Ghouls'n Ghosts (Genesis)
Ghouls'n Ghosts is a fairly adequate port done for the Genesis by Yuji Naka.
- 1.1 Debug Info
- 1.2 Debug Mode
- 2 Level Select
- 3.1 Title Screen
Japanese Version At the title screen, enter the options screen then go back to the title screen. Repeat this process four times. Then, at the title screen, press A 12 times, Up , Up , Down , Down , Left , Right , Left , Right . If done right, a sound will be heard. Now, start the game and various debug numbers will be displayed on-screen.
International Versions Entering Game Genie code AEZT-AAEE or patch code 2B84:01 enables some debug info. The top number indicates the sprites on-screen. However, what the other numbers represent isn't known yet.
Japanese Version At the title screen, enter the options screen then go back to the title screen. Repeat this process four times. Then, back at the title screen, press the following buttons:
- A 4 times, Up , Up , Down , Down , Left , Right , Left , Right . If done right, a sound will be heard. Now, hold B and start the game to be invincible.
- Press C to advance the game frame by frame.
- Hold B to play in slow motion.
- Press A to toggle invincibility.
International Versions At the title screen, press A four times, Up , Down , Left and Right . If done right, the music will stop and a jingle plays. When starting the game, the following actions are available:
- Pressing C while the game is paused advances the game frame by frame.
- Holding B while the game is paused causes the game to play in slow motion.
- Pressing A when the game is paused toggles invincibility. Note that this invincibility does not prevent the player from dying when they fall.
Enter the following codes depending on the game's region. If done right, the music will stop and a jingle will play. Then, press one of the buttons on the table plus Start to go to the beginning of the corresponding level or A to go to the second half.
Japanese Version At the title screen, enter the options screen then go back to the title screen. Repeat this process four times. Then, at the title screen, press Up , Up , Down , Down , Left , Right , Left , Right .
International Versions At the title screen, press Up , Down , Left and Right .
The title screen is animated differently. The Japanese logo appears with a lightning bolt, while in English it scrolls down from above.
- Several options are renamed.
- The Japanese-only revision always plays as Daimakaimura , regardless of system region (references to Ghouls'n Ghosts remain in the ROM).
- In addition to the automatic selection, international versions added a button code to toggle the game between Ghouls'n Ghosts and Daimakaimura .
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Ghouls 'n Ghosts
- View history
Ghouls 'n Ghosts , known as Daimakaimura (大魔界村, lit. "Great Demon World Village") in Japan, is the follow up to the smash arcade hit Ghosts 'n Goblins . It was released in 1988. It was the second game to use Capcom's proprietary CPS (Capcom Play System) arcade architecture.
- 2.1 How to get to the Final Boss
- 3 Home Versions
- 4 Main Characters
- 9 Stages maps
- 11 External links
Set three years after Ghosts 'n Goblins , Lucifer , the ruler of the Demon Realm , takes away the souls of everyone in the kingdom, including Princess Prin Prin . It's up to Arthur to save his beloved princess again, and return the souls back to the people of the kingdom.
Gameplay [ ]
Improving upon its predecessor, Arthur is now able to attack in four directions and to don a magic Golden Armor that permits him to unleash powerful magic upon his foes.
How to get to the Final Boss [ ]
Play through the game once, then Arthur will receive a message saying he needs the power of the goddess of battle to defeat Lucifer. When returning at stage 1 , make sure to not get hurt and get the golden armor. Opening the next treasure chest that appears results in the appearence of the goddess of battle, who will grant Arthur the Psycho Cannon . It is recommended that the player use this weapon from now until the final boss of the game. You may pick up other weapons along the way, but you must have this magic fireball when you reach the giant fly boss, Beelzebub. If you pick up a different weapon along the way, you can make the valkyrie appear again simply by getting the magic armor and opening up another treasure chest while still wearing it. This can be done at the last half of the final stage, but can be very difficult.
Home Versions [ ]
Ports of Ghouls 'n Ghosts were released in Europe in 1989 for the Amstrad CPC, Commodore Amiga, Atari ST, Commodore 64 and ZX Spectrum. These ports were all handled by Software Creations and all omit a great deal of detail from the arcade version even on very capable 16-Bit machines like the Amiga (smaller sprites with chopped animation and color rendition, inferior quality background graphics with no parallax scrolling, reduced gameplay area, stuttering frame-rate, and much more).
