Revenant builds for Guild Wars 2. A wide variety of meta, great and good GW2 builds and guides for PvE, PvP and WvW.
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“ Some of the open world builds found here may be outdated and have been left here for reference. Please check my main characters pages for some up-to-date options. — Lady Elyssa
The criteria used for all the open worlds builds is here .
- 1.1 Dual Sword Divine Power Alacrity Renegade
- 1.2 Sword + Shield / Staff Divine Herald
- 2.1.1 Dual Swords / Hammer Assassin + Dwarf Scholar Revenant
- 2.1.2 Sword + Shield / Hammer Dragon + Dwarf Herald
- 2.1.3 Dual Sword / Staff Kalla + Dwarf Renegade
- 2.2.1 Mace + Axe Sinister Tormenting Revenant
- 2.2.2 Mace + Axe / Shortbow Viper Renegade
- 2.3.1 Dual Swords / Staff Commanding Revenant (Assassin’s Retribution)
- 2.3.2 Dual Sword / Hammer Commander Herald
- 2.3.3 Dual Sword + Staff Enduring Commander Renegade
- 2.4.1 Dual Swords + Staff Zealot Revenant
- 2.4.2 Staff / Mace+Axe Condi Tormented Shaman of Ventari
- 3.1 Swiftness / Movement Skills
- 3.2 Survivability
- 3.3 Condi Cleanse
- 3.4 Crowd Control
Open World PvE Revenant Group Builds [ edit ]
Dual sword divine power alacrity renegade [ edit ].
Provides Alacrity to 10 people.
- Citadel Order: Heroic Command
- Sigil of Strength
- Legendary Renegade skills.
- Citadel Order: Orders from Above
- Devastation: Assassin's Annihilation can be taken, sacrificing personal DPS for more survivability.
- Invocation: Rapid Flow for some additional sustain.
Sword + Shield / Staff Divine Herald [ edit ]
Able to provide 25 stacks of Might for up to 10 people that are long lasting in addition to some protection, alacrity, healing, condition removal and increasing the duration of up to 5 allies boons.
- Facet of Strength
- Dragon: Facet of Darkness
- Dragon: Facet of Elements
- Dragon: Facet of Light
- Dragon: Facet of Nature
- Shield 4: Envoy of Exuberance
- Centaur: Natural Harmony
- Dual Swords
Open World PvE Revenant Solo Builds [ edit ]
Power builds [ edit ].
Damage is dealt directly and takes effect immediately.
Dual Swords / Hammer Assassin + Dwarf Scholar Revenant [ edit ]
Endurance recovery increased by 25%. Retaliation on Dodge, deal increased damage and gain Might while you have Retal when you strike foes. Gain Stability when you evade an attack along with a 15% Damage Reduction while you have Stability. Gain Fury on Heal or when Invoking a Legend.
- Devastation: Assassin’s Annihilation to Siphon Life from foes when hitting them from the side or rear.
Sword + Shield / Hammer Dragon + Dwarf Herald [ edit ]
Precast your Facets of Light (Regen), Strength (Might), Darkness (Fury+Might), Elements (Swiftness). You gain 25% increased endurance regeneration while you have an active upkeep skill. When entering combat drop Facet of Elements to cast Elemental Blast for some AoE Weakness + Chill. Your first attack in combat applies Vuln and is refreshed when using an Elite skill, strikes against Vuln targets siphons life from them.
- Bolster Fortifications provides +5% Damage while you have Protection.
Dual Sword / Staff Kalla + Dwarf Renegade [ edit ]
- Retribution Version
Condition Builds [ edit ]
Deals damage over time.
Mace + Axe Sinister Tormenting Revenant [ edit ]
Inflicts heavy amounts of Torment and Poison with a dash of Burning and Confusion and can use Hammer 3,5 to Blast the Mace 2: Searing Flames Fire Field.
- Invocation: Charged Mists provides additional energy when switching Legends.
- Corruption: Demonic Defiance + Pulsating Pestilence for Condi Control / Removal
- Viper Gear with Sinister Amulet and Back Piece.
Mace + Axe / Shortbow Viper Renegade [ edit ]
- Berserker Runes are the next best alternative to Renegade.
Utility Builds [ edit ]
Boons / Support / Healing / Condi Cleanse
Dual Swords / Staff Commanding Revenant (Assassin’s Retribution) [ edit ]
- Sigil of Energy / Stamina can help with Stability / Retaliation upkeep.
Dual Sword / Hammer Commander Herald [ edit ]
Can Swap Shiro (Assassin) for Malyx (Demon) in high condition areas for better sustain.
Dual Sword + Staff Enduring Commander Renegade [ edit ]
Provides Perma Protection (Renegade Skills) and comes with plenty of damage reduction as standard.
Support / Healing [ edit ]
Providing support / healing for the benefit of others.
Dual Swords + Staff Zealot Revenant [ edit ]
Siphons life from foes when hitting from the side or behind and gains a small heal when using any skill with an energy cost with additional healing while wielding the Staff, Ventari with additional healing fragments created around Ventari’s Tablet.
- Salvation version.
- Sigil of Blood can be used for additional Self Heals.
- Sigil of Water / Renewal can be used to heal allies.
Staff / Mace+Axe Condi Tormented Shaman of Ventari [ edit ]
- (Shaman gear can be swapped out for or mixed with Apothecary)
- For improved healing of allies change Salvation traits to use Tranquil Balance + Invoking Harmony + Selfless Amplification for 50%+ Outgoing Healing with Runes of Nature’s Bounty (High Condition Areas) or Monk (+10% to Outgoing Healing)
- Corruption can be swapped out for Renegade.
Additional Information [ edit ]
Swiftness / Movement Skills [ edit ]
- Staff 5 - Surge of the Mists.
- Herald - One with Nature provides Swiftness.
- Herald - Glint: Facet of Elements provides Swiftness.
- Dwarf - Inspiring Reinforcement is a Lightning Field that can be blasted for Swiftness.
Survivability [ edit ]
- The ability to use two heals by switching legends.
- Staff provide some additional healing + condi removal.
- Invocation: Rapid Flow heals when using a skill with an energy cost.
- Invocation: Song of the Mists various options depending on Legend invoked.
- Devastation: Assassin’s Annihilation Siphons life from foes hit from side or rear.
- Retribution: Determined Resolution 15% Damage Reduction while you have Stability.
