Tom Clancy's Ghost Recon Advanced Warfighter 2 Review

  • First Released Mar 6, 2007 released

GRAW2 offers up a better, though shorter, single-player game than its predecessor. But the bulk of its gameplay can be found in its impressive multiplayer game.

By Jason Ocampo on March 8, 2007 at 6:15PM PST

Ghost Recon Advanced Warfighter is the game that lent serious legitimacy to the Xbox 360. It was one of the first "must have" games for that system, delivering graphics and gameplay that just weren't possible on any previous console. Between the critical acclaim and the impressive sales, it was inevitable that there would be a sequel. What's startling, though, is the speed at which Ubisoft produced Ghost Recon Advanced Warfighter 2. Just a few days short of the first anniversary of GRAW, we have the follow-up, and as you'd expect, it's a better game, though it's also a noticeably shorter one.

Welcome back to Mexico in GRAW2. Now take out some more rebels.

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GRAW2 puts you right back in the steel-toed combat boots of US Army Captain Scott Mitchell of the fictional 5th Special Forces Group (the Ghosts) for another grueling battle south of the border in Mexico. While you needn't have played the first game to enjoy the second, it certainly helps to understand the overarching plot. A Mexican civil war has erupted between mutinous army units. For various reasons, the elected-civilian government and the US have been drawn into the conflict. In the new game, the fighting threatens to spill over onto US soil along with the threat of nuclear weapons, which gives your superiors even more reasons to scream at you over the radio to defeat the rebels.

What follows is more of the intense infantry combat that was featured in the original GRAW. You will go on both solo and team missions to achieve a varied set of objectives, from rescuing a Mexican journalist who has clues to the insurgency to neutralizing enemy encampments, and more. The action unfolds on both sides of the border this time, and the game ably captures the first-world and second-world settings. The Mexican side of the border faces even more turmoil than in the first game. The visuals in GRAW2 are also more stunning than in the original game, thanks to sumptuous atmospheric lighting and effects. The incredible scale remains; you'll again look out over vast cityscapes consisting of hundreds of buildings as you fly over in your Black Hawk Helicopter. But now, you can also take in the stunning vista of a setting sun over the desert or gaze at gigantic pillars of smoke rising from the fires of a war-torn Mexican city.

GRAW2 features a similar mix of on-foot and in-vehicle action sequences as its predecessor. Most of the time, you'll be on foot, hugging every bit of cover available as you engage a mix of Mexican Army rebels and foreign mercenaries. The cover system remains solid, and you can "hug" most cover simply by moving up to it. Once there, you can swing out or up to engage an enemy before dropping back to cover. It's this system that makes the GRAW games feel more authentic than other shooters in which you can only stand in the open. On top of that, the squad system in the game lets you command a small infantry squad, so it's not just yourself that you have to worry about.

Control of your teammates, vehicles, or drones is a lot easier now thanks to the improved communications system. Now you can get a full-screen video feed from any friendly asset on the battlefield, which essentially lets you be in two places at once. You can find some cover, tell your men to move to another position, and then use their video camera to locate and call out targets for them to engage. A cool new battlefield drone called the Mule has many uses, which include battlefield resupply and healing, mobile cover, and remote-controlled scout. You're able to control the Mule directly from the camera view or give it movement orders on the fly. The overhead drone that was cumbersome to use in GRAW is also improved in the sequel because it's far easier to control, and you can view its video feed in full screen rather than in a postage-stamp-sized window.

The action takes place on both sides of the border, and you'll have to defend US soil.

Thankfully, GRAW2 manages to eliminate some of the frustrating gameplay elements that appeared in the first game, such as the annoying rooftop sniper hunts that were more of an exercise in trial and error than actual skill. Those have been replaced with some riveting set piece battles, including a Black Hawk Down scenario, as well as desperate defend-and-hold situations. And while you can go through the game stealthily if you want by using suppressed weapons and sneaking about, it's just as much fun--if not more--to go through guns blazing. The large battles in GRAW2 are pretty awesome because usually vehicles are exploding around you, helicopters are buzzing above, and the situation is going crazy. Perhaps the best moment in the campaign is when you're temporarily deprived of your high-tech gear, so you lose all of that oh-so-helpful targeting information that can make the combat in GRAW2 feel a bit too easy at times. Suddenly having to locate and identify your targets raises the intensity quite a bit.

