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15.13 Structure Assignment

Assignment operating on a structure type copies the structure. The left and right operands must have the same type. Here is an example:

Notionally, assignment on a structure type works by copying each of the fields. Thus, if any of the fields has the const qualifier, that structure type does not allow assignment:

See Assignment Expressions .

When a structure type has a field which is an array, as here,

structure assigment such as r1 = r2 copies array fields’ contents just as it copies all the other fields.

This is the only way in C that you can operate on the whole contents of a array with one operation: when the array is contained in a struct . You can’t copy the contents of the data field as an array, because

would convert the array objects (as always) to pointers to the zeroth elements of the arrays (of type struct record * ), and the assignment would be invalid because the left operand is not an lvalue.

Intro to C for CS31 Students

Part 2: structs & pointers.

  • Pointers and Functions C style "pass by referece"
  • Dynamic Memory Allocation (malloc and free)
  • Pointers to Structs

Defining a struct type

Declaring variables of struct types, accessing field values, passing structs to functions, rules for using pointer variables.

  • Next, initialize the pointer variable (make it point to something). Pointer variables store addresses . Initialize a pointer to the address of a storage location of the type to which it points. One way to do this is to use the ampersand operator on regular variable to get its address value: int x; char ch; ptr = &x; // ptr get the address of x, pointer "points to" x ------------ ------ ptr | addr of x|--------->| ?? | x ------------ ------ cptr = &ch; // ptr get the address of ch, pointer "points to" ch cptr = &x; // ERROR! cptr can hold a char address only (it's NOT a pointer to an int) All pointer variable can be set to a special value NULL . NULL is not a valid address but it is useful for testing a pointer variable to see if it points to a valid memory address before we access what it points to: ptr = NULL; ------ ------ cptr = NULL; ptr | NULL |-----| cptr | NULL |----| ------ ------
  • Use *var_name to dereference the pointer to access the value in the location that it points to. Some examples: int *ptr1, *ptr2, x, y; x = 8; ptr1 = NULL; ptr2 = &x; ------------ ------ ptr2 | addr of x|--------->| 8 | x ------------ ------ *ptr2 = 10; // dereference ptr2: "what ptr2 points to gets 10" ------------ ----- ptr2 | addr of x|--------->| 10 | x ------------ ----- y = *ptr2 + 3; // dereference ptr2: "y gets what ptr2 points to plus 3" ----- ----- ptr1 = ptr2; // ptr1 gets address value stored in ptr2 ------------ ----- ptr2 | addr of x |--------->| 10 | x ------------ ----- /\ ------------ | ptr1 | addr of x |-------------- ------------ // TODO: finish tracing through this code and show what is printed *ptr1 = 100; ptr1 = &y; *ptr1 = 80; printf("x = %d y = %d\n", x, y); printf("x = %d y = %d\n", *ptr2, *ptr1);
  • and what does this mean with respect to the value of each argument after the call?
  • Implement a program with a swap function that swaps the values stored in its two arguments. Make some calls to it in main to test it out.

malloc and free

Pointers, the heap, and functions, linked lists in c.

5.3. Structures

  • Declaration and definition
  • Stack And Heap
  • new And delete
  • Dot And Arrow

Programmers often use the term "structure" to name two related concepts. They form structure specifications with the struct keyword and create structure objects with a variable definition or the new operator. We typically call both specifications and objects structures, relying on context to clarify the the specific usage.

Structures are an aggregate data type whose contained data items are called fields or members . Once specified, the structure name becomes a new data type or type specifier in the program. After the program creates or instantiates a structure object, it accesses the fields with one of the selection operators . Referring to the basket analogy suggested previously, a structure object is a basket, and the fields or members are the items in the basket. Although structures are more complex than the fundamental types, programmers use the same pattern when defining variables of either type.

Structure Specifications: Fields And Members

A program must specify or declare a structure before using it. The specification determines the number, the type, the name, and the order of the data items contained in the structure.

Structure Definitions And Objects

We can use a blueprint as another analogy for a structure. Blueprints show essential details like the number and size of bedrooms, the location of the kitchen, etc. Similarly, structure specifications show the structure fields' number, type, name, and order. Nevertheless, a blueprint isn't a house; you can't live in it. However, given the blueprint, we can make as many identical houses as we wish, and while each one looks like the others, it has a different, distinct set of occupants and a distinct street address. Similarly, each object created from a structure specification looks like the others, but each can store distinct values and has a distinct memory address.

  • C++ code that defines three new student structure variables or objects named s1 , s2 , and s3 . The program allocates the memory for the three objects on the stack.
  • The pointer variables s4 , s5 , and s6 are defined and allocated automatically on the stack. However, the structure objects they point to are allocated dynamically on the heap.
  • An abstract representation of three student objects on the stack. Each object has three fields.
  • An abstract representation of three student pointer variables pointing to three student objects allocated dynamically on the heap with the new operator.

Initializing Structures And Fields

Figure 3 demonstrates that we are not required to initialize structure objects when we create them - perhaps the program will read the data from the console or a data file. However, we can initialize structures when convenient. C++ inherited an aggregate field initialization syntax from the C programming language, and the 2011 ANSI standard extends that syntax, making it conform to other major programming languages. More recently, the ANSI 2020 standard added a variety of default field initializations. The following figures illustrate a few of these options.

  • The field order within the structure and the data order within the initialization list are significant and must match. The program saves the first list value in the first structure field until it saves the last list value in the last structure field. If there are fewer initializers (the elements inside the braces) than there are fields, the excess fields are initialized to their zero-equivalents . Having more initializers than fields is a compile-time error.
  • Similar to (a), but newer standards no longer require the = operator.
  • Historically, en block structure initialization was only allowed in the structure definition, but the ANSI 2015 standard removed that restriction, allowing en bloc assignment to previously defined variables.
  • Abstract representations of the structure objects or variables created and initialized in (a), (b), and (c). Each object has three fields. Although every student must have these fields, the values stored in them may be different.
  • Another way to conceptualize structures and variables is as the rows and columns of a simple database table. Each column represents one field, and each row represents one structure object. The database schema fixes the number of columns, but the program can add any number of rows to the table.
  • Initializing a structure object when defining it. The = operator is now optional.
  • Designated initializers are more flexible than the non-designated initializers illustrated in Figure 4, which are matched to structure fields by position (first initializer to the first field, second initializer to the second field, etc.). Designated initializers may skip a field - the program does not initialize name in this example.
  • Programmers may save data to previously defined structure objects, possibly skipping some fields, with designators.

