Sniper: Ghost Warrior Contracts guide – The best sniper rifle, gadgets, and loadouts
Sniper: Ghost Warrior Contracts features several loadout options and sniper rifle modifications. While many are available via the cash you obtain from missions, some will require various tokens. Contract tokens come from main objectives, challenge tokens come from completing challenges in maps, and intel tokens are from collectibles or bounties that you tackle. As such, you could end up spending tokens for weapons or gadgets that you won’t need. This loadout guide aims (pun intended) to help you make the ideal choices all throughout the game.
Note: You can also view our character skills and perks guide . Likewise, for more information about the game, check out our Sniper: Ghost Warrior Contracts guides and features hub .
The key to determining the ideal loadout involves being certain of what works universally and what doesn’t. Yes, your default loadout in Sniper: Ghost Warrior Contracts will last you until the end of the game. But, there will be times when some changes are needed, and there might even be challenges that require you to unlock new gadgets or perks first.
Another concept is understanding what works against certain enemies and choosing skills or loadouts that’d be effective:
- Regular troopers just require a shot to the head to get downed, no worries there. It’s also worth noting that you’ll want high noise reduction (weapons with silencers) and more silent movement if you don’t want an entire base to get alerted to your presence.
- Enemies will, at times, try to find your sniping perch. But, if you positioned yourself properly, you won’t even need mines, decoys, or other defenses.
- Many troopers will patrol in pairs and some will be near each other. You’ll need (a) a light sniper rifle with a faster rate of fire, (b) a heavy sniper rifle though you’ll need to line up your shot to penetrate both targets, (c) a sniper rifle turret.
- Some rival snipers are quite skilled and might spawn in very distant locations from where you are. Scopes with higher magnification would be helpful.
- Armored soldiers will require (a) a direct, clean hit to their throat where their armor’s weaker, (b) a heavy sniper rifle to penetrate their helmets, (c) special armor-piercing/AP bullets, (d) an upgraded melee kill perk, or (e) just blasting them to smithereens.
- Cameras can be tagged by using your binoculars, much like other troops. However, pinging the map using your high-tech mask won’t always reveal them. You’ll need an upgrade for that. Alternatively, you can use the drone to make tagging less troublesome.
- Turrets can be quite annoying and will require you to either hack them, use an EMP grenade, use a special EMP bullet, or disable them with your drone.
- Speaking of drones, enemy drones are quite easy to kill, although they can also spot you quickly if you’re not too careful.
- You’ll rarely encounter armored vehicles (APCs), and you can easily avoid them using alternate passages or routes.
- Most side passages will be littered with mines, as such, you’d a perk to help you detect them. Gadgets wouldn’t aid you in this regard.
Sniper: Ghost Warrior Contracts – Loadouts
Below, you’ll see the loadout I’ve been using after finishing the campaign and while redoing challenges in Sniper: Ghost Warrior Contracts . Some of these (drone, turret, gas mine, and adrenaline shot) do require challenge tokens in order to be unlocked.
I’ll get to the sniper rifles in a bit. As for the secondary weapon, you can choose between a few auto rifles or shotguns. You can’t equip silencers on any of these, so you want to go with the Hunt AR65 which has the highest noise reduction value.
Sidearms come in light or heavy flavors with differences in damage, recoil, and noise reduction. The Rotweil M23 is a light pistol. It also has the highest base noise reduction out of all the sidearm choices. You can also purchase a silencer for it.
As for gadgets, the MUAV Dragonfly is immensely helpful. Your drone allows you to tag targets and get the lay of the land while sitting cozy in a hiding spot. It does run out of batteries, and, if you direct it too far away, you’d lose its signal. Still, you can use it from time to time. The drone will only alert enemies if you clumsily wave it around in their face.
The RWS SR50 sniper turret is also quite nifty to have. With a few upgrades, use your binoculars and press “H” to tag multiple enemies. Then, hit “G” to shoot them — you can even do tandem shots when you fire with your own weapon. It’s perfect for sneakily clearing out bases. The turret can also be of help if you want to do a cheese to easily farm cash .
