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The Ghost Case Walkthrough & Guide

Welcome to The Ghost Case Walkthrough & Guide, which helps you play through the game, and unlock all the ends and collections .

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Continuing from the previous game “The Girl In The Window,” players take on the role of Detective Ren, who, after experiencing various supernatural events, re-investigates the Hidden City murder case from twenty years ago. Before setting off, open the drawer on the right side of the desk to obtain the map. Take the sugar packet from the table and click on the map in the inventory to go to the murder house from the previous game.

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Upon entering the room, take the broken bottle from the small table and place it on the damaged cabinet on the right. Then pour the sugar into the broken bottle to lure out the termites inside the cabinet.

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Take the bottle with termites and search the room to take the power cord behind the TV. Then sprinkle the collected termites on the wooden board to seal off the door panel.

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Enter the room behind the white door and first take the chess piece from the drawer. Then observe the status of the seed growth in the painting on the wall and the direction of the fingers (which may vary depending on the situation). Next, open the window and find the first owl on the top left corner of the tree crown.

Note: There are nine hidden owls in the game, so keep an eye out for them.

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Take the two light bulbs from the lampshade and examine the four arrows on the password lock of the box below. The clues for the password are found in four paintings placed around the house.

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Open the two bedroom doors for further search. In the left bedroom, find the glue in the drawer. Remember the painting on the wall and then go to the right bedroom to obtain the yellow notebook from the table. Finally, observe the fourth painting and use the clues from the previous paintings to open the box next to the heater to obtain another light bulb.

Note: The direction of the fingers in the paintings may vary, so follow the actual situation.

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Observe the patterns on the clothes inside the box (Right 1, Left 2, Middle 3) and the symbols on the collar tags (three symbols). Arrange the symbols in the order indicated to open the yellow notebook obtained earlier.

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Examine the contents of the notebook and use the hints from the symbols on the robot’s body (note that the black and white positions may vary) to open the heater on the right side. Obtain the vase fragment, pencil, and coal.

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Flip to the last page of the yellow notebook and use the pencil to reveal the hidden traces. Then, based on the instructions provided, open the drawer (pay attention to the black and white conversion) to find the purple notebook, chess piece, and magnetic card.

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Go to the left bedroom and use the magnetic card to open the cabinet and retrieve the teddy bear. Then, outside, follow the instructions in the notebook to install the light bulbs (the top one is for the desk lamp, and the bottom one is for the pendant light). Attach the power cord to the desk lamp and turn it on (also turn on the pendant light). Finally, click on the mirror and hand the teddy bear to the ghost.

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Observe the numbers appearing on the mirror and then click on the room’s phone to enter the digits. Listen to a piano melody. Next, go to the right bedroom and open the lid on the table. Replay the piano melody you heard (the four piano notes may vary, so find the right sequence) to open the drawer and obtain the vase fragment and metal hour hand.

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Place the two fragments next to the broken vase (near the seed painting). Use glue to assemble the fragments and take the metal minute hand from the top. Then, click on the grandfather clock in the right bedroom and adjust the time (using the hour hand and minute hand) based on the notebook and the hint on the vase. Retrieve the red key.

Note: The minute hand and second hand should be fixed, while the hour hand will change randomly. Open the small window on the right side to find the second owl.

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Use the key to open the cabinet on the desk in the left bedroom and obtain the third chess piece and a bottle of fish food. Pour the fish food into the fish tank and observe the hint appearing on the fish’s body. Combine it with the hints (in a specific order) from the purple notebook to obtain a four-symbol password.

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Go outside and use the obtained password to open the box on the table next to the desk lamp. Retrieve the final chess piece. Arrange all the chess pieces on the table, and once the ghost of the main character from “The Girl In The Window” gives a hint, take the nearby round tile.

Note: The positions of the chess pieces on the board may vary, so adjust accordingly.

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Place the round tile on the cabinet. First, according to the hints on the chessboard, move the colored dots corresponding to the chess pieces to their respective positions. Then, open the cabinet and take the envelope and projector slides. Return to the police station, insert the slides into the projector, and examine the photos to obtain a new location.

Note: Keep flipping through the slides to find the third owl.

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Open the map and go to Lian’s house. Ring the doorbell to trigger a conversation. After being rejected, slide the envelope through the door crack. Enter the room and have a conversation with Lian to obtain new hints and a card.

Note: You can find the fourth owl on the cup in Lian’s hand.

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Return to the murder house and align the card with the password lock on the red door. Observe the sequence of clicks (which will vary) and open the lock. Enter the room behind the door. Then, take the pliers from the drawer and the note from the box in the right closet.

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Examine the hint on the note (- + indicates ascending order) and arrange the bottles on the cabinet according to the amount of liquid to open a hidden compartment. Use the symbols on the note to input the password for the suitcase, and retrieve a wire.

Note: Arrange the bottles in order and match them with the corresponding symbols on the note.

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Use the pliers to bend the wire and retrieve the key from the ventilation duct. Use the key to open the drawer and obtain the green notebook and flashlight. Then, follow the instructions in the notebook (the order of the password and the position of the pirate’s hands) to open the safe on the cabinet. Retrieve the pendant and floppy disk.