The next step is accessing the individual fields within a structure object.

Field Selection: The Dot And Arrow Operators

A basket is potentially beneficial, but so far, we have only seen how to put items into it, and then only en masse . To achieve its full potential, we need some way to put items into the basket one at a time, and there must be some way to retrieve them. C++ provides two selection operators that join a specific structure object with a named field. The combination of an object and a field form a variable whose type matches the field type in the structure specification.

The Dot Operator

The C++ dot operator looks and behaves just like Java's dot operator and performs the same tasks in both languages.

  • The general dot operator syntax. The left-hand operand is a structure object, and the right-hand operator is the name of one of its fields.
  • Examples illustrating the dot operator based on the student examples in Figure 3(a).
  • The dot operator's left operand names a specific basket or object, and the right-hand operand names the field. If we view the structure as a table, the left-hand operand selects the row, and the right-hand operand selects the column. So, we can visualize s2 . name as the intersection of a row and column.

The Arrow Operator

Java only has one way of creating objects and only needs one operator to access its fields. C++ can create objects in two ways (see Figure 3 above) and needs an additional field access operator, the arrow: -> .

  • The general arrow operator syntax. The left-hand operand is a pointer to a structure object, and the right-hand operator is the name of one of the object's fields.
  • Examples illustrate the arrow operator based on the student examples in Figure 3(b).

Choosing the correct selection operator

A picture illustrating the order (left to right) of a structure variable name, the location of the selection operator, and a structure field name.

  • Choose the arrow operator if the left-hand operand is a pointer.
  • Otherwise, choose the dot operator.

Moving Structures Within A Program

A basket is a convenient way to carry and move many items by holding its handle. Similarly, a structure object is convenient for a program to "hold" and move many data items with a single (variable) name. Specifically, a program can assign one structure to another (as long as they are instances of the same structure specification), pass them as arguments to functions, and return them from functions as the function's return value.

Assignment is a fundamental operation regardless of the kind of data involved. The C++ code to assign one structure to another is simple and should look familiar:

  • C++ code defining a new structure object and copying an existing object to it by assignment.
  • An abstract representation of a new, empty structure.
  • An abstract representation of how a program copies the contents of an existing structure to another structure.

Function Argument

Once the program creates a structure object, passing it to a function looks and behaves like passing a fundamental-type variable. If we view the function argument as a new, empty structure object, we see that argument passing copies one structure object to another, behaving like an assignment operation.

  • The first part of the C++ code fragment defines a function (similar to a Java method). The argument is a student structure. The last statement (highlighted) passes a previously created and initialized structure as a function argument.
  • In this abstract representation, a program copies the data stored in s2 to the function argument temp . The braces forming the body of the print function create a new scope distinct from the calling scope where the program defines s2 . The italicized variable names label and distinguish the illustrated objects.

Function Return Value

Just as a program can pass a structure into a function as an argument, so it can return a structure as the function's return value, as demonstrated by the following example:

  • C++ code defining a function named read that returns a structure. The program defines and initializes the structure object, temp , in local or function scope with a series of console read operations and returns it as the function return value. The assignment operator saves the returned structure in s3 .
  • A graphical representation of the return process. Returning an object with the return operator copies the local object, temp , to the calling scope, where the program saves it in s1 .

C Functions

C structures, c reference, c structures (structs).

Structures (also called structs) are a way to group several related variables into one place. Each variable in the structure is known as a member of the structure.

Unlike an array , a structure can contain many different data types (int, float, char, etc.).

Create a Structure

You can create a structure by using the struct keyword and declare each of its members inside curly braces:

To access the structure, you must create a variable of it.

Use the struct keyword inside the main() method, followed by the name of the structure and then the name of the structure variable:

Create a struct variable with the name "s1":

Access Structure Members

To access members of a structure, use the dot syntax ( . ):

Now you can easily create multiple structure variables with different values, using just one structure:

What About Strings in Structures?

Remember that strings in C are actually an array of characters, and unfortunately, you can't assign a value to an array like this:

An error will occur:

However, there is a solution for this! You can use the strcpy() function and assign the value to s1.myString , like this:

Simpler Syntax

You can also assign values to members of a structure variable at declaration time, in a single line.

Just insert the values in a comma-separated list inside curly braces {} . Note that you don't have to use the strcpy() function for string values with this technique:

Note: The order of the inserted values must match the order of the variable types declared in the structure (13 for int, 'B' for char, etc).

Copy Structures

You can also assign one structure to another.

In the following example, the values of s1 are copied to s2:

Modify Values

If you want to change/modify a value, you can use the dot syntax ( . ).

And to modify a string value, the strcpy() function is useful again:

Modifying values are especially useful when you copy structure values:

Ok, so, how are structures useful?

Imagine you have to write a program to store different information about Cars, such as brand, model, and year. What's great about structures is that you can create a single "Car template" and use it for every cars you make. See below for a real life example.

Real-Life Example

Use a structure to store different information about Cars:

C Exercises

Test yourself with exercises.

Fill in the missing part to create a Car structure:

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In C programming, a struct (or structure) is a collection of variables (can be of different types) under a single name.

  • Define Structures

Before you can create structure variables, you need to define its data type. To define a struct, the struct keyword is used.

Syntax of struct

For example,

Here, a derived type struct Person is defined. Now, you can create variables of this type.

Create struct Variables

When a struct type is declared, no storage or memory is allocated. To allocate memory of a given structure type and work with it, we need to create variables.

Here's how we create structure variables:

Another way of creating a struct variable is:

In both cases,

  • person1 and person2 are struct Person variables
  • p[] is a struct Person array of size 20.

Access Members of a Structure

There are two types of operators used for accessing members of a structure.

  • . - Member operator
  • -> - Structure pointer operator (will be discussed in the next tutorial)

Suppose, you want to access the salary of person2 . Here's how you can do it.

Example 1: C structs

In this program, we have created a struct named Person . We have also created a variable of Person named person1 .

In main() , we have assigned values to the variables defined in Person for the person1 object.

Notice that we have used strcpy() function to assign the value to person1.name .

This is because name is a char array ( C-string ) and we cannot use the assignment operator = with it after we have declared the string.

Finally, we printed the data of person1 .

  • Keyword typedef

We use the typedef keyword to create an alias name for data types. It is commonly used with structures to simplify the syntax of declaring variables.

