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IELTS essay about the advantages and disadvantages of computer games

by Manjusha Nambiar · Published November 1, 2015 · Updated April 20, 2024

IELTS essay

Some people think that computer games are bad for children, while others believe that they are useful. Discuss the advantages and disadvantages of computer games and give your own opinion.

Sample response

Computer games are addictive. That is the main reason children play them for hours on end. There are several disadvantages to spending a lot of time in front of the computer.

Computer games merely provide entertainment. Children who are addicted to computer games tend to have poor grades because they do not get enough time to focus on their studies. Also, they have reduced social skills. They are constantly glued to their screens and show hardly any interest in interacting with their family members or peers. This can lead to social isolation and serious behavioural problems.

Some popular computer games glorify violence and crime. Children who grow up playing these games may get into anti-social activities. Even if they don’t become criminals in the future, they may still exhibit a disregard for values. Computer games also cause vision problems in children. Children are not supposed to stare at the computer screen for hours on end. If they do, they will develop serious eye strain which may also affect their studies.

On the bright side, computer games make children competitive. Games that require them to play against virtual or real opponents living in another part of the world improve their concentration and ability to take decisions quickly. These are definitely positive aspects but a child does not have to play computer games to develop these skills.

To conclude, after analysing the advantages and disadvantages of playing computer games it is not hard to see that the disadvantages outweigh the advantages. In my opinion, parents should restrict the amount of time their children spend in front of the computers. That said, there is no harm in playing a game or two every now and then, but addiction is definitely a problem.

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advantage of computer games essay

Manjusha Nambiar

Hi, I'm Manjusha. This is my blog where I give IELTS preparation tips.

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Computer Games Essay

This page analyzes a  computer games essay  and also notes how you can make good use of the question to plan and organize your essay.

You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this.

Take a look at the IELTS task 2 question:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. 

What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?

The Topic and the Task

Remember to always analyze the question carefully. The topic should be fairly clear:

  • Computer games

Remember to also look carefully to see if the topic is being narrowed down to a particular aspect of the topic. In this case it is:

Children Computer Games Essay

Now you need to check what the task is. How many things do you have to write about?

Hopefully you realized there are three things that you can easily turn into brainstorming questions:

  • What are the positive impacts of computer games on children?
  • What are the negative impacts of computer games on children?
  • How can the negative impacts be minimized?

Your answers to these questions will form your computer games essay.

You do not have much time and you have three things to answer, so one or two ideas for each is enough, as remember you will need to explain your ideas and give examples.

Now, take a look at the model answer.

Computer Games Essay Question:

You should spend about 40 minutes on this task.

Write about the following topic:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games.

Give reasons for your answer and include any relevant examples from your own experience or knowledge.

Write at least 250 words.

Computer Games Essay Model Answer:

Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.

With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.  

In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according to their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing. 

To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.

( 295 Words )

This computer games essay is well-organized and it directly answers the question, with each paragraph addressing one of the tasks.

Note how the topic sentences match the tasks (which have been taken from the prompt):

  • What are the positive impacts of computer games on children ?

With regards to the positive effects, playing computers games can develop children’s cognitive skills.

  • What are the negative impacts of computer games on children ?

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain.

  • How can the negative impacts be minimized ?

In order to minimize these negative impacts, parents need to take certain steps.

This is why analyzing the question is so important. This provides you with the basic building blocks with which to write your essay.

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Advantages of the Computer Games

Introduction, personal computer game development, genres of computer games, benefits of computer games, controversies surrounding computer games, reference list.

A computer game refers to an electronic game that entails contact with a user interface to produce image response on a video gadget. Other references given to computer games are PC games or video games. The electronic gadgets employed in playing computer games are referred to as platforms. Illustrations of such gadgets include personal computers and video game consoles (“2011 SDUD”, 2011). The platforms vary from big central processing unit computers to small handheld gadgets. Computer games for one person like arcade games, which were widespread in the past, have little by little went down in use.

The input appliance used to control computer games is referred to as a game controller, and shows discrepancies across platforms. For instance, a controller might comprise of just a push button and a direction control, while another may consist of a dozen buttons and a single or more pointing devices. Early personal computer games in most times called for keyboards, or more regularly, had the need of the user to purchase a separate pointing device with at least one button. A lot of up to date computer games consent to or have the need of the player to use a keyboard and a mouse at the same time.

Computer games in general bring into play further ways of offering interactivity and information to the contestant. Aural is more or less widespread, employing sound reproduction gadgets, such as amplifiers and headsets. Other feedback may be passed by way of tactual peripherals, for example, vibrations. At times such vibrations can be used to create force response.

Computer games are generated by one or more game software coders, in most times in union with other experts like game artists. Developed games are then either published autonomously or by way of a third party publishing firm. After that the material can be distributed through physical media like digital video discs and compact discs, as Web-downloadable, perhaps freely reproducible, software, or by way of on-line deliverance services. Computer games in most times have the need of specified hardware in the player’s computer so as to play. Such requirements include particular creation of graphics processing unit or an internet link for on-line games. However, these necessities show a discrepancy from game to game.

Early computer games made the use of interactional electronic gadgets having a number of show set-ups. The first case in point is from 1947 and it consisted of a cathode ray tube amusement gadget. Enthused by radiolocation display technology, it composed of an analog gadget that permitted a player to be in command of a vector-drawn dot on the display to create a missile shot at targets, which were sketches attached to the display (Laird, 2005).