The artificial intelligence in GRAW2 seems to be on par with the previous game in that it's OK and not brain-dead. Your teammates do a dutiful job of following you around, but you'll still need to do most of the heavy lifting when it comes to combat. However, one of the nice new features of the AI is that it does a fantastic job of calling out enemy locations. For instance, if there are two bad guys next to a red car shooting at you, your teammates will yell out that very fact. Their "awareness" of the level and ability to describe that to you is a nice touch, which adds an extra bit of authenticity to a firefight. And the rest of the sound in the game is also fantastic. With that said, it's worth noting that the plot feels like it's starting to veer toward a territory of silliness, even for a video game. General Keating, your immediate superior, is more overbearing than ever by constantly telling you what to do and behaving like he can rewrite the intensity of the situation by simply yelling louder. And then there's the moment when the president of the US gives you a personal pep talk in the middle of a huge firefight, which suddenly makes GRAW2 feel like it's emulating the over-the-top histrionics of the television show 24 .

The multiplayer suite is incredibly varied and has plenty of content.

The main downside to the campaign is that it's very short, and you can get through it in maybe four or five hours at most. That's probably how Ubisoft Paris managed to get the sequel done in a year (most games require 18 to 24 months), but a short game means that it's over before you know it. The briefness of the campaign is reflected in the distribution of the achievement points because most of them are weighted toward the multiplayer aspect of the game. The good news there is that GRAW2 offers a huge amount of multiplayer goodness, even more than the original. Considering that GRAW remains one of the most popular Xbox 360 games on Xbox Live, this says a lot. There's something in the multiplayer suite for everyone, from a six-mission cooperative campaign that takes place in Panama to an incredibly open-ended competitive suite.

There's not just more multiplayer content in the form of new maps and new weapons, but there's also stronger gameplay. For example, the graphics in multiplayer now match the quality of the single-player game, something that didn't happen in the original GRAW. The new levels are fairly big, large enough to make even 16-player games feel roomy, and their design is inspired. For instance, "Crash Site" is set amidst the burning wreckage of a downed US transport aircraft. Maps can come in several variations, reflecting different times of the day and lighting conditions, which is a nice touch that shows off the cool new effects.

The host can set up a wide range of competitive games, from objective-based to simple team deathmatch. With all the variables that can be adjusted, from the amount of respawns, the weapon restrictions, the objectives, and such, there are effectively countless custom modes that can be created. But there can be a lot of silliness in multiplayer as well. For instance, the new helicopter hunt mode has you and your teammates doing nothing but shooting down gunship and transport helicopters out of the sky with rocket launchers. This task isn't too easy because of the speed and maneuverability of the helicopters, as well as the fact that they can strafe you with rockets.

Meanwhile, the six-mission co-op campaign is also a lot of fun because you can romp through a separate storyline along with up to 15 other players. The gist of the co-op story is that a Panamanian strongman is funding the Mexican rebels up north, and a separate team of Ghosts is dispatched to get the job done. Battles rage around the Panama Canal and its outlying areas, with dynamic objectives and other neat new features adding an extra layer of challenge and coordination to the entire affair. Previously, you just had to worry about killing all the bad guys as fast as you could, but with dynamic objectives, your team has to coordinate its actions to accomplish secondary goals. These goals include blowing two radio towers simultaneously or else risking the appearance of enemy reinforcements.

The visuals in multiplayer are as good as the single-player game. In other words, they're awesome.

The teamwork in the game is also enhanced in co-op and competitive modes by the new aid system. If you're shot by something that wouldn't instantly kill you, such as a rocket, your character will drop and roll around on the ground wounded. You can choose to die and instantly respawn, but if there are friendlies around, they have a limited amount of time to patch you up before you die. This adds an extra bit of urgency to the voice channel as players cry for help and others rush in to save them.

There's such a wealth of content in the multiplayer suite that it alone makes GRAW2 an easy purchase for multiplayer fans. If the original game is any indication, there's going to be a large following for GRAW2 for a long time, which makes this a safe investment. The flip side to this is that if you don't have Xbox Live, then GRAW2 is an iffier proposition. The single-player game is fun, but its brevity is certainly an issue. Still, if you're a fan of modern combat, Ghost Recon Advanced Warfighter 2 makes a compelling case for a game that you have to play.

