Pokémon Go Type chart, Type effectiveness and weakness explained
Calculate the damage for any matchup with our Pokémon Weakness Chart.
Type Chart methods of representing Type effectiveness have been popular since long before Pokémon Go , with all of the core Pokémon games revolving around them.
In brief, Pokémon types dictate whether one Pokémon is either strong or weak - super effective or not very effective - against another, dealing additional or reduced damage as a result - and receiving additional or reduced damage - as a result.
The standard Type chart that has evolved through the different generations will be like a second language to long-term Pokémon fans, but to newcomers it can appear too daunting to even know where to begin, so with that in mind we've put together a type chart of our own, as well as an explanation of how Type effectiveness works and how to plan around it, just below.
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Type chart, effectiveness and weakness explained in Pokémon Go
Pokémon go type effectiveness changes compared to other pokémon games.
Pokémon Go's Types are exactly the same as those in the main Pokémon games, but the effect of those type matchups is slightly different: in brief, things like effective or resisted attacks have slightly different multipliers to the main Pokémon games - although a December 2018 update brought them slightly closer in line.
Here's a Pokémon Go type chart to get you started on what's effective against what.
The Season of Adventures Abound is here! The Halloween event has returned, bringing with it Greavard and Houndstone . Party Play - Pokémon Go's multiplayer feature - is here, along with the Welcome Party quest. You can also work on the Timed Investigation: Master Ball quest and compete in the Go Battle League . Be sure to compete in Shadow Raids , complete Routes , use Daily Adventure Incense for the chance of encountering Galarian Articuno, Galarian Zapdos and Galarian Moltres . This incense may also give you encounters with other rare Pokémon in Pokémon Go.
As you may have noticed, there are also no Type immunities in Pokémon Go, unlike in the main series. But that's not the end of it. The immunities removed are:
- Ground immune to Electric
- Flying immune to Ground
- Ghost immune to Normal and Fighting
- Normal and Fighting immune to Ghost
- Steel immune to Poison
- Dark immune to Psychic
- Fairy immune to Dragon
Instead of a total immunity to damage, these initially worked the same as simple resistances. Now, however, they've been tweaked to form another tier of resistance, with the defending Pokémon that would normally be immune taking just 0.39 times the amount of damage it normally would - in other words, type immunity roughly cuts the amount of damage received to about a third.
Here's a full rundown of the multipliers that apply to standard, super effective, not very effective, immune, and doubly effective attacks.
- Not very effective - 0.625x damage, instead of the 0.5x damage done in the main series.
- Super effective - 1.6x damage, instead of 2x damage done in the main series.
- Immunity - 0.39x damage, instead of 0 damage done in the main series.
- Doubly effective - 2.56x damage, instead of 4x damage done in the main series.
In other words, the latest tweaks to Type effectiveness brings them noticeably closer to the multipliers in the mainline games - but still not in line with them entirely. It does make Type effectiveness all the more important though, so it's well worth getting to grips with those matchups if you can!
Ultimately, it's your mastery of three elements that will give you the greatest shot in PvP and the Gym and Raiding scene: Type effectiveness, understanding Pokémon Go's moves , and having a good idea of the best Pokémon in Pokémon Go .
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Pokémon Scarlet and Violet type chart
Make sure your moves are super effective
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Just like other Pokémon games, Pokémon Violet and Scarlet uses a type system, giving each Pokémon one or two elemental types, with their own strengths and weaknesses. Our Pokémon Violet and Scarlet type guide will table out the type advantages so you don’t have to memorize how things flow.
Pokémon Scarlet and Violet type chart — strengths and weaknesses, explained
Each Pokémon has its own set of strengths and weaknesses. Attacks that are “ super effective ” (i.e. strong) against a certain type will deal double damage, while attacks that are “ not very effective ” (i.e. weak) against a type will deal half the damage.
Memorizing type advantages can be simple. Water-type moves are strong against the fire-type Charmander, for example. Rock- and ground-type moves are also strong against Charmander. This is fairly easy to remember, as you can use water, rocks, or dirt to put out a fire. However, some of the types get more confusing. Steel- and poison-type moves are strong against fairy-type Pokémon, as knights in armor and poisoned fruit are powerful in fairy tales. Sheesh.
Things get even more complex when a Pokémon has two types. Charizard, which is both fire- and flying-type, has different weaknesses than Charmander. Not only is it weak to water- and rock-type moves, but it’s also weak to electric-type moves. However, its fire-typing prevents it from taking extra damage from ice-type moves (as flying-types usually do). It’s flying-typing also gives it complete immunity against ground-type moves. Nice.