- Retribution: Close Quarters reduces damage by 10% from foes over 360 range.
- Renegade: All for One provides Protection when using Renegade abilities.
Condi Cleanse [ edit ]
- Heal: Soothing Stone (Dwarf)
- Staff 4: Renewing Wave
- Utility: Purifying Essence.
- Traits: Invocation - Cleansing Channel, Salvation - Eluding Nullification (on Dodge).
Crowd Control [ edit ]
- 5 - Drop the Hammer
- 5 - Surge of the Mists
- 5 - Temporal Rift
- Renegade Only: Darkrazor’s Daring
- Assassin - Jade Winds, Centaur - Energy Expulsion
- Herald Only: Dragon - Facet of Chaos > Chaotic Release
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Good core Revenant build
By Tukaram.8256 October 16, 2019 in Revenant
I have a core revenant (and I seriously doubt he will ever have a specialization). I am messing around with his build but don't really know what is good. I got him up to 80 but have not warmed up to him at all (although he is much better than my Elementalist ha ha).
PvE only, lots of open world exploring, mostly solo.
Currently he has sword/axe with salvation, corruption, and devastation.Salvation: 1,1, 2 Vital blessing, words of censure, unyielding devotionCorruption: 1, 2, 1 replenishing despair, abyssal chill, diabolic infernoDevotion: 1, 3, 3 ferocious strike, assassin presence, assassin annhilation
I did pick a quarterstaff along the way but do not use it much.Also I have a hammer, and another one handed sword in my pack, if they are better. So far nothing has felt very good... Any tips for a core revenant?
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Rev as a class is designed around having an Espec. The few Meta level builds of Core Rev are usually the result of the Espec not being any good at the one thing you need it for, or in the wake of some kind of nerf.
If you're dorking around Open world and maybe Fractal/Dungons, then a straight forward power build is your best option. Zerks and/or Marauders, Devastation, Invocation, and Retribution. Shiro/Jalis. Sw/Sw main set, and either staff or hammer second set depending on what kind of boss you're fighting. Sometimes Shiro/Ventari for certain meta events where the Bubble is useful.
Something you have to understand out the gate is that Revs are designed a lot differently from other classes. They are made for long fights, have excellent sustain and generally high stable DPS, but have incredibly weak recovery, making them highly susceptible to burst damage landing, condition pressure, and mistakes in positioning. That might sound like a PvP only problem, but what I just said applies more to PvE then to PvP/WvW. This is because Rev defensive skills are made to counter Onslaughts/Bursts from enemies; but are so timing sensitive, that the 2 extremes of damage found in PvE [sporadic hits or piano drops] leads to a lot of resource waste. They also have to deeply spec into certain stats in order to get anywhere with them.
Offensively they can put out a LOT of damage.... but their design favors using their weapon skills as preemptive defensive tools, despite the implication that theres some kind of rotation you have to follow. Which is partly why Rev damage rotations are insanely long in Raids/Fractals, but aren't even listed as being a thing in any other game mode. Even without trying for rotations, Revs still put out substantial damage in their auto attacks, with heavy bursts in their 4 or 5 slot.
That said.... Shiro is basically your only good power damage option, and none of the core Legends offer strong self healing without building partially around it. Rev condition builds aren't even on the table outside of raids/CM-Fractals due to an incredibly long ramp up and easily disrupted rotation. Hybrid/Concept builds are possible, but they rarely get past the novelty phase and are rarely practical. Even Class specialists that come up with these builds will tell you that they have very clear weaknesses, and their success is mostly attributed to opponents having no idea how to fight it. Its not dissuade from the class...... just making it clear what you're getting into.
Fighting as a Rev in PvE demands you to be a lot more aware and knowledge able due to how difficult it is to reverse mistakes. Nearly all of the Rev's weapon and utility skills involve reading a situation to know when and how to use these skills for maximum effect. Trying to play purely reactive leads to a lot of wasted skill use and Energy to get out of trouble; but intelligent use skill effects is at the core their energy management scheme. In some builds, taking hits is even desirable.
Its recommended toward mixing Zerks and Marauders 50/50 since it helps force you learn how to carefully manage your defenses, without it getting you killed all the time. Key notes here is that Sw 3 is an evade, but slow to wind up..... but timed right, it lets you avoid very big hits without having to waste dodges. Sw 5 is a teleport and heavy damage. You can use it change positions, or get up ledges if you can find an enemy in range. Sw4 is mostly for Multi-target damage, and hits hard. Sw2 is mostly designed to prevent targets from running (PvP), but in PvE space its main value is minor break bar damage and whirl finisher.
Reposing Shadow on Shiro is an Evade, a Stun Break, and repositioning tool. This is you only get out of jail free card, but is put to equally good use for getting out of a spot BEFORE it becomes lethal. Phase Traversal is the polar opposite, teleporting to a target and giving you quickness. If its not obvious yet, these 2 skills are good for helping you weave in and out of boss fight when things get dicey. Impossible Odds is in a weird place after it got nerfed. The movement speed bonus is useful in or out of combat, but is ruined if you have any movement debuffs. The Doublestrike is only really effective if you can stand around doing auto attacks, or have some kind of effect that can benefit off of it. Jade wind is a powerful Breakbar hit, and is good for Stunning trash mobs around you to ease up pressure. The healing skill is more for extra damage then actual healing.... so in practice you use it to top off against minor damage, rather then try to use it to heal from low health. In fact, most of your healing from Shrio builds comes from life stealing traits.
Jalis's utilities are a lot more situational. The Healing skill has condi cleanse, but doesn't give you a whole lot of HP. Inspiring Reinforcement is mostly a PvP/WvW build, but you can benefit from the Weakness it inflicts, and can use it with Blast Finisher (on hammer or staff) to get swiftness. Forced Engagement (the chain) doesn't have much use beyond being another CC, since the duration isn't long enough to make a big difference. Vengeful Hammers is good for decent healing if you're surrounded, and in some cases is worth diving into a cluster fight with the added sustain. Rite of the Dwarf is currently awkward due to its high cost and cast time. Its main value is that of a stun break, but the damage reduction can be used to try and power through incoming damage if you don't have much choice. Stacks multiplicative with Vengeful hammer, but the math only yields 60% damage reduction.
I get what you are saying about his health. I do ok slogging around... then... I get one shot killed... a lot. Big reason I never warmed up to him.