  • Leave Blank
  • Intense, gritty modern infantry combat
  • impressive multiplayer suite with countless combinations of competitive and cooperative game modes
  • gorgeous graphics and cutting-edge visuals
  • excellent sound effects and voice acting that actually helps you in the game
  • The single-player campaign is over before you know it

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Tom Clancy's Ghost Recon: Advanced Warfighter 2

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“ The rising conflict between Mexican loyalists and insurgent rebel forces has thrown Mexico into full-scale civil war. Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on US soil. Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border to neutralize the escalating rebel threat. - Description ”

Tom Clancy's Ghost Recon: Advanced Warfighter 2 is the sequel to Tom Clancy's Ghost Recon: Advanced Warfighter . It expands on the gameplay of Ghost Recon: Advanced Warfighter and is the eighth installment in the Tom Clancy's Ghost Recon series of tactical shooter video games published by Ubisoft .

The game takes place in the year 2014, one day after the events of Ghost Recon: Advanced Warfighter , just south of the United States' border and deals with the conflict between a Mexican rebel group, Mexican Loyalists, and the United States Army for a time span of 72 hours. A wide array of location types featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the US-Mexico border.

  • 3 Missions (X360/PS3)
  • 4 Co-op Maps (X360/PS3)
  • 5 Missions (PC)
  • 6.1 Gamemodes
  • 7.1 Multiplayer maps (X360/PS3)
  • 8 Multiplayer maps (PC)
  • 9.2 Leaders
  • 9.3 High Ranking Officers
  • 9.4 Support Personnel
  • 11 Vehicles

The gameplay is similar to the first Advanced Warfighter , although some new features have been added to improve gameplay. One significant change is the addition of the improved CROSS-COM system, a battlefield information interlink between all friendly units, that now allows a full screen view of what any unit is seeing. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with less problems occurring than in the last Advanced Warfighter . Units will actively seek cover and descriptively call out targets (e.g. "behind the red car", or "under the green roof"). Unfortunately, squad and support AIs have problems with aiming and take an unnecessary amount of firing before they actually kill an enemy. Another problem is that if a target is marked for sniping/focused firing, a lot of the time, something will be in-between the squad mate and the target and he/she will not maneuver so he/she can shoot the target rendering the ability to mark targets almost useless.

Tom_Clancy's_Ghost_Recon_Advanced_Warfighter_2

Tom Clancy's Ghost Recon Advanced Warfighter 2

The game begins in Ciudad Juárez just after General Ontiveros ' rebellion, where Mexican rebel activity has caused civil unrest throughout Mexico. Despite the death of Carlos Ontiveros , the insurgency has continued under the leadership of Juan de la Barrera , even spreading into other Latin American states, including Colombia, Honduras and Panama where rebel forces have effectively shut down the Panama Canal. The Ghosts are sent to Mexico by General Joshua Keating to investigate claims that the rebels are in possession of a dirty bomb, as well as prevent the rebellion from directly assaulting US soil. Immediately after arriving in Mexico, the Ghosts are put to work destroying a sizable rebel position guarded by two large artillery pieces, enabling additional American forces to reach the main battle-zone. Shortly thereafter, Captain Scott Mitchell aids an aerial attack against a rebel supply base from Black Hawk 5, annihilating two enemy weapons convoys in the process. The Ghosts also learn that de la Barrera has obtained old Ukrainian Red Star IV nuclear warheads. Combined with several medium-range, Pakistani-built Kashmira-II missiles stolen from cargo ships in the Canal, the rebels now possess the ability to destroy any major city in the United States.

With the WMD threat confirmed, the Ghosts travel to Ciudad Juárez to search for the nukes, and link up with loyalist Mexican Army troopers led by Colonel Jimenez . Aided by Mexican armored vehicles and American fighters, the Ghosts and their allies clear out much of the rebel presence from the city, neutralizing several checkpoints before crushing a rebel stronghold in the local marketplace. As the Mexican troops advance to secure the marketplace, however, an underground explosion rips through the district, killing the loyalist vanguard and flooding the area with deadly radiation. Realizing that the market held one of the missing Red Star IV's and containment was lost, Keating orders a retreat. After linking back up with Jimenez and his soldiers, intelligence arrives suggesting that a local journalist with inside access to the rebel leadership knows the location of the remaining two nukes, and is willing to come forward and assist the Americans. Working with Jimenez's most elite troopers, the Ghosts destroy a series of anti-aircraft batteries and hold off a devastating rebel counterattack, enabling the journalist to be extracted safely, and the information she holds preserved. With all other assets devoted to protecting the reporter, Mitchell and his squad link up with Black Hawk 5 in front of a local church for evacuation.