The rest of the gadgets are a mixed bag, really. Frag grenades and medkits are available by default. You won’t really need them too much if you’re playing carefully. Deployable items (gas mines, anti-tank mines, warning devices, and decoy traps) are almost completely useless. I’ve never felt the need to use them. Lastly, some challenges will require you to unlock and pick specific gadgets (ie. gas enemies, blind enemies).
Note 1: Gadgets that you haven’t unlocked yet (minus the drone and sniper turret) can be found in various stashes in each map. If you’re saving up on tokens, you should only unlock the ones you’d need for specific challenges.
Note 2: Although not shown on Sniper: Ghost Warrior Contracts ‘ control options, gadgets can be used by pressing the “F” key or the right shoulder button (RB).
Update: The day-1 patch added DLC weapons such as the SV Amur sniper rifle and Sturm – Bodyguard pistol. There seems to be a problem with the latter because its model’s bugged when inspected in your loadout screen. It currently appears as a big, red ball. Don’t worry, though, because it works fine once you’re in a mission. I’ve already reached out to the developers to report the matter. In any case, Happy Red Nose Day, I guess?
The best sniper rifle
Naturally, we’ll need to talk about the best sniper rifle in a sniping game. There are two kinds: light sniper rifles and heavy ones. As mentioned, you’ll need heavy snipers if you want to take out armored troopers (and even vehicle weak spots) in a single shot. Given the high damage, heavy sniper rifles can also kill with body shots or dismember limbs.
However, most heavy sniper rifles tend to have a slower rate of fire or lower noise reduction. Alternatively, you can still go with the basic light types (which includes your default weapon), but you would need to spend intel tokens to unlock the special ammo magazines (those AP rounds can be important versus armored soldiers). Even then, some rifles won’t let you choose AP bullets which can be a downer.
As for scopes, most sniper rifles will have a couple of additional options. Magnification/zoom level is the most important, especially when taking out targets from further away. Distance calibration should also be taken into consideration so as to give you more options when aligning your shots with the Dynamic Reticle System (DRS).
Tactical XCR 700 (Light)
Your default sniper rifle already comes with a silencer, and it’ll last you until the end of the game if need be. It does have a slower rate of fire since you’re chambering another round after you shoot. You’ll need to be quick if you want to take out clustered targets. It also doesn’t let you use AP bullets even after unlocking the special ammo mag. It does allow you to pick EMP bullets to take out turrets.
This became my go-to light sniper rifle towards the end of the game. It has the highest noise reduction stat out of all weapons and comes equipped with a silencer (no need to spend intel tokens). You can also modify the mag to have AP ammo which is great for taking out armored units.
Reese ESR 2020
This may be the first heavy sniper rifle that you’d obtain in the game. It’s relatively cheap (requiring only a small number of contract tokens). You can also add a silencer.
Sturm – Precision
The most expensive sniper rifle in the game is also a heavy type. Once you’ve amassed a lot of cash and tokens, this should be your pick especially if you’re going for challenges. The Sturm – Precision comes packed with great scope options, and you can also unlock a silencer and special ammo mags. Yes, you can even pick explosive rounds or AP rounds (for a bit of overkill).
The SV Amur is a DLC weapon that was just added recently. It’s a heavy sniper rifle similar to the Reese and Sturm – Precision, although it does have lower stability. The good news is that its magazine mods and barrel extensions don’t require tokens to be unlocked. You only need cash. Sadly, there might be a bug with this weapon since it makes almost no sound at all. Then again, I’m all for a silent killer.
That does it for our weapons, gadgets, and loadout guide. Sniper: Ghost Warrior Contracts is available on Steam . For more information, check out our guides and features hub .
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Sniper Ghost Warrior Contracts 2 blends intensity and patience superbly | Hands-on preview
The longest recorded sniper kill was recorded in 2017, and clocked in at 3,540 metres. A staggering feat when you consider the variables at play. Wind speed, direction, gravity, atmospheric pressure, and altitude are just a few. In fact, the bullet had to drop 500 metres to make that shot. It takes a lot to take down a target at great range, and whilst playing Sniper Ghost Warrior Contracts 2, it became clear how much science is involved. Whilst I wasn’t taking out targets at that range, it was still challenging. I’ve been fortunate enough to preview CI Games ‘ latest entry in their sniper series. From what I’ve seen so far, this is their smartest and most intense entry yet.