A Mega Drive/Genesis port of Ghouls 'n Ghosts was also released by Sega in 1989 in Japan, North America and Europe. Programmed by Yuji Naka, the Mega Drive/Genesis version omits color and background graphic detail from the arcade version, as well as the opening intro. The ending was poorly translated into English. The final boss Lucifer was renamed Loki and St. Michael was renamed Valkyr. This version was re-released as a handheld TV game with Street Fighter II ': Special Champion Edition in 2005, and as a downloadable Virtual Console game for the Wii in 2007.
Sega also released a Master System port in 1990. This 8-bit version features an exclusive power-up system that allows the player to enter secret areas and upgrade parts of their armor. This includes helmets which gives the player access to new weapons and magic spells; chest armor which extends the player's energy points; and boots which increases the player's speed.
The Supergrafx port of Daimakaimura released by NEC Avenue in 1990 was one of the five games released for the short-lived system.
A pixel perfect version of Daimakaimura was released by Capcom in 1994 for the Sharp X68000.
In 1998, Capcom released Capcom Generation 2 for the PlayStation and Saturn in Japan, a compilation which included Ghouls 'n Ghosts along with Ghosts 'n Goblins and Super Ghouls 'n Ghosts . The PlayStation version of this compilation was released as a bundle in Europe with three other volumes titled Capcom Generations (in plural) under the title of Capcom Generations: Chronicles of Arthur . Capcom later released in North America Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox in 2005 and Capcom Classics Collection: Reloaded for the PlayStation Portable in 2006, which includes the three Capcom Generations titles.
This game, along with its predecessor, Ghosts 'n Goblins , is available for play on GameTap.
Main Characters [ ]
- Arthur , the knight and hero.
- Princess Prin Prin , Arthur's beloved one, who had her soul stolen.
Enemies [ ]
- Skeleton Murderer
- Poisonous Flower
- Sickle Weasel
- Rock Turtle
- Demons Dayfly
- Ant Monster
- Red Arremer King
- Green Monster MKII
- Flying Goblin
- Lucifer , also known as the Devil, or Loki.
Ghosts 'n Goblins map
- Ghouls 'n Ghosts Stage 1 - "The Execution Place"
- Ghouls 'n Ghosts Stage 2 - "The Village of Decay"
- Ghouls 'n Ghosts Stage 3 - "Baron Rankle's Tower"
- Ghouls 'n Ghosts Stage 4 - "The Crystal Forest"
- Ghouls 'n Ghosts Stage 5 - "Lucifer's Castle"
Weapons [ ]
- Psycho Cannon
Gallery [ ]
Stages maps [ ]
External links [ ]
- Daimakaimura (Mega Drive version) Wii Virtual Console page
- 1 Super Ghouls 'n Ghosts
- 2 Demon's Crest
- 3 Ghosts 'n Goblins
Ghouls 'N Ghosts Cheats
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Ghouls 'N Ghosts for Genesis . If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it .
Key Catch Method 1
At the end of each stage you can grab the key and receive a bonus 5,000 points. Have the key on your left side, stand close to it, and jump towards the left. It takes a bit of practice to get the timing down. If you get the key as you begin your jump you should see the message "Nice Catch!" and receive 5,000 extra points.
Key Trick Method 2
Instead of trying to catch the key by running to that specific spot all the time let the key drop. Then after it has dropped, hold on to up and jump on top of it and it will say "Nice catch".
Change Game Colors
Enable Invincibility and choose level 5. Pass the three Minstral Winds and the Cyclops on the wall, climb the ladders, and stand on the highest block. Walk to the edge facing the pit, turn around, and walk to the other end of the block. The game should automatically reset (if it doesn't, repeat the back and forth walking). Repeat the invincibility code, choose level 5 again, and repeat the pacing on the wall until the game resets again. Press START at the Title screen, and notice how strange the colors have become!
Wait for the "Start" message, then push A, A, A, A, UP, DOWN, LEFT, RIGHT. You should hear a chime. Then press and hold B, then START. You should hear another chime. Finally, press and hold C, then push START.