Strengths and weaknesses also aren’t necessarily just opposites of each other. Though fire-type move deal less damage to water-type Pokémon and water-type moves do doubled damage against fire-type Pokémon, this isn’t the case with every type. For example, fighting-type moves are strong against normal-types, but normal-types just do regular damage against fighting-types, rather than reduced damage.
Notably, in Pokémon Scarlet and Violet , you can change a Pokémon’s type in battle by Terastilizing . All Pokémon can Terastilize into one type, changing its typing completely. For example, if a Charizard (typically fire/flying) Terastilizes into a fire-type, it will lose its flying-typing, making it also lose its vulnerability to electric-type moves. You can even have Pokémon that Terastilize into completely different types — a Charizard, for instance, that Terastilizes into a dragon- or water-type. It’s a radical change to the Pokémon type chart for Scarlet and Violet .
However, there are a few things to keep in mind when battling Pokémon in Tera Raids. You should remember to bring a Pokémon who’s strong against the opponent’s tera type, but isn’t weak against its usual typing. Raid Pokémon still retain their original movesets, so you’ll need to look out for moves that counter your Pokémon’s type. For example, if you face off against a dragon Tera Type Charizard, don’t bring any ice-type Pokémon. Yes, ice-type moves are super effective against the dragon Tera Type, but the Charizard will still know plenty of fire-type moves, which will melt down your ice-type Pokémon in an instant.
Knowing what a Pokémon’s strengths and weaknesses are is an important aspect of battling. To do the most damage you can, you should make sure that your Pokémon’s moves are strong against what it’s battling.
Memorizing all of it can get confusing. Here’s a chart to help you out.
Pokémon Scarlet and Violet type strength and weakness chart
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PUBLISHED 3/14/2023, 2:21 PM
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Pokemon Type Chart - Pokemon Strengths and Weaknesses (2023)
A list of all pokemon types, highlighting their strengths and weaknesses..
In Pokemon , there’s more to battling than simply throwing out your lead monster and commanding it to obliterate the opponent. Granted, that strategy may work from time to time, but the battle system is much deeper than that. There are types to take into consideration, weaknesses and strengths each Pokemon possesses that make it more or less effective given the situation.
There are a total of 18 types in the Pokemon universe. Each pocket monster has an affinity for one or two different types, which makes putting together a team of six an exercise in variety. You want to make sure all of your bases are covered, and that you’re prepared for whatever your adventure may throw at you. To help you strategize, we’ve put together a chart that lists how strong or weak each type is versus the others.
Pokemon Type Chart
As a reminder, a Super effective attack does double the amount of damage (200%). If you manage to stack two weaknesses at once you can actually do 4x damage.
Looking at the chart, simple logic can inform how many of the types might behave. For example, it makes sense that fire types are weak to water types, or that fighting types can handle rock types with ease. Other interactions in this vein include flying versus bug, ground versus electric, ice versus rock, and bug versus grass.
Even some of the more fantastical types can be deduced this way. Take the fairy type, for example. It’s strong against the dark type, which makes sense if you consider the traditional fairy archetype in fantasy literature and film. By that same token, ghost types are effective against psychic types, and dragon types are weak to fairy attacks.
There are several interactions, however, that may not be obvious at first. For instance, ice types are weak to steel attacks, for some reason, and bug attacks are super effective against psychic types. Similarly, ground attacks are strong against poison types.
There are a few instances of a type being weak against itself, as well: dragon types take extra damage from dragon attacks, and ghost attacks are super effective against ghost types. This is particularly useful to know in Pokemon Sword and Shield , as there are both dragon and ghost type gym challenges.
And there you have it—a quick rundown of type effectiveness in Pokemon. Hopefully this chart helps trainers conquer the Pokemon League and become the new champion!
About the Author
Fueled by too much coffee, Sam is a freelance writer with bylines at GameDaily, IGN, PC Gamer and more. Get in touch with him on Twitter (@sdesatoff) or email him at [email protected].
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In other languages
The Ghost type (Japanese: ゴーストタイプ Ghost type ) is one of the eighteen types . Ghost-type moves are super effective against Ghost- and Psychic-type Pokémon , while Ghost-type Pokémon are weak to Dark - and Ghost-type moves.