Note: Use the flashlight to see the hint in the ventilation duct. Pay attention to the orientation of the compass for the pirate: red rising means top right, red falling means bottom right. Currently, you have encountered two sets of modified passwords. Adjust the others according to the actual situation.

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Return to the police station and insert the floppy disk into the computer to examine its contents for new clues—Anna’s address. Close all the pop-ups and find the fifth owl on the desktop. Then, open the map and find Anna’s house. Talk to her and, once again, get rejected. Give her the pendant.

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Follow Anna’s hint to a new scene—the cemetery. Take the lanterns and matches from both sides and light the empty coffin. Adjust the position of the shadows according to the content of the mural. Then, take the ring from the hidden compartment on the left side.

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Return to the police station and plug in the new clue. Open the map and go to the store. Talk to Lea to gather information and obtain a doll. On the shelf behind her, you’ll find the sixth owl.

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Go to the mental hospital and talk to the nurse for information. Then, enter the room of the mental patient. Examine the drawings on the wall (four simple drawings with a dot), which will be used later. Listen to the patient’s words for another hint: Wind-Sun-Frog-Wind.

Note: The seventh owl is on the paper under the mattress. This hint corresponds to the mechanism on the tomb in the cemetery, which will vary.

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Come to the tomb chamber and complete two puzzles based on the clues seen in the mental patient’s room to open a hidden passage.

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Underneath the secret passage, there are three areas. In room two, place the four statues on the corresponding pillars according to their weights to balance them all. Once completed, take the bone and empty bottle from the left compartment. Then, click on the right jar multiple times to reveal a bee.

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Follow the bee to collect nectar throughout the room (there will be small flowers in the corners). Then, go to room one and take the three flowers that bloom on the tree (red, blue, yellow). Afterward, the tree trunk disappears and a mushroom appears. Take the mushroom and adjust the mural in the background to open a hidden compartment and retrieve a key.

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Turn to the left and use the key to open the red box. Inside, you’ll find an empty bottle, a flute, and a pestle. Then, go to the entrance and use the flute to control the snake and put it in a dormant state. Take the hand of the statue.

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Go to the mural and attach the statue’s hand to the broken part of the right statue. Observe the new hint on the mural and open the hidden compartment on the right side of the entrance to obtain an empty bottle and a note.

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Go to the entrance of room two and place the three flowers in the mortar one by one. Use the pestle to grind them into powder and then transfer the powder into the empty bottle. Observe the graffiti on the right wall and combine it with the hint on the note to determine the positions of the four symbols.

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In room one, complete the mechanism on the wall and obtain the Sunstone. Then, pull the lever that appears to activate the mechanism in room two. Go to room two and pour the powder into the corresponding fountains according to the colors of the snake, lion, and eagle on the jars in the corners of the room. This will yield the Moonstone.

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Return to room one and place the two stones into the grooves on the wall to open the hidden compartment below. Retrieve the key and the quartz crystal. Use the key to open the blue box at the entrance and take the hourglass. Then, go to room three and place the collected items (hourglass, quartz crystal, mushroom, and bone) on the corresponding pillars. Rewrite the magic circle on the ground with charcoal and observe the hints that appear on the walls on both sides.

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In room two, arrange the two statues at the entrance to match the mural on the wall in room three. This will rescue Lian and Anna. If you wait for a while, it will trigger a bad ending where the three of them are hung on the wall. To achieve the good ending, combine the doll and the ring and throw them onto the magic circle. Then, watch the cutscene and the game will end.

Note: For the true ending, there is one more box puzzle to complete, but it is relatively simple and not worth mentioning here.

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Home » Ghost Case | Complete Walkthrough

Ghost Case | Complete Walkthrough

Are you a fan of mystery and gaming? Why not combine the two in this theme-packed joyride called Ghost Case? It has horrible murder incidents, a down-to-Earth detective, and a convincing case.

However, the game itself can very difficult, and the niche player base makes it tough to discern whether the game is actually worth playing or not.

So, in this Ghost Case Walkthrough, we will be taking an in-depth look at the entire story of the game.

So wear your detective hats, as we’re about to take a deep dive into Ghost Case, the complete walkthrough!

Ghost Case Walkthrough – Format Explainer

The game Ghose Case is divided into three sub-sections spanning over 44 minutes of gameplay.

Now, in order to make everything simple, we will attempt to follow the same step-by-step sequences as in the story.

Most of the in-game moves will be made by taps.

So even if it isn’t mentioned, consider performing actions that way.

Similarly, the game offers randomized riddles, so our version and yours might differ!

Now, if that’s gotten you riled up, then let’s begin!

Ghost Case Walkthrough

Here is the complete Walkthrough of Ghost Case:

Introduction

The game begins by showcasing the plot:

There was a horrible incident 20 years ago. A modern detective named Ren Arsen received strange cues from the afterlife regarding the incident.

Then the scene pans over showing a dead girl showing up randomly in the rearview mirror of his car, and then disappearing.

