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Tom Clancy's Ghost Recon: Advanced Warfighter 2

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“ The rising conflict between Mexican loyalists and insurgent rebel forces has thrown Mexico into full-scale civil war. Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on US soil. Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border to neutralize the escalating rebel threat. - Description ”

Tom Clancy's Ghost Recon: Advanced Warfighter 2 is the sequel to Tom Clancy's Ghost Recon: Advanced Warfighter . It expands on the gameplay of Ghost Recon: Advanced Warfighter and is the eighth installment in the Tom Clancy's Ghost Recon series of tactical shooter video games published by Ubisoft .

The game takes place in the year 2014, one day after the events of Ghost Recon: Advanced Warfighter , just south of the United States' border and deals with the conflict between a Mexican rebel group, Mexican Loyalists, and the United States Army for a time span of 72 hours. A wide array of location types featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the US-Mexico border.

  • 3 Missions (X360/PS3)
  • 4 Co-op Maps (X360/PS3)
  • 5 Missions (PC)
  • 6.1 Gamemodes
  • 7.1 Multiplayer maps (X360/PS3)
  • 8 Multiplayer maps (PC)
  • 9.2 Leaders
  • 9.3 High Ranking Officers
  • 9.4 Support Personnel
  • 11 Vehicles

The gameplay is similar to the first Advanced Warfighter , although some new features have been added to improve gameplay. One significant change is the addition of the improved CROSS-COM system, a battlefield information interlink between all friendly units, that now allows a full screen view of what any unit is seeing. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with less problems occurring than in the last Advanced Warfighter . Units will actively seek cover and descriptively call out targets (e.g. "behind the red car", or "under the green roof"). Unfortunately, squad and support AIs have problems with aiming and take an unnecessary amount of firing before they actually kill an enemy. Another problem is that if a target is marked for sniping/focused firing, a lot of the time, something will be in-between the squad mate and the target and he/she will not maneuver so he/she can shoot the target rendering the ability to mark targets almost useless.

Tom_Clancy's_Ghost_Recon_Advanced_Warfighter_2

Tom Clancy's Ghost Recon Advanced Warfighter 2

The game begins in Ciudad Juárez just after General Ontiveros ' rebellion, where Mexican rebel activity has caused civil unrest throughout Mexico. Despite the death of Carlos Ontiveros , the insurgency has continued under the leadership of Juan de la Barrera , even spreading into other Latin American states, including Colombia, Honduras and Panama where rebel forces have effectively shut down the Panama Canal. The Ghosts are sent to Mexico by General Joshua Keating to investigate claims that the rebels are in possession of a dirty bomb, as well as prevent the rebellion from directly assaulting US soil. Immediately after arriving in Mexico, the Ghosts are put to work destroying a sizable rebel position guarded by two large artillery pieces, enabling additional American forces to reach the main battle-zone. Shortly thereafter, Captain Scott Mitchell aids an aerial attack against a rebel supply base from Black Hawk 5, annihilating two enemy weapons convoys in the process. The Ghosts also learn that de la Barrera has obtained old Ukrainian Red Star IV nuclear warheads. Combined with several medium-range, Pakistani-built Kashmira-II missiles stolen from cargo ships in the Canal, the rebels now possess the ability to destroy any major city in the United States.

With the WMD threat confirmed, the Ghosts travel to Ciudad Juárez to search for the nukes, and link up with loyalist Mexican Army troopers led by Colonel Jimenez . Aided by Mexican armored vehicles and American fighters, the Ghosts and their allies clear out much of the rebel presence from the city, neutralizing several checkpoints before crushing a rebel stronghold in the local marketplace. As the Mexican troops advance to secure the marketplace, however, an underground explosion rips through the district, killing the loyalist vanguard and flooding the area with deadly radiation. Realizing that the market held one of the missing Red Star IV's and containment was lost, Keating orders a retreat. After linking back up with Jimenez and his soldiers, intelligence arrives suggesting that a local journalist with inside access to the rebel leadership knows the location of the remaining two nukes, and is willing to come forward and assist the Americans. Working with Jimenez's most elite troopers, the Ghosts destroy a series of anti-aircraft batteries and hold off a devastating rebel counterattack, enabling the journalist to be extracted safely, and the information she holds preserved. With all other assets devoted to protecting the reporter, Mitchell and his squad link up with Black Hawk 5 in front of a local church for evacuation.