For example, let us look at the following code:

We can use typedef to write an equivalent code with a simplified syntax:

Example 2: C typedef

Here, we have used typedef with the Person structure to create an alias person .

Now, we can simply declare a Person variable using the person alias:

  • Nested Structures

You can create structures within a structure in C programming. For example,

Suppose, you want to set imag of num2 variable to 11 . Here's how you can do it:

Example 3: C Nested Structures

Why structs in c.

Suppose you want to store information about a person: his/her name, citizenship number, and salary. You can create different variables name , citNo and salary to store this information.

What if you need to store information of more than one person? Now, you need to create different variables for each information per person: name1 , citNo1 , salary1 , name2 , citNo2 , salary2 , etc.

A better approach would be to have a collection of all related information under a single name Person structure and use it for every person.

More on struct

  • Structures and pointers
  • Passing structures to a function

Table of Contents

  • C struct (Introduction)
  • Create struct variables
  • Access members of a structure
  • Example 1: C++ structs

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The structure in C is a user-defined data type that can be used to group items of possibly different types into a single type. The struct keyword is used to define the structure in the C programming language. The items in the structure are called its member and they can be of any valid data type.

C Structure Declaration

We have to declare structure in C before using it in our program. In structure declaration, we specify its member variables along with their datatype. We can use the struct keyword to declare the structure in C using the following syntax:

The above syntax is also called a structure template or structure prototype and no memory is allocated to the structure in the declaration.

C Structure Definition

To use structure in our program, we have to define its instance. We can do that by creating variables of the structure type. We can define structure variables using two methods:

1. Structure Variable Declaration with Structure Template

2. structure variable declaration after structure template, access structure members.

We can access structure members by using the ( . ) dot operator.

In the case where we have a pointer to the structure, we can also use the arrow operator to access the members.

Initialize Structure Members

Structure members cannot be initialized with the declaration. For example, the following C program fails in the compilation.

The reason for the above error is simple. When a datatype is declared, no memory is allocated for it. Memory is allocated only when variables are created.

We can initialize structure members in 3 ways which are as follows:

  • Using Assignment Operator.
  • Using Initializer List.
  • Using Designated Initializer List.

1. Initialization using Assignment Operator

2. initialization using initializer list.

In this type of initialization, the values are assigned in sequential order as they are declared in the structure template.

3. Initialization using Designated Initializer List

Designated Initialization allows structure members to be initialized in any order. This feature has been added in the C99 standard .

The Designated Initialization is only supported in C but not in C++.

Example of Structure in C

The following C program shows how to use structures

typedef for Structures

The typedef keyword is used to define an alias for the already existing datatype. In structures, we have to use the struct keyword along with the structure name to define the variables. Sometimes, this increases the length and complexity of the code. We can use the typedef to define some new shorter name for the structure.

Nested Structures

C language allows us to insert one structure into another as a member. This process is called nesting and such structures are called nested structures . There are two ways in which we can nest one structure into another:

1. Embedded Structure Nesting

In this method, the structure being nested is also declared inside the parent structure.

2. Separate Structure Nesting

In this method, two structures are declared separately and then the member structure is nested inside the parent structure.

One thing to note here is that the declaration of the structure should always be present before its definition as a structure member. For example, the declaration below is invalid as the struct mem is not defined when it is declared inside the parent structure.

Accessing Nested Members

We can access nested Members by using the same ( . ) dot operator two times as shown:

Example of Structure Nesting

Structure pointer in c.

We can define a pointer that points to the structure like any other variable. Such pointers are generally called Structure Pointers . We can access the members of the structure pointed by the structure pointer using the ( -> ) arrow operator.

Example of Structure Pointer

Self-referential structures.

The self-referential structures in C are those structures that contain references to the same type as themselves i.e. they contain a member of the type pointer pointing to the same structure type.

Example of Self-Referential Structures

Such kinds of structures are used in different data structures such as to define the nodes of linked lists, trees, etc.

C Structure Padding and Packing

Technically, the size of the structure in C should be the sum of the sizes of its members. But it may not be true for most cases. The reason for this is Structure Padding.

Structure padding is the concept of adding multiple empty bytes in the structure to naturally align the data members in the memory. It is done to minimize the CPU read cycles to retrieve different data members in the structure.

There are some situations where we need to pack the structure tightly by removing the empty bytes. In such cases, we use Structure Packing. C language provides two ways for structure packing:

  • Using #pragma pack(1)
  • Using __attribute((packed))__

Example of Structure Padding and Packing

As we can see, the size of the structure is varied when structure packing is performed.

To know more about structure padding and packing, refer to this article – Structure Member Alignment, Padding and Data Packing .

Bit Fields are used to specify the length of the structure members in bits. When we know the maximum length of the member, we can use bit fields to specify the size and reduce memory consumption.

Syntax of Bit Fields

 example of bit fields.

As we can see, the size of the structure is reduced when using the bit field to define the max size of the member ‘a’.

Uses of Structure in C

C structures are used for the following:

  • The structure can be used to define the custom data types that can be used to create some complex data types such as dates, time, complex numbers, etc. which are not present in the language.
  • It can also be used in data organization where a large amount of data can be stored in different fields.
  • Structures are used to create data structures such as trees, linked lists, etc.
  • They can also be used for returning multiple values from a function.

Limitations of C Structures

In C language, structures provide a method for packing together data of different types. A Structure is a helpful tool to handle a group of logically related data items. However, C structures also have some limitations.

  • Higher Memory Consumption: It is due to structure padding.
  • No Data Hiding: C Structures do not permit data hiding. Structure members can be accessed by any function, anywhere in the scope of the structure.
  • Functions inside Structure: C structures do not permit functions inside the structure so we cannot provide the associated functions.
  • Static Members: C Structure cannot have static members inside its body.
  • Construction creation in Structure: Structures in C cannot have a constructor inside Structures.

Related Articles

  • C Structures vs C++ Structure

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cppreference.com

Declares a class data member with explicit size, in bits. Adjacent bit-field members may (or may not) be packed to share and straddle the individual bytes.

A bit-field declaration is a class data member declaration which uses the following declarator:

The type of the bit-field is introduced by the decl-specifier-seq of the declaration syntax .

[ edit ] Explanation

The type of a bit-field can only be integral or (possibly cv-qualified) enumeration type, an unnamed bit-field cannot be declared with a cv-qualified type.