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A similar scene ensues once again when the detective is working, his file folder drops over randomly.

The intro then talks about how the soul of the dead victim is not at rest.

The detective then scans the box to find all the murder incidents that happened 20 years ago.

Ren feels a connected premonition that there’s something going on.

Perhaps, the souls of the dead victims are not at rest.

They want to be heard more than ever!

the ghost case game solution

Understanding the cues, the detective opens those old files to once again solve the mystery of those murders and to help those spirits find the rest they deserve.

The start of this story happens in the police station – in the detective’s office where all the files are located.

the ghost case game solution

You need to inspect the scenes to find hidden cues from the room.

  • The first one is present near the coffee cup. Just tap on it to have the sugar packet revealed, and automatically stored in your inventory.
  • Next, move through the scene to head to the middle drawer toward your desk in order to get a more in-depth look at its contents. It will open up upon tapping and will reveal an old map pointing toward somewhere.

Just like the sugar packet, the map will also automatically go into your inventory. Just tap it from there to open it.

There will be two locations on this map.

Unlike old-school realistic maps, this one contains information about all the locations you’ve surveyed so far.

Currently, it only contains the Police Station and the Murder House.

Now, just tap on the Murder House to head there, and try moving inside the first room to look for clues.

the ghost case game solution

The windows on the cabinet seem to be locked.

Try tapping on them to open them and reveal the contents inside.

Unsurprisingly, there is a weird window photo placed inside.

You will need to tap on it to view it, and then head back by pressing the arrow in the left corner.

Aside from the cabinet, this room also contains a table with a tape recorder and a screen.

There are bound to be some clues in there!

Tap on the wires to have “A Plug” automatically added to your inventory.

Now, it’s time to proceed to the next room.

Repeat the cabinet process once again to find more photos.

Do note though that these photos are not directly related to the case, so you have the option of letting them be.

But if you’re looking to complete all the achievements as well, then it will be advisable to not miss a single one of them.

Now, it’s time to move toward the next room. Here, you are going to find a broken bottle inside the table.

Just tap on the table first, and then the bottle to drag it to your inventory as this can be a valuable clue!

the ghost case game solution

There seems to be a lot of broken furniture here.

Tap on the broken bottle in your inventory, and place it inside the broken furniture to try to re-enact the state before the crime scene.

There seem to be 4 holes inside the furniture.

These seem to have been the by-product of termites.

Remember that sugar packet from before? Now, place it inside the broken bottle to lure all of the termites inside.

the ghost case game solution

This can be done by:

  • Tapping on “ A Sachet of Sugar ” from your inventory.
  • Tapping the bottle on the broken furniture.

The termites will start rushing into the bottle.

Seems like our future-sightedness paid off!

We’re going to have a look at them later, so tap on this bottle in order to store it back in your inventory.

Now, it’s time to head to the next room.

Press the button at the bottom left once again to head back to the first room.

Now, our very first issue with this room was that the door in front was locked due to the patches of wood slabs being nailed on it.

Now, what makes wood go away? Termites! Fortunately, we happen to have an adequate amount of them.

Tap on the “Broken Bottle of Termites” from your inventory and then do a light tap on the wood on the door to sprinkle them in.

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Unlike reality, these termites sure do work super fast!

Now that the door is opened, it’s time to head inside to reveal what occurred here.

This can be done by a simple tapping action.

Once you’re inside, take a look at the black spot at the base of the lamp.

The cable seems to have been pulled off and discarded somewhere.

Fortunately, we have just the solution!

the ghost case game solution

Tap on the “Plug” from your inventory, then tap on the lamp in order to get it fixed.

If the automatic magic doesn’t happen, it might be because you not specifically tapping on the base.

Unfortunately, adding the bulb was not everything you need to get the lamp working. It’s been 20 years, there’s no bulb in the socket.

So how do we find them? For now, let’s just remember this and proceed further with our exploration.

It’s time to proceed to the next room.

Just tap on the door In front of you to head inside.

Now, there seem to be two doors, with the right one being closed and the left one having a ghostly figure protruding outwards.

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Tap on the door with the figure to find a bedroom with a drawer and two cabinets.

The rest looks pretty stock standard as to what one will find in a murder scene.

Now, it’s time to look inside the drawers.

the ghost case game solution

Tap on the middle drawer to open it, and reveal the Glue inside.

Tap on it once again to store it in your inventory and head to the room view to take a deep look at the aquarium and the left picture on the wall.

We would recommend you save a screenshot since these two hints will be very important in the upcoming sections of the game.

Now that the ghost room is done, head back, and take a deep look at the image of a man pointing at the apple on top of the telephone stand.

Once you’ve gotten that in your memory, head to the door on the right by tapping.

the ghost case game solution

This is another room with a desk and an antique clock. Let’s begin by exploring the desk first.

We have one more picture and a locked drawer.

There’s a book on top of it that seems to be locked up.

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There seem to be two symbols in the lock space, so naturally, it will require a combination of 3 numbers to unlock.

Store this book in your inventory, and proceed to leave this room.

Now that we’ve checked both rooms, tap the right arrow on your screen to move to the next room on the right.