Disaster strikes when Black Hawk 5 is crippled by enemy RPG fire and brought down, and the Ghosts, now cut off from rescue, are forced to defend themselves against a group of heavily-armed and highly-trained mercenaries assisting the rebels. Barely escaping the immediate warzone via Humvee, the vehicle is hunted down and destroyed by a rebel Havoc helicopter, killing the driver, PFC Provenanzo , and incapacitating Mitchell's team members. Mitchell manages to escape aboard Black Hawk 9 with the aid of a Mexican soldier, before providing air support for the American salvage convoy sent to recover Black Hawk 5. Having captured both Lieutenant Josh Rosen (Mitchell's friend and field runner) along with the remains of the helicopter, the rebels attempt to use this victory as a propaganda tool. Unfortunately for the rebels, the Ghosts shut down their attempts at media manipulation by destroying the Black Hawk wreckage (removing the evidence of the American loss), before storming a heavily-defended, mercenary-controlled hacienda to rescue Lieutenant Rosen, weathering a powerful reprisal from mercenary reinforcements before they can be extracted.

With the intelligence gathered from both the Mexican journalist and Lieutenant Rosen, the Americans finally have the location of the last two nukes, back in Ciudad Juárez. Destroying additional enemy anti-air defenses around the site, Mitchell leads one team of Ghosts to secure the exterior of the target building while a second unit of Ghosts, lead by Derrick Parker (codenamed " Bravo "), assaults the site directly. As Mitchell and his team bravely battles off a strong force of rebels, Bravo Team secures one of the nuclear weapons, but are stymied by de la Barrera, who escapes with the last warhead. Fighting through a densely-packed urban warzone, often faced with rebel APCs, machine-gun nests and anti-tank units along with the mercenaries, the Ghosts eventually punch through the enemy lines and kill de la Barrera, removing the rebel leadership, but do not find the last nuke. Oblivious to the defeat of their rebel employers, the mercenaries have taken the last nuke and intend on using it against the United States in a final act of revenge.

US intelligence finds out that the mercenaries plan to take the nukes to El Paso, Texas, in order to destroy a large dam and the city around it. The dam turns out to be on top of a major American military installation where the mercenaries successfully hacked the US anti-ballistic missile defense grid, leaving the country vulnerable to nuclear attack. Discovering that the nukes are not, in fact, in El Paso, the Ghosts return to Ciudad Juárez, fighting through the last, desperate enemy forces to discover the last warhead has been armed and installed in one of the Khasmira-II missiles. Mitchell and his team end up pinned down on a balcony overlooking the launch site. With little time to spare, and President James Ballantine unwilling to destroy the entire city in order to neutralize the threat, the Americans try to use an EMP missile fired by air support to disable the launchers.

However, Mitchell and his team are still in range of the blast, and General Keating hesitates on authorizing air support with friendly soldiers in the blast area. Keating tells Mitchell "Son, I can't ask you to do this," but Mitchell says "Sir, it's why you sent me here, you know this is the only way." An American F-15 fires the EMP missile, eliminating the threat but catching the Ghosts directly in the blast. The view cuts to Mitchell falling back by the explosion, with faint voices from Mitchell's CROSS-COM. Lieutenant Rosen's Blackhawk can be seen from this view, and while Keating and Rosen plead with him to stay alive, President Ballantine thanks him for saving the nation. Rosen's chopper hovers over Mitchell, Rosen appears on the CROSS-COM saying "Soldier, you're going home".

Missions (X360/PS3)

Co-op maps (x360/ps3), missions (pc), multiplayer (x360/ps3).