I assume sw/sw is swords, but what is shiro/jalis? Are they weapons? slang for stats? I will look at Devastation, Invocation, and Retribution. Not sure why I settled on salvation, corruption, and devastation, except that I think that is just what it happens to be on. I have seen no real difference switching them around, so far.
I tend to play necro or ranger, so I always have half my skills tied up in minions or pets. The revenant seems to have a lot of attack skills, but I am not getting the job done very well. And of course during an event - it is necro/minion master for sure. :)
O would go plaguedoctor deamon/jalis for core XD
@Tukaram.8256 said:I get what you are saying about his health. I do ok slogging around... then... I get one shot killed... a lot. Big reason I never warmed up to him. I assume sw/sw is swords, but what is shiro/jalis? Are they weapons? slang for stats? I will look at Devastation, Invocation, and Retribution. Not sure why I settled on salvation, corruption, and devastation, except that I think that is just what it happens to be on. I have seen no real difference switching them around, so far. I tend to play necro or ranger, so I always have half my skills tied up in minions or pets. The revenant seems to have a lot of attack skills, but I am not getting the job done very well. And of course during an event - it is necro/minion master for sure. :)
Those are the Legends that define the utility skills. IE F1
@starlinvf.1358 said: @Tukaram.8256 said:I get what you are saying about his health. I do ok slogging around... then... I get one shot killed... a lot. Big reason I never warmed up to him. I assume sw/sw is swords, but what is shiro/jalis? Are they weapons? slang for stats? I will look at Devastation, Invocation, and Retribution. Not sure why I settled on salvation, corruption, and devastation, except that I think that is just what it happens to be on. I have seen no real difference switching them around, so far. I tend to play necro or ranger, so I always have half my skills tied up in minions or pets. The revenant seems to have a lot of attack skills, but I am not getting the job done very well. And of course during an event - it is necro/minion master for sure. :)
Thanks for the replies, but I honestly do not even know what language y'all are speaking ha ha...
@Tukaram.8256 said: @starlinvf.1358 said: @Tukaram.8256 said:I get what you are saying about his health. I do ok slogging around... then... I get one shot killed... a lot. Big reason I never warmed up to him. I assume sw/sw is swords, but what is shiro/jalis? Are they weapons? slang for stats? I will look at Devastation, Invocation, and Retribution. Not sure why I settled on salvation, corruption, and devastation, except that I think that is just what it happens to be on. I have seen no real difference switching them around, so far. I tend to play necro or ranger, so I always have half my skills tied up in minions or pets. The revenant seems to have a lot of attack skills, but I am not getting the job done very well. And of course during an event - it is necro/minion master for sure. :)
Probably non native English/ “Engrish”.
Stats from plaguedoctor armor and trinkets.Legends: deamon / jalis
I’ll get the build link later.
@Aeolus.3615 said: @Tukaram.8256 said: @starlinvf.1358 said: @Tukaram.8256 said:I get what you are saying about his health. I do ok slogging around... then... I get one shot killed... a lot. Big reason I never warmed up to him. I assume sw/sw is swords, but what is shiro/jalis? Are they weapons? slang for stats? I will look at Devastation, Invocation, and Retribution. Not sure why I settled on salvation, corruption, and devastation, except that I think that is just what it happens to be on. I have seen no real difference switching them around, so far. I tend to play necro or ranger, so I always have half my skills tied up in minions or pets. The revenant seems to have a lot of attack skills, but I am not getting the job done very well. And of course during an event - it is necro/minion master for sure. :)
Well, a jali is a cement lattice work (in the real world). If it means anything in GW2, I have no idea. "shiro" "jali" "plaguedoctor" "deamon" [sic] - I have no clue what these mean. As for 'legends' I kind of assume it would a legendary weapon, but how that applies to the topic... no idea... I do not know the GW2 slang, it would seem.
I was just looking for some tips on a good solo PvE build, because I am looking forward to the new build system, and was going to play with it, and see if I can make my revenant playable. :)
The whole Revanent concept is channeling the power of Legendary figures in Tyrian History.
The Rev's skills and traits are directly modeled after them, and is meant to craft a play style that takes after their personalities. Shiro was legendary assassin and Body guard to the Canthan Emperor...... but in a fit of paranoia, murdered the emperor in cold blood in a the heart of a sacred shrine during a festivel ritual, and stole immense magic power in his place. Shiro was cut down minutes later by 3 Champions trying to come to the Emperor's aid. Mortally wounded, the magical energy escaped his body, and the resulting shockwave turned the surrounding seas to Jade, and the nearby forest to Stone.
As a Rev legend, Revs learn to use his signature dual sword combat style, skills which allow him to rapidly move around the battle field, and can cast a small version of the Jade Wind that turns enemies into solid Jade. His Devastation trait line is all about enhancing damage through vulnerability, bypassing defenses, life steal, and raw damage bonuses.
@Tukaram.8256 said:I have a core revenant (and I seriously doubt he will ever have a specialization). I am messing around with his build but don't really know what is good. I got him up to 80 but have not warmed up to him at all (although he is much better than my Elementalist ha ha). PvE only, lots of open world exploring, mostly solo. Currently he has sword/axe with salvation, corruption, and devastation.Salvation: 1,1, 2 Vital blessing, words of censure, unyielding devotionCorruption: 1, 2, 1 replenishing despair, abyssal chill, diabolic infernoDevotion: 1, 3, 3 ferocious strike, assassin presence, assassin annhilation I did pick a quarterstaff along the way but do not use it much.Also I have a hammer, and another one handed sword in my pack, if they are better. So far nothing has felt very good... Any tips for a core revenant?
When I played core rev with mall and jails a while back and it was pretty good then, plus you have to use a core build to get enough points for your your elite specs to begin with.