- 1.1 Overall
- 1.2 Fully evolved
- 2.1 Generation I
- 2.2 Generations II to V
- 2.3 Generation VI onwards
- 2.4 Additional effects
- 3.1 Pure Ghost-type Pokémon
- 3.2.1 Primary Ghost-type Pokémon
- 3.2.2 Secondary Ghost-type Pokémon
- 3.3 Changed types
- 4 Pokéstar Studios opponents
- 5.1 Changed types
- 6.1 Interacting with the Ghost type
- 6.2 Exclusive Abilities
- 7.1 Cram-o-matic
- 8 Notable Ghost-type Trainers
- 9.1 Core series
- 9.2 Side series
- 9.3 Spin-off games
- 10 In the TCG
- 12 In other languages
Fully evolved, battle properties.
Note: Type effectiveness multipliers may vary in other games outside the core series .
Generations ii to v, generation vi onwards, additional effects.
If the user has the Ability Scrappy or Mind's Eye , or the target is under the effect of the moves Foresight or Odor Sleuth , Normal - and Fighting-type moves will deal ×1 damage to Ghost-type Pokémon .
In Generation I only, Ghost-type Pokémon cannot be paralyzed by Lick , and are affected by Bide , Counter , Seismic Toss , SonicBoom , and Super Fang , despite these moves being Normal-type, which the Ghost type is normally immune to.
The move Curse , introduced in Generation II , functions differently when used by a Ghost-type Pokémon.
In Generations II and III only, Ghost-type Pokémon are immune to Glare .
From Generation VI onwards, Ghost-type Pokémon are immune to effects that prevent recall or escape (such as Mean Look and Shadow Tag ), and they are also guaranteed to flee from any wild battle regardless of Speed .
The move Trick-or-Treat , introduced in Generation VI, adds the Ghost type to the target's types .
As of Generation IX , 72 Pokémon or 7.05% of all Pokémon are Ghost-type (counting those that are Ghost-type in at least one of their forms , including regional forms ), making it the third rarest type among Pokémon after Fairy and before Dragon and Electric .
The Pokémon below are listed by their current types. Some Pokémon have had their types changed.
Pure Ghost-type Pokémon
Half ghost-type pokémon, primary ghost-type pokémon, secondary ghost-type pokémon, changed types.
These Ghost-type Pokémon have had their types changed.
Pokéstar Studios opponents
As of Generation IX , 34 moves or 3.72% of all moves are Ghost-type (excluding those that are Ghost-type only under certain circumstances), causing it to tie with Bug as the 5th rarest type among moves after Ice and Fairy and before Poison . Prior to changes in Generation IV , all damaging Ghost-type moves were physical , but they may now also be special depending on the attack.
Some moves have had their types changed.
The following Ghost-type moves have had their types changed.
Interacting with the Ghost type
A Pokémon with Protean or Libero will become a Ghost-type Pokémon if it uses a Ghost-type move. A Pokémon with Color Change , Imposter , RKS System , or Multitype will become a Ghost-type Pokémon if (respectively) it is hit with a Ghost-type move, is sent out against a Ghost-type opponent, is holding a Ghost Memory , or is holding a Spooky Plate or Ghostium Z .
Since Generation VI, Ghost-type Pokémon are also immune to Magnet Pull , Arena Trap , and Shadow Tag .
Only Ghost-type Pokémon have these Abilities. This does not include signature Abilities .
Notable ghost-type trainers, core series, side series, spin-off games.
Due to the decreased amount of types in the TCG compared to the game series, Ghost-type Pokémon fall under the Psychic-type .
Psychic-type Pokémon in the TCG are generally weak to Darkness and other Psychic Pokémon, with resistances to Colorless and Fighting . Psychic-type Pokémon are strong against Grass (until Diamond & Pearl ), Fighting and Psychic Pokémon, whilst Colorless , Darkness , and Metal Pokémon can resist this type.
- Despite being introduced in Generation I , there were no pure Ghost-type Pokémon until Generation II introduced Misdreavus.
- Generation VII introduced the most Ghost-type moves of any generation, with eight. Generation V introduced the fewest Ghost-type moves, with only one, Hex .
- In Generation I , Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super-effective on Psychic-type Pokémon: official strategy guides published by Nintendo , two episodes of the anime ( The Tower of Terror and Haunter versus Kadabra ), and even the games themselves, where a Pokémon Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Pokémon Yellow ). This was corrected in Generation II to make Ghost-type moves actually be super effective against Psychic-type Pokémon.
- It is also the only type to have ever been ineffective against two types: Normal and Psychic in Generation I.
- Ghost and Normal are the only two types to be ineffective against each other.
- As of Generation VI , Ghost is tied with Dragon for being the least resisted type.
- While the Ghost-type has an immunity to Normal-type moves, several damaging moves that display as Normal-type can affect them, including Hidden Power (whose actual type varies) and Struggle (which inflicts typeless damage from Generation II onward).
- Despite not being Ghost-type, Darkrai is also able to walk through walls.
