ramachristopher
Salar de Uyuni is a very photogenic area – both in Tom Clancy’s Ghost Recon Wildlands and in real life.
Hope you like it!
TRY TOM CLANCY’S GHOST RECON WILDLANDS NOW FOR FREE 08/03/2017 11:00 AM
Tom Clancy’s Ghost Recon® Wildlands is the very first military shooter in a massive open world that you can play entirely solo or in four-player co-op. The Free Trial will provide you with full access to the content of the main game until you reach 5 hours of playtime. Once you hit this limit, you will not be able to play anymore but your progression will carry over if you purchase the full game .
FREE TRIAL FAQ
What is the Ghost Recon Wildlands Trial?
The Tom Clancy’s Ghost Recon Wildlands trial version is the perfect opportunity for you to experience the game for free.
What platforms is the trial available on?
The trial will be available on PlayStation 4 and Xbox One.
When will the trial be available?
The trial is now available for both PlayStation 4 and Xbox One.
How do I access the trial?
PS4 players will be able to find the trial on the PS Store.
- – Go to the PS Store
- – Search for Tom Clancy’s Ghost Recon Wildlands
- – On the game page, start the download by selecting on “Try Free Demo”.
Xbox One players will find the trial on the Xbox Marketplace.
- – Go to the Xbox Marketplace
- – On the game page, select “Try For Free” to start the download.
What does the Ghost Recon Wildlands Trial include?
The trial version contains the complete main game without the 2 expansions (Narco Road, Fallen Ghosts), including all Title Updates and bug fixes.
How long can I try the game for?
You will be able to explore Bolivia for a full 5 hours of gameplay.
Is Xbox Live Gold and/or PlayStation Plus required?
You will need a PlayStation Plus or Xbox Live Gold membership to be able to play co-op with friends or through matchmaking.
Can I play with my friends?
Yes, group-play is enabled! In fact, it’s also possible to play with users who own the full game.
Please note, that neither the trial nor the full game is cross-platform.
Is the trial available in all languages?
The trial is available in the same languages as the main game.
Will I be able to purchase premium content?
You need to own the full game to buy premium credits.
Do I need to download the full game again, if I decide to buy the game?
You don’t need to download it again when you convert from the trial version to the full game.
If I upgrade to the full game after the trial, will my progress carry over?
Yes, if you unlock the full game, you’ll be able to keep going from the point you stopped during the trial. Please be aware, that progress made in the trial version wouldn’t carry over if you choose to buy the full game on a different platform.
What is the download size of the trial?
The client size is about 60GB on all platforms.
GHOST WAR PVP OPEN BETA COMING SOON
Get ready to return to Bolivia, because Ghost War – the new PvP mode for Ghost Recon Wildlands – is coming in a free update this fall, with a 4v4 team deathmatch open beta on all platforms later this summer.
In the new Ghost War mode, teams will fight to get a foothold in the country after the fall of the Santa Blanca Cartel. These teams will choose from a roster of specialized classes, including Scout, Sniper, Tank, and more. Each class will have its own strengths, weaknesses, and dedicated perks, so players will have to consider their combat strategy and pick a team composition that supports their playstyle. They will then take to the battlefield in open-environment maps, ranging from mountains and deserts to jungles and forests. As matches play out in all kinds of weather and at all times of day, players will have to marshal their knowledge of the Wildlands to help them claim victory.
Players looking to get a slice of the action before launch can join an open beta that will be available on all platforms later this summer. Visit the Ghost Recon news page to see some early impressions from our community members who got their hands on the new PvP mode.
Ghost Recon Wildlands is out now for PS4, PC, and Xbox One, and you can read more about the PvP Open Beta at the UbiBlog .
Just started the free trial
I just started to play the game and I am looking for new players to play with in coop. Please, feel free to add me to your friend list or your Task Force.
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