Unlike the first GRAW, players in the online multiplayer mode can be "downed", or critically injured, instead of killed. This gives teammates the opportunity to heal a downed teammate and prevent the other team from getting the point, although downed players can be shot and killed by players from the opposing team before they are healed. Characters can now "slide" into a crouched position while running, just like in the first GRAW. The ability to use cover like in the singleplayer mode has still not been added to the multiplayer mode. Another new feature added to multiplayer is full-screen CROSS-COM . As in singleplayer mode, the player can hold down the right button and bring up the fullscreen view. This can be used to view friendly players' views as well as the Drone, but cannot be used to give commands or manually fly the drone.

  • Firefight : Players must eliminate a large enemy force. The team wins when all enemies have been neutralized. Each player has three respawns; all players are on one team.
  • Helicopter Hunt : Players must survive against multiple waves of enemy helicopters.
  • Defend : Players must prevent enemy forces from planting bombs at various zones. The team wins when all enemies are eliminated or when the time expires. No respawns.
  • Intel Recon : Players must retrieve intel from each of five zones and return it to their insertion point while enemy forces patrol the area. The team wins when all intel has been successfully retrieved. No respawns.
  • Recon : Players must recon each of five zones while enemy forces patrol the area. The team wins when all five zones have been successfully scouted. No respawns.
  • Stealth Recon : Players must recon each of five zones while enemy forces patrol the area. The team wins when all five zones have been successfully scouted. Points are deducted for each enemy killed. No respawns.
  • Last Man Standing : Each team attempts to eliminate the other. The team with the most points when time is up wins. No respawns; players are on two teams.
  • Sharpshooter : Each team attempts to eliminate the other, and players receive points for each kill. The first team to 50 points wins. Infinite respawns; players are on two teams.
  • Takedown : Each team attempts to eliminate the other, and players receive points for each kill. A player on each team designated as the officer is worth more points when eliminated. Infinite respawns; players are on two teams.
  • Blind Siege : One team defends a random zone. The other team inserts at a random zone and must take the defending zone. No respawm; players are on two teams.
  • Domination : Teams must capture each of five zones, and they score points for each zone they control. The team with the most points when time is up wins. Players get infinite respawns and are on two teams.
  • Hamburger Hill : Get to the central zone and remain keeping the enemy team out to score points. The team with the most points when time is up wins. Infinite respawns; players are on two teams.
  • Siege : One team attempts to capture the other team's base. Whichever team eliminates the other, or owns the base when time is up, wins. No respawm; players are on two teams.
  • Capture the Flag : Each team attempts to retrieve a flag from the opposite base and return it to its own. A point is awarded for each capture. The first team to 10 wins. Infinite respawns; players are on two teams.
  • Recovery : Teams must retrieve a single flag from a central zone and return it to their base. A point is awarded for each capture. The first team to 10 wins. Infinite respawns; players are on two teams.
  • Search and Rescue : Teams must escort three unarmed officers back to their base. Teams Rescue score per second for each officer held. The team with the most points when time is up wins. Infinite respawns; players are on two teams.
  • Battle : Teams must capture each of five zones, and they score points for each zone they control. The first team to 1,500 points wins. Infinite respaws; players are on two teams.
  • Devide and Conquer : Teams must capture each of five zones, and they score points for each zone they control. AI soldiers are given as reinforcements as zones are captured. The first team to hold all five zones at once wins. Infinite respawns; players are on two teams.
  • There is only one type of game - Mission - where the Ghost team must place demo charges at three of the five zones and then reach an extraction point. The enemy team must stop them, and they have Al support to help them complete their task. This is a great attack vs defend mode.
  • Mission : The Ghost team must place demo charges in three of the five enemy zones, then reach the extraction area. The enemy team must work with its AI support to stop the Ghosts. Five individual respawns are allowed; players are on two teams.
  • Bounty Hunter : Players receive incrementally higher points for consecutive target kills; Killing others resets points per kill. The player with the most points when time is up wins. Infinite respawns; each player is on his or her own.
  • Last Man Standing : The player with the most kills when time is up or when only one player is left alive wins. No respawns; each player is on his or her own.
  • Seek and Destroy : Score by eliminating and becoming the target, or by eliminating players as they become the target. The player with the most points when time up wins. Infinite respawns; each player is on his or her own.
  • Sharpshooter : The player with the most kills wins the round. Infinite respawns; each player is on his or her own.
  • Thief : The player with the highest score becomes the thief. Score two points for killing the thief and one for other kills. The first player to 15 points wins. Infinite respawns; each player is on his or her own.
  • Domination : Players work to capture five target zones, and they score points for each zone they control. The player with the most points when time is up wins the round. Infinite respawns; each player is on his or her own.
  • Hamburger Hill : A single, central zone is the target, and a player must remain in it to gain points. The first player to 150 points wins. Infinite respawns; each player is on his or her own.
  • Escort : Players gain points for escorting an armed officer. The first player to 50 points wins. Infinite respawns; each player is on his or her own.
  • Flag Carry : Pick up the flag for points. The flag drops when you are killed. The one with the most points when time is up wins. Infinite respawns; each player is on his or her own.