- The only Pokémon to have ever possessed a double resistance to the Ghost-type naturally were Pawniard and Bisharp , both of which are dual-type Dark / Steel .
- Kalos is the only region without a notable Ghost-type specialist .
- In Pokémon Conquest , Ghost-type Pokémon which are not part- Flying-type or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real-life ghosts can pass through solid objects. They cannot, however, pass through any other obstacle on the field in-game.
- Ghost- and Dark-type moves are super effective against the same types. As of Generation VI, the only difference between them is that Dark-type moves are not very effective on Fighting - or Fairy-type Pokémon while Ghost-type moves do not affect Normal-type Pokémon.
- As shown in Pokémon the Series: Sun & Moon , some Ghost-type Pokémon, despite their name, can still die . This was first mentioned in Why Not Give Me a Z-Ring Sometime? , where Acerola revealed that her Shiny Mimikyu , Mimikins, is in fact the ghost of a deceased Mimikyu. Later, in A Timeless Encounter! , it is revealed that Professor Kukui had once befriended a Totem Trevenant that he nicknamed Elder. It is later revealed that Elder has since died, its body now a regular tree, though the circumstances of its death weren't revealed. Giratina is another Ghost-type whose life has been in danger, in Giratina and the Sky Warrior . However, despite this, it still appears that many Ghost-type Pokémon, particularly ones who are more similar to traditional ghosts, are indeed immune to the ravages of time and can live on indefinitely; for instance, a Yamask shown in A Night in the Nacrene City Museum! was told to be millennia old.
- All Ghost-type moves are eligible to be used in Sky Battles .
- The Ghost type was the last type to have at least one Pokémon officially owned by Ash in the anime, following his capture of a Gengar in A Chilling Curse! .
- Rock is the only type that has yet to be paired with Ghost.
- originally had three Pokémon in Generation I, then gained only one more in Generation II.
- are the only types that are weak to themselves.
- have one type immune to them and one type resistant to them.
- Until The Isle of Armor and the introduction of Poltergeist , every Ghost-type move had 100% accuracy or could not miss.
- In Japanese, the Ghost type shares its name with Haunter , whose Japanese name is ゴースト Ghost .
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Every Pokemon Type And What It's Weak To
Knowing the strengths and weaknesses of each Pokemon type is crucial for crafting a balanced team. What is each type weak against?
There are 18 types in the Pokemon world, and they all related to one another differently. As a result, it can be difficult to remember all the matchups and combinations. Throw in the fact that many Pokemon are dual-types, and it gets even more complicated.
RELATED: How Many Pokemon Are There? A Full Analysis And Breakdown
Every Pokemon type has its strengths and weaknesses, as well as immunities and resistances. If you need to refresh your memory on how the Pokemon types gel together, or are looking for how a specific type fairs against others, you can use this handy chart as a reference.
Updated on April 2023 by Rebecca Phillips: No matter where you're adventuring in the Pokemon world, type matchups are important for Pokemon battles. We've updated this guide for clarity so you can view each Pokemon type's strengths and weaknesses with ease.
Pokemon Type Chart
Super effective against means attacks of that type will do two times damage to the listed types .
Weak to means Pokemon of that type will receive two times damage to the listed types .
Resists means Pokemon of that type will take half damage from attacks of the listed types .
Weak against means attacks of that Pokemon type will inflict half as much damage to Pokemon of the listed types .
Multipliers are used when a Pokemon has two types that are weak to the same type . For example, Swampert, a Ground and Water-type Pokemon, would receive four times damage from Grass-type moves .
If a Pokemon's type means it is completely immune to moves of another type (for example, Normal-type Pokemon are immune to Ghost-type moves), an additional typing doesn't negate this immunity . E.g. A Normal and Electric-type Pokemon will still be immune to Ghost-type moves, despite also being an Electric type.
NEXT: The File Size Of Every Core Pokemon Game
Every Pokémon Type And Their Strengths & Weaknesses
Pokémon's 18 different types offer some interesting matchups - and fans should always consult the Pokémon type chart for the strengths and weaknesses.
With the stacked Pokémon roster now standing at well over 1000 different species, there are now plenty of different matchups to explore through battling. Each Pokémon has a certain type focus, or in some cases two, and these fair better in matchups against some than others.
While the Pokémon type chart shows a type's super-effective strengths and weaknesses, as well as immunities, they don't always tell the full story. Every type can be broken down into six parts - either looking at how effective the type's moves are against others, or how these other types' moves effect the type in return. These generally come as super effective, not very effective or with no effect whatsoever.