I brought out my original Rev for labyrinth running, again, during Halloween, and decided it was time to overhaul his build since there's been plenty of "balance" since last year. As luck would have it, all of his armor reset it's stats, as well, so I get to experiment a bit more.Here's the build I came up with : http://en.gw2skills.net/editor/?PmgAIZWcParNA-zRQYfUhxwOBLOLXPsB-e It leans heavy on stat maxing, so Salvation for Concentration based on Healing power, and Retribution for Power based on Toughness. That made Jalis / Ventari an easy pick for Legendaries. Defender runes may be a bit costly (Sheets of Charged Ambrite are currently cheaper to buy in just material cost, never mind bypassing the time gating, at the moment.)I wasn't sure what to do for the third trait line, so Devestation can be swapped out if you prefer. For sigils, I guess On Interupt types would work well, though I really didn't have anything particular in mind.Lots of Blocks, Heals, Cleanses, Knockdowns and Knockbacks, Alacrity, and some Vulnerability. Certainly more Toughness than makes sense, and possibl more Healing Power than Barrier can make use of.Is see this as Primarily using Tablet, so it is a bit of a learning curve (I remember hating it on Rev day one.)
@"DrakoRoma.4167" said:I brought out my original Rev for labyrinth running, again, during Halloween, and decided it was time to overhaul his build since there's been plenty of "balance" since last year. As luck would have it, all of his armor reset it's stats, as well, so I get to experiment a bit more.Here's the build I came up with : http://en.gw2skills.net/editor/?PmgAIZWcParNA-zRQYfUhxwOBLOLXPsB-e It leans heavy on stat maxing, so Salvation for Concentration based on Healing power, and Retribution for Power based on Toughness. That made Jalis / Ventari an easy pick for Legendaries. Defender runes may be a bit costly (Sheets of Charged Ambrite are currently cheaper to buy in just material cost, never mind bypassing the time gating, at the moment.)I wasn't sure what to do for the third trait line, so Devestation can be swapped out if you prefer. For sigils, I guess On Interupt types would work well, though I really didn't have anything particular in mind.Lots of Blocks, Heals, Cleanses, Knockdowns and Knockbacks, Alacrity, and some Vulnerability. Certainly more Toughness than makes sense, and possibl more Healing Power than Barrier can make use of.Is see this as Primarily using Tablet, so it is a bit of a learning curve (I remember hating it on Rev day one.)
Thanks. That is exactly what I am looking for.
Judging from your answer it seems my original question should have been "What trait lines are good for core rev?" I do not speak gamer enough to even know what questions to ask ... but have been playing GW2 since launch, and GW for years before that ha ha
~~Except... jalis & ventari again. I looked on the trading post and they seem to be both weapons & armor - which are you talking about? I buy very little gear. I tend to use what the game drops. On all my other avatars it is enough. ~~
~Edit~Dude... I think I just figured what y'all mean... Dwarf, Assassin, Centaur, and Demon have like other names... who knew? So I think jali/ventari etc are actually meaning which stance to use? Let me reread this thread and see if it makes more sense now :) (when I say I do not speak gamer, I am not kidding) I mostly play demon. I switch between assassin and dwarf. Never warmed up to the centaur. Now to go look at their names...
i would take ,if i had to play core, Devastation233, Invocation233, Retribution233That played with Sword/Sword and Staff or Hammer (depends) with the Dwarf & Demon (or shiro if traveling much)
For gear it would be "Knightly"-Armor with the Rune of Scholar/Ogretogether with Berserk Weapons&Trinkets
Thats (kinda) the way i like to play sometimes. It makes you to a powerhouse with amazing sustain
Cool, thanks. I will give that a try. I am looking forward to getting a build manager, finally :)
I suggest never using Hammer without Shiro or Glint. As Core weapon its trash without them.
I run Core Build in WvW a lot.
Here my buildRet, 3, 2, 2Corrupt 2,1, 3Salvation 1-2-1
Dwarf/DemonSword/Sword + Staff
Power Zerk Gear with some Toughness and Vitality mixed in.
As core I found it incredibly difficult to deal damage without Dual Swords. It became my main weapon and thats when I saw more success soloing and in group this build is good for support and team defense. You have Echo for more energy and its side effect.
@Knighthonor.4061 said: ...As core I found it incredibly difficult to deal damage without Dual Swords. It became my main weapon and thats when I saw more success soloing and in group this build is good for support and team defense. You have Echo for more energy and its side effect.
I was using sword/axe but switched to sword/sword because of all the recommendations. Have not used it much yet, as I have been playing with the hammer. I mostly use the dwarf stance (don't have the game on to look up the name ha ha). Not digging the hammer so far, will try swords tonight.
Been playing with the build and really starting to like the revenant. He was one of my least played for a long time (nothing is played less than my elemtalist!). :)
I have leveled 2 revs: power and condi.Condi is slow ramp up but it is exceptional to gather mobs with demon leap, then nuke them all with mace and elite.Sword is clearly lacking in cleave potential. It often leads you to difficult situations because healing is low.Something condi doesn't suffer because it does all damage from close distance.
I would say that condi is more fun and safe.
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Guild Wars 2: How To Build A Revenant With High Damage
Here's a plan for making a super strong Revenant that dishes out a ton of damage.
Specializations, weapons and armour, consumables.
The Revenant class was added during Guild Wars 2 's first expansion: Heart of Thorns. Since then, it's become a fan-favourite among experienced players. It's a complicated class, so only players who are already familiar with the game have been able to take it on. If you're new to this MMORPG, it might be wise to try out another class, first. RELATED: Guild Wars 2: How To Build An Overpowered Elementalist With Max Damage This build is focused on inflicting DPS through conditions. It's considered one of the best builds in the game right now and is crucial for lots of teams. You'll need some practice to learn it — since the Revenant class has a huge range of abilities — but it'll be invaluable once you've got the hang of it.While it's ideal for...
... it's easily adapted to be a survivable build in the Open World.
Note: The build detailed in this guide is based on the meta of Guild Wars 2 at the time the guide was written.
This build uses the Renegade specialization, which is a unique set of abilities only available to players who own the Path of Fire expansion.
Choose these specializations:
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Revenants get a different set of skills for each weapon set. Choose the following skills:
The ideal equipment for Raids, Fractals, Dungeons, and Strikes is a full set of Viper gear: that means it will focus on +Power and +Condition Damage, while also providing some +Expertise and +Precision. All of your armour pieces and accessories can have Viper stats.
Viper gear will also serve you well in the Open World, but in the Open World you could also use gear with all:
- Celestial stats (even spread across +Power, +Precision, +Toughness, +Vitality, +Ferocity, +Healing, +Condition Damage, +Concentration, and +Expertise), which will give you a little more defensibility while maintaining high DPS
- Trailblazer stats (focus on +Toughness and +Condition Damage, with a little boost to +Vitality and +Expertise), which provides much more defence while sacrificing a significant amount of your damage output
You should also equip a full set of Superior Runes of the Nightmare, since they provide an incredible boost to your Condition Damage.