A bit-field cannot be a static data member .

There are no bit-field prvalues : lvalue-to-rvalue conversion always produces an object of the underlying type of the bit-field.

The number of bits in a bit-field sets the limit to the range of values it can hold:

Possible output:

Multiple adjacent bit-fields are usually packed together (although this behavior is implementation-defined):

The special unnamed bit-field of size zero can be forced to break up padding. It specifies that the next bit-field begins at the beginning of its allocation unit:

If the specified size of the bit-field is greater than the size of its type, the value is limited by the type: a std:: uint8_t b : 1000 ; would still hold values between 0 and 255. the extra bits are padding bits .

Because bit-fields do not necessarily begin at the beginning of a byte, address of a bit-field cannot be taken. Pointers and non-const references to bit-fields are not possible. When initializing a const reference from a bit-field, a temporary is created (its type is the type of the bit-field), copy initialized with the value of the bit-field, and the reference is bound to that temporary.

[ edit ] Notes

The following properties of bit-fields are implementation-defined :

  • The value that results from assigning or initializing a signed bit-field with a value out of range, or from incrementing a signed bit-field past its range.
  • Everything about the actual allocation details of bit-fields within the class object.
  • For example, on some platforms, bit-fields don't straddle bytes, on others they do.
  • Also, on some platforms, bit-fields are packed left-to-right, on others right-to-left.

In the C programming language, the width of a bit-field cannot exceed the width of the underlying type, and whether int bit-fields that are not explicitly signed or unsigned are signed or unsigned is implementation-defined. For example, int b : 3 ; may have the range of values 0 .. 7 or - 4 .. 3 in C, but only the latter choice is allowed in C++.

[ edit ] Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

[ edit ] References

  • C++23 standard (ISO/IEC 14882:2023):
  • 11.4.10 Bit-fields [class.bit]
  • C++20 standard (ISO/IEC 14882:2020):
  • 11.4.9 Bit-fields [class.bit]
  • C++17 standard (ISO/IEC 14882:2017):
  • 12.2.4 Bit-fields [class.bit]
  • C++14 standard (ISO/IEC 14882:2014):
  • 9.6 Bit-fields [class.bit]
  • C++11 standard (ISO/IEC 14882:2011):
  • C++03 standard (ISO/IEC 14882:2003):
  • C++98 standard (ISO/IEC 14882:1998):

[ edit ] See also

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16.1 General

Structs are similar to classes in that they represent data structures that can contain data members and function members. However, unlike classes, structs are value types and do not require heap allocation. A variable of a struct type directly contains the data of the struct , whereas a variable of a class type contains a reference to the data, the latter known as an object.

Note : Structs are particularly useful for small data structures that have value semantics. Complex numbers, points in a coordinate system, or key-value pairs in a dictionary are all good examples of structs. Key to these data structures is that they have few data members, that they do not require use of inheritance or reference semantics, rather they can be conveniently implemented using value semantics where assignment copies the value instead of the reference. end note

As described in §8.3.5 , the simple types provided by C#, such as int , double , and bool , are, in fact, all struct types.

16.2 Struct declarations

16.2.1 general.

A struct_declaration is a type_declaration ( §14.7 ) that declares a new struct:

A struct_declaration consists of an optional set of attributes ( §22 ), followed by an optional set of struct_modifier s ( §16.2.2 ), followed by an optional ref modifier ( §16.2.3 ), followed by an optional partial modifier ( §15.2.7 ), followed by the keyword struct and an identifier that names the struct, followed by an optional type_parameter_list specification ( §15.2.3 ), followed by an optional struct_interfaces specification ( §16.2.5 ), followed by an optional type_parameter_constraints-clauses specification ( §15.2.5 ), followed by a struct_body ( §16.2.6 ), optionally followed by a semicolon.

A struct declaration shall not supply a type_parameter_constraints_clauses unless it also supplies a type_parameter_list .

A struct declaration that supplies a type_parameter_list is a generic struct declaration. Additionally, any struct nested inside a generic class declaration or a generic struct declaration is itself a generic struct declaration, since type arguments for the containing type shall be supplied to create a constructed type ( §8.4 ).

A struct declaration that includes a ref keyword shall not have a struct_interfaces part.

16.2.2 Struct modifiers

A struct_declaration may optionally include a sequence of struct_modifier s:

unsafe_modifier ( §23.2 ) is only available in unsafe code ( §23 ).

It is a compile-time error for the same modifier to appear multiple times in a struct declaration.

Except for readonly , the modifiers of a struct declaration have the same meaning as those of a class declaration ( §15.2.2 ).

The readonly modifier indicates that the struct_declaration declares a type whose instances are immutable.

A readonly struct has the following constraints:

  • Each of its instance fields shall also be declared readonly .
  • None of its instance properties shall have a set_accessor_declaration ( §15.7.3 ).
  • It shall not declare any field-like events ( §15.8.2 ).

When an instance of a readonly struct is passed to a method, its this is treated like an in argument/parameter, which disallows write access to any instance fields (except by constructors).

16.2.3 Ref modifier

The ref modifier indicates that the struct_declaration declares a type whose instances are allocated on the execution stack. These types are called ref struct types. The ref modifier declares that instances may contain ref-like fields, and shall not be copied out of its safe-context ( §16.4.12 ). The rules for determining the safe context of a ref struct are described in §16.4.12 .

It is a compile-time error if a ref struct type is used in any of the following contexts:

  • As the element type of an array.
  • As the declared type of a field of a class or a struct that does not have the ref modifier.
  • Being boxed to System.ValueType or System.Object .
  • As a type argument.
  • As the type of a tuple element.
  • An async method.
  • An iterator.
  • There is no conversion from a ref struct type to the type object or the type System.ValueType .
  • A ref struct type shall not be declared to implement any interface.
  • An instance method declared in object or in System.ValueType but not overridden in a ref struct type shall not be called with a receiver of that ref struct type.
  • An instance method of a ref struct type shall not be captured by method group conversion to a delegate type.
  • A ref struct shall not be captured by a lambda expression or a local function.
Note : A ref struct shall not declare async instance methods nor use a yield return or yield break statement within an instance method, because the implicit this parameter cannot be used in those contexts. end note

These constraints ensure that a variable of ref struct type does not refer to stack memory that is no longer valid, or to variables that are no longer valid.