The Pokémon Type Chart
RELATED: The Pokémon Type Interactions, Explained
As the name suggests, Normal types have an ordinary existence, and as such, don't have any super-effective advantages over other types. Normal-type moves are incredibly common, and will crop up in almost every single Pokémon's movepools, from Body Slam and Slash to Hyper Beam. They hit almost every type for neutral damage, except for the immune Ghosts, and the resistant Rock and Steel types.
As the Pokémon type chart shows, Ghost-type moves are also unable to hit Normal Pokémon in return, giving Normal Pokémon at least some sort of protection. Fighting-type moves are their only real weakness though, and should be avoided at all costs.
Fire Pokémon are very deliberate in their offense, with devastating moves like Flamethrower obliterating Grass-, Bug-, Ice- and Steel-type opponents. There are still types that resist Fire-type moves however, from Fire itself and Dragon to Rock and Water.
Water, Ground, and Rock-type moves are logical counters for Fire types, as they can simply smother and extinguish the flames. While most of Fire's resistances make sense in Fire, Grass, Ice, Bug, and Steel - a lot of fans aren't actually aware or have simply forgotten that Fire Pokémon also resist Fairy-type moves.
Water is an easy enough typing to understand when it comes to most of its type matchups. Water-type moves like Surf, Hydro Pump, and Water Pulse are too much for Fire, Rock, and Ground types to cope with, but Grass, Dragon, and Water itself can resist these moves with no trouble.
The Water Pokémon themselves are especially weak to Electric- and Grass-type moves, but can resist Fire, Water, Ice, and Steel moves with no extra fuss. Water Pokémon are everywhere in each game and region, so fans would do well to learn from the Pokémon type chart.
Despite Grass being one of the Starter Pokémon types, its weaknesses often put people off prioritizing it in their parties. While Grass-type moves like Frenzy Plant and Solar Beam are super effective against Water, Ground, and Rock Pokémon, they are easily resisted by Fire, Grass, Poison, Flying, Bug, Dragon, and Steel types.
Grass types don't fair much better defensively either. Fire-, Ice-, Poison-, Flying- and Bug-type moves are all super effective against Grass Pokémon, but they do resist Water, Electric, Ground and Grass itself.
RELATED: Pokémon's Gen I Starters Are Iconic - But Do Later Gen Starters Finally Have Them Beat?
For years, fans have been able to see the Electric typing at work through Ash and Pikachu's adventures in the anime . Although Pikachu has reached some unprecedented heights, the Electric typing only has two super-effective advantages: Water and Flying. Electric moves have no effect whatsoever on Ground types, and they hit Grass, Dragon, and other Electric types for half damage.
Electric types are often celebrated as their sole weakness to Ground-type moves can be simply countered by using Magnet Rise, holding an Air Balloon, or having the Levitate Ability. Electric, Flying, and Steel moves do hit Electric types but are met with resistance.
Ground has emerged from nowhere to become one of Pokémon 's most formidable typings in recent generations. Powerful Ground-type moves like Earthquake may not be very effective against Grass or Bug types, nor do they affect Flying Pokémon, but they are super effective against Fire-, Electric-, Poison-, Rock- and Steel-type Pokémon.
Ground types even come with an immunity to Electric-type moves, and resistances to dastardly Poison and rough Rock moves. They are susceptible to Water-, Grass- and Ice-type attacks however, but this is a fair price to pay for all their overwhelming strengths.
Ice-type Pokémon often get a bad reputation for being largely underwhelming. However, with offensive Ice-type moves like Blizzard and Ice Beam that are super effective against Grass, Ground, Flying, and Dragon types, more respect should be put on their name. Yet some of the grievances are justified when it comes to those that resist Ice moves, with Fire, Water, Ice, and Steel all coming out on top.
In fact, Ice only resists one type , which is Ice itself. Its weaknesses to Fire-, Fighting-, Rock- and Steel-type moves then complete Ice's misery, as these are all common types for Pokémon to cover with their moves.
Although the Poison status condition is a scary prospect in the Pokémon games, the type never felt too great simply because of its various type matchups. As the Pokémon type chart shows, Poison-type moves are only super effective against Grass and Fairy, with the latter only being introduced in Gen VI. Poison is in a better position now than it was before Kalos, but it still has the same types that resist its moves - Poison, Ground, Rock, Ghost, and the totally immune Steel.
Poison types do only have two super-effective weaknesses in Ground and Psychic, and even resist Grass-, Fighting-, Poison-, Bug- and Fairy-type moves. Maybe Poison types do deserve more respect, for their defensive type matchups at least.