There seems to be a chest of sorts with a padlock on it.

Unlike the book, there are four arrows here.

Now, if you happen to remember all the pictures, solving this should be a piece of cake.

Since the order of the pictures was random, your combination might vary.

Just remember the directions in which the hand in the picture was pointing.

Rotate the arrows in the padlock accordingly, and you’ve pretty much done it.

the ghost case game solution

But wait, we’ve only found the pictures, and there are four arrows, so that must mean there’s some sort of hint for the order as well.

Can we go through the door on the left or the stove to the right? No. But are they related to something? Yes.

Head back to the last room we’ve found a picture in, and try to take a closer look.

Remember, the pictures all have an image of a plant that determines its slot in the arrow sequence.

For example, the picture containing a seed must mean that the direction specified in it must be the first of the bunch.

the ghost case game solution

Do the same for the remaining images, but before getting out, take a deep note of the chessboard present on the left side along with the large cabinet that seemingly has another puzzle on it.

Now, the second puzzle should have the seed with the roots growing out of it.

Memorize the direction of the arrows here, and proceed to the third one.

This should have a small plant. Naturally, you need to memorize this direction as well.

In the final picture, you will be able to see a complete apple being sprouted.

You’ve gotten the sequence and the directions for all the arrows, so head back to that room, and dial the sequence in!

Since the chest is unlocked now, it’s time to take a look inside to see what we got.

If we remember correctly, we needed some light bulbs, so pick that one and store it in your inventory.

Ghost Case | Complete Walkthrough

But that can’t be it, right? Correct. Tap on the shirt with the number 1 printed on it in purple and examine the inner tag.

There seems to be a symbol there.

If we recall correctly, our book still needs to open.

Since we got one symbol down, there are only two more to go. Just like the size of the plant, there’s order here as well, so the number 1 must mean this is the first symbol.

Remember it, and press X on your keyboard, or controller to put it down.

Ghost Case | Complete Walkthrough

Now, pick up the shirt with a hand making the peace sign. The reason? It has two fingers, so it must be the second of the order. Repeat the process, and then remember the tag.

Now, move to the shirt with three flowers on it, and do the same once again.

Next, take the book out of your inventory, and enter the discovered symbols in order to unlock the book!

Let’s start reading the contents of the book, and see what we can find out.

The first page seems to be a hand-drawn picture of a teddy bear, stock stuff for a toddler.

Moving onto the next page, there seem to be some weird arrows.

Anything weird in this game is important information, remember these, or just take a screenshot if you don’t want to bother checking it again.

Now, proceed to the next page, and viola, there are some more clues to be found.

Ghost Case | Complete Walkthrough

Looking at the robot to the left, it seems like there are three kinds of shapes:

Memorize this arrangement, as it will come in handy later on.

To not drag things any further, head back to the room with the stove, and tap on the symbols present on the stove.

A combination of circles, squares, and triangles, what a weird coincidence! or is it? Change the color of the symbols to match the ones present on that robot in the book to unlock the stove.

Inside, there seems to be a pencil, a vase, and some coal. Drag them all into your inventory in one big tapping action.

Ghost Case | Complete Walkthrough

Remember the broken vase? Yeah, it’s time to go solve it!

Head back to the room, and use the glue present in your inventory to join the pieces together. Hmm, there seems to be a piece missing.

Would you like to take a closer look at the top of the right drawer? Seems to be another combination lock. It’s time to use the wisdom in the book once again to find the answers.

Keep flipping the pages, until you reach the torn page.

Ghost Case | Complete Walkthrough

Use the pencil from your inventory to lightly shade the next page, revealing the contents on the torn-out page.

Memorize the square pattern, and fill it accordingly!

There seem to be three items in this drawer. A book, a token, and some sort of a smart card.

Now, sweep them in your inventory, and then open the purple book to find a bunch of fish drawn on one of its pages.

This is your clue to solving the antique clock from before.

Anyways, clock the book for now, and try to open the bottom drawer.

There seems to be a pawn inside. Pick it up, and head back to the blue table.

Leave your pieces or tokens on the board above the table, and move to the next room.

Look at the chandelier in the room, and open your unlocked book to the left side of the robot page to reveal a pattern of the lampshades.

Ghost Case | Complete Walkthrough

Take a deep note of the checkmarks, and start inspecting the lampshades.

There seem to be two lightbulbs inside, with one housing empty.

We happen to have just the thing for that. But instead, let’s take one out, with the other matching the pattern in the book.

Remember the lamp in the first room? Yeah, it could use some help. Before heading there though, let’s take a detour to use the handy smart card we found.

Go to the room with the fish tank, and slide it in the slot of the right desk cabinet.

Ghost Case | Complete Walkthrough

Tapping the door will reveal a teddy bear inside.

We’ll take a look into that later.

For now, go to the lamp so we can slot the two bulbs in, matching the pattern in the book.

Now, just turn the switch on for another cutscene to ensue.

The girl from the car seems to have appeared in the mirror, and she seems to be stretching her hands to something – as if she’s asking you to give what’s hers.