From the Options screen, select 26 for music and 56 for sound. Then hold DOWN-LEFT + A + B + C + START.
Use the Level Select , Invincibility , or Japanese Play tricks. While the game is paused, press START to pause the game. Hold B to play in slow motion.
To go to any level in the game, press Up, Down, Left, Right at the title screen. Repeat until you hear a tone. Then use the following codes to choose a level. Press A to go to the second half of a level.
Up Next: Sonic the Hedgehog 1992 Cheats and Tricks
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Ghouls N' Ghosts: Which version is better?
- Thread starter Monodi
- Start date Mar 16, 2018
Which version should I get?
Ghouls 'n ghosts (arcade), ghouls 'n ghosts (genesis/mega drive), super ghouls 'n ghosts (super nintendo).
- Total voters 247
- Mar 16, 2018
Super out of those 3, but Ultimate on PSP is the true king.
Get all 3. If you have a PS Vita, play Ultimate Ghosts N Goblins, its a better remake of the NES version. I personally loved all 3 games
Super Ghouls 'n Ghosts is a completely different game despite its similar name. Ghouls 'n Ghosts for arcade is the best version in my opinion, but the Sega Genesis version is an impressive enough port as well.
User permed at their request.
Arcade and SNES takes the cake. SNES, Despite the slowdowns. Has double jump which was a win win. And better boss variety (easier too a little bit) Arcade, much harder and smoother gameplay also best Stage 3. Lol fuck the Genesis version.
Super & Ultimate are completely different games. The best will always be the Genesis version.
Woke up still drunk, got a money tag, swears a lot
if you have a 3DS get Gargoyle's Quest 1, 2, and Demons Crest
digita1alchemy said: but Ultimate on PSP is the true king. Click to expand... Click to shrink...
Fat4all said: if you have a 3DS get Gargoyle's Quest 1, 2, and Demons Crest Click to expand... Click to shrink...
One Winged Slayer
Super is a sequel to Ghouls N' Ghosts and a different game. I prefer the Genesis version to the arcade one. They're nearly identical but the Genesis one has better music IMO and is more accesible as it has boss checkpoints. But yeah, as a tip, Ghosts N' Goblins is GNG1, Ghouls N' Ghosts 2 and Super is 3. Ultimate is 4 as well.
Rygar 8Bit said: These are the real answer. Click to expand... Click to shrink...
The special japanese version of the Ultimate Ghost n' Goblins is the best game in the series. The Special Japanese version removes that horrid RPG element were you have to collect rings to unlock the final bosses (Which were hidded in annoying as hell places), instead you just have to beat the game twice like in the good old days
Fat4all said: The first Gargoyle's Quest has some of my favorite original Game Boy music ever Click to expand... Click to shrink...
The arcade is the best looking, but the Genesis/Megadrive port added diagonals. You can crouch left to crouch right without having to stand first, which, trust me, is an absolute godsend. Ghost 'n' Goblins is absolutely brutal, be prepared to invest a lot of time to get good. Even I can't 1CC it. Super is great, gorgeous, but a little lightweight (bronze armor? a double jump? Pshhh!) and for some reason no matter what platform you play it on it has some wicked slow down. Ultimate is a great game, but a totally different beast. Honestly you can't go wrong with any of them, or Maximo for that matter. But Ghouls 'n' Ghosts is my favorite game of all time.
Deleted member 14636
User requested account closure.
I can't talk for any of those, but I love the Amiga version, the Tim Follin soundtrack is so great .
Get all 3, they’re all worth it. GNG MD was programmed by Yuji Naka btw.
Ramala said: no matter what platform you play it on it has some wicked slow down. Click to expand... Click to shrink...
Deleted member 71
How's the SNES version with the slowdown removal patch?
I like Ghouls better than Super, on either platform. Super is also awesome, but the slowdown is just so distracting when trying to revisit it today.
If you like the series alot, try the Maximo series on PS2. Its Ghosts N Goblins in 3-D literally
The only true Ghouls 'n Ghost I remember is Super, loved that game so much...died lots too back then.