Rock-type Pokémon are often found in and around mountains and caves, and their rough offense and sturdy defense can always come in handy. Devastating Rock-type moves like Rock Slide and Rock Blast are simply too much for Fire, Ice, Flying, and Bug types to handle, even if Fighting-, Ground- and Steel-type Pokémon are resistant.
Where Rock falls down, however, is in its super-effective weaknesses. Water-, Grass-, Fighting-, Ground- and Steel-type moves all easily overwhelm Rock Pokémon, despite their tough exterior. Yet that exterior does still come in handy by resisting Normal, Fire, Flying, and Poison moves.
Fighting-type Pokémon are defined by their offensive attributes and moves, from Close Combat and Brick Break to Aura Sphere and Drain Punch. Fighting types are always a formidable foe in battle, especially with their overwhelming super-effective advantage over Normal, Ice, Rock, Dark, and Steel types. However, there are also plenty of types that resist these physically oppressive moves: Poison, Flying, Psychic, Bug, and Fairy Pokémon. Fighting-type moves don't even connect with Ghost types, as they are immune.
Flying, Psychic, and Fairy moves are always going to be tough opposition for Fighting-type Pokémon, especially as many of them are the epitome of the "Glass Cannon." Fighting types do still resist Bug-, Rock- and Dark-type moves, but they will always be best known for their aggressive offense.
RELATED: 10 Most Iconic Fighting-Type Pokémon
Psychic is one of the more mysterious types in Pokémon , and as such, it makes sense that it doesn't have too many type matchups to speak of. As the Pokémon type chart details, Psychic-type moves are super effective against Fighting and Poison, not very effective against Steel and Psychic, and have no effect whatsoever on Dark-type Pokémon.
Psychic Pokémon can resist incoming Fighting- and Psychic-type moves, but don't have answers for the super-effective Bug-, Ghost-, and Dark-type moves. Psychic types are intriguing, but their type matchups can be off-putting if they are pure Psychic and don't have an advantageous secondary typing.
Bugs help to bring the outdoor environment to life in the Pokémon universe, but players and Trainers should never underestimate them. Bug-type moves have never been considered too dangerous beyond U-Turn, Fury Cutter, and Megahorn, and they are naturally resisted by Fire, Fighting, Poison, Flying, Ghost, Steel, and Fairy. Despite these seven resistances however, Bug-type moves do still have super-effective matchups against Grass, Psychic, and Dark types, making them an important coverage tool.
Bug types are no match for the incineration that Fire brings, the aerial presence of Flying types, or the brutal smashing of Rocks, but they are capable of resisting Grass-, Fighting- and Ground-type moves. Players would do well to keep checking the Pokémon type chart so that they don't underestimate Bug types and pay the consequences.
Flying types are everywhere in the Pokémon universe, especially as land, sea, and air essentially cover all possible dwellings for Pokémon species. Flying Pokémon have an aerial advantage that can work well both in offense and defense. The quickness of Flying moves makes them super effective against Grass, Fighting, and Bug Pokémon, but they are still resisted by Electric, Rock, and Steel types.
Flying-type Pokémon cannot be touched by Ground-type moves while they are still airborne, and Grass-, Fighting- and Bug-type moves don't cause them too much concern either. Electric, Ice, and Rock moves, on the other hand, will bring Flying types crashing back down to earth.
It took a while for the Ghost-type roster to grow beyond Gastly, Haunter, and Gengar, but as of Gen IX, the type is thriving. As mischievous as they are mysterious, Ghost types can hit hard with super-effective moves against other Ghost types, but also against Psychic Pokémon. Only Dark types can resist Ghost-type moves like Shadow Ball, while Normal types are immune.
In return, Ghost types are also immune to Normal-type moves, but also to Fighting. Ghost Pokémon should avoid mirror matchups against other Ghost-types because of the super-effective moves, but also Dark types as well. However, Ghost Pokémon do resist Poison- and Bug-type moves.
In a similar vein to Ghost types, Dragon Pokémon are incredibly popular but were once limited to a single evolution line in Gen I. Dragon Pokémon are generally bulky, with impressive stats and dangerous moves; but as the Pokémon type chart shows, Dragon-type moves don't have many matchups of note. They are super effective against their own type, while Steel Pokémon are resistant to them and Fairy-type Pokémon are totally immune.
Defensively, however, Dragon types have more type matchups to explore. They are notoriously weak to Ice-, Dragon- and Fairy-type moves, but resist some of the most common types in Pokémon: Fire, Water, Electric, and Grass.