Oh, ya! the teddy bear! You have one in your inventory, give it to her and watch her disappear as some numbers pop up in the mirror.

Take a screenshot, or memorize these as they’re going to be necessary for the upcoming future.

the ghost case game solution

Move to the room with the telephone, and dial those numbers.

The phone should be ringing a unique melody that we need to once again remember.

Now, move to the room to the right, and tap on the light-shaded lid on the desk.

There’s a piano inside. Now play the melody you just heard to perfection to unlock another secret.

Once the melody completes, the floor underneath will be unlocked – revealing an arrow dart and a vase piece.

Ghost Case | Complete Walkthrough

Head back to assemble the dart, but before that, consider looking for the owls, as you’re going to be seeing one more ghostly figure.

It can be seen by opening the window in the room.

Just tap on it to have a clearer view.

Now, go back and repair the vase to see a design of a person throwing a spear in a certain direction.

Let’s memorize this as it’s probably going to be handy later on.

Now, change rooms to reach the clock, so we can get over with that puzzle as well.

Ghost Case | Complete Walkthrough

Since the second hand is already in place, we only need to add the hour one.

Seems like we already have that in our inventory, so just use the tap-tap sequence to slot that in.

We still don’t know where these hands should be though.

Luckily, you can check the minute hand from the purple book, and the minute hand from the direction of the hand of the man in the Vase design.

Now attach the hour hand on the clock, and open the unlocked book in order to determine its position.

Remember the arrows page? Match its direction with the same shape in the arrows, and you’re good to go!

Ghost Case | Complete Walkthrough

Since the clock is working now, a small humanoid statue will come out on the left side- presenting you with a key.

Naturally, save it in your inventory, and tap the right door to find another owl.

Now, it’s time to head to the room with the fish tank and open the right desk cabinet.

Insert the key you just found in the hole, and grab the fish food and the board piece.

Use the food in the fish tank to feed them.

Ghost Case | Complete Walkthrough

They will change shapes to something we’ve seen before.

In the purple book, there was a page ordering these from 1 to 4, remember the order, and the color and patterns on the fish.

It’s going to be very integral moving onwards!

Next, head back to the room where the girl showed up with the number, and interact with the blue box near the lamp.

Use the fish ordering and the patterns to fill the lock on the box, and grab the pawn inside.

Ghost Case | Complete Walkthrough

Counting the two on the board, we now have four pieces.

Perfect for solving one more riddle. Now, go to the room where we fixed the vase and take a look at the cabinet.

Then head to the board, and place the two tokens in your inventory on the board as well.

As soon as you do that, the ghost of the boy will show up re-arranging the tokens and leaving a circular disc.

The boy then looks at you and points toward the table.

Ignore it for now and try to memorize the color of the pawns along with their position if we want to clear this puzzle.

Go to the cabinet for now, and arrange the position and the color of the pawns accordingly.

Ghost Case | Complete Walkthrough

The first tile in the cabinet seems to be lacking something circular; Just like the disc the boy left us. Pick that up and place it there.

Next, start rotating the tiles such that the color of the circles should match the color of the board.

You can tap on the four circles to rotate them until you achieve that.

Once unlocked, the cabinet will open, and reveal an envelope with the text “Lian”, and some projector slides.

Getting there, aren’t we?

Ghost Case | Complete Walkthrough

With lots of clues in our pockets, it’s time to head back to the “Police Station”, and sort out everything.

Use your map to head back, and wait for your inventory to change.

From there, choose “Projector Slides”, and tap the white button on your projector.

The first image will show the dead boy gaming with his friend whereas the next slide will immediately lead us to both kids about to go to school.

Apparently, the detective knows that friend. It’s time to head to his home to see what’s up.

Just to be sure, cycle through the entire slide list in order to find one more owl. Be sure to go past the blank ones as well.

Your map has a new location now, head to Lian’s house.

Ghost Case | Complete Walkthrough

Naturally, Lian does not want to talk about the incident, but fortunately, we happen to have a letter.

Just slide it in (using some tapping), and let the magic happen.

There’s another own on Lian’s mug by the way.

Seems like the murdered kids were very friendly, and they felt persecuted a while before their death.

They seem to have seen “shadows” and whatnot before their death, and their final days were then acting very strangely.

Continue cycling through the questions, to find out that the kids rarely left their house out of fear.

The letter said “It wasn’t your fault”, with the reason being Lian, Dan, and his sister visiting the cemetery due to Lian’s curiosity.

Ghost Case | Complete Walkthrough

After this visit, Dan and his sister’s behavior changed drastically, as if they were afraid of something.

Time to get another clue!

Apparently, before the murder, Dan handed Lian a book that contained a card full of holes.

He has no clue, but you do! Take it from him, and store it in your inventory.

Remember the room with the stove where there was a locked room? Head back, and trace the hole pattern on the card to the lock in order to open it (roman numbers indicate the pressing order).

Just tap on it and head inside.

Considering there’s a lot more going on in this room, it’s time to start by opening the bottom-most brown drawer, and swooping the contents inside your inventory.