The level I played took place in the Zindah Province, a location in the Middle East. Three targets needed to be taken out. Antwan Zarza, a general and quartermaster; Cpt. Ronald Payne, a disgraced S.A.S. officer; and Col. Fyodor Novikov, a Russian GRU agent. Whilst on paper it seems straightforward enough, getting into a position to do so takes time. The map was pretty huge, and there’re multiple soldiers standing in the way. Different outposts scattered around requires stealth and patience to scout areas and decide the best course of action. Playing on Veteran Sniper difficulty is hard, but it is also incredibly rewarding.
Sniper Ghost Warrior Contracts 2: Patience is a virtue
With the use of binoculars, enemies can be tagged, giving you an idea on how far away they are. If they are close by, sneaking up behind them is the best course of action. They can be eliminated in silence, or interrogated first for intel on enemy locations. If it’s an officer, they’ll provide mission-relevant information. If things go south, loadouts come with a secondary weapon and a sidearm, such as an automatic rifle and pistol. Engaging with enemies close up is a death sentence. Sometimes it’s better to sneak past unnoticed, or wait for the perfect opportunity to take out the threat.
Using the sniper rifle is by far the most fulfilling aspect of Sniper Ghost Warrior Contracts 2. It’s not as simple as aiming and firing. Taking into account distance, altitude, and wind speed are just as much important variables as they are in real-life. You can use the weapon to take out anyone on the map, however, it isn’t advised. Shooting near to an enemy (within a couple of hundred metres) will alert anyone close by. Once they spot you, marksmen can pick you off, and mortars can be fired to eliminate you almost instantly. Hiding in bushes in a prone or crouched position can help, but as mentioned, the loudness of the sniper rifle can be a dead giveaway.
Death from a distance
After the stress-inducing journey to an appropriate location to take out your target, sniping becomes much more interesting. The binoculars will help to pick out any snipers, heavies, officers, riflemen, and sergeants. Each enemy type can be a threat in different ways. Important distractions can be fired at, giving complete control as to how the job is done. Once the target is spotted, it’s up to you how they are eliminated. Cpt. Ronald Payne wandered around his base of operation at a distance of 1,500 metres. It’s near impossible to eliminate from that range, so if the shot is missed, the whole place is alerted. I waited patiently, watching where he walked and picked out the perfect opportunity to make my shot. At 1,200 metres, I held my breath, pulled the trigger, and watched as the bullet flew through the air and plunged into his neck.
With the UK 50 sniper rifle, the manual distance calibration went up to 1,500 metres. This can be adjusted to any distance up to that point. Factoring in the scope’s elevation is also key to pulling off the shot. Depending on wind speeds, the Dynamic Reticle System shows where the bullet will land. Using the DRS is vital in making the shot. All these mechanics come into play when firing the rifle from such a long way away. It can be tricky to learn at first, but the satisfaction of taking out a target from such a distance is unparalleled. All three targets acted differently. Novikov was inside a building, so I had to find a way to draw him out. I shot at the power supply to the satellites, then fired at some oil drums as he drove past, killing him in an explosion.
Sniper ghost Warrior Contracts 2: Plenty of replayability
There’s so much replayability on offer. It shares many similarities with Hitman in the ways in which each attempt can be undertaken. Not just taking out your target, but the way in which you get there. There was an area of the map filled with enemy soldiers. It was taking too many attempts to try and take them out stealthily. A nearby outpost kept getting involved, making it difficult to make it through. After various failed attempts, I decided to swim across a lake adjacent to the heavily fortified area and climb up a makeshift staircase where only a solitary guard was located. It led to a cave with few soldiers who were nicely spread out, meaning stealth kills were easier to commit.
Once a target has been dealt with, visiting a nearby Exfiltration Point rewards your hard work with cash and a summary of the mission. There’re various challenges that can be completed which give out Challenge Tokens to be spend on fancy equipment. Cash can be spent on new hardware for the sniper rifles, such as better barrels, optics, and ammo. Customisation is a key part of each mission. Making sure you have an optic attached that can reach farther, or picking the right ammo type makes completing contracts a lot easier. Once you’ve spent up and made the necessary adjustments, you can dive right back into the map and complete the next contract.