RELATED: 10 Strongest Dual-Type Dragon Pokémon
Introduced in Gen II, Dark-type Pokémon are often used by villainous organizations as they generally embody evil, mischief, or other dark themes. Dark types were primarily introduced to provide a super-effective weakness for Psychic types, but these Dark moves can also get rid of pesky Ghost Pokémon. Unfortunately, these dangerous Pokémon come up short when they attack Fighting, Dark, or Fairy types.
Dark Pokémon may be immune to Psychic-type moves and resistant to Ghost and Dark moves, but Fighting, Bug, and Fairy pose a different level of threat altogether. Dark's lack of real weaknesses before Fairy's introduction in Gen VI made it one of the most-feared typings for a long time.
It took the Steel typing a while to settle into Pokémon with a formidable roster, but now well into Gen IX, it has dominated the franchise for several years now. Steel-type Pokémon aren't always known for their offensive capabilities, but they do still have impressive super-effective advantages over Ice, Rock, and Fairy Pokémon. Fire-, Water-, Electric- and Steel-type Pokémon do resist Steel moves pretty easily, but the main attraction is Steel's defensive strengths.
Pure Steel-type Pokémon resist an incredible ten different types: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Fairy, and Steel itself. They are even immune to Poison-type moves as well. The Electric/Steel Pokémon Magnemite and its evolutions even up this further thanks to their resistance to Electric moves. With the move Magnet Rise, these Pokémon can even be temporally immune to one of the three Steel-type weaknesses, Ground. There is little to no escape from Fire or Fighting moves, however, as they join Ground as Steel's super-effective weaknesses.
The Fairy typing was introduced to the franchise in Gen VI, primarily as a counter to Dark and Dragon Pokémon. Powerful Fairy-type moves like Moonblast, Dazzling Gleam, and Play Rough don't just stop at super-effective advantages over Dragon and Dark types though, as they can also quickly defeat Fighting types. Fire-, Poison- and Steel-type Pokémon resist Fairy moves , but all in all, it is a fair trade.
Fairy Pokémon only have two major weaknesses to Poison and Steel Pokémon, but resist Fighting, Bug, and Dark moves. Fairy types are even immune to Dragon Pokémon, which immediately gives them serious competitive and battling viability, especially at higher levels.
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Pokemon type chart - strengths, weaknesses, and effectiveness.
This page is part of IGN's Pokemon Sword and Shield Wiki guide and contains information on how a Pokemon 's type influences it in battles, along with a complete Type-chart, which you can reference to see Pokemon Weaknesses, Strengths, and Effectiveness.
Every single Pokemon is based off one or two of eighteen different elemental Types. In the first generation, there were only 15 different types. The Dark - and Steel -types were added in the second generation, making 17, and the Fairy -type was added in the sixth generation, making 18.
Looking to learn something specific about the Pokemon weakness chart? Click the links below to jump to...
Pokemon Weaknesses, Strengths, and Effectiveness Type Chart
Understanding the pokemon type chart, what happens when a pokemon is two types.
The following chart contains all the strengths, weaknesses, and immunities of all 18 different Types. The left side of the chart is offense. The top of the chart is defense.
You can see even more details about each type and the Pokemon in Sword and Shield that they correspond to, by clicking on any of the types below.
Types play a role in both a Pokemon's offense and defense. As mentioned earlier, each Pokemon is made up of one or two types. At the same time, each move a Pokemon can learn causes one kind of elemental damage from the same pool of 18 types.
Some types are strong against others and cause twice (2x) the damage compared to neutral types. For example: an Electric -type move on a Normal -type Pokemon causes neutral damage (1x), but an Electric -type move on a Water -type Pokemon causes twice (2x) the damage. The game will tell you when one type is stronger than another by saying "It's Super Effective" after the move is used. If battling a Pokemon you've battled before, moves that are Super Effective are labeled "Super effective."
Not Very Effective
Some types are weak against others and cause half (.5x) damage compared to neutral types. For example: a Fighting -type move attacking a Bug-type Pokemon will cause only half the damage. The game will tell you when one type is weaker than another by saying "It's Not Very Effective" after the move is used.If battling a Pokemon you've battled before, moves that are Not Very Effective are labeled "Not very effective."
Lastly there are some types that won't even hit another type. The game will tell you "It Doesn't Affect..." if you come across an Immune type. Some types are even immune to certain Moves or Status Conditions . For example:
- Normal - and Fighting -types cannot touch Ghost -types
- Ghost -types cannot touch Normal -types
- Poison -types cannot touch Steel -types
- Ground -types cannot touch Flying -types (unless a move is used to knock it out of the air)
- Electric -types cannot touch Ground -types
- Psychic -types cannot touch Dark -types
- Dragon -types cannot touch Fairy -types.