How are they different? I know I rented Super Ghouls and Ghosts multiple times, but could never get very far. I still liked it a lot and bought it on PSP, but never got around to playing it because I bought the PSP on sale and got a lot of discount games at the same time.
Zophar said: I like Ghouls better than Super, on either platform. Super is also awesome, but the slowdown is just so distracting when trying to revisit it today. Click to expand... Click to shrink...
TheBeardedOne said: How are they different? I know I rented Super Ghouls and Ghosts multiple times, but could never get very far. I still liked it a lot and bought it on PSP, but never got around to playing it because I bought the PSP on sale and got a lot of discount games at the same time. Click to expand... Click to shrink...
Nothing touches the Genesis version's cover art.
The Shrouded Ghost
I grew up with the Master System version and, goddamit, I won't play anything else!
Ok so now considering how Super GnGs is a sequel, maybe the clash has to be between the Arcade version VS the Genesis version. Which shall emerge victorious?
OP: Those are all different games. Makaimura (Ghosts 'n Goblins) - Capcom 8-bit arcade game, 1985. NES and other home ports followed. Daimakaimura (Ghouls 'n Ghosts) Capcom 16-bit arcade game, 1988 | ports to the Sega Mega Drive/Genesis in 1989 and NEC SuperGrafx in 1990 Chōmakaimura (Super Ghouls 'n Ghosts) made for Super Famicom / SNES, never originated in arcades, 1991. later included in Capcom Classics Collections, also remixed version on GameBoy Advance. Gokumakaimura (Ultimate Ghosts 'n Goblins) Made for PSP, 2006
The Super Nintendo game is straight up broken thanks to terrible slowdown. Play the arcade version of Suoer Ghouls n Ghosts, which is available on the Saturn Capcom Generations 2 disc. That version should be in the poll here, and would easily be my choice.
Honestly while the slowdowns in Super are indeed very present and can be kinda hilarious at times, they're actually useful in some tricky sections lol, I don't mind them myself. Though yes, I believe all console ports in Capcom collections remove slowdowns, including the PSP one... They're ports of the SNES game though, there is no arcade version.
Not entirely on point, but this is a good little refresher on the importance of the hitbox https://mobile.twitter.com/t_tomono/status/829128028747821056/photo/1
We had the Genesis version, which I’ve played and beaten multiple times. Only played the snes version emulated. Out of the 2, I think I enjoyed the Genesis version more. The Genesis boxart was awesome too
Super GnG is one of my favorite games of all time. But I'm quite fond of the NES game as well, as broken as it is. Just fond memories of being extremely pissed off. Still one of the hardest games I ever finished. The SuperGrafx version of GnG is interesting as well.
Superblatt said: The Super Nintendo game is straight up broken thanks to terrible slowdown. Play the arcade version of Suoer Ghouls n Ghosts, which is available on the Saturn Capcom Generations 2 disc. That version should be in the poll here, and would easily be my choice. Click to expand... Click to shrink...
Click to expand... Click to shrink...
Ghouls 'n Ghosts is excellent; I really think it's one of the best 2D platformers of all time. Perfect level of intensity and excellent stage design all the way through. (Between the two versions, your best bet is probably the arcade version - the Genesis version has worse visuals and non-Japanese releases of it have nerfed difficulty.) Super Ghouls 'n Ghosts is a pretty great game but it really doesn't compare - even putting the slowdown aside it's too slow-paced compared to its predecessor.
Freddo said: I can't talk for any of those, but I love the Amiga version, the Tim Follin soundtrack is so great . Click to expand... Click to shrink...
Attempted to circumvent a ban with an alt
Anyone who says Super is better than the original game doesn’t know shit about games. The arcade/genesis game is way better.
Voting SNES and Genesis over arcade, really?
- Mar 17, 2018
I have a real fondness for the Genesis port of the arcade game. Played it to death, finished both loops. Did the same with the SNES version, even though it was sometimes painful with that early-gen slowdown. Never got a good handle on Ghosts'n Goblins (neither in arcades or on the NES).
- SGnG is the most popular according to the poll.
- Those three games are sequels of one after the other.