16.2.4 Partial modifier

The partial modifier indicates that this struct_declaration is a partial type declaration. Multiple partial struct declarations with the same name within an enclosing namespace or type declaration combine to form one struct declaration, following the rules specified in §15.2.7 .

16.2.5 Struct interfaces

A struct declaration may include a struct_interfaces specification, in which case the struct is said to directly implement the given interface types. For a constructed struct type, including a nested type declared within a generic type declaration ( §15.3.9.7 ), each implemented interface type is obtained by substituting, for each type_parameter in the given interface, the corresponding type_argument of the constructed type.

The handling of interfaces on multiple parts of a partial struct declaration ( §15.2.7 ) are discussed further in §15.2.4.3 .

Interface implementations are discussed further in §18.6 .

16.2.6 Struct body

The struct_body of a struct defines the members of the struct.

16.3 Struct members

The members of a struct consist of the members introduced by its struct_member_declaration s and the members inherited from the type System.ValueType .

fixed_size_buffer_declaration ( §23.8.2 ) is only available in unsafe code ( §23 ).

Note : All kinds of class_member_declaration s except finalizer_declaration are also struct_member_declaration s. end note

Except for the differences noted in §16.4 , the descriptions of class members provided in §15.3 through §15.12 apply to struct members as well.

16.4 Class and struct differences

16.4.1 general.

Structs differ from classes in several important ways:

  • Structs are value types ( §16.4.2 ).
  • All struct types implicitly inherit from the class System.ValueType ( §16.4.3 ).
  • Assignment to a variable of a struct type creates a copy of the value being assigned ( §16.4.4 ).
  • The default value of a struct is the value produced by setting all fields to their default value ( §16.4.5 ).
  • Boxing and unboxing operations are used to convert between a struct type and certain reference types ( §16.4.6 ).
  • The meaning of this is different within struct members ( §16.4.7 ).
  • Instance field declarations for a struct are not permitted to include variable initializers ( §16.4.8 ).
  • A struct is not permitted to declare a parameterless instance constructor ( §16.4.9 ).
  • A struct is not permitted to declare a finalizer.

16.4.2 Value semantics

Structs are value types ( §8.3 ) and are said to have value semantics. Classes, on the other hand, are reference types ( §8.2 ) and are said to have reference semantics.

A variable of a struct type directly contains the data of the struct, whereas a variable of a class type contains a reference to an object that contains the data. When a struct B contains an instance field of type A and A is a struct type, it is a compile-time error for A to depend on B or a type constructed from B . A struct X directly depends on a struct Y if X contains an instance field of type Y . Given this definition, the complete set of structs upon which a struct depends is the transitive closure of the directly depends on relationship.

Example : struct Node { int data; Node next; // error, Node directly depends on itself } is an error because Node contains an instance field of its own type. Another example struct A { B b; } struct B { C c; } struct C { A a; } is an error because each of the types A , B , and C depend on each other. end example

With classes, it is possible for two variables to reference the same object, and thus possible for operations on one variable to affect the object referenced by the other variable. With structs, the variables each have their own copy of the data (except in the case of in , out and ref parameter variables), and it is not possible for operations on one to affect the other. Furthermore, except when explicitly nullable ( §8.3.12 ), it is not possible for values of a struct type to be null .

Note : If a struct contains a field of reference type then the contents of the object referenced can be altered by other operations. However the value of the field itself, i.e., which object it references, cannot be changed through a mutation of a different struct value. end note
Example : Given the following struct Point { public int x, y; public Point(int x, int y) { this.x = x; this.y = y; } } class A { static void Main() { Point a = new Point(10, 10); Point b = a; a.x = 100; Console.WriteLine(b.x); } } the output is 10 . The assignment of a to b creates a copy of the value, and b is thus unaffected by the assignment to a.x . Had Point instead been declared as a class, the output would be 100 because a and b would reference the same object. end example

16.4.3 Inheritance

All struct types implicitly inherit from the class System.ValueType , which, in turn, inherits from class object . A struct declaration may specify a list of implemented interfaces, but it is not possible for a struct declaration to specify a base class.

Struct types are never abstract and are always implicitly sealed. The abstract and sealed modifiers are therefore not permitted in a struct declaration.

Since inheritance isn’t supported for structs, the declared accessibility of a struct member cannot be protected , private protected , or protected internal .

Function members in a struct cannot be abstract or virtual, and the override modifier is allowed only to override methods inherited from System.ValueType .

16.4.4 Assignment

Assignment to a variable of a struct type creates a copy of the value being assigned. This differs from assignment to a variable of a class type, which copies the reference but not the object identified by the reference.

Similar to an assignment, when a struct is passed as a value parameter or returned as the result of a function member, a copy of the struct is created. A struct may be passed by reference to a function member using an in , out , or ref parameter.

When a property or indexer of a struct is the target of an assignment, the instance expression associated with the property or indexer access shall be classified as a variable. If the instance expression is classified as a value, a compile-time error occurs. This is described in further detail in §12.21.2 .

16.4.5 Default values

As described in §9.3 , several kinds of variables are automatically initialized to their default value when they are created. For variables of class types and other reference types, this default value is null . However, since structs are value types that cannot be null , the default value of a struct is the value produced by setting all value type fields to their default value and all reference type fields to null .

Example : Referring to the Point struct declared above, the example Point[] a = new Point[100]; initializes each Point in the array to the value produced by setting the x and y fields to zero. end example

The default value of a struct corresponds to the value returned by the default constructor of the struct ( §8.3.3 ). Unlike a class, a struct is not permitted to declare a parameterless instance constructor. Instead, every struct implicitly has a parameterless instance constructor, which always returns the value that results from setting all fields to their default values.

Note : Structs should be designed to consider the default initialization state a valid state. In the example struct KeyValuePair { string key; string value; public KeyValuePair(string key, string value) { if (key == null || value == null) { throw new ArgumentException(); } this.key = key; this.value = value; } } the user-defined instance constructor protects against null values only where it is explicitly called. In cases where a KeyValuePair variable is subject to default value initialization, the key and value fields will be null , and the struct should be prepared to handle this state. end note

16.4.6 Boxing and unboxing

A value of a class type can be converted to type object or to an interface type that is implemented by the class simply by treating the reference as another type at compile-time. Likewise, a value of type object or a value of an interface type can be converted back to a class type without changing the reference (but, of course, a run-time type check is required in this case).