Game development is commonly carried out by a single or more competition developers employing either normalized or proprietary means. This is the same as the case with console games. Whereas games could n the past be created by very undersized sets of people, a lot of fashionable computer games nowadays call for big development panels and resource allocations to the tune of millions of dollars.

Computer games are normally created around a central bit of software, referred to as game engine. This reduces to bare bones the development procedure and allows creators to without difficulty port their projects between platforms. As opposed to the majority of consoles which commonly only run major engines as a result of limits on software, personal computers can operate games built up employing a larger array of software (John, 2002, p. 395). Due to this, some options to costly engines have been developed, including open source ways out.

The versatile nature of personal computers in most cases permits players to transform the substance of installed games with much simplicity. Console games are commonly hard to alter minus proprietary software development equipment. Such games are in many times guarded using officially authorized and physical barriers.

Quite a number of features are employed in classifying computer games and they include; techniques of play, forms of targets and art style, among others. Given that genres are reliant on content for characterization, they have altered and advanced as fresher forms of computer games have been developed. Constantly developing technology and invention values relating to computer game development have promoted more authentic and complicated games which have had a notable impact. They have initiated or promoted genre options, expanded the limits of existent computer gaming or in a number of instances brought in novel possibilities in play.

Generally, debate concerning computer gaming centers around names found in the core games categorization. Such games are usually classified by their concentration, depth of play or the extent of production drawn in their formation (Smith, 2009). Casual games, on the other hand, get their name from their simplicity of accessibility, uncomplicated in play and easy to grasp rules.

Serious games are those that are created mainly to put across information of some form to the competitor. A number of serious games may actually fall short of making it as a computer game in the conventional logic of the expression.

It has been illustrated that action computer game contestants have enhanced hand-eye synchronization and visual-motor techniques. These include opposition to disruption, sensitivity to information in the side-line vision and their capability to tally momentarily presented items, as compared to non-participants (Glazer, 2006, p. 960). Studies show that such augmented capabilities can be acquired through training using action games, entailing tests that alter concentration between various locations, as opposed to games in which attention is required on single points.

A small number of researches have indicated that online/offline computer gaming can be employed as a healing means of a number of mental health problems.

In much the same way as associated types of media, computer games have attracted debates and restriction on various fronts. This is because of the portrayal of explicit brutality, sexual ideas, advertising, drug use/abuse, propaganda and vulgarity, among others, in a number of games. The main opponents of computer games in most cases are parents’ organizations, politicians, devout organizations, and other support associations. A number of games have been blamed for being the source of addiction, and even brutal conduct, despite the fact that how much water this holds is arguable (Smith, 2009).

Computer game restriction is described as the employment of state or group command to manage the playing, doling out, buying, or sale of computer games. Computer game argument comes in many kinds, and restriction is a contentious issue. Those who support censorship and the ones who do not are in most times very zealous as regards to their personal views.

Results from research show that there are quite a number of advantages that computer games hold. Players benefit in a number of ways, not forgetting the advancement of the computer/computer game industry. However, it’s not just benefits that are derived from these games as a small number of disadvantages have been observed. A number of people have become addicted to certain games and end up missing out on other important day-to-day activities. Others have tended to practice what is done in those games, some of the acts being violent. As a result, the aim should be to derive the most of benefits from these games while keeping off the negative side(s).

2011 Sales, Demographic and Usage Data (2011 SDUD). (2011). Essential Facts About the Computer and Video Game Industry. Web.

Glazer, S. (2006). “ Video games” . CQ Researcher 16: 960–937.

John, W. (2002-10-01). “Digital Dinosaurs and Artificial Life: Exploring the Culture of Nature in Computer and Video Games”. Journal for Cultural Research, Routledge Vol. 6. Issue 4, pp. 395–417.

Laird, J. (2005). History of Computer Games. Web.

Smith, J. (2009). Playing With Fire: How do Computer Games Affect the Player? Web.

Ryan Anderson Ph.D.

7 Reasons to Play Computer Games

Playing computer games can be good for you in a number of ways..

Posted March 21, 2016 | Reviewed by Matt Huston


Be honest, you want to be smarter. There’s nothing wrong with that. Studies consistently demonstrate that intelligence is among the most desirable qualities a person has. Whether it's trying to survive an intensive college schedule, appreciate the finer points of Machiavellianism , or impress friends with an accomplished understanding of string theory, we all have our reasons.

A lot of people agree with the idea that learning should be fun. It’s a bit surprising, but in some ways, computer games can teach valuable lessons and may even help improve your mental faculties. Here's what you should consider.

1. Failure is key to success.

Ask pretty much anyone who has ever had any success in anything if they have ever failed. You will invariably get a resounding “Yes!” because everyone has failed at something. Most people probably know about Thomas Edison and his spectacular failure rate (or his successful ruling out of thousands of possible solutions, if you’re a glass-half-full kind of person), but here are a few other examples:

  • J.K. Rowling was rejected by 12 publishers
  • Einstein didn’t speak until he was 4 and didn’t read until he was 7
  • Van Gogh only sold 1 painting in his lifetime
  • Michael Jordan was cut from his high school basketball team.

Failure is important.

In many video games, you start out with more than one ‘life’. Straight away this tells you that failure is OK. A lot of the play consists of failing to reach a goal. This encourages persistence and grit: the ability to stick with a problem and see it through without getting demoralized and giving up. This is a really important life skill.