- I am still trying to decide which one to get on my Wii, lmao
One thing to consider is that I believe the Wii VC one is pretty much the only re-release the Genesis version of Ghouls has ever received and likely the only one it ever will. Arcade Ghouls is included in a bunch of Capcom collections as is Super, though Super is also available in a few modern systems like the n3DS, Wii U and the SNES mini.
Opa-Pa said: One thing to consider is that I believe the Wii VC one is pretty much the only re-release the Genesis version of Ghouls has ever received and likely the only one it ever will. Arcade Ghouls is included in a bunch of Capcom collections as is Super, though Super is also available in a few modern systems like the n3DS, Wii U and the SNES mini. Click to expand... Click to shrink...
Mzo said: What? There is no arcade version of Super Ghouls n Ghosts. Also the PS version can run the game at the weird SNES resolution unlike the squished up Saturn version. The other 2 games look great, though. Click to expand... Click to shrink...
Vlaphor said: Not entirely on point, but this is a good little refresher on the importance of the hitbox https://mobile.twitter.com/t_tomono/status/829128028747821056/photo/1 Click to expand... Click to shrink...
Dai Makaimura is an awesome platformer but its arcade roots show. It tries to be too twitchy and maniac at times. Cho Makaimura is a title tailored more for a console experience. It is a more cinematic and setpiece platformer, slower, more methodical and involving more waiting and careful observation that the previous one, which makes it more fair without sacrificing difficulty. It showcases nicely the strengths of the SNES, and once you get into it, it plays like a musical score. By the way, don't play this one in Saturn, it was awfully letterboxed. The PSX version can display the original in its natural resolution. Both are equally awesome and I see myself swapping between both often. The one I don't like is the PSP one, not even the revision. Combining the double jump and the 4-directional shooting was a bad idea despite how good it sounds. This is a series that works better around limitations and made the stage design too unfocused, dull and too conventional for my tastes. Some really good levels (like the hair or bloody waves ones) together with really bad ones (the flying carpet, the bubbles).
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Ghouls 'N Ghosts Sega Genesis
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Ghouls ‘N Ghosts
Ghosts ‘N Goblins was among the first NES games I got to play. Back before I developed a sense of taste in video games I was too young to realize how bad the home port was. I just knew it wasn’t as good as Super Mario Bros. and it was hard as hell. As much as I may have hated the game there were aspects of it I liked. So when the sequel was released for the Genesis I looked forward to it. Ghouls ‘N Ghosts is a definite improvement on its predecessor but is just as polarizing due to its ridiculous difficulty. It’s a good game and all but only master gamers should buy it.
As one of the earliest Genesis titles Ghouls ‘N Ghosts is a pretty incredible port. Sega managed to capture the look of the arcade game pretty well making this one of the best arcade conversions for its time. It’s far from perfect of course; there has been a significant reduction in background detail. There is also some ugly slowdown at times. But coming from the NES this game was practically a revelation back in 1989.
Arthur returns and at the very least is not as gimpy as in his original adventure. He can now attack in four directions which goes a long way towards lessening the difficulty somewhat. There are a number of new weapons of varying quality to join the original three. An odd addition is the sword. For a game where you want to keep the enemies away being into forced into melee range might seem suicidal. But the sword’s rapid attack speed and slightly longer range make it a worthy addition. The spiked discus might be the best weapon in the game but only appears rarely unfortunately.
Arthur’s grey armor sees a possible upgrade. If you can survive long enough with your armor the gold armor awaits somewhere in each level. Once equipped you can perform a devastating magic attack with each weapon. As cool as it sounds it isn’t that useful. Between the charge time and the relentless number of enemies you will rarely bother using it. Chances are you more than likely won’t even get the gold armor in the first place.
Compared to its predecessor Ghouls ‘n Ghosts is a faster paced game. Well, it’s about as fast as can be expected of this series. Enemies attack in greater number and are very aggressive in their pursuit. It’s a bit frightening to see a zombie rise out of the ground and navigate platforms better than you can. Although the game is comprised of only five levels each is long and varied and covers much ground. Where the first game was a bit light on platforming it factors pretty heavily here. That’s where the problems start.