Grenadier (GRAW 2)

Multiplayer maps (X360/PS3)

Multiplayer maps (pc).

Scott Mitchell Ghost Lead

High Ranking Officers

General Keating (US Army)

Support Personnel

Josh Rosen (Black Hawk 5 Flight Engineer)

  • UH-60 Blackhawk Transport Helicopter
  • AH-64 Apache Helicopter
  • AH-6 Little Bird Attack Helicopter
  • CH-47F Chinook Heavy Lift Helicopter
  • HMMWV Multipurpose Military Vehicle
  • M1 Abrams Tank
  • M1126 Stryker APC
  • F-15 Strike Eagle
  • Ghost Transport Truck
  • A Team Xbox Article confirms that Captain Scott Mitchell survives, as the article states that Mitchell leads the JSF Forces in Tom Clancy's EndWar , which takes place sometime after the events in Advanced Warfighter 2 . His survival is also confirmed in another Tom Clancy game, H.A.W.X. , where the player provides close air support for Mitchell and his team in several missions seven years after the events of Advanced Warfighter 2 . He also provides support to Predator Team in Ghost Recon: Future Soldier .
  • 2 Tomb Raider: Relics of the Ancients
  • 3 Tom Clancy's Ghost Recon Breakpoint

Tom Clancy's Ghost Recon Advanced Warfighter 2

Table of contents.

  • Search and Destroy
  • Recon in Force
  • Welcome to Juaréz
  • Joining Forces
  • The Price of Peace
  • Achievements

Box artwork for Tom Clancy's Ghost Recon Advanced Warfighter 2.

Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter . It expands on the game play of Ghost Recon Advanced Warfighter and is the fourth installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft .

The game takes place in 2014, less than a year after the events of Ghost Recon Advanced Warfighter (GRAW), just south of the United States border, and deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the U.S.-Mexico border.

  • Desert Siege
  • Island Thunder
  • Jungle Storm
  • Summit Strike
  • Advanced Warfighter
  • Advanced Warfighter 2
  • Ghost Recon (Wii)
  • Future Soldier
  • Shadow Wars
  • Ghost Recon Trilogy
  • PlayStation Portable
  • PlayStation 3
  • Guides at completion stage 1
  • Tom Clancy's Ghost Recon
  • Ubisoft Entertainment
  • First-person shooter
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Ghost Recon Advanced Warfighter 2

Give the people what they want.

You can say what you like about GRAW. Admire the lovely visuals, wax about the intuitive control system, or the tense duck and cover squad-based gameplay, but you can't say the single player portion was exactly polished . It had some of the most infuriating, sofa-punching difficulty spikes of any of the big games of 2006, with inconsistent checkpoint spacing, the worst night vision system of any game ever (seriously), ridiculous health issues, ammo problems, graphical glitches, you name it. There was a real feeling of the game being so close to greatness, but being rushed out before it was ready. Happily, almost every single thing that we complained bitterly about last year's version has been fixed. In many respects, GRAW 2 is the game that last year's version could and perhaps should have been - though this is an admittedly shorter game than last year's.

In the 'fixed' column there are an extraordinary number of improvements which make a vast difference to the enjoyment levels over the course of the game. For a kick off, the game now looks superb all the way through, with not a single hint of a glitch, bug, or any of the general craziness that seemed to routinely affect the original. Not only that, Ubisoft's Paris studio has gone even further in terms of creating the kind of gritty visual opulence that you expect from a next generation system. The general standard of the lighting and effects adds a host of subtle improvements to what was already one of the show-piece next generation titles. This isn't a title that will inspire moans about v-sync tearing or frame rate glitches - it's very much a sign of next generation game development moving to the next phase. Flying over entire cities, watching plumes of smoke billow out of ruined buildings has never looked so good.