2. Computer games may increase your problem-solving skills.

Consider some advice from Jane McGonigal (designer of alternate reality games, Ph.D. in performance studies): she suggests that if you want to have fun and stimulate your mind, playing about three times a week for just 20 minutes each time should do it.

Just about all of the most popular video games have some requirement for problem-solving and/or critical thinking. This promotes adaptability and cognitive flexibility. These are really important skills to have in any kind of problem-solving task.

3. Gaming keeps your mind active.

It’s unfortunate but inevitable: as we go through life we succumb to both physical and mental decline. Going to the gym or having frequent sex will help to prevent (or at least slow down) the physical losses. To stave off mental decay one must maintain an active brain. Doing crosswords, Sudoku, playing brain games or video games (as long as they’re not entirely mindless) might all help to curb the loss.

While there is no definitive study involving video games and aging, research suggests that seniors who stay mentally active are about 2.6 times less likely to develop Alzheimer’s or dementia . Additionally, a number of studies have suggested that playing video games can help to improve memory (and mood). Clearly the message here is to give both your grandparents and great grandparents Xboxes this Christmas.

4. Gamers are better at visual tasks.

Studies have indicated that compared to non-gamers, experienced gamers are better at: tracking objects; keeping track of several objects simultaneously; filtering out irrelevant information; switching from task to task; detecting changes in visual layouts; and 3D mental rotation.

A recent study conducted by researchers at Brown University found that video game practice was associated with improved visual learning. At least one experiment has found evidence that playing video games can improve the mental rotation abilities of non-gamers.

5. Gaming may increase processing speed.

Being able to process information rapidly is critical in many situations. Motorists, for example, are presented with a lot of information (some of it constantly changing) and asked to make rapid and accurate decisions that can have dramatic implications. In decision making , however, speed is typically sacrificed for accuracy or vice versa. To put it simply, fast decisions often lead to mistakes.

advantage of computer games essay

Computer games often require rapid processing of sensory information and prompt action. Indecision or delays in response are penalized. Players are therefore highly motivated to reduce their reaction time (RT).

A few studies have found that gamers have better RTs than non-gamers. This is hardly surprising, but what may be is that this speed generalizes to various tasks (not just the specific game), and that the increased speed does not lead to a decline in accuracy. So basically, gamers process and respond faster, but they don’t lose any accuracy when doing so. Some of these studies have indicated causality by showing that RTs can be trained by game-play!

6. Gamers may have enhanced memory.

A team of neurobiologists from the University of California has found evidence that playing 3D computer games can boost memory power.

They got a group of people to play 2D games half an hour a day for two weeks, and another group to play 3D games half an hour a day for two weeks. Everyone was given a memory test before and after the two weeks. The 2D group didn’t really improve at all, but the 3D group improved by 12%.

7. Playing computer games may improve your ability to multitask.

There is significant evidence that, as Daphne Bevelier (a professor of brain and cognitive sciences who has conducted 20+ studies on playing action video games) put it, “action video games are far from mindless." Her studies suggest that gamers have improved skills in attention , cognition , vision, and multitasking.

In non-gamers, reaction times increased by about 30% when they switched from a single task to more than one task. Gamers still had an increase, but it was only by about 10%.

A study appearing in Nature in 2013 found that just playing a basic 3D racing game for a total of 12 hours over a period of four weeks appeared to improve multitasking performance for up to six months. Improvements were seen in 20-70 year-olds but surprisingly, the trained 60+ year-olds outperformed 20-year-olds who hadn’t played the game. Various other cognitive abilities (sustained attention, working memory, etc.) also improved among older subjects.

To sum this article up in a single phrase: play 3D video games (in moderation), especially if you are over 50.

Ryan Anderson Ph.D.

Ryan Anderson, Ph.D., is a psychologist currently working as a Teaching Associate at Monash University.

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Essay#3 | Video Games

You should spend about 40 minutes on this task..

  • Analyse the question. (1-2 minutes)
  • Brainstorm as many ideas as you can. (2 minutes)
  • Make a plan for the answer. Decide how many paragraphs you will need and choose ideas from the fist you have fact brainstormed, in your plan, note down examples you want to use as well. (2 minutes)
  • Write your answer following your plan. While writing your answer, try to use some conditional sentences and the type of emphatic language you looked at in Activity 6. Keep the sample answer in front of you as a model. (30 minutes)
  • Check your work carefully for mistakes. (4 minutes)

Write about the following topic:

Nowadays many people have access to computers and a large number of children enjoy playing video games.

What are the advantages and disadvantages of playing video games for children?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

Model answer.

In today’s world where we all have access to the internet, more and more children are playing computer games and their popularity is increasing all the time. This essay will look at the positive aspects these games can have and also the negative effects on children.

Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality. In addition to this, computer games today are very advanced and can help children develop their thinking skills. Instructions need to be understood and games often include complicated problems which need to be solved.

However, there are also many problems with the increasing popularity of computer games. Many children become addicted to them and they play for hours, sometimes through the night. In South Korea, the government has banned children from playing games after midnight as the problem was so great and the effect on education was very negative. Furthermore, some children find it difficult to identify what is real and what is virtual. Some people argue that this has led to a rise in crime inspired by video games. This is not proven, but it is undeniable that games today can be very violent.