Disaster strikes when Black Hawk 5 is crippled by enemy RPG fire and brought down, and the Ghosts, now cut off from rescue, are forced to defend themselves against a group of heavily-armed and highly-trained mercenaries assisting the rebels. Barely escaping the immediate warzone via Humvee, the vehicle is hunted down and destroyed by a rebel Havoc helicopter, killing the driver, PFC Provenanzo , and incapacitating Mitchell's team members. Mitchell manages to escape aboard Black Hawk 9 with the aid of a Mexican soldier, before providing air support for the American salvage convoy sent to recover Black Hawk 5. Having captured both Lieutenant Josh Rosen (Mitchell's friend and field runner) along with the remains of the helicopter, the rebels attempt to use this victory as a propaganda tool. Unfortunately for the rebels, the Ghosts shut down their attempts at media manipulation by destroying the Black Hawk wreckage (removing the evidence of the American loss), before storming a heavily-defended, mercenary-controlled hacienda to rescue Lieutenant Rosen, weathering a powerful reprisal from mercenary reinforcements before they can be extracted.

With the intelligence gathered from both the Mexican journalist and Lieutenant Rosen, the Americans finally have the location of the last two nukes, back in Ciudad Juárez. Destroying additional enemy anti-air defenses around the site, Mitchell leads one team of Ghosts to secure the exterior of the target building while a second unit of Ghosts, lead by Derrick Parker (codenamed " Bravo "), assaults the site directly. As Mitchell and his team bravely battles off a strong force of rebels, Bravo Team secures one of the nuclear weapons, but are stymied by de la Barrera, who escapes with the last warhead. Fighting through a densely-packed urban warzone, often faced with rebel APCs, machine-gun nests and anti-tank units along with the mercenaries, the Ghosts eventually punch through the enemy lines and kill de la Barrera, removing the rebel leadership, but do not find the last nuke. Oblivious to the defeat of their rebel employers, the mercenaries have taken the last nuke and intend on using it against the United States in a final act of revenge.

US intelligence finds out that the mercenaries plan to take the nukes to El Paso, Texas, in order to destroy a large dam and the city around it. The dam turns out to be on top of a major American military installation where the mercenaries successfully hacked the US anti-ballistic missile defense grid, leaving the country vulnerable to nuclear attack. Discovering that the nukes are not, in fact, in El Paso, the Ghosts return to Ciudad Juárez, fighting through the last, desperate enemy forces to discover the last warhead has been armed and installed in one of the Khasmira-II missiles. Mitchell and his team end up pinned down on a balcony overlooking the launch site. With little time to spare, and President James Ballantine unwilling to destroy the entire city in order to neutralize the threat, the Americans try to use an EMP missile fired by air support to disable the launchers.

However, Mitchell and his team are still in range of the blast, and General Keating hesitates on authorizing air support with friendly soldiers in the blast area. Keating tells Mitchell "Son, I can't ask you to do this," but Mitchell says "Sir, it's why you sent me here, you know this is the only way." An American F-15 fires the EMP missile, eliminating the threat but catching the Ghosts directly in the blast. The view cuts to Mitchell falling back by the explosion, with faint voices from Mitchell's CROSS-COM. Lieutenant Rosen's Blackhawk can be seen from this view, and while Keating and Rosen plead with him to stay alive, President Ballantine thanks him for saving the nation. Rosen's chopper hovers over Mitchell, Rosen appears on the CROSS-COM saying "Soldier, you're going home".

Missions (X360/PS3)

Co-op maps (x360/ps3), missions (pc), multiplayer (x360/ps3).

Unlike the first GRAW, players in the online multiplayer mode can be "downed", or critically injured, instead of killed. This gives teammates the opportunity to heal a downed teammate and prevent the other team from getting the point, although downed players can be shot and killed by players from the opposing team before they are healed. Characters can now "slide" into a crouched position while running, just like in the first GRAW. The ability to use cover like in the singleplayer mode has still not been added to the multiplayer mode. Another new feature added to multiplayer is full-screen CROSS-COM . As in singleplayer mode, the player can hold down the right button and bring up the fullscreen view. This can be used to view friendly players' views as well as the Drone, but cannot be used to give commands or manually fly the drone.