Despite the tight controls the game’s arcade roots are evident in its design. The levels are full of the kinds of gotcha moments designed to keep you pumping quarters into the machine. Danger lies around every corner and you rarely have time to approach a situation carefully. Not just because enemies spawn constantly but because you are up against a tight clock. You become afraid to even a simple jump because chances are some off screen enemy is waiting in the wings. You rarely have a chance to stop and observe which makes certain levels like Baron Rankle’s Tower a nightmare. I could go on and on.
As you might have guessed Ghouls ‘n Ghosts is ridiculously hard. I can say with no hesitation this is one of the most difficult games I’ve ever played. The insane amount of enemies, infrequent power-ups and absurd number of sorcerers mean you’ll rarely survive longer than 3 minutes or so. The game feels broken and unfair at times. On the flip side nearly all of the bosses are incredibly easy which I did not expect. Even if you manage to make it to the end prepare to get the middle finger.
Like every game in the series you’ll have to go through the game twice in order to reach the final battle. The second trip is focused on finding the Psycho Cannon. To get this weapon you need to obtain the gold armor and hold on to it long enough to find the next chest where it awaits. Just keeping your regular armor is a battle in itself, finding the golden armor, especially the second time around is a nightmare. The second run through the game is even more difficult and I wouldn’t blame anyone for basically giving up. Even though there are only five levels passwords would have been a god send.
I really like Ghouls ‘N Ghosts but have a hard time recommending it. The difficulty is beyond insane and really is that distracting. I’m all for staying true to the arcade but in this case I feel the game could have used some balance adjustments. It’s far from a bad game but only the truly skilled need apply.
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Ghouls 'N Ghosts
- 1988 ( Arcade )
- 1989 ( Amiga )
- 1989 ( Atari ST )
- 1989 ( SEGA Master System )
- 1989 ( Commodore 64 )
- 1989 ( ZX Spectrum )
- 1989 ( Amstrad CPC )
- 1989 ( Genesis )
- 1990 ( SuperGrafx )
- 1994 ( Sharp X68000 )
- 2007 ( J2ME )
- 2007 ( Wii )
- 2017 ( Android )
- 2017 ( iPhone )
- 2017 ( iPad )
- Capcom Co., Ltd.
- U.S. Gold Ltd.
- SEGA Enterprises Ltd.
- NEC Avenue, Ltd.
- Capcom Mobile, Inc.
- #1 on SuperGrafx
- #37 on Arcade
- #54 on Genesis
- #70 on Amstrad CPC
- #87 on SEGA Master System
- #187 on ZX Spectrum
- #358 on Atari ST
- #507 on Commodore 64
- #770 on Amiga
Description official descriptions
Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins ). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.
Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game , later levels are set in a tower, a mass of skeletons, and a castle.
Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.
In comparison to the first installment, gameplay was tweaked and some additions were made. Arthur can now fire vertically and is able to collect weaponry from fallen enemies. The landscape is littered with a number of treasure chests that erupt out of scenery, some of which are hidden and has to be found by way of a well-timed jump in a certain place. The treasure chest can be opened with projectiles resulting in one of three occurrences: the reward of a new weapon, some shiny new golden armour or a hostile wizard who turns the player into the old man or a duck. The golden armour gives Arthur a chargeable "super" attack which varied depending on the currently possessed weapon. These attacks range from a huge lightning bolt that cut a swathe both vertically and horizontally across the screen, to a spell that creates a mirror-like clone of Arthur, effectively doubling his attack power.
- 大魔界村 - Japanese spelling
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Credits (Arcade version)
Average score: 83% (based on 60 ratings)
Average score: 3.4 out of 5 (based on 125 ratings with 4 reviews)
The greatest series just got better
The Good Capcom made some great games back in the Eighties, and Ghosts 'n Goblins (魔界村) was no exception. It was an excellent platform game known for its high difficulty. It was also ported to the popular platforms of the day, with the Amiga version being closer to the arcades, as much as it could. It was a huge success that Capcom delivered a sequel three years later running on their CPS-1 hardware and featuring the same mechanics that made the original great while adding new features.
In Ghouls 'n Ghosts (大魔界村), you play as the legendary knight Arthur once again who had a lot of trouble rescuing Princess Prin-Prin in the last game. Three years later, he finds that he must rescue her again. This is done by going through six areas, battling monsters and unlocking gates at the end of each one by defeating a guardian who holds the key to the next area. Once you complete all six areas, you are jettisoned back to area one where you need to find a special weapon needed to defeat Lucifer, the final boss.