To sum up, there are both advantages and disadvantages with computer games and it seems that parents need to exercise caution and monitor their children’s activity as some games may be more suitable than others.

(252 words)

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Benefit of Playing Video Games

This essay will discuss the benefits of playing video games, challenging the common negative perceptions. It will cover cognitive, social, and emotional advantages, such as improved problem-solving skills, enhanced hand-eye coordination, and opportunities for social interaction. The piece will also consider the educational potential of video games and their role in skill development. Moreover, at PapersOwl, there are additional free essay samples connected to Video Game.

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Video games are seen as a useless entertainment to many parents and even some educators believe that they damage a child’s brain. Over the years, violent video games have been blamed for leading people to a life of crime because they believe that games are the cause of kids becoming violent or develop an antisocial behavior. In reality many psychologists and scientists have found that playing video games can actually have benefits towards a person’s brain. Video games can eventually teach kids skills that they will need and use in their lives.

Today everyone has played video games for fun, but some have put it to the test to use video games for research purposes. In a study done in New York, one set of surgeons played video games for 3 hours a week, while the other set played none. The set who played the video games made 37 percent fewer mistakes during laparoscopic (Medical bag). In another study, those who play action video games on a regular basis can process visual information faster and can track 30 percent more objects than non gamers. Action video games are shown to increase one’s contrast sensitivity, or the ability to notice minute changes in color against a uniform background. One group of gamers played action games, like Call of Duty, while the others played The Sims. The Call of Duty group showed a 38 percent increase in aforementioned sensitivity, whereas the Sims group showed none whatsoever. Video games can also slim you down. Wii Fit, for example, has players doing yoga, stretches and other exercise in order to unlock fun and exercise. Dance Dance Revolution requires players to dance by placing their feet on the corresponding arrows. After a while, players work up a sweat due to the required rapid movement. Gaming can also make you smarter. People who play video games display fluid intelligence and problem solving. Managing multiple objectives and multiple resources is one of the goals that helps you become smarter. Learning the rules of the game and what strategy works best for you also helps you.

When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus. Active video games are also being marketed for adults. New Gaming companies have been turning their gaming systems into exercise machines. The workout levels are increasing stamina causing weight loss and health awareness. The new video machines can drastically change an adults workout routine.

Video games can also improve visual skills and brain function. Action video games train the brain to better process certain visual information. When people play action video games, they’re changing the brain’s pathway responsible for visual processing. When people play action games, they’re changing the brain’s pathway responsible for visual processing. These games push the human visual system to the limits and the brain adapts to it, and we’ve seen the positive effect remains even two years after the training was over. By playing Action video games, vision improves up to 58 percent. Video games that involve high levels of action, such as first-person-shooter games, increase a player’s real-world vision, according to research in today’s Nature Neuroscience. The ability to discern slight differences in shades of gray has long been thought to be an attribute of the human visual system that cannot be improved. But Daphne Bavelier, professor of brain and cognitive sciences at the University of Rochester, has discovered that very practiced action gamers become 58 percent better at perceiving fine differences in contrast. Normally, improving contrast sensitivity means getting glasses or eye surgery. However, this will need further testing in people with this condition. As a treatment for poor eyesight generally though, gaming is unlikely to replace conventional approaches in the near future. Bavelier had previously found that game players had better vision when compared with non-game players. She says that these video games, and spending time in front of the computer, may not be harmful to our vision. The researchers suggest that this indicates that playing video games could have potential for improving some conditions such as amblyopia ( Additionally, evidence has shown that gaming can help with psychological problems and games reduce symptoms of depression more than conventional treatment. Another research team at Oxford University found that playing Tetris shortly after exposure to something very upsetting in the experiment, a film of traumatic scenes of injury and death was used, can actually prevent people from having disturbing thoughts ( Therefore playing games can also help in releasing tension and help a person to have lighter thoughts.

The effects are not always so positive, however. Indiana University researchers carried out brain scans on young men and found evidence that violent games can alter brain function after as little as a week of play, affecting regions in the brain associated with emotional control and causing more aggressive behaviour ( But Daphne Bavelier, one of the most experienced researchers in the field, says that the violent action games that often worry most parents may actually have the strongest beneficial effect on the brain (Bavelier). Games like Mortal Kombat, Grand Theft Auto, Doom and others, have taken the blame for various heinous crimes (Gross). Certain government officials have even gone as far as filing lawsuits against the developing companies in an attempt to outlaw video games in general. Not only that, but they have also been under inspection for supposedly causing a gaming “”addiction””.