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ghost recon advanced warfighter 2 gameplay

More significantly, Ubi has really listened to a whole host of complaints. Perhaps our chief bugbear about the original was the check pointing, and the fact that sometimes it'd expect the player to wage war for an obscene amount of time before deigning to save your progress. Hand in hand with that is the fact that you now have a medic on hand to help you out on a limited number of occasions when the battle turns up the heat. Previously, you would be able to heal others an unlimited number of times, but not yourself, which meant you'd often find yourself facing the last portion of the battle with next to no health - making thing unnecessarily tough for you. This simple gameplay tweak has eliminated this needless frustration at a stroke, and instead allowed Ubi to deliver a game that's both challenging and fair.

Night vision, as well, has been completely overhauled, and makes a dramatic difference to the playability during the phases of the game when you're playing in gloomy lighting. Despite the events of the game taking place a day after last year's Mexican adventure (which, for the record was set in 2014), the Ghosts' Cross Com 2.0 system utilises a sort of brightened negative effect when flicking to night vision. Like a clearer version of the system we're used to in the Splinter Cell games, it gives you an instant advantage in the dark and makes the darker portions of the game thoroughly enjoyable.

Ubi has also ensured that downed enemies stick around for longer, allowing you to scavenge for ammo when you need to, though they still vanish once you get far enough away from them, On the other hand, we'd still like to know why the corpses disappear from the battlefield at all, when it's pretty obvious that their dropped weaponry might come in useful at some point. Clearly it's a memory saving trick that developers like to use, but if Doom (from 1994) can do it, why the bleedin' hell can't this one? Maybe next year they'll get around to fixing this little quibble. In the meantime, though, the presence of a mobile ammo/health unit called a 'Mule' can be called upon now and then to follow you around - but it's not something you can always rely upon.

No going back

ghost recon advanced warfighter 2 gameplay

Strangely, Ubi still doesn't believe in allowing you to load in a previous checkpoint if you want to, meaning that you have to go back and play through a level from the beginning if you've missed a secondary objective. A small, but significant point if you're keen to gain all the achievements that the game offers.

On the whole, though, the game plays magnificently. Offering more variety and tactical depth than Gears of War, a more intuitive control system and more open-ended levels, it deserves warm applause for taking a linear approach while letting the player think for themselves. On the surface, the duck and cover gameplay shares more than a few similarities to Epic's huge-selling shooter, but scratch the surface and there are more than enough differences that allow GRAW 2 to stand out in its own right.

The general premise is pretty consistent throughout: simply head in the general direction of an objective marker (displayed as a yellow square on the tactical map, and as a position relative arrow on the screen) and take out any enemies you come across on your travels. Sometimes you might have to do this on your own, but mostly you're accompanied by up to three squad members who you can direct as you see fit. Sometimes you might just want to have them following you, while other times you might want to send them off to cover a particular area while you outflank your unwary foe. By simply issuing basic 'go to' or 'attack' commands with the dpad and pointing your reticule at what or where you want them to go, it's a system that hasn't really been bettered by a console game.

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Ghost Recon Advanced Warfighter 2 - co-op hands-on

Three new videos of sophisticated battlecombatants turning bad guys (and each other) into hamburger

In the world of console shooters, two player co-op is sooo 2001. Ghost Recon Advanced Warfighter 2 's sixteen player missions rewrite the book on cooperative gameplay. Remember, we're talking about the console world here, so PC geeks should STFU and go back to playing Battlefield . Still with us? Good. Here's the intel on GRAW 2 's co-op wonderland.

The six mission cooperative campaign is linked to the main story, but tasks you and your associates with toppling a corrupt general in Panama. Online you'll be able to form clans of up to 100 members, complete with officer rankings and custom logos. An arsenal of 62 rebel-shredding weapons is at your disposal, the best of which are a .50 caliber sniper rifle and a 6-shot grenade launcher.

With options like that, how can you resist checking out the three maps we played? We take you through each one, with video, on the following pages.