These are a bit hard to come by, though, so in the meantime and for playing in the Open World, you could also consider:
- Superior Runes of the Elementalist (not quite as good as the Nightmare Runes, but still great DPS)
- Superior Runes of Durability (more defense if you find you're dying a lot)
- Superior Runes of the Tempest (these can be used if you've decided to equip Celestial armour)
In your first weapon slots, equip a shortbow. In your second weapon slots, equip a mace in the main hand and an axe in the off-hand. The weapons should have the same stats as whatever armour you're using.
As far as Sigils go, you'll want to use a Sigil of Bursting and a Sigil of Earth on both weapons. This Sigil set works when you're using the Viper gear or the Celestial gear. If you're using the Trailblazer gear, use a Sigil of Malice instead of a Sigil of Earth. You may choose to change out one of the two sigils for a Superior Sigil of Draining because it is so good at interrupting your enemies. However, it's not effective when the enemy has a defiance bar. Or, you could equip the Sigils of Energy or Sigils of Cleansing, which add extra defence.
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The very best consumables for this class build are:
- Rare Veggie Pizza
- Red-Lentil Saobosa
- Plate of Beef Rendang
- Toxic Focusing Crystal
However, some of these can be tough and/or expensive to acquire. Any Guild Wars 2 player will tell you that some food is better than none, though! Check out this list for cheaper/easier to find alternatives:
- Tuning Icicle (+Condition Damage)
- Potent Master Tuning Crystal (+Condition Damage)
- Bowl of Fly Soup (+Expertise, +Condition Damage)
- Seared Beef Steak (+Condition Damage)
- Petri Dish Delight (+Expertise)
NEXT: Guild Wars 2: How To Build A Damage Heavy Warrior
Skills and abilities.
- ⚔️ The Revenant's unrelenting assault skill allows for a flurry of attacks, granting might and providing a brief period of evasion, making it a useful gap closer in combat.
- 💥 "It's a really good skill. If you need to bring down an enemy's defiance bar. It can pretty much clear a defiance bar almost in one so it's really good for that."
- ⚔️ The healing skill "Enchanted Daggers" in Guild Wars 2's Revenant class provides a slow burn of healing, gradually restoring health as the daggers attack enemies.
- ⚔️ "The second utility is phase traversal which is a gap closer...your next attacks are unblockable."
- 🔄 Changing stances in Guild Wars 2 not only alters animations but also modifies the skills available, adding depth and strategy to gameplay.
- ⚔️ By utilizing resolution and dodging, players can not only reduce damage taken but also increase their damage output and gain might in the process.
Crowd Control and Defensive Abilities
- 💪 The staff in Guild Wars 2 Revenant build is a defensive weapon, providing crowd control and healing options.
- ⚔️ The Revenant's offhand sword skill, Shackling Wave, can immobilize enemies and increase immobilization duration based on the number of targets struck, making it a useful tool for controlling and weakening opponents.
- 🛡️ The Revenant's skill "Warding Rift" creates a rift that blocks incoming attacks and blinds foes in front of the player when it closes, making it a powerful defensive ability.
- 💎 The Revenant's skill "Call upon the jade wind to turn nearby enemies into jade stunning them for a short duration" is a powerful crowd control ability with a three-second stun for up to five targets.
- ⚖️ The skill provides stability to allies but also weakens enemies in a large radius, making it a strategic choice for situations where stability is needed.
- 💎 The elite skill "Right of the Great Dwarf" in Guild Wars 2 can turn the player and nearby allies to stone, providing a significant 50% damage reduction and breaking stun.
Weapon and Armor Selection
- 🎮 The video series will cover all the necessary information to ensure that players' characters are powerful from level 1 to 80 in Guild Wars 2.
- 💪 "I'll be covering the best weapon types to use for your class as well as armor stats runes utility skills and specializations."
- 💪 The dual sword is a must-have weapon for a power build revenant, as it is the main damage dealing weapon and far surpasses other options like the axe and mace.
- ⚔️ The twin swords are the main damage-dealing weapons for the Revenant class, with skills 2 and 5 being the primary abilities to use.
Stances and Specializations
- 💥 The legendary assassin stance is considered the best DPS stance overall, making it a crucial choice for this power build in Guild Wars 2.
- 💥 Activating the legendary assassin stance in Guild Wars 2 significantly increases damage output, making it crucial to have it activated at all times during combat.
- 💥 Activating the legendary dwarf stance in Guild Wars 2's Revenant class allows you to do most of your damage, making it a crucial strategy for players.
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GW 2 Revenant – All You Need To Know Skills
GW 2 revenant . Among numerous professions in Guild Wars 2, you will find particular builds that clad in black. The Revenant is one of the high level skill professions you can play after the update of GW2: heart of through and GW 2 : path of fire. This character is known for its mists and power to call certain legendary figures from the past. But how good is the char? check out this guide.
Weapon skills for revenant
1. main hand type.
In this case, you got tons of weapon lists that are usable for the profession in the case of the main hand type of weapon, there are two possible options. You can either use mace or sword for the GW 2 Revenant. The mace is Inflict various conditions on foes at a medium-close range. Works well with Legendary Demon Stance. Sword — Quick and lethal strikes, grants high mobility during combat. Works well with Legendary Assassin Stance.
Axe — Focuses on applying conditions and hindering enemy movement. Works well with Legendary Demon Stance. Shield — Defensive weapon used to help survivability for you and your allies. Works well with Legendary Dragon Stance. (Herald specialization only) Sword — Delivers high burst damage, along with immobilize, chill, and slow. Works well with Legendary Assassin Stance.
Hammer — Functions as a ranged weapon, good for ranged combat, area damage and projectile block. Works well with Legendary Dwarf Stance. Short bow — Inflict conditions and damage on foes at long-medium range. Works well with Legendary Renegade Stance. (Renegade specialization only) Staff — Supportive weapon with close combat attacks, healing and crowd control. Works well with Legendary Centaur Stance.