Ghouls 'n Ghosts shares a lot of things with the first game in terms of visuals and sound. Both games have you going through a gravesite and village in the first two levels, and the music in area one is an extended version of the same music from Ghosts 'n Goblins . Even some of the enemies from the first game make an appearance, from the gargoyles to the Demon King. But that's where the similarities end.
Some of the areas boast animated backdrops that are just stunning to look at, and an example of this can be seen while you are fighting the guardian in area one, and the guardians themselves are much bigger (with Lucifer being the biggest of them all). Most of the soundtracks in this game really suit the theme of each area. The sound effects blend in with what you are doing.
The new features of the game include the ability to fire upward and downward while in mid-air. This is useful for killing the vultures that sit up on the huge brown tree on level one, and dealing with the gargoyle that dodges your shots. There are also treasure chests that either contain a weapon or a magician that turns you into an elderly man or a duck if the player doesn't immediately take him down. However, the highlight is the gold armor that houses a powerful magic attack that will likely wipe all the monsters on screen, and these attacks vary depending on what weapon you have. It's certainly a great way to deal with the guardians. The Bad I didn't like the way the grim reapers rise out of the ground below you in area one, forcing you to jump immediately or complete the area as a skeleton. The only music that I hated in the game is the one played for level two, because I think the piece is so kiddy, and it really doesn't suit the theme of the game. The Bottom Line Ghouls 'n' Ghosts shares the same mechanics as its predecessors, while adding new features that make the game even greater. I am sure most people got pissed off because they have to get through the game twice, and I don't understand why Capcom didn't make you get the necessary items that are needed to defeat Lucifer the first time round. Most substandard home ports were available, that change either the music or gameplay. The exception, however, is the Sharp X68000 port, which provides a pixel-accurate conversion of the arcade game.
Arcade · by Katakis | カタキス (43051) · 2017
An action packed challenge, even for a seasoned gamer. Great Stuff!
The Good Since the NES days of Ghosts & Goblins, it was only natural that there would have to be a 16-bit upgrade. Sega answered with this masterpiece. Big sprites (heh, sprites...), action, tons of enemies. This, my friends, is what classic gaming is all about. I mean, tell me you don't miss 2D?! I love the gold armor upgrade, the weapon charge, and the new and wierd-ass weapons (that green thing?) They kept another gem from the NES version. Having to play through twice is gonna make you mad and glad at the same time. Cheers. The Bad Alright. I know it's all part of the challenge, but the unavoidable damage is aggravating! I'm talking mid-jump, im-already-backed-into-a-corner, attacking a stronger enemy and being hurt by a bat, unavoidable damage. And it's a real peeve when you just get the gold armor, too. You will be using MANY continues which are unlimited (thanx, sega!). Get the codes for a good time. The Bottom Line A perfect game. I told my girlfriend while playing it the other day, "I've never had so much fun getting the sludge beaten out of me by a machine,". And I'll never retract that statement. 5 Starz!
Genesis · by aaron pridemore (10) · 2003
This is one of my favorite games for the Genesis, let alone, my favorite game of the GNG series.
The Good They put a lot of work, porting the game into the Genesis. The graphics aren't as good as the arcade but still top-notch for the early days. The game still have the hard-challenging addicting gameplay that the series is known for. Also, though the beginning intro is gone from the port, but the ending is there, at least. And finally, even when I beat the game, I still come back to it. The Bad The music, just like most games of the Genesis back in 1989, just has that tingly feel in the music and it's annoying. The backgrounds are ridiculously messed up. There's barely any detail in the backgrounds and I come to think of it, "Where is the background?"...Also, the lack of the beginning intro from the arcade (so what?) and the difficulty even on "Professional" is below the difficulty of the arcade, which makes it easy (I beat this game a few times without using a continue). The Bottom Line Despite it's downgrades from the arcade, it's still a pretty good port and this is the game back then, I played this a lot in my days and I still do it, today. This game, I love it even with it's negatives. I love it so, much...this game, is my favorite game of the GNG series. This port proves the Genesis still has it's power from the port. This game is exactly Strider-material, but it's still one of my favorite games ever on the Genesis.