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Ghost Recon Advanced Warfighter 2 Review

Squad, attack that target. no seriously, do it. why is everyone standing around.

Charles Onyett Avatar

While GRAW 2’s single-player suffers from some frustrating AI issues, it does have some worthwhile multiplayer modes. It can be an enjoyable game, and it’s got some entertaining gun and reflex movement mechanics, but it’s not all that memorable an experience. The added features for the PC version are certainly appreciated, and the more punishing level of difficulty definitely heightens the intensity of battle, but the AI problems really hinder the potential benefits. Once they get the AI working properly and open up the maps a little more, the Advanced Warfighter version of the Ghost Recon series could be something more noteworthy. Though his doesn’t really affect the score, it’s worth mentioning that this game has some infuriatingly nonsensical in-game ads. The action is supposed to be set in 2014, but you’ll see billboards for The Discovery Channel’s Shark Week, Intel Core 2 Duo processors, and a 2008 car. Come on Ubisoft – at least think to put a 2014 tag on that car, or Intel Core 64 Dodeco processors, and just get rid of Shark Week altogether. It premieres next week, says the billboard. In 2014? In Juarez? Does it ?

In This Article

Tom Clancy's Ghost Recon Advanced Warfighter 2

More Reviews by Charles Onyett

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IMAGES

  1. Tom Clancy's Ghost Recon: Advanced Warfighter 2 Gameplay (Xbox One X HD) [1080p60FPS]

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  3. Tom Clancy's Ghost Recon Advanced Warfighter 2 News, Achievements

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  4. Tom Clancy's Ghost Recon: Advanced Warfighter 2

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VIDEO

  1. Ghost Recon 2 Advanced Warfighter PS3 ( 2007 )

  2. Ghost Recon Advanced Warfighter 1 "Strong Point"

  3. Tom Clancy's Ghost Recon Advanced Warfighter 2 Para Android en Español [PPSSPP + Settings] 2016

  4. Ghost Recon Advanced Warfighter 2

  5. Ghost Recon: Advanced Warfighter 2 gameplay (PSP)

  6. GHOST RECON ADVANCED WARFIGHTER 2

COMMENTS

  1. Tom Clancy's Ghost Recon Advanced Warfighter 2

    This is a Full Walkthrough of Tom Clancy's Ghost Recon Advanced Warfighter 2 for Xbox 360 and PlayStation 3, released in 2007. This Walkthrough covers the M...

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    The action unfolds on both sides of the border this time, and the game ably captures the first-world and second-world settings. The Mexican side of the border faces even more turmoil than in the...

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    Tom Clancy's Ghost Recon Advanced Warfighter 2 builds off of the events in the first game and places gamers in control of the U.S. military's elite fighting unit, the Ghosts.

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    Welcome back to Mexico in GRAW2. Now take out some more rebels. Now Playing: Tom Clancy's Ghost Recon Advanced Warfighter 2 Video Review GRAW2 puts you right back in the steel-toed combat boots...

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    Video game Full title Tom Clancy's Ghost Recon: Advanced Warfighter 2 Developer Red Storm Entertainment (Consoles) High Voltage Entertainment (PSP) GRIN (PC) Publisher Ubisoft Entertainment Composer Tom Salta Game engine YETI Engine (PS3, Xbox 360, and PSP) Diesel Engine (PC) Release Date March 6, 2007 (Xbox 360) August 21, 2007 (PS3)

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    Gameplay Much of the gameplay remains similar to its predecessor; the combat focuses on the player doing the bulk of the fighting, while relying on tactical combat instead of arcade-style shooting to overcome opponents.

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    GRAW 2 is a third-person tactical shooter based on Tom Clancy's legacy of military novels and this game follows a handful of Ghost Recon titles including Ghost Recon Advanced Warfighter,...

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    9 IGN Rating - Rate Game 7.5 38 Ratings See Leaderboard Are You Playing? Rate Game Overview Playlists Reviews HowLongToBeat 9 hrs Main Story 11 hrs Story + Sides 20 hrs Everything 10 hrs All...

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  21. Tom Clancy's Ghost Recon Advanced Warfighter 2 [Videos]

    Tom Clancy's Ghost Recon Advanced Warfighter 2 builds off of the events in the first game and places gamers in control of the U.S. military's elite fighting unit, the Ghosts.

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