Spear — Hybrid approach weapon with varied ranged attacks, can be used as physical and condition-damage. Works with available Aquatic Stances, Legendary Demon Stance, Legendary Assassin Stance and Legendary Dwarf Stance. Trident — Ranged weapon that inflicts various conditions based on the wielder’s legendary stance. Works with available Aquatic Stances, Legendary Demon Stance, Legendary Assassin Stance and Legendary Dwarf Stance. It is also worth noting that there are also nine possible terrestrial weapon sets for GW 2 Revenant. However, you will need Elite specialization. And lastly, as Revenant you got the ability to swap two weapon sets while in combat. Here are some screenshots regarding the weapon skills for hammer and mace/axe.
The Skills And Downed Skill
The Specializations or traits
Other Changes And Mechanic For Revenant
1. energy bar.
2. Stability changes
It will no longer stack in duration and prevent all CC. It will now have stacks with each CC taking off 1 stack. Those are some of the information regarding the Guild Wars 2 revenant profession. As one of the brand new updates after the two expansion packs, the cool looking character harbors tons of unique skill and novel mechanism. It will take time to follow the changes, but nevertheless the character is always one of the damage dealers in combat. So, you should try it.
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[Top 5] Guild Wars 2 Best Revenant Builds For PvP and PvE
The Revenant is a profession that was introduced with the Heart of Thorns expansion pack. They channel legends and use their powers flexibly depending on the situation. Even if they do not use their elite specializations, they can use powerful builds that others may not use. Let's take a look at some of them right now.
5. Core Power Revenant - Structured PvP
Core Revenant may not be as versatile as its elite specialization counterparts, but it is still a combat powerhouse. Those who master the Revenant's mechanic of maintaining their energy upkeep can perform their abilities and inflict a world of harm on their opponents using its core legends and abilities.
Why Core Power Revenant is great
- The Core Power Revenant has a lot of burst damage potential and can easily take down players who underestimate the core Revenant.
- They can use the Legendary Assassin Shiro's elite skill, Jade Winds, to unleash powerful crowd control.
- Just because the build's name is Core Power Revenant doesn't mean it can't provide some utility or is limited to being an offensive build. It can switch between being an attacker and a defender.
Choose this build if...
- You want a core build that focuses on bursting enemies down and quickly eliminating threats.
- You aren’t afraid to go toe-to-toe against other possibly stronger foes but are confident with your abilities.
- You can make use of your Legendary Assassin skills to traverse the map quickly.
Full build details
Traits and Major Perks
- Devastation - Battle Scarred, Notoriety, Dance of Death
- Retribution - Dome of the Mists, Dwarven Battle Training, Versed in Stone / Steadfast Rejuvenation
- Invocation - Cleansing Channel, Rapid Flow, Call of the Assassin
- PvP Amulet with Berserker stats (power + precision + ferocity) OR Demolisher stats (power + precision + toughness + critical damage)
- Superior Runes of the Dolyak (increases toughness, vitality, and grants health regeneration)
- Main-hand dual swords with Sigils of Exploitation (increases damage against foes with less than 50% health) and Exposure (after swapping from staff, your next attacks inflict Vulnerability debuff stacks).
- Swap to two-handed staff with Superior Sigils of Purging (cleanse conditions when you strike an enemy) and Escape (after swapping from dual swords, cleanse movement-impairing debuffs)
- Not applicable in PvP
- Revenants are unique since they channel Legends with their F1 skills. Depending on the legendary stance, they equip unique utility skills from healing to elites.
- Legendary Assassin Stance - high-mobility, offensive and elusive stance that has access to the Impossible Odds utility skill for superfast attacks and the powerful Jade Winds crowd control skill on the elite skill slot.
- Legendary Dwarf Stance - condition cleanse on heal, high-defensive skills including Forced Engagement to taunt enemies while taking reduced damage, and the elite skill, Rite of the Great Dwarf as a powerful stun break.
For more details, check this link: Metabattle.com
4. Core Revenant Version 1 - Open World PvE
As with any new profession, most players will want to experiment and explore. As they level up, new Revenant players will learn their core mechanics, and once they reach level 80, they will want to challenge themselves. This is where this build comes in to help new Revenant players.
- It is a great starting build for players that enjoy hacking and slashing through the open-world content.
- It can teach players the game’s core mechanics and some important skills such as dodging, the use of crowd control on break bars, the use of various buffs and debuffs, etc.
- The Core Power Revenant build can inflict a respectable amount of damage thanks to its high-burst capabilities which is always decent to have.
- You are looking for a good beginner-friendly build that any new Revenant player can use.
- You are looking to learn the mechanics as you play the game.
- You want a great starter build that can eventually branch out into more powerful builds down the line when you unlock the elite specializations.
- Retribution - Close Quarters, Eye for an Eye, Versed in Stone
- Invocation - Rising Tide, Incensed Response, Roiling Mists
- Devastation - Battle Scarred, Thrill of Combat, Dance of Death
- Armor and trinkets with Berserker stats (power + precision + ferocity)
- Superior Runes of Strength (increases power, might duration, and outgoing damage while under the effects of Might buffs)
- Main-hand Berserker stat dual swords with Superior Sigils of Force (increases outgoing damage) and Accuracy (increases critical hit chance).
- Swap to a Berserker stat two-handed staff with Superior Sigils of Force and Accuracy.
- As this is considered a newbie leveling build, it will not focus on using consumables.
- Legendary Assassin Stance - high-mobility, offensive, and elusive stance that has access to the Impossible Odds utility skill for superfast attacks and the powerful Jade Winds crowd control skill on the elite skill slot.
For more details, check this link: Hardstuck.gg
3. Core Revenant Version 2 - Open World PvE
You can use this version when you are more experienced with the profession by tweaking the previous build. Consider this version of the Core Revenant build to be the entry point to the elite specializations as well as a test of your mastery. It also can be considered the build you to know if you are ready for more mechanics.
- It is very similar to the earlier build and only needs to switch some traits, runes, and sigils around.
- It emphasizes dealing more damage and quickly bursting damage onto enemies.
- It is a respectable gateway to the elite specializations when unlocking them.
- You are preparing for unlocking the elite specializations in the expansion maps.
- You want to have an easy starter build that can help you learn the mechanics of core Revenant.
- You want a strong build that can make quick work of any mobs that get in your way in the open world.
- Superior Runes of the Scholar (increases power, ferocity, and outgoing strike damage while you are above 90% health)
- Main-hand Berserker stat dual swords with Superior Sigils of Force (increases outgoing damage) and Air (whenever you land a critical hit, you randomly land a lightning strike).