Make note, Types may not play a role when using Status Attacks. Sand-Attack (a Ground move) can hit a Flying Pokemon, but Thunder Wave (an Electric move) cannot hit a Ground Pokemon. It can be confusing at times. See each Type page for more information on their immunities, or refer to the chart below.
Same-Type-Attack-Bonus, or STAB, is a 1.5x bonus multiplier Pokemon get when using a damaging move that's the same type as them.
When it comes to Pokemon with two types, you may cause 4x damage, .25x damage, or just break even. By referencing the type chart, if both types are weak, the Pokemon will take 4x damage; if both types are resistant, it will take 1/4 the damage; if one type is resistant and one type is weak, the Pokemon will take neutral damage.
- Electric -type attacks on a Water - and Flying -type Pokemon mix for 4x damage. This is because Electric -types are strong against both Water - and Flying -types.
- If Vanilluxe (Ice-type) attacks Flygon ( Ground - and Dragon -type) with Ice Beam (Ice-type attack), it will do 4x damage due to Flygon 's Ground - Dragon -type weaknesses to Ice. But that's not all, due to Vanilluxe 's 1.5x Ice STAB, the attack does a total of 6x damage!
- Fighting -type attacks on a Flying /Poison-type Pokemon mix for .25x damage. This is because Fighting -types moves aren't strong against either Flying - or Poison -types.
- Poison -type attacks on a Grass /Poison-type Pokemon mix for neutral damage. This is because Poison -types are strong against Grass - and weak against other Poison -types.
- Ghost -type attacks on a Normal /Psychic-type Pokemon will cause no damage. Even though a Ghost -type is strong against a Psychic -type, Normal -type Pokemon are immune to Ghost -type attacks.
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Ghost Type Pokemon Strength and Weakness Chart
Ghost type pokemon.
# Ghost Type Pokémon
# Single Type Pokémon
# Dual Type Pokémon
# Ghost-Type Moves
Ghost type pokemon is notable for having a few pokemon with low HP and moves. In battles, Ghost type pokemons are useful because it's the only type that has two immunities: Normal and Fighting, both of which are common move types.
Ghost Type Pokémon stat averages
66.4 HP Ranked #16
80.6 Attack Ranked #10
79.3 Defense Ranked #6
84.4 Sp. Attack Ranked #5
78.6 Sp. Defense Ranked #5
67.0 Speed Ranked #11
Starting from the VI generation, the types of ghosts are also immune to the movements and abilities that prevent escape from flight, such as blocking signs and ghost signs. Pokémon of this type are generally related to fear, darkness and life after death. They usually live in abandoned houses, cemeteries, funerals and dark and uninhabited places, such as caves. Also, phantom-type Pokémon tend to be extremely bad and make jokes about humans just to see their faces and their reactions. Interestingly, the more a human being is afraid, the more Pokémon Pokémon will have the power to tease. In the worst case scenario, some phantom-type Pokémon can behave relatively deadly, such as attaching Jellicent to ships and their crews or the evolving family of Litwick, draining the vital energy of lost people.
Some of Ghost's famous Pokémon coaches include Agatha, third member of Kanto Elite Four; Morty, the fourth animator of Johto; Phoebe, second member of the Hoenn Elite Four; Fantina, fifth gym manager in the Sinnoh region; Shauntal, a member of Unova Elite Four; and Acerola, a test captain from Ulaula Island, Alola, as well as her third Elite Four member.
Ghost TYPE STRENGTH
- FirGhost type pokemon attack are super effective against Ghost, Psychic type pokemon
Ghost TYPE Weakness
- Ghost type pokemon attacks are not effective against the Dark type pokemon.
- Ghost type pokemon attack are weak against Ghost, Dark type pokemon.
- Ghost type pokemon are immune to Normal type pokemon.
GHOST TYPE POKÉMON NOTABLE TRAINERS
Agatha Elite Four Gen 1, 3, 7
Morty Ecruteak City Gym Leader Gen 2, 4
Phoebe Elite Four Gen 3, 6
Fantina Hearthome City Gym Leader Gen 4, 8
Shauntal Elite Four Gen 5
Acerola Elite Four Gen 7
Acerola Trial Captain Gen 7
Allister Stow-on-Side Gym Leader Gen 8
- Ghost Type Super Effective Against : Grass, Ice, Bug, Steel
- Ghost Type Not very Effective Against: Fire, water, Rock, Dragon
- Not effective against Ghost Type: Fire, Grass, Ice, Bug, Steel, Fairy.
- Super Effective on Ghost Type: Water, Ground, Rock.