Ghost Case | Complete Walkthrough

Move the clothes to the left side to reveal a box containing a note with a pattern inside.

The -+ mentions we should arrange the liquid bottles in ascending order (determined by the liquid amount).

There happen to be liquid bottles on top of the safe, this puzzle refers to that.

Just move the bottles according to the mentioned order to hear a click that’ll open up a hidden compartment in the room.

Ghost Case | Complete Walkthrough

A red briefcase seems to be lying here, locked. Use the -+ note you just found to memorize the symbol for every bottle.

We arranged those bottles in order, right? use that order, along with the symbols in the chit to unlock the briefcase.

The symbols on the first 3 bottles (in the same order) go at the right lock, and the last three go in the left one.

There’s a wire within the unlocked briefcase.

Pick it up, and move your focus from the briefcase to the vent on the left side of the room.

Ghost Case | Complete Walkthrough

Tap on it to do some inspection and find a key lying inside.

Our hands are too big to reach inside, but a wire, on the other hand, is a different story.

Use “A bent wire” from your inventory to get the key out.

We’re going to be using this “White Key” to unlock the upper drawer under the shelf.

Do some tap-taps to open it, and swoop the flashlight, and green book in your inventory.

Let’s start with the book first.

Ghost Case | Complete Walkthrough

Open it up, and analyze the page with the pirate symbol.

The order seems to be matching the lock order on the safe above. Let’s leave it at that for now, and explore the vent first.

Since we got the hold of a flashlight, use it to peer deeper, and find another pattern.

Once again, commit this in your memory, and move on.

Coming to the sword, tap to unsheathe it to find the same pattern as the one you just saw. What could this mean?

The answer lies in the pirate symbol page of the book.

So far, we’ve checked the vent and the sword from the symbols.

Two more areas remaining, before we can open that pesky lock!

Feel free to dial the pattern in the safe according to what you saw (in the same order as the pictures in the book). Be sure to turn the dots black accordingly.

Now, we also happen to have a pirate poster in the room. Let’s have a look at that!

Ghost Case | Complete Walkthrough

The pirate seems to be pointing in a direction, same with the compass.

These are the dots we need to change to black.

Since we’ve obtained another pattern, it’s time to head back to the safe and dial these in. Once done, just tap on the safe to open it – or so you thought.

Head back, and move the clothes to their original position.

See those sneakers hanging within those 4 mounts? Yeah, that’s the final pattern – with the presence of the sneakers determining the change in color.

We’re done this time (for good). Now, peer inside the safe to find a floppy disc(calls for a trip back) and a broken medallion.

Insert this floppy disc into the computer at your office, and start browsing the contents.

Ghost Case | Complete Walkthrough

Within the text files, you’ll find the address of a person named Anna, that, according to the images, seems to be a close friend of the murdered siblings.

Time to head to her house, and investigate further!

Just like Dan, Anna is also not very adamant about spilling the beans.

Time for a little persuasion.

While she’s in the window, give the broken medallion to her.

Recognizing it, she’ll let you in like the earlier reluctance was a hoax!

Ghost Case | Complete Walkthrough

Look towards the purple drink bottle on her right to find another owl.

Now, cycle through the questions to find the following info:

  • The medallion was just a token of friendship between Anna and Mia.
  • Anna happened to meet them on the murder day.
  • Mia and Dan seemed to be very scared of something on the murder day.
  • Seems like the siblings opened a tomb that freed something very dark from its shackles.
  • Seems like Anna believes this to be the work of an evil spirit.

Anna then lends you a picture of the tomb they opened. Looks like we’re due for another trip.

Pack your belongings (figuratively), and tap on the map to go to the unlocked location!

The grave seems to belong to “Frederick Nolsen”. Head inside to discover more!

The room is pretty dark, but we happen to have a lantern on the left side.

Ghost Case | Complete Walkthrough

However, there’s no way to light it up – until you discover the matches lying on the bottom shelf on the right side of the room.

Use those on the lantern, and then use “A lit lantern” to place it on top of the coffin.

There must be some clues inside, tap on the coffin to reveal the contents – Oh.. seems like it’s empty. No matter, let’s memorize a pictorial map of the room.

The shadows of the objects, the painting behind the wall – all signify something.

We can match the shadows with the objects in the painting.

For example, you need to move the cage to the image of the bird in the tree, and vice versa.

Ghost Case | Complete Walkthrough

In the end, the following combinations will occur:

  • The Pot goes in front of the Statue.
  • The Skull goes in front of the dinosaur-like creatures
  • The wire-like object matches the stars
  • The Wizard gets the flower pot
  • The bird gets the cage

Once you’re done arranging, a compartment will pop up on the left side, and the coffin will have some sort of puzzle in the center.

Let’s start with the object in the compartment. Pick the ring up, and leave the puzzle for now.

Time to go back to the police station, and piece the new info we found!

Tap the map to move back.

Seems like our detective character has opened up Frederic Nolsen’s file to do a little digging.

Ghost Case | Complete Walkthrough

Seems like this guy was responsible for killing three people in weird rituals.

He was later executed through electrocution in an electric chair. However, he claimed he’ll return to life before hitting the bucket.