- Swap to a Berserker stat two-handed staff for defense and crowd control or two-handed hammer for range with Superior Sigils of Force and Air.
- Food - Peppermint Omnomberry Bar (increases Magic Find, Gold dropped from defeated enemies, Karma, and experience gained)
- Utility - Sharpening Skull - (when reviving an ally, you and your ally have your stats increased while also gaining increased experience from killing foes and Magic Find)
2. Spudzie’s Core Revenant - World versus World
Spudzie, a fantastic Guild Wars 2 YouTube content creator, has brought us a viable and powerful Core Revenant build. While the Core Revenant lacks the power and utility of its elite specializations to truly be viable, the build emphasizes its strong points: mobility and burst damage. It can easily defeat those who underestimate it in combat.
- The Core Revenant's power shines brightly in one-on-one combat. You can live another day in WvW by picking your battles and knowing when to flee.
- Core Power Revenants can easily burst down unprepared enemies who aren't expecting it or are caught off guard.
- It makes an excellent WvW zergling due to the amount of damage it can deal while keeping up with the group.
- You want to participate in the game mode but haven’t unlocked your elite specializations yet.
- You have a WvW group and are looking to farm currency to trade Notarized Heroic items for hero points needed for your elite specializations.
- You want to prove how strong core classes can be despite not unlocking their elite specializations.
- Retribution - Planar Protection, Dwarven Battle Training, Steadfast Rejuvenation
- Invocation - Cleansing Channel, Rapid Flow, Charged Mists
- Devastation - Battle Scarred, Notoriety, Brutality
- Armor with Marauder stats (power + precision + ferocity + vitality)
- Trinkets and backpiece with Berserker stats (power + precision + ferocity)
- Superior Runes of Speed (increases vitality, Swiftness buff duration, and increases movement speed while under the effects of Swiftness)
- Main-hand Marauder stat sword and off-hand axe with Superior Sigils of Air (whenever you land a critical hit, you randomly land a lightning strike) and Energy (after swapping from staff, gain some Endurance).
- Swap to a Marauder stat two-handed staff with Superior Sigils of Energy and Cleansing (after swapping from sword and axe during combat, cleanse 3 conditions from yourself).
- Food - Bowl of Orrian Truffle and Meat Stew (gain might whenever you dodge, increases Endurance generation)
- Utility - Superior Sharpening Stone (increases power based on your precision and ferocity)
- Legendary Assassin Stance - high-mobility, offensive and elusive stance that has access to the powerful Jade Winds crowd control skill on the elite skill slot.
- Legendary Dwarf Stance - condition cleanse on heal, high-defensive skills including Rite of the Great Dwarf as a powerful stun break and damage mitigation.
For more details, check out these links: Spudzie’s YouTube video , GW2 Skills.net
1. Core Support Revenant - PvP
While the Core Revenant has proven to be a viable PvP option, it can also be a surprising option as a supportive role. This is where the other aspect of Revenants enters the picture. The Core Support Revenant build was created by swapping the Legendary Assassin stance for the Legendary Centaur and assigning the appropriate traits and perks.
- It sacrifices power for the ability to provide better healing and support which is welcomed when the team already has enough damage dealers in the group.
- Revenant players that are used to using the Ventari Tablet can easily provide protection when it is needed the most.
- When you want to help defend nodes with your teammates and potentially save them from flanking ranged attacks, the Legendary Dwarf skills come into play. The Legendary Centaur's reflect abilities can also provide a lot of defense against ranged attackers.
- You already have enough DPS units for the team and it needs more support.
- You are willing to try a purely core Revenant build and aren’t afraid of a good challenge.
- You can switch to being a bunker role and defend nodes until your teammates arrive to help you out.
- Salvation - Eluding Nullification, Resilient Spirit, Invigorating Dismissal
- Retribution - Spiritual Reckoning, Eye for an Eye, Versed in Stone
- Invocation - Glaring Resolve, Rapid Flow, Song of the Mists
- PvP Amulet with Berserker stats (power + precision + ferocity)
- Main-hand two-handed hammer with Superior Sigils of Transference (increases outgoing healing) and Energy (after swapping from staff, gain some Endurance).
- Swap to a two-handed staff with Superior Sigils of Transference and Energy.
- Not applicable in PvP.
Revenants are great core professions despite being a starter class with elite specializations that overshadow it. Those who can master Revenants with enough patience, practice, and knowledge can eventually become the best Heralds, Renegades, and Vindicators with a solid foundation. You learn your main mechanics and the tools you'll need to survive in other game modes and endgames by mastering the core professions, not as a required stepping stone. Are there any other strong Revenant builds that you know of that we haven't covered? Please let us know so that we can incorporate your ideas into a future article.
You may also be interested in:
- [Top 5] GW2 Best Builds for Tanks
- GW2 Best Class - What’s The Best Class To Play?
- [Top 10] GW2 Best PvP Builds (October 2022)
- [Top 10] GW2 Best Builds for PvE
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Guild Wars 2: End Of Dragons – Best Vindicator Build
Leap into the fray with this guide for the Vindicator, the new Revenant Elite specialization from Guild Wars 2: End of Dragons.
Best specialization builds for the vindicator, best equipment and stats for the vindicator, best legends for the vindicator.
Guild Wars 2: End of Dragons has been out for over a month now. In that time, players have begun to master the new Elite specializations added in End of Dragons . Each of these provide a unique twist on the existing profession, with a new core mechanic, set of skills, and a special weapon proficiency.
Related: Guild Wars 2 is Coming to Steam, For Real This Time
The Revenant is the first and only profession Guild Wars 2 has added since the game’s release in 2012. This Mist-wielding Soldier profession channels the spirits of legendary heroes and villains , which grant them a specific set of skills. The Vindicator Elite specialization from End of Dragons adds even more twists to the already-unique profession. These fighters can equip greatswords and channel the power of the Legendary Alliance of the Luxon hero Archemorus and the Kurzick Saint Viktor , allowing them to swap between an aggressive and supportive role for ultimate flexibility .
There are two major differences between the Vindicator and other Revenant specializations . The first is the added versatility with the Legendary Alliance Stance’s ability to swap between Luxon and Kurzick with Alliance Tactics . Though this build focuses primarily on the offensive skills of Archemorus , the defensive support skills of Saint Viktor cannot be understated. Vindicators can still choose a separate, second Legend to invoke, meaning they effectively have three skill sets to switch between, versus the two of other Revenants.