A definite improvement
Throughout the preview, I was joined by Lead Level designer, Daniel Sławiński, and Lead Creative Producer, Kenton Fletcher. Both guys were great, and offered plenty of insight into the improvements made since the previous game. The freedom on offer as to how each target is approached was welcoming. The area I struggled with was called “Death Alley” according to Kenton, so I was glad it wasn’t just me who found it a challenge. CI Games has put a lot of effort into making Sniper Ghost Warrior Contracts 2 as immersive as possible. I’m so much more excited now for the full release than I was before playing the preview.
Sniper Ghost Warrior Contracts 2 is a realistic shooter that yearns for patience and skill over incessant firing. Thoughtless attempts will be punished, and mistakes often incur death. It is a rewarding game that feels much different to typical first-person shooters. Like Hitman, contracts can be completed in numerous ways, as can the way in which you reach them. It looks amazing on PC, especially when watching a bullet travel across the map and cut through an enemy’s head. It offers a realistic approach to the genre whilst continuing to build on the great gameplay seen in the previous entry.
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Walkthrough sniper: ghost warrior contracts 2 - game guide.
Detailed description of the storyline quests with the location of all collectibles and new camouflages for weapons
This first-person shooter guide Sniper: Ghost Warrior Contracts 2 will walk you through the main missions. We will give tips and advice on eliminating important targets, show you how to complete a few side quests and find all collectibles.
Reward : 5000.
To begin, go to the sniper position, raise your rifle and take the prone position, holding the C . After that, pick up binoculars (key T ) and look at all the targets to determine the distance to the targets. This is a very important procedure that must be followed every time before committing a murder. Only binoculars allow you to determine the distance to the target with an accuracy of one meter. Without this, making an accurate shot will be problematic.
Next, you will need to shoot. The first thing to pay attention to is the distance to the target. There is a scale in the scope that you need to use in order to correctly hit the enemy. Wind is not counted on the first shots. For example, if the distance to the target is 400 meters, look for the appropriate risk and shoot at the enemy, aiming on the main vertical scale opposite this risk. That is, at the intersection of the vertical scale and the horizontal mark "400".
The next step is wind correction. If there is any wind, there will be a running curve in the scope, which shows the deflection depending on the distance. The further the target is, the greater the deviation of the curve from the main vertical line. And this time, if you take the same distance, you will have to shoot, aiming at the intersection of this curve and the horizontal mark "400".
Finally, you can adjust the scope so that you do not have to deviate from its center. For example, if you take a distance of 400 meters, while aiming, press E as many times as necessary so that the inscription “400” is opposite the main horizontal line. This is ideal when the distance mark is aligned with the horizontal line. It is clear that if the distance is 350 meters, you will have to choose between marks "300" and "400" and still move the sight higher or lower. Also remember that along with the distance mark, the bullet deflection curve due to the wind also rises.
Mark a few more targets and hit four, and then go through the next door. Take the Falcon drone and launch it. First, select the drone in the weapon wheel using the mouse wheel, and then press F to launch. Mark two targets behind the wall with the drone as you would with binoculars. Then restart the drone and fly to the indicated building. Follow the marked path, but the drone jammer will jam your signal. Do the same, but move to the left window.
Take the sniper turret, select it in the weapon wheel and place it in the indicated location. Switch it on key T , aim for the target and press the H . Up to two targets can be marked for a turret. Exit this mode and press G so that the turret hits both targets.
Move to the location of special ammunition. Pick up sniper rifles from the table, use the scope and switch to Z for special ammo. You can try them out at different stands:
- Armor - piercing - allow you to destroy enemies behind walls, bags and other obstacles.
- Explosive - explode upon contact with an obstacle.
- EMP - allows you to disable electronics. For example, cameras or a whole system of cameras, if you get into the dashboard.
- AGILE - any parameters that complicate shooting are ignored. That is, you do not have to make allowances for the strength of the wind. The target should be in the center of the crosshair.
- Markers - hitting the enemy, you can follow him even through the walls.