Since structs are not reference types, these operations are implemented differently for struct types. When a value of a struct type is converted to certain reference types (as defined in §10.2.9 ), a boxing operation takes place. Likewise, when a value of certain reference types (as defined in §10.3.7 ) is converted back to a struct type, an unboxing operation takes place. A key difference from the same operations on class types is that boxing and unboxing copies the struct value either into or out of the boxed instance.

Note : Thus, following a boxing or unboxing operation, changes made to the unboxed struct are not reflected in the boxed struct . end note

For further details on boxing and unboxing, see §10.2.9 and §10.3.7 .

16.4.7 Meaning of this

The meaning of this in a struct differs from the meaning of this in a class, as described in §12.8.13 . When a struct type overrides a virtual method inherited from System.ValueType (such as Equals , GetHashCode , or ToString ), invocation of the virtual method through an instance of the struct type does not cause boxing to occur. This is true even when the struct is used as a type parameter and the invocation occurs through an instance of the type parameter type.

Example : struct Counter { int value; public override string ToString() { value++; return value.ToString(); } } class Program { static void Test<T>() where T : new() { T x = new T(); Console.WriteLine(x.ToString()); Console.WriteLine(x.ToString()); Console.WriteLine(x.ToString()); } static void Main() => Test<Counter>(); } The output of the program is: 1 2 3 Although it is bad style for ToString to have side effects, the example demonstrates that no boxing occurred for the three invocations of x.ToString() . end example

Similarly, boxing never implicitly occurs when accessing a member on a constrained type parameter when the member is implemented within the value type. For example, suppose an interface ICounter contains a method Increment , which can be used to modify a value. If ICounter is used as a constraint, the implementation of the Increment method is called with a reference to the variable that Increment was called on, never a boxed copy.

Example : interface ICounter { void Increment(); } struct Counter : ICounter { int value; public override string ToString() => value.ToString(); void ICounter.Increment() => value++; } class Program { static void Test<T>() where T : ICounter, new() { T x = new T(); Console.WriteLine(x); x.Increment(); // Modify x Console.WriteLine(x); ((ICounter)x).Increment(); // Modify boxed copy of x Console.WriteLine(x); } static void Main() => Test<Counter>(); } The first call to Increment modifies the value in the variable x . This is not equivalent to the second call to Increment , which modifies the value in a boxed copy of x . Thus, the output of the program is: 0 1 1 end example

16.4.8 Field initializers

As described in §16.4.5 , the default value of a struct consists of the value that results from setting all value type fields to their default value and all reference type fields to null . For this reason, a struct does not permit instance field declarations to include variable initializers. This restriction applies only to instance fields. Static fields of a struct are permitted to include variable initializers.

Example : The following struct Point { public int x = 1; // Error, initializer not permitted public int y = 1; // Error, initializer not permitted } is in error because the instance field declarations include variable initializers. end example

16.4.9 Constructors

Unlike a class, a struct is not permitted to declare a parameterless instance constructor. Instead, every struct implicitly has a parameterless instance constructor, which always returns the value that results from setting all value type fields to their default value and all reference type fields to null ( §8.3.3 ). A struct can declare instance constructors having parameters.

Example : Given the following struct Point { int x, y; public Point(int x, int y) { this.x = x; this.y = y; } } class A { static void Main() { Point p1 = new Point(); Point p2 = new Point(0, 0); } } the statements both create a Point with x and y initialized to zero. end example

A struct instance constructor is not permitted to include a constructor initializer of the form base( argument_list ) , where argument_list is optional.

The this parameter of a struct instance constructor corresponds to an out parameter of the struct type. As such, this shall be definitely assigned ( §9.4 ) at every location where the constructor returns. Similarly, it cannot be read (even implicitly) in the constructor body before being definitely assigned.

If the struct instance constructor specifies a constructor initializer, that initializer is considered a definite assignment to this that occurs prior to the body of the constructor. Therefore, the body itself has no initialization requirements.

Example : Consider the instance constructor implementation below: struct Point { int x, y; public int X { set { x = value; } } public int Y { set { y = value; } } public Point(int x, int y) { X = x; // error, this is not yet definitely assigned Y = y; // error, this is not yet definitely assigned } } No instance function member (including the set accessors for the properties X and Y ) can be called until all fields of the struct being constructed have been definitely assigned. Note, however, that if Point were a class instead of a struct, the instance constructor implementation would be permitted. There is one exception to this, and that involves automatically implemented properties ( §15.7.4 ). The definite assignment rules ( §12.21.2 ) specifically exempt assignment to an auto-property of a struct type within an instance constructor of that struct type: such an assignment is considered a definite assignment of the hidden backing field of the auto-property. Thus, the following is allowed: struct Point { public int X { get; set; } public int Y { get; set; } public Point(int x, int y) { X = x; // allowed, definitely assigns backing field Y = y; // allowed, definitely assigns backing field } } end example ]

16.4.10 Static constructors

Static constructors for structs follow most of the same rules as for classes. The execution of a static constructor for a struct type is triggered by the first of the following events to occur within an application domain:

  • A static member of the struct type is referenced.
  • An explicitly declared constructor of the struct type is called.
Note : The creation of default values ( §16.4.5 ) of struct types does not trigger the static constructor. (An example of this is the initial value of elements in an array.) end note

16.4.11 Automatically implemented properties

Automatically implemented properties ( §15.7.4 ) use hidden backing fields, which are only accessible to the property accessors.

Note : This access restriction means that constructors in structs containing automatically implemented properties often need an explicit constructor initializer where they would not otherwise need one, to satisfy the requirement of all fields being definitely assigned before any function member is invoked or the constructor returns. end note

16.4.12 Safe context constraint

16.4.12.1 general.

At compile-time, each expression is associated with a context where that instance and all its fields can be safely accessed, its safe-context . The safe-context is a context, enclosing an expression, which it is safe for the value to escape to.

Any expression whose compile-time type is not a ref struct has a safe-context of caller-context.

A default expression, for any type, has safe-context of caller-context.

For any non-default expression whose compile-time type is a ref struct has a safe-context defined by the following sections.

The safe-context records which context a value may be copied into. Given an assignment from an expression E1 with a safe-context S1 , to an expression E2 with safe-context S2 , it is an error if S2 is a wider context than S1 .