The second difference is Tenacious Ruin ; the first of the Vindicator’s minor traits. Instead of a dodge roll , Vindicators leap into the air and strike the ground in an AoE slam attack . This costs all of their Endurance , rather than half. To help them use this more often, Vindicators have the special Energy Meld skill, which restores half of their Endurance . This build focuses around stacking Boons and using Tenacious Ruin as much as possible.
The Vindicator’s other minor traits are Balance in Discord and Empire Divided . The former heals them and grants Regeneration when swapping between their three Legends , while the latter grants them Power or Healing Power depending on their current health .
For major traits, Vindicators should choose Amnesty of Shing Jea , which grants Might to the Vindicator and nearby allies when using Luxon abilities , Regeneration when using Kurzick abilities , or both when using Energy Meld or Alliance Tactics . Song of Arboreum makes Vigor restore more endurance and grants Vigor to the Vindicator and nearby allies after landing Tenacious Ruin . Lastly, Forerunner of Death transforms Tenacious Ruin into Death Drop , causing it to deal more damage, inflict Vulnerability , and give a damage buff after using it, at the cost of reducing its area of effect.
The Invocation specialization has excellent synergy for Vindicators. Its minor traits grant Fury when invoking a Legend or disabling a foe and make Fury increase all damage.
For major traits, Glaring Resolve allows the Revenant to heal and gain Stability when breaking stuns . Incensed Repose further improves Fury by having it grant Might stacks, and Roiling Mists increases its critical hit chance from 20% to 40% .
Devastation is the best specialization to round out this aggressive Vindicator build. Its minor traits allow the first hit in combat, or the first after using an Elite skill, to inflict Vulnerability stacks. They also grant a flat damage increase, further increased when dual-wielding or striking Vulnerable targets .
Unsuspecting Strikes is a flat damage increase against lightly-damaged enemies, and Notoriety gives more Might when using any non-weapon skills , and makes Might give more Power at the cost of Condition Damage. Lastly, Brutality gives Quickness when swapping weapons , and allows attacks to remove Stability.
Related: Guild Wars 2 Confirms Plans for a Fourth Expansion Pack
The Vindicator-specific greatsword is too rewarding not to use as a primary weapon . With high-damage and close-range AoE attacks, the weapon ensures those who survive Death Drop are further devastated with Vulnerability stacks and heavy swings .
For secondary weapons , dual swords are a perfect compliment. Quick and dangerous, these skills offer high damage and mobility , more Vulnerability stacks, and additional sources of Might and Fury .
For the Vindicator, Power is their most important stat, followed by Concentration to maximize the duration of their Boons . A healthy amount of Precision and Ferocity allow these Revenants to score frequent heavy critical hits, though their near-constant Fury Boon means they can focus on other stats . For this reason, Diviner gear is perfect for Vindicators.
Both weapon sets carry the same Sigils to ensure maximum Endurance recovery. A Superior Sigil of Energy ensures the Vindicator replenishes 50% of their Endurance on a weapon swap . Meanwhile, the Superior Sigil of Stamina refills the Endurance bar completely when killing an enemy , allowing for consecutive Death Drops.
For the Vindicator’s heavy armor Rune set, the Superior Rune of Fireworks is perfect for this playstyle. With a generous helping of Power and a little Boon Duration , the Vindicator’s Boons will be close to the 100% extra Duration cap . If that wasn’t enough, the Rune increases movement speed by 25% and grants Might , Fury , and Vigor every 20 seconds .
Unsurprisingly, Vindicators should use the Legendary Alliance Stance as their primary Legend. The Luxon abilities are highly-aggressive , powerful, and grant many Boons to the Vindicator. Keep in mind that all of these abilities grant 3 stacks of Might due to Amnesty of Shing Jea and Notoriety .
The Luxon Healing skill , Selfish Spirit , pulses light damage in an area multiple times, granting Might , inflicting Vulnerability , and healing for each target hit. Meanwhile, the Reaver’s Rage Utility Skill strikes nearby enemies and Dazes them while also breaking Stuns and granting Stability , preventing future control effects.
For even more mobility and range, Nomad’s Advance causes the Vindicator to lunge forward and damage foes, granting Might for each target struck. Scavenger’s Burst is a ranged AoE attack that deals heavy damage and Burning, while granting Fury , Quickness , and Might . Lastly, the Spear of Archemorus Elite skill is an extremely long range, high-damage attack.
The Kurzick abilities are all supportive in nature ; none of them deal damage .
However, Battle Dance , Awakening , and Urn of Saint Viktor can grant Boons unavailable in other stances, like Resistance and Protection , and Tree Song can cleanse conditions from the Vindicator and their allies. Additionally, all of these skills grant Regeneration . While not often used in this build, these skills can be clutch in emergencies, or when there is downtime during Strike Missions and other endgame content in Guild Wars 2 .
For the Vindicator’s second Legend, the Legendary Assassin Stance is the perfect pick with its high aggression and mobility.
The Enchanted Daggers Healing skill summons 6 daggers that strike with the Vindicator, dealing damage and healing on each hit. Impossible Odds increases movement speed and causes attacks to strike twice, but is an Upkeep skill which costs Energy the longer it is active , instead of a flat amount like most Revenant skills. Managing Energy is one of the more difficult parts of the Revenant in Guild Wars 2 .
The Legendary Assassin Stance also has several mobility skills. Phase Traversal teleports the Revenant to their target, granting Quickness and causing their next two attacks to be unblockable. Riposting Shadows dodges backwards, breaking Stun and movement-impairing Conditions while gaining Fury and Endurance .
Lastly, the Legendary Assassin Stance’s Elite skill, Jade Winds , is an AoE damaging Stun effect that devastates a large area–especially when combined with Death Drop.
The Vindicator is a deadly fighter who leaps into and around the battlefield, putting pressure on foes and adapting to situations. These vanguards buff themselves with many Boons to make them literally unstoppable as they commit to the fight. Though they may lack the raw survivability of some other Soldier professions in Guild Wars 2 , the Vindicator more than makes up for it with versatility, mobility, and heavy hits.
Guild Wars 2: End of Dragons is available now on PC.
More: Guild Wars 2: End Of Dragons – Best Bladesworn Build