The story seems to be a century old. Creepy…

Anyways, let’s head to the store to find more information on the ring we just got.

Tap on the map to head to the new location.

During the drive, the detective starts to piece the contents together.

It all makes too much sense.

Ghost Case | Complete Walkthrough

The dark magic, the victim’s causes of being scared, and the century-old stories, all piece together. But is that really it? Let’s find out more!

Before talking to Laura in the store, tape a peek at the items behind her to find another owl.

Then, just cycle through the questions to have the following info revealed:

  • The ring was a possession of the Shamalu sect. The symbol on it was used for rituals – meaning, the owner knew Shamalu sect magic.
  • It seems like a cemetery guardian (who went crazy) keeps drawing this symbol while being locked up in the madhouse.

After the questioning, Laura shows us an article on Lenny (the guardian).

Seems like he went crazy 5 years ago, and has been drawing the symbol, and repeating a single phrase ever-since.

Let’s move to the madhouse to talk to this Lenny guy and see what’s up.

Ghost Case | Complete Walkthrough

But before that, complete your conversation to reveal more info about the ritual:

The rituals included the practitioner making 7 sacrifices. However, this practitioner has to die after making the first three sacrifices.

Next, someone needs to open up the practitioner’s grave.

Seems pretty on point with our current case.

Next, the practitioner has to make four more sacrifices – which will end up granting him/her eternal life. Considering Mia’s and Dan’s death, the practitioner must need two more sacrifices.

Ghost Case | Complete Walkthrough

During that time, the practitioner’s spirit will have some control over their body.

Now, can we somehow undo this? The answer is yes!

So all we need to do is to lock the practitioner’s (Frederick in this case) spirit into a doll at the last sacrifice. However, this doll must be the property of the ritual performer.

Similarly, that ring’s symbol must be drawn upside-down in the final sacrifice.

Seems like Laura has been a great help in untangling these mysteries.

She also hands a Shamalu doll to you in case you wanted to stop the final ritual.

All of this is pretty fortunate, but it’s time to talk business again.

Let’s go meet Lenny, and see if we can get any more clues.

Use the map to go Hospital, where Lenny resides.

Time to ask the receptionist about Lenny. But before that, tap the blue book on the desk to reveal an owl.

Ghost Case | Complete Walkthrough

You will encounter the following info after talking to her:

  • Lenny has been in the asylum ever since Den and Mia opened the tomb.
  • Seems like Lenny witnessed something traumatic. He’s constantly trying to communicate something through his drawings, but the hospital staff can’t make sense of it.

Within Lenny’s room, tap on the paper under the mattress to find another owl.

Then, let’s analyze all the pictures spread on the wall.

It seems like something came out of the tomb, and is stalking four people.

Considering Mia, and Dan have already been murdered, the other two could only be Anna and Lian. Doing the math, the number adds up!

Time to analyze the line-based images that look like a clue to another puzzle.

Memorize them, and then try to converse with Lenny.

Ghost Case | Complete Walkthrough

Commit whatever he says to memory, and head to the graveyard.

On your way, you will get a call from the police station.

Upon picking it up, you’ll come to know that Lian and Anna have been taken somewhere, and their houses seem to be forcefully breached.

Now, in order to solve this mystery as soon as possible, you need to rush to the tomb to solve the symbols on the coffin.

Match them according to the pattern you saw in Lenny’s room.

Let’s start by getting the position of the dots right.

Simply drag them into position then decipher Lenny’s riddle in order to obtain the second part of the puzzle.

According to what he told you, arrange the tiles under the dots and you should be good to go!

Ghost Case | Complete Walkthrough

A secret pathway will show itself once you’re done with the riddle, tap on it to head downstairs, and start analyzing.

Let’s leave it at that for now, move to the second room, and do the same until you reach the third room.

Try to keep as many of these objects in memory as possible since we’re going to be using them sooner or later.

With that said, head inside the dark cave in the third toom.

Once there, you’ll see four red stone pillars along with small animal statues underneath.

Ghost Case | Complete Walkthrough

You need to move these based on their weight.

The lightest animal will go on the smallest pillar, and the heaviest animal will go on the largest one, and vice versa.

Solving this riddle will unlock the shelves in the room to reveal a pot on the left and a bottle + dead bone on the right.

Pick them up as they seem to belong to Frederick.

On the right side, tap on the pot in order to release a bee that will start making its own unique journey.

Follow it to the next room in order to see where it lands.

On your journey, keep track of the objects the bee lands on, and store them in your inventory, tap her whenever she does land on something to make her continue her journey.

Finally, she will land on the tree in the subsequent room in order to pollinate it.

Ghost Case | Complete Walkthrough

This tree will instantly sprout flowers and will wither away leaving nothing but a mushroom in its place.

Pick it up, and store it in your inventory.

Now, it’s time to complete the picture on the wall at the back.

This is a simple left-right puzzle that just needs to be adjusted with constant trial and error.

Once solved, the compartment below will open up revealing the key inside.

Sweep it up, and head to the room with the snake jar.