There are three different safe-context values, the same as the ref-safe-context values defined for reference variables ( §9.7.2 ): declaration-block , function-member , and caller-context . The safe-context of an expression constrains its use as follows:

  • For a return statement return e1 , the safe-context of e1 shall be caller-context.
  • For an assignment e1 = e2 the safe-context of e2 shall be at least as wide a context as the safe-context of e1 .

For a method invocation if there is a ref or out argument of a ref struct type (including the receiver unless the type is readonly ), with safe-context S1 , then no argument (including the receiver) may have a narrower safe-context than S1 .

16.4.12.2 Parameter safe context

A formal parameter of a ref struct type, including the this parameter of an instance method, has a safe-context of caller-context.

16.4.12.3 Local variable safe context

A local variable of a ref struct type has a safe-context as follows:

  • If the variable is an iteration variable of a foreach loop, then the variable’s safe-context is the same as the safe-context of the foreach loop’s expression.
  • Otherwise if the variable’s declaration has an initializer then the variable’s safe-context is the same as the safe-context of that initializer.
  • Otherwise the variable is uninitialized at the point of declaration and has a safe-context of caller-context.

16.4.12.4 Field safe context

A reference to a field e.F , where the type of F is a ref struct type, has a safe-context that is the same as the safe-context of e .

16.4.12.5 Operators

The application of a user-defined operator is treated as a method invocation ( §16.4.12.6 ).

For an operator that yields a value, such as e1 + e2 or c ? e1 : e2 , the safe-context of the result is the narrowest context among the safe-contexts of the operands of the operator. As a consequence, for a unary operator that yields a value, such as +e , the safe-context of the result is the safe-context of the operand.

Note : The first operand of a conditional operator is a bool , so its safe-context is caller-context. It follows that the resulting safe-context is the narrowest safe-context of the second and third operand. end note

16.4.12.6 Method and property invocation

A value resulting from a method invocation e1.M(e2, ...) or property invocation e.P has safe-context of the smallest of the following contexts:

  • caller-context.
  • The safe-context of all argument expressions (including the receiver).

A property invocation (either get or set ) is treated as a method invocation of the underlying method by the above rules.

16.4.12.7 stackalloc

The result of a stackalloc expression has safe-context of function-member.

16.4.12.8 Constructor invocations

A new expression that invokes a constructor obeys the same rules as a method invocation that is considered to return the type being constructed.

In addition the safe-context is the smallest of the safe-contexts of all arguments and operands of all object initializer expressions, recursively, if any initializer is present.

Note : These rules rely on Span<T> not having a constructor of the following form: public Span<T>(ref T p) Such a constructor makes instances of Span<T> used as fields indistinguishable from a ref field. The safety rules described in this document depend on ref fields not being a valid construct in C# or .NET. end note

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Golang Structs Tutorial with Examples

Golang Structs Tutorial with Examples

A struct is a user-defined type that contains a collection of named fields/properties. It is used to group related data together to form a single unit. Any real-world entity that has a set of properties can be represented using a struct.

If you’re coming from an object-oriented background, you can think of a struct as a lightweight class that supports composition but not inheritance.

Defining a struct type

You can define a new struct type like this -

The type keyword introduces a new type. It is followed by the name of the type ( Person ) and the keyword struct to indicate that we’re defining a struct . The struct contains a list of fields inside the curly braces. Each field has a name and a type.

Note that, you can collapse fields of the same type like this:

Declaring and Initializing a struct

Declaring a variable of a struct type.

Just like other data types, you can declare a variable of a struct type like this -

The above code creates a variable of type Person that is by default set to zero. For a struct, zero means all the fields are set to their corresponding zero value . So the fields FirstName and LastName are set to "" , and Age is set to 0 .

Initializing a struct

You can initialize a variable of a struct type using a struct literal like so -

Note that you need to pass the field values in the same order in which they are declared in the struct . Also, you can’t initialize only a subset of fields with the above syntax -

Naming fields while initializing a struct

Go also supports the name: value syntax for initializing a struct (the order of fields is irrelevant when using this syntax).

You can separate multiple fields by a new line for better readability (the trailing comma is mandatory in this case) -

The name: value syntax allows you to initialize only a subset of fields. All the uninitialized fields are set to their corresponding zero value -

Complete Example: Defining and Initializing struct types

Accessing fields of a struct.

You can access individual fields of a struct using the dot ( . ) operator -

Pointer to a struct

You can get a pointer to a struct using the & operator -

As demonstrated in the above example, Go lets you directly access the fields of a struct through the pointer without explicit dereference.

Creating a struct and obtaining a pointer to it using the built-in new() function

You can also use the built-in new() function to create an instance of a struct . The new() function allocates enough memory to fit all the struct fields, sets each of them to their zero value and returns a pointer to the newly allocated struct -

Exported vs Unexported Structs and Struct Fields

Any struct type that starts with a capital letter is exported and accessible from outside packages. Similarly, any struct field that starts with a capital letter is exported.

On the contrary, all the names starting with a small letter are visible only inside the same package.

Let’s see an example. Consider the following package hierarchy of our Go program -

customer.go

And, here is the driver program main.go -

As you can see, the names address and married are unexported and not accessible from the main package.

Structs are value types

Structs are value types. When you assign one struct variable to another, a new copy of the struct is created and assigned. Similarly, when you pass a struct to another function, the function gets its own copy of the struct .

Struct Equality

Two struct variables are equal if all their corresponding fields are equal -

In this article, you learned the basics of structs. But there is a lot more to explore about structs like methods on a struct, struct composition, embedded fields, promoted fields etc. I will cover these topics in future articles.

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Next: Unions , Previous: Overlaying Different Structures , Up: Structures   [ Contents ][ Index ]

15.13 Structure Assignment

Assignment operating on a structure type copies the structure. The left and right operands must have the same type. Here is an example:

Notionally, assignment on a structure type works by copying each of the fields. Thus, if any of the fields has the const qualifier, that structure type does not allow assignment:

See Assignment Expressions .

When a structure type has a field which is an array, as here,

structure assigment such as r1 = r2 copies array fields’ contents just as it copies all the other fields.

This is the only way in C that you can operate on the whole contents of a array with one operation: when the array is contained in a struct . You can’t copy the contents of the data field as an array, because

would convert the array objects (as always) to pointers to the zeroth elements of the arrays (of type struct record * ), and the assignment would be invalid because the left operand is not an lvalue.