- Decoy - allows you to distract the attention of the enemy. It will turn in the direction of the object hit by the bullet.
- Eliminate Antvan Zarza
- Eliminate Captain Ronald Payne
- Eliminate Colonel Fyodor Novikov
- Damage satellite dishes
- Eliminate Lars Helstorm
- Disable jammers
- Damage the main antenna
- Cooling system, disabling water pumps
- Destroy the main computer by downloading a virus to it
- Reward : 60,000 coins, 1 skill point.
- Save Taj Tahir
- Eliminate Isabella Sanchez
- Eliminate Hamza Khan
- Eliminate Zhivko Dragovic
- Disable the oil fields
- Reward : 90,000 coins, 2 skill points.
- Eliminate Bibi Rashida
- Find the prisoners
- Disable the missiles in the port
- Pick up the invoice from the depot
- Take the data chip
- Reward : 100,000 coins, 3 skill points.
- Eliminate the connected Taj
- Eliminate Tajj Tahir
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Sniper Ghost Warrior Contracts Preview: Aiming To Be The Ultimate Sniping Game
Bullet (drop) to the head..
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New modification of Russian VVER-440 fuel loaded at Paks NPP in Hungary
DECEMBER 14, 2020 — After the recent refueling at power unit 3 of the Hungarian Paks NPP, its VVER-440 reactor has been loaded with a batch of fresh fuel including 18 fuel bundles of the new modification. The new fuel will be introduced at all four operating power units of the Paks NPP, and the amount of new-modification bundles in each refueling will be increased gradually.
Development of the new VVER-440 fuel modification was completed in 2020 under the contract between TVEL JSC and MVM Paks NPP Ltd. Its introduction would optimize the hydro-uranium ratio in the reactor core, enabling to increase the efficiency of fuel usage and advance the economic performance of the power plant operation. All VVER-440 fuel modifications are manufactured at the Elemash Machine-Building Plant, a facility of TVEL Fuel Company in Elektrostal, Moscow Region.
“Introduction of a new fuel is an option to improve technical and economic performance of a nuclear power plant without substantial investment. We are actively engaged in development of new models and modifications of VVER-440 fuel for power plants in Europe. The projects of the new fuels for Loviisa NPP in Finland, Dukovany NPP in the Czech Republic, Mochovce and Bohunice NPPs in Slovakia, are currently at various stages of implementation. Despite the same reactor model, these projects are quite different technically and conceptually, since we take into account the individual needs and requirements of our customers,” commented Natalia Nikipelova, President of TVEL JSC.
The project of development and validation of the new fuel has been accomplished with participation of a number of Russian nuclear industry enterprises, such as OKB Gidropress (a part of Rosatom machine-building division Atomenergomash), Bochvar Institute (material science research facility of TVEL Fuel Company), Elemash Machine-building plant and Kurchatov Institute national research center. At the site of OKB Gidropress research and experiment facility, the new fuel passed a range of hydraulic, longevity and vibration tests.
Paks NPP is the only functioning nuclear power plant in Hungary with total installed capacity 2000 MWe. It operates four similar units powered by VVER-440 reactors and commissioned one by one in 1982-1987. Currently, Paks NPP is the only VVER-440 plant in the world operating in extended 15-monthes fuel cycle. The power plant produces about 15 bln kWh annually, about a half of electric power generation in Hungary. In 2018, the project of increasing the duration of Paks NPP fuel cycle won the European competition Quality Innovation Award in the nomination “Innovations of large enterprises”. Russian engineers from TVEL JSC, Kurchatov Institute, OKB Gidropress, Bochvar Institute and Elemash Machine-building plant provided assistance to the Hungarian colleagues in accomplishment of the project.
TVEL Fuel Company of Rosatom incorporates enterprises for the fabrication of nuclear fuel, conversion and enrichment of uranium, production of gas centrifuges, as well as research and design organizations. It is the only supplier of nuclear fuel for Russian nuclear power plants. TVEL Fuel Company of Rosatom provides nuclear fuel for 73 power reactors in 13 countries worldwide, research reactors in eight countries, as well as transport reactors of the Russian nuclear fleet. Every sixth power reactor in the world operates on fuel manufactured by TVEL. www.tvel.ru
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