Some of the other controversial video games are also the ones with the greatest potential benefits. Fast-paced, FPS like BioShock Infinite, Halo, Half-Life, Borderlands and third-person equivalents like God of War: Ascension, Dragon Age, Mass Effect, and Force Unleashed have all been accused of being too violent, but the benefits gamers gain from playing them are astounding. Researchers like Daphne Bavelier and C. Shawn Green have been able to demonstrate in multiple laboratory tests that playing these fast-paced games increases a person’s ability to try multiple pieces of visual information and decrease reaction time. They also have worked with another researcher, Alexandre Pouget, and showed that fast-action games also decrease decision making time. Basically, these games have so much going on all the time that for someone not used to following and tracking so much information it can be overwhelming. Gamers have no trouble keeping up with this information overload. The players are able to assess, make decisions and react quickly because they have learned how to do so in order to play and advance. If they are playing by themselves they may have to give orders to their computer allies. If they are playing with other humans then they have to be able to communicate effectively with them while tracking all the other data. This shows how playing video games cna help a person be more confident in telling others what to do and helps their communication skills and interact with others better. The brains of gamers adapt so quickly, that they can keep track of all the information they need to. Bavelier and her team found that a video gamer’s brain physically changes so that the player can process all of this information, and, most importantly, use it. A video gamer is capable of making accurate, informed decisions faster than a non-gamer with the same percentage of right answers. Bavelier and Green demonstrated that this benefit from fast-action video games sticks around for at least six months after a test subject has played only 10 hours over the course of 2 weeks. This means that every person can gain this benefit without actually being a gamer, as long as he or she is willing to put in a few hours a week to train his or her brains. This is really exciting because many of these changes have immediate benefits other senacios such as driving because when driving, the increased awareness, ability to track the many things going on around us and to make correct, fast decisions about likely outcomes of movements is invaluable in the prevention of car accidents. Playing video games has a huge impact on an individual’s brain and as a result has a direct impact on how gamers interact with and navigate our world.

Many gamers are told over and over that they have trouble focusing, but they do so well in focusing when there is so much happening on their screens all the time. Exciting new research, again from Daphne Bavelier and her team, is showing that gamers’ attention and focus is actually better than that of non-gamers. They are capable of resolving visual conflicts faster, which is frequently used in the lab to determine attention and focus capabilities. However, video game detractors point to information released by the Centers of Disease Control (CDC) regarding increased Attention Deficit Hyperactivity Disorder (ADHD) diagnosis rates since 1997 with growth rates as high as 22% between 2003 and 2007. They argue that more and more children are being exposed to video games and more and more educators and parents are complaining that their children are unable to focus on things like classroom instruction the female orgasm and homework (Sucutti). What has been found, though, is that these child gamers’ brains, as well as the brains of their already adult counterparts, are very capable of focusing and they can maintain the same level of performance in what we find in many video games like World of Warcraft, much of the Final Fantasy series, and the previously mentioned first person shooters for hours. However, Gabe Zicherman, a leader in the development and application of “”gamification””, disagrees with such views. He suggests that it is adults that need to catch up and keep up with kids, not slow down kids to their slower pace.

Today’s kids play games in which they’re expected to chat in text and voice, operate a character, follow long and short term objectives, and deal with their parents interrupting them all the time to talk to them. Kids have to have an extraordinary multi-tasking skill to be able to achieve things today. It should then not be a surprise to discover that children who have become excellent learners in high-stimulus virtual environments may have trouble settling down into a sedate classroom with other children who are also conditioned to learning through video games. Tom Chatfield has written multiple articles and a book on how video games are the perfect education and motivation tools. He points out that children are constantly learning in a virtual environment where there are consequences to not accomplishing a task, losing a life, a tool, or not meeting a time requirement. There are also clearly stated rewards to completing the task as well as possible unexpected rewards that are doled out at calculated increments. Video game designers have been fine tweaking the ratio of difficulty, rewards and consequences to being a dumbass so that they know exactly how much to throw at a gamer at what level in each game in order to keep that person engaged and coming back for more. Educators could learn a lot from what these designers already know; children who are engaged and rewarded in an interactive learning process can and do give their entire attention and focus.

The fact that video games are a tool that can be used for education, and therefore do have an impact on the human brain, means we do need to be aware of what the potential negative impacts of those changes could be. What most every person has heard as an argument against video games is that they encourage violence and aggression in the people who play them. Multiple studies have been published on the topic, but when those studies have been reviewed and compared, it was found that they contradicted each other, and in many cases, used flawed methods to reach their conclusion regardless of the results. Christopher J. Ferguson with Texas A&M University used meta-analysis to review 12 studies available to him at the time of his publishing and found that researchers often used flawed methodology, drew conclusions that were not supported by their evidence, or in general could find no link between video games and violence. Holly Bowen and Julia Spaniol of the Dept. of Psychology with Ryerson University found that there is no indication that people who play violent video games have any long-term emotional desensitization to violence in their immediate surroundings. They do acknowledge that there may be a period immediately after playing these violent games that a gamer may be desensitized, but it is not an effect that could be attributed to an increase violence and aggressive behavior in those test subjects. Essentially, the evidence so far is showing that video games have a short-term impact on how people respond to violence and are likely desensitized to violence and possibly even reading for a short period after they play violent video games, but there is little evidence that there is a long-term impact. The heart of the argument against violent video games is based on the idea of a long-term, negative impact on gamers. Research just does not support that position.

Video games have become a part of our culture and a part of our lives in many ways. As a society we need to focus our energy and attention on is how to use them to make our lives better. We’ve already seen research that shows how video games can be used to help with several tasks with real world applications. We can use video games to increase our ability to track multiple objects and thus be able to monitor more of our surroundings while driving. They teach people how to be able to focus and maintain attention in situations where there is a lot of information to absorb in very short period of time. Video games can help us to better analyze what is going on around us and make quick decisions about the best action to take in a variety of situations. New research about the benefits of video games is coming out every year. It is time for us all to step forward and embrace the technology around us that has so many benefits and work together to mitigate the deficits that are present. Our society will not be ruined by this action, but will instead be enhanced further. There is one further thing we need to do. We need to sit down and pick up a controller. We leave ourselves at a disadvantage if we refuse to play out of false concerns regarding violence and aggression. Video games are a form of media that is often believed to be associated with negative health consequences. However, they are a great source of stress relief and improvement and development of mental health for social skills. They are engaging and immersive on a level different from traditional board games and other forms of entertainment. The player actively contributes to the level of satisfaction they attain because of the willingness to engage in the elements of the video game. The amount of play time can also be an important factor to the effects of playing certain games. In other words, excessive screen time can have its negative consequence, but if used correctly, video games possess advantages not present in other learning environments and can be a powerful tool to help children improve and develop life skills. Playing video games has become a normal part of childhood for many children and gaming in its proper manner can be healthy, fun, and educational to all ages.