  • Firefight : Players must eliminate a large enemy force. The team wins when all enemies have been neutralized. Each player has three respawns; all players are on one team.
  • Helicopter Hunt : Players must survive against multiple waves of enemy helicopters.
  • Defend : Players must prevent enemy forces from planting bombs at various zones. The team wins when all enemies are eliminated or when the time expires. No respawns.
  • Intel Recon : Players must retrieve intel from each of five zones and return it to their insertion point while enemy forces patrol the area. The team wins when all intel has been successfully retrieved. No respawns.
  • Recon : Players must recon each of five zones while enemy forces patrol the area. The team wins when all five zones have been successfully scouted. No respawns.
  • Stealth Recon : Players must recon each of five zones while enemy forces patrol the area. The team wins when all five zones have been successfully scouted. Points are deducted for each enemy killed. No respawns.
  • Last Man Standing : Each team attempts to eliminate the other. The team with the most points when time is up wins. No respawns; players are on two teams.
  • Sharpshooter : Each team attempts to eliminate the other, and players receive points for each kill. The first team to 50 points wins. Infinite respawns; players are on two teams.
  • Takedown : Each team attempts to eliminate the other, and players receive points for each kill. A player on each team designated as the officer is worth more points when eliminated. Infinite respawns; players are on two teams.
  • Blind Siege : One team defends a random zone. The other team inserts at a random zone and must take the defending zone. No respawm; players are on two teams.
  • Domination : Teams must capture each of five zones, and they score points for each zone they control. The team with the most points when time is up wins. Players get infinite respawns and are on two teams.
  • Hamburger Hill : Get to the central zone and remain keeping the enemy team out to score points. The team with the most points when time is up wins. Infinite respawns; players are on two teams.
  • Siege : One team attempts to capture the other team's base. Whichever team eliminates the other, or owns the base when time is up, wins. No respawm; players are on two teams.
  • Capture the Flag : Each team attempts to retrieve a flag from the opposite base and return it to its own. A point is awarded for each capture. The first team to 10 wins. Infinite respawns; players are on two teams.
  • Recovery : Teams must retrieve a single flag from a central zone and return it to their base. A point is awarded for each capture. The first team to 10 wins. Infinite respawns; players are on two teams.
  • Search and Rescue : Teams must escort three unarmed officers back to their base. Teams Rescue score per second for each officer held. The team with the most points when time is up wins. Infinite respawns; players are on two teams.
  • Battle : Teams must capture each of five zones, and they score points for each zone they control. The first team to 1,500 points wins. Infinite respaws; players are on two teams.
  • Devide and Conquer : Teams must capture each of five zones, and they score points for each zone they control. AI soldiers are given as reinforcements as zones are captured. The first team to hold all five zones at once wins. Infinite respawns; players are on two teams.
  • There is only one type of game - Mission - where the Ghost team must place demo charges at three of the five zones and then reach an extraction point. The enemy team must stop them, and they have Al support to help them complete their task. This is a great attack vs defend mode.
  • Mission : The Ghost team must place demo charges in three of the five enemy zones, then reach the extraction area. The enemy team must work with its AI support to stop the Ghosts. Five individual respawns are allowed; players are on two teams.
  • Bounty Hunter : Players receive incrementally higher points for consecutive target kills; Killing others resets points per kill. The player with the most points when time is up wins. Infinite respawns; each player is on his or her own.
  • Last Man Standing : The player with the most kills when time is up or when only one player is left alive wins. No respawns; each player is on his or her own.
  • Seek and Destroy : Score by eliminating and becoming the target, or by eliminating players as they become the target. The player with the most points when time up wins. Infinite respawns; each player is on his or her own.
  • Sharpshooter : The player with the most kills wins the round. Infinite respawns; each player is on his or her own.
  • Thief : The player with the highest score becomes the thief. Score two points for killing the thief and one for other kills. The first player to 15 points wins. Infinite respawns; each player is on his or her own.
  • Domination : Players work to capture five target zones, and they score points for each zone they control. The player with the most points when time is up wins the round. Infinite respawns; each player is on his or her own.
  • Hamburger Hill : A single, central zone is the target, and a player must remain in it to gain points. The first player to 150 points wins. Infinite respawns; each player is on his or her own.
  • Escort : Players gain points for escorting an armed officer. The first player to 50 points wins. Infinite respawns; each player is on his or her own.
  • Flag Carry : Pick up the flag for points. The flag drops when you are killed. The one with the most points when time is up wins. Infinite respawns; each player is on his or her own.

Grenadier (GRAW 2)

Multiplayer maps (X360/PS3)

Multiplayer maps (pc).

Scott Mitchell Ghost Lead

High Ranking Officers

General Keating (US Army)

Support Personnel

Josh Rosen (Black Hawk 5 Flight Engineer)

  • UH-60 Blackhawk Transport Helicopter
  • AH-64 Apache Helicopter
  • AH-6 Little Bird Attack Helicopter
  • CH-47F Chinook Heavy Lift Helicopter
  • HMMWV Multipurpose Military Vehicle
  • M1 Abrams Tank
  • M1126 Stryker APC
  • F-15 Strike Eagle
  • Ghost Transport Truck
  • A Team Xbox Article confirms that Captain Scott Mitchell survives, as the article states that Mitchell leads the JSF Forces in Tom Clancy's EndWar , which takes place sometime after the events in Advanced Warfighter 2 . His survival is also confirmed in another Tom Clancy game, H.A.W.X. , where the player provides close air support for Mitchell and his team in several missions seven years after the events of Advanced Warfighter 2 . He also provides support to Predator Team in Ghost Recon: Future Soldier .
  • 2 Tomb Raider: Relics of the Ancients
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ghost recon advanced warfighter 2 ps3

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Tom Clancy's Ghost Recon Advanced Warfighter 2

Tom Clancy's Ghost Recon Advanced Warfighter 2

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