IMAGES

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  2. E.g. initialization of function pointer in a struct field

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  3. Struct Field Alignment

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  4. C++ Struct With Example

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COMMENTS

  1. c

    @gabeappleton Struct assignment always replace left side struct with the data from right side. On the right side of your sample is structure with designated initializer which missing fields will be initialized to zero by default. And then s1 will be replaced with content of new structure. So id field will be set to zero. -

  2. Structure Assignment (GNU C Language Manual)

    15.13 Structure Assignment. Assignment operating on a structure type copies the structure. The left and right operands must have the same type. Here is an example: Notionally, assignment on a structure type works by copying each of the fields. Thus, if any of the fields has the const qualifier, that structure type does not allow assignment:

  3. CS31: Intro to C Structs and Pointers

    Pointers to Structs. Part 1 contains C basics, including functions, static arrays, I/O. Links to other C programming Resources. C Stucts and Pointers. This is the second part of a two part introduction to the C programming language. It is written specifically for CS31 students. The first part covers C programs, compiling and running, variables ...

  4. 5.3. Structures

    Demonstrates accessing structure fields or members with the dot and arrow operators. Illustrates structure operations with abstract pictures of their impact on memory data. 5.3. Structures ... Assignment is a fundamental operation regardless of the kind of data involved. The C++ code to assign one structure to another is simple and should look ...

  5. struct (C programming language)

    A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables under one name in a block of memory, allowing the different variables to be accessed via a single pointer or by the struct declared name which returns the same address. The struct data type can contain other data types so is used for ...

  6. C Structures (structs)

    To access the structure, you must create a variable of it. Use the struct keyword inside the main() method, followed by the name of the structure and then the name of the structure variable: Create a struct variable with the name "s1": struct myStructure {. int myNum; char myLetter; }; int main () {. struct myStructure s1;

  7. C struct (Structures)

    In this tutorial, you'll learn about struct types in C Programming. You will learn to define and use structures with the help of examples. In C programming, a struct (or structure) is a collection of variables (can be of different types) under a single name. ... and we cannot use the assignment operator = with it after we have declared the ...

  8. Struct declaration

    If a struct defines at least one named member, it is allowed to additionally declare its last member with incomplete array type. When an element of the flexible array member is accessed (in an expression that uses operator . or -> with the flexible array member's name as the right-hand-side operand), then the struct behaves as if the array member had the longest size fitting in the memory ...

  9. How to assign value to a struct with bit-fields?

    Not sure why you expect to be able to assign to the struct from an integer. The facts that the struct contains bitfields, and that the sum of the bits happens to be the same as the number of bits in the integer you're trying to assign, mean nothing. They're still not compatible types, for assignment purposes.

  10. Struct and union initialization

    A designator causes the following initializer to initialize the struct member described by the designator. Initialization then continues forward in order of declaration, beginning with the next element declared after the one described by the designator.

  11. C Structures

    Initialization using Assignment Operator struct structure_name str; str.member1 = value1; str.member2 = value2; str.member3 = value3; . . . 2. Initialization using Initializer List ... As we can see, the size of the structure is reduced when using the bit field to define the max size of the member 'a'. Uses of Structure in C.

  12. Assign value to structure array field

    S = setfield(S,field,value) assigns a value to the specified field of the structure S.For example, S = setfield(S,'a',1) makes the assignment S.a = 1. As an alternative to setfield, use dot notation: S.field = value.Dot notation is typically more efficient. If S does not have the specified field, then setfield creates it and assigns value to it.

  13. Defining and Instantiating Structs

    Listing 5-5: A build_user function that uses field init shorthand because the username and email parameters have the same name as struct fields. Here, we're creating a new instance of the User struct, which has a field named email. We want to set the email field's value to the value in the email parameter of the build_user function.

  14. Bit-field

    A bit-field declaration is a class data member declaration which uses the following declarator: identifier  (optional)attr  (optional):size. (1) identifier  (optional)attr  (optional):sizebrace-or-equal-initializer. (2) (since C++20) The type of the bit-field is introduced by the decl-specifier-seq of the declaration syntax .

  15. c#

    Sep 2, 2011 at 4:45. When using an exposed-field struct with built-in collections other than arrays, one must copy the struct, modify it, and then store it back. A nuisance, but the semantics are predictable; dic[1].Isclosed will always be independent of dic[0].Isclosed. Saying dic[0] = dic[1]; will copy the state of dic[0] without attaching ...

  16. Structs

    Note: If a struct contains a field of reference type then the contents of the object referenced can be altered by other operations. However the value of the field itself, i.e., which object it references, cannot be changed through a mutation of a different struct value. ... Similar to an assignment, when a struct is passed as a value parameter ...

  17. need help with warning

    ===== Warning: Struct field assignment overwrites a value with class "double". See MATLAB R14SP2 Release Notes, Assigning Nonstructure Variables As Structures Displays Warning, for details. ... Because of a bug, previous releases of MATLAB have allowed structure assignment to a nonempty nonstructure to overwrite the previous value. MATLAB ...

  18. Golang Structs Tutorial with Examples

    Exported vs Unexported Structs and Struct Fields. Any struct type that starts with a capital letter is exported and accessible from outside packages. Similarly, any struct field that starts with a capital letter is exported. On the contrary, all the names starting with a small letter are visible only inside the same package. Let's see an example.

  19. Structure Assignment (GNU C Language Manual)

    structure assigment such as r1 = r2 copies array fields' contents just as it copies all the other fields.. This is the only way in C that you can operate on the whole contents of a array with one operation: when the array is contained in a struct.You can't copy the contents of the data field as an array, because

  20. C struct field assignment overwrites another field

    5. In your get_name function you're assigning to the name field of your struct Player a stack variable name. In this line: name is declared in the function and so it's scope is limited to that function. Once get_name returns, the variable goes out of scope, and attempts to use that memory invoke undefined behavior.

  21. go

    For anyone else who wants to understand this more, this seems to be a discussion of Addressability - though it seems to mostly focus on pointers, and doesn't explain why this choice was made in the Go Language (i.e. why the language doesn't compile the source code "assign to a field-of-a-struct-in-an-array" to "create a temporary variable of the struct-in-an-array, then assign to a field of it").

  22. Using a struct inside a struct Stack. What is wrong?

    Closed 3 days ago. Improve this question. I'm trying to use a struct inside a struct Stack. The Point struct stores two members, and I want to know how to reorganize this code without using a vector or pair. typedef struct {. // Array to store stack elements. int arr[MAX_SIZE]; // Index of the top element in the stack. int top;