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Home — Essay Samples — Social Issues — Violence in Video Games — Advantages And Disadvantages Of Video Games Essay


Advantages and Disadvantages of Video Games

  • Categories: Video Games Violence in Video Games

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Words: 1148 |

Published: Feb 9, 2022

Words: 1148 | Pages: 2 | 6 min read

Table of contents

Introduction, video games: advantages and disadvantages, works cited.

  • Bavelier, D., Green, C. S., & Seitz, A. R. (2013). Learning through action video games. Nature, 12, 135-138.
  • Chang, Y. C., & Huang, Y. M. (2015). Learning by playing: A cross-sectional descriptive study of nursing students’ knowledge acquisition in digital and non-digital games. Journal of Educational Technology & Society, 18(1), 128-140.
  • Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.
  • Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., . . . Sakamoto, A. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35(6), 752-763.
  • Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
  • Hilgard, J., Engelhardt, C. R., & Rouder, J. N. (2017). Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010). Psychological Bulletin, 143(7), 757-774.
  • McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
  • Russoniello, C. V., O’Brien, K., & Parks, J. M. (2009). The effectiveness of casual video games in improving mood and decreasing stress. Journal of Cybertherapy and Rehabilitation, 2(1), 53-66.
  • Subramanian, V. (2018). Digital game-based learning: A review of the effectiveness of educational games. In T. Reiners, & L. C. Wood (Eds.), Gamification in education and business (pp. 43-73). Springer International Publishing.
  • Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of Adolescent, 27(1), 71-85.

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advantage of computer games essay


Essay on Advantages of Computer

Students are often asked to write an essay on Advantages of Computer in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Advantages of Computer


Computers are incredible tools that offer numerous benefits. They’ve become an integral part of our daily lives.

Efficiency and Speed

Computers can process information faster than the human brain. They help us complete tasks quickly and accurately.

Access to Information

With the internet, computers provide vast amounts of information, aiding in research and learning.


Computers allow us to communicate globally, bridging distances and bringing people closer.

Entertainment and Creativity

Computers offer entertainment options like games and movies. They also enable us to design and create digital art.

In conclusion, computers have numerous advantages, making our lives easier, faster, and more enjoyable.

250 Words Essay on Advantages of Computer

Computers, since their inception, have revolutionized various aspects of human life, proving to be an indispensable tool in our modern society. They have fostered significant advancements in fields such as education, healthcare, business, and entertainment, to name a few.

Enhanced Efficiency

Computers have significantly increased efficiency in various sectors. For instance, in business, they enable quick data processing, thus saving time and reducing errors. In education, they facilitate online learning and research, thereby broadening knowledge bases and promoting self-paced learning.

Improved Communication

Computers have transformed the way we communicate. Through emails, video conferencing, and social media platforms, they have enabled instant, cost-effective, and global communication, fostering interconnectedness in today’s world.

Resource Optimization

Computers also aid in resource optimization. In manufacturing, computer-aided design (CAD) and computer-aided manufacturing (CAM) optimize material usage, reducing waste and cost. In healthcare, patient data management systems improve resource allocation and patient care.

Computers have revolutionized entertainment, with digital media, online gaming, and streaming services. They’ve also empowered creativity, with tools for digital art, music production, and content creation.

In conclusion, the advantages of computers are manifold and span various facets of life. They have redefined efficiency, communication, resource optimization, and entertainment. As technology continues to evolve, the role of computers will undoubtedly become even more significant, creating a myriad of opportunities for innovation and progress.

500 Words Essay on Advantages of Computer

The advent of computers has revolutionized our world, creating a digital era marked by speed, efficiency, and connectivity. Computers have become an integral part of our lives, from education and business to healthcare and entertainment. They offer a multitude of advantages that have significantly improved various aspects of human life.

One of the primary advantages of computers is their ability to process information quickly and efficiently. They can perform complex calculations in a fraction of a second, something that would take humans hours, or even days, to complete. This speed and efficiency have led to enhanced productivity in various sectors, from scientific research to financial analysis.

Data Storage and Retrieval

Computers offer vast storage capabilities, allowing us to store and retrieve large amounts of data with ease. This has revolutionized fields like healthcare, where patient records can be digitally stored and accessed promptly when needed. It has also made it possible to digitize and preserve valuable historical documents and artifacts.

Communication and Connectivity

Computers, coupled with the internet, have transformed communication. They enable instantaneous connectivity, allowing people from different parts of the world to interact in real-time. This has facilitated global collaboration, fostering cultural exchange and promoting understanding among diverse groups of people.