Genesis · by Mavi Bacon (13) · 2009
[ View all 4 player reviews ]
1001 Video Games
The Arcade version of Ghouls 'n Ghosts appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Ghouls 'N Ghosts was the second game, after Forgotten Worlds , which used the new Capcom Play System-1 (CPS1) board in 1988. The superior performance both graphically and sonically offered by the board was apparent and was considered as an improvement on the original.
- November 1989 (Issue 4) - Game of the Month (Genesis version)
- December 1989 (Issue 5) - Best Game of the Year (Genesis version)
- December 1989 (Issue 5) - Best Graphics in a Video Game (Genesis version)
- December 1989 (Issue 5) - Best Sequel to an Existing Game (tied with Mega Man 2 )
- December 1989 (Issue 5) - Coolest Boss Attackers (tied with The Legendary Axe )
- December 1989 (Issue 5) - Worst Stomach Problem in a Game (for projectile vomiting animation)
- November 1997 (Issue 100) - ranked #47 (Best 100 Games of All Time) (Genesis version)
- August 2001 (Issue #100) - #67 in the "Top 100 Games of All Time" poll
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The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins . The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer (Loki in the English-language Sega Genesis and Master System versions), including his beloved Princess Prin-Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.
By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon.
There are six levels. To defeat the game, Arthur must complete levels 1 through 5 twice. Upon completing them the first time, Arthur is taken back to level 1, but this time a special weapon appears during the game. To enter Lucifer's chamber the player must have this special weapon equipped, and must have defeated the final Fly boss from level 5. After entering the final large door, the player goes directly to Lucifer's chamber.
Plot [ edit ]
Three years after the events of Ghosts 'n Goblins , the Ghosts have returned with Ghouls for revenge, initiating a mortal holocaust on the Princess' kingdom as beams of light struck through countless villagers. When Sir Arthur returns to the village, his rescue attempt was too soon as his beloved Princess Prin-Prin also has her soul taken away from her body in front of his very eyes. Now it's up to the heroic knight once again to slay his way to the hellish castle to defeat the evil Lucifer and his legion of demons and restore the souls of Prin-Prin and every mortal.
Ports [ edit ]
Ports of Ghouls 'n Ghosts were released in Europe in 1989 for the Amstrad CPC , Amiga , Atari ST , Commodore 64 , and ZX Spectrum . These ports were all handled by Software Creations and all omit a great deal of detail from the arcade version.
A Sega Genesis port of Ghouls 'n Ghosts (programmed by Yuji Naka) was released by Sega in 1989 in Japan and North America, and in 1990 in Europe. This version was re-released as a handheld TV game with Street Fighter II Special Champion Edition in 2005 and as a downloadable Virtual Console game for the Wii in 2007. This version was also included on the Sega Genesis Mini in 2019. Sega also released a Master System port in 1990. This version introduced a power-up system that allows the player to enter secret shops and upgrade parts of their armor. This includes helmets, which give the player access to new weapons and magic spells; chest armor, which allows the player to sustain more damage; and boots, which increase the player's speed.
A SuperGrafx port of Dai Makaimura was released by NEC Avenue in 1990. This version was included on the TurboGrafx-16 Mini in 2020. A version of Dai Makaimura was released by Capcom in 1994 for the Sharp X68000 . A version for the Capcom Power System Changer was planned and previewed but never released.
In 1998, Capcom released Capcom Generation 2 for the PlayStation and Saturn in Japan, a compilation which included Ghouls 'n Ghosts along with Ghosts 'n Goblins and Super Ghouls 'n Ghosts . The PlayStation version of this compilation was released as a bundle in Europe with three other volumes titled Capcom Generations (in plural) under the title of Capcom Generations: Chronicles of Arthur . Capcom later released in North America Capcom Classics Collection for the PlayStation 2 and Xbox in 2005 and Capcom Classics Collection: Reloaded for the PlayStation Portable in 2006, which includes all the Capcom Generations titles. The arcade version of Ghouls 'n Ghosts was re-released as one of the included games on the Capcom Home Arcade console in 2019.
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