Education and Learning

In the realm of education, computers have broadened learning opportunities. Online learning platforms, digital libraries, and educational software have made education more accessible and personalized. They allow students to learn at their own pace, explore various subjects, and develop critical thinking and problem-solving skills.

Innovation and Creativity

Computers have also spurred innovation and creativity. They have given birth to new industries, such as software development, digital marketing, and data science. They have also transformed traditional industries, such as manufacturing and agriculture, through automation and data analysis. Moreover, they have provided a platform for creative expression, from digital art and music to blogging and vlogging.

In conclusion, the advantages of computers are manifold and pervasive. They have improved efficiency, facilitated data storage and retrieval, transformed communication, revolutionized education, and spurred innovation and creativity. However, as we continue to harness their potential, it is crucial to be mindful of the challenges they pose, such as cybersecurity threats and digital divide issues. It is only by addressing these challenges that we can fully reap the benefits of this remarkable technology.

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Integrate AI models into applications with the NVIDIA AI Inference Manager (AIM) to orchestrate deployment across local RTX PC and cloud inferencing. NVIDIA AIM simplifies the complexity of AI integration by pre-configuring the PC with the necessary AI models, engines, and dependencies, and supports all major inference backends. Developers have full control over the policy to orchestrate cloud API endpoints through NVIDIA NIMs in the cloud as well as local execution with their choice of backend - be it TensorRT / TensorRT-LLM, ONNX Runtime and DirectML, Llama.cpp, etc - through both in-process and out-of-process execution modes with C++ plugins. AIM is currently available in early access to developers, apply here now.

A software developer deploys applications on a RTX PC

Get Started With RTX AI Toolkit

Watch a video on RTX AI Toolkit in action

RTX AI Toolkit in Action

Watch here for an end-to-end developer walkthrough of the NVIDIA RTX AI Toolkit, from model development to application deployment. This workflow showcases the model development workflow with AI Workbench and LlamaFactory—from customizing a Llama 3-7B model with the QLoRA technique to quantizing the model checkpoint with TensorRT Model Optimizer. The application deployment phase utilizes the NVIDIA AI Inference Manager (AIM) SDK.

NVIDIA AI Workbench improves productivity for enterprise developers

NVIDIA AI Workbench

NVIDIA AI Workbench enables developers and data scientists to create, collaborate, and reproduce AI projects on infrastructure of your choice - from RTX laptops and workstations to data center and cloud. AI Workbench delivers easy GPU workstation setup for experimentation, testing, and prototyping of AI workloads across heterogeneous platforms.

Applications Accelerated by NVIDIA AI

Photo editing using DaVinci Resolve software with NVIDIA RTX AI Toolkit

DaVinci Resolve

DaVinci Resolve accelerates real-time color correction, denoising, re-timing, and image enhancement in professional editing software with the NVIDIA RTX AI Toolkit.

Photo editing using Topaz Labs software with NVIDIA RTX AI Toolkit

With the NVIDIA RTX AI Toolkit, Topaz has achieved superior performance in a variety of AI tasks on RTX systems, such as photo denoising, sharpening, photo super-resolution, video slow motion, video super-resolution, video stabilization, and more for their photo and video AI applications.

Example Workflows Accelerated With NVIDIA AI

Generative AI

3D and Graphic Design



NVIDIA and Blackmagic Design Showcase Enhanced AI Features of NVIDIA RTX

Improving End-to-End Conversation Quality with NVIDIA Maxine

GPU-Acceleration Benefits in Adobe Premiere Pro With NVIDIA

NVIDIA Broadcast 1.4 Update Featuring Eye Contact

NVIDIA Maxine: Reinventing Real-Time Video Communications With AI

NVIDIA Racer RTX: The Future of Graphics Powered by GeForce RTX 40 Series

NVIDIA GET3D: AI Model to Populate Virtual Worlds With 3D Objects and Characters

Paint With AI Using the NVIDIA Canvas App

Accelerating AI in Photoshop Neural Filters

NVIDIA RTX Accelerates AI Super Resolution in Adobe Photoshop

Instantly Create Expressive Facial Animation With Omniverse Audio2Face

NVIDIA Riva: Using Speech AI for Transcription, Translation, and Voice

Improving end-to-end conversation quality with nvidia maxine, partners integrated with nvidia rtx ai toolkit.

Experience and access the capabilities of the NVIDIA RTX AI Toolkit through popular community LLM frameworks.

Access NVIDIA RTX AI Toolkit now.


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  1. IELTS essay about the advantages and disadvantages of computer games

    IELTS essay. Some people think that computer games are bad for children, while others believe that they are useful. Discuss the advantages and disadvantages of computer games and give your own opinion. Sample response. Computer games are addictive. That is the main reason children play them for hours on end.

  2. Essay on Computer Games

    Conclusion. In conclusion, computer games can be fun and educational. They can help to develop skills and make learning enjoyable. But, they should be enjoyed responsibly. Too much gaming can lead to problems. It's all about balance. Also check: Advantages and Disadvantages of Computer Games. Paragraph on Computer Games.

  3. Computer Games Essay

    This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects. With regards to the positive effects, playing computer games can develop children's cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at ...

  4. IELTS Essay: Computer Games

    Read more about introductions here. 1. The primary cause of increased interest in games is their availability. 2. In the past, computer games could only be played on desktop computers at home. 3. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. 4.

  5. IELTS Essay: Computer Games

    Conclude the paragraph or finish developing your last idea. 1. In short, computer games may offer a limited range of intellectual benefits but they also come at great physical and mental cost. 2. It is therefore up to parents and individuals themselves to opt for more constructive pastimes. Summarise your main ideas.

  6. Advantages of the Computer Games

    In only 3 hours we'll deliver a custom Advantages of the Computer Games essay written 100% from scratch Learn more. The input appliance used to control computer games is referred to as a game controller, and shows discrepancies across platforms. For instance, a controller might comprise of just a push button and a direction control, while ...

  7. IELTS Writing Task 2: 'video games' essay

    There are ambivalent attitudes towards this kind of entertainment. For example, some regard video games as an innocuous kind of fun; however, others suppose that video games would deteriorate people's health. In this essay, I will express my view of whether or not the negative aspects prevail over the benefits.

  8. 7 Reasons to Play Computer Games

    4. Gamers are better at visual tasks. Studies have indicated that compared to non-gamers, experienced gamers are better at: tracking objects; keeping track of several objects simultaneously ...

  9. PDF The Benefits of Playing Video Games

    A small but significant body of research has begun to emerge, mostly in the last five years, documenting these benefits. We propose that, taken together, these findings suggest that video games provide youth with immersive and compelling social, cognitive, and emotional experiences.

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    Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits? Many people, and children in particular, enjoy playing computer games.

  11. Benefits of Video Games: a Discursive Paper

    Beyond cognitive and social advantages, video games can also offer emotional and psychological benefits. Engaging in gameplay can serve as a form of stress relief, providing an escape from the pressures of daily life. The immersive nature of video games allows players to enter a different world, offering a temporary reprieve from real-world ...

  12. Essay#3

    This essay will look at the positive aspects these games can have and also the negative effects on children. Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality.

  13. Video Games and Its Positive Effects

    Introduction. "Video games foster the mindset that allows creativity to grow", said Nolan Bushnell. Video games, a highly debated subject for many parents, have been the subject of social stigmas for a long time. Many believe that video games do more harms than goods, and waste precious time for kids and adults alike, time that could be ...

  14. 5 Advantages and Disadvantages of Computer Games

    Similar to the disadvantages of computer games, it contains some advantages too. Before children start to play computer games, it is advisable to know the pros and cons. In this article, I will be listing out the 5 Advantages and Disadvantages of Computer Games | Drawbacks & Benefits of Computer Games .

  15. Benefit of Playing Video Games

    This essay will discuss the benefits of playing video games, challenging the common negative perceptions. It will cover cognitive, social, and emotional advantages, such as improved problem-solving skills, enhanced hand-eye coordination, and opportunities for social interaction.

  16. Advantages and Disadvantages of Video Games

    Video games: advantages and disadvantages. Firstly, it is argued by many that video games can cause a lot of health problems. For instance, looking at the screen for long hours can harm eyes and cause vision impairment because the cornea and iris of the eyes are not intended for viewing electronic devices for a long time. Moreover, using video games for too long may also cause headaches ...

  17. 6 surprising benefits of video games for kids

    And there are kids who are totally consumed by games. However, there are some upsides, too. Here are six surprising benefits of playing video games. 1. Reading. Studies show that kids who play video games may get a small boost to their reading skills. This is true even for kids who struggle with reading, and even when playing action games.

  18. Benefits of Computer Games

    Through the challenges found in games, players are encourage to try different ways of learning and thinking. (Gee 6) According to Randel et al., "computer games have been particularly effective in raising achievement levels of both children and adults in areas such as maths and language." As said before, computer.

  19. Essay Benefits Of Video Games

    It is true that sometimes video games are more beneficial for the children by enhancing their computer skills and making them up to date with the world. Other benefits of video games is that they help in developing the child's imagination in a good way, create more skills and improve others skills. Other games helps in improving the children ...

  20. Essay About the Advantages and Disadvantages of Computers

    Firstly, in the paperwork, the extensive use of computer systems in most public and private companies or even schools and eventually, reduce amount of paperwork. Secondly, in education, it enhances the student's knowledge at a faster pace compared to the traditional methods of teaching and learning. Thirdly, in law enforcement, it includes ...

  21. Computer Games Advantages and Disavantages

    Order custom essay Computer Games Advantages and Disavantages with free plagiarism report 450+ experts on 30 subjects Starting from 3 hours delivery Get Essay Help. Some studies conclude there is a link between playing violent video games and tendencies towards violent behavior. Increasingly, the social element to playing computer games affects ...

  22. Essay on Advantages of Computer

    Students are often asked to write an essay on Advantages of Computer in their schools and colleges. And if you're also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic. ... Computers offer entertainment options like games and movies. They also enable us to design and create digital art. Conclusion. In ...

  23. Advantages and Disadvantages of Playing Computer Games

    [Let me start with the advantages of playing computer games] Body I. I Computer games can release out stress A. They provide us to have fun -When we are very bored, tired or stressed. Computer games are a good source of enjoyment. We have fun playing computer games because they give us time to be with our friends. It is a great opportunity to ...

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  25. RTX AI Toolkit

    The NVIDIA RTX™ AI Toolkit is a suite of tools and SDKs for Windows developers to customize, optimize, and deploy AI models across RTX PCs and cloud. Via the end-to-end workflow , developers can customize open source models, reduce size by up to 3x, improve performance by up to 4x, and seamlessly deploy within their applications to 100M RTX ...