On your right side, insert that key in the red boxes, and store the Wooden flute, Pestle, and Jar in your inventory. Remember the room with an actual snake?

Let’s go there and try the flute on it!

Ghost Case | Complete Walkthrough

Upon doing so, the snake will go to sleep, leaving the stone statue behind it defenseless. Now, let’s move back to the previous room with the painting we just reassembled.

One of the statues seems to have an arm missing, and we have just the thing for it!

Do some tap-tap to get it fixed – which will reveal some symbols on the painting on the wall.

Commit their order and shapes to memory, and move back to the room with the snake.

See that puzzle under the shutter on the left?

Fill the symbols in order according to the picture from left to right, and grab the paper and the jar from inside. Seems like our inventory is filled to the brim.

Let’s solve some riddles to make more space.

Ghost Case | Complete Walkthrough

Move to the room through the dark passage where four images of people were pointing in a different direction.

Tap on the bowl on the left side, and drop the flowers in one-by-one.

Starting with the blue flower, tap on the bowl to make blue dye.

Then, use the jar to store it away. Repeat the process with the red and yellow ones.

Now take a look at that paper form your inventory, and memorize the colors and the shapes on the symbol.

If you look at the right side of the room, some paintings of similar color patterns seem to be pointing somewhere.

Memorize those directions as well.

Move to the final room in the dark pathway with the circular dials, and patch the symbols with the directions.

Now, grab the Stone with the drawing of the Sun that will reveal itself from a hidden compartment, and place it on the wall painting where the sun rays seem to be shining down.

Grab the revealed key below the image, and pull the lever on the stone.

Ghost Case | Complete Walkthrough

Memorize the faces of the animals in the follow-up cutscene, and head to the room with the sleeping snake.

Use that key on the blue chest, and store the hourglass inside your inventory!

Time to go to the room with the snake vase, and memorize its color.

Do the same for the room where we placed the animals according to their sizes (there is a vase on the bottom left), and then proceed to the room on the right.

There’s another vase on the bottom right, commit that to memory as well.

Since we now know the colors of all the animals in the cutscene, it’s time to actually head to the room, and use our dyes.

Ghost Case | Complete Walkthrough

Tap on the dyes, and the water according to the colors and animals you just saw. Upon doing this, a compartment will open above, revealing the moon disc.

We have already slotted the sun disc in one of the rooms before, time to head back there.

Now, slot the moon disc in to reveal the content inside the compartment under the image.

Seems like we obtained a Crystal of Quartz. Better store that in your inventory until a use case pops up.

Ghost Case | Complete Walkthrough

Speaking of which, move to the room with the two stone eagles, and tap the oddly welcoming entrance they seem to be guarding.

In the follow-up cutscene, we will see Lian and Anna being chained up with Frederick standing in between.

The ritual seems to be in full swing, and it’s up to you to break it.

the ghost case game solution

Let’s start by reversing the symbol on the floor. You have that piece of coal from the siblings’ house. Then, it’s time to do something about the four stone pillars surrounding that symbol.

There’s a drawing on each of them, and we just happen to have matching items.

Place the items matching the shapes on the pillars, and let the eagle warriors reveal themselves on the left and right walls. But wait, there are some minor differences!

Commit these to memory, and head to the room behind to make changes.

Ghost Case

The original stone warriors should match the depictions in the ritual room.

Once done, the game will show the Bad ending.

This ending will make both (now freed) characters run toward the detective to escape the tomb.

But now with Frederick Nolsen wide awake, you will need to make split-second decisions, or you will be murdered along with the other two.

Ghost Case | Complete Walkthrough

If that happens, we will later see an article with the headline of you, along with Lian and Anna being murdered.

Good Ending

In order to ensure such a thing doesn’t happen, you need to select the Doll for rituals from your inventory and use the ring to combine them both right after fixing the statue.

Don’t head in immediately!

the ghost case game solution

Once combined, the same cutscene will ensue, right to the point where you’re about to be murdered.

You need to tap on the combined doll in your inventory, and then tap on Frederick, to throw it on him.

This will cause the now-terrified Frederick to be entrapped in the doll forever.

The follow-up cutscene will show Detective Larsen visiting the graves of Dan and Mia to pay them a final visit as a fitting conclusion.

Ghost Case

However, we still have the doll, so it seems we must make a visit back to where we got it from.

Luckily, Laura seems to be very dependable when it comes to guarding and storing dolls with evil spirits, so let’s leave the headache to her.

Ghost Case | Complete Walkthrough

Time to solve another puzzle! Seems like the box laura is trying to store the doll in requires some puzzle-solving.

Keep tapping on the shapes by looking at the eyes that pop up at their side.

You basically need to create a route between one eye and the other.

Ghost Case

Once Laura stores the doll inside, she transforms into a witch. Bad news alert! It seems we just gave the soul of one of the worst criminals in history to a witch!

Ghost Case

Well… not our headache. At least for this game!

All in all, the game became pretty gut-clenching at the end, and one wrong move would’ve been the difference between you succeeding and failing.

Hopefully, you enjoyed reading the Ghost Case Walkthrough.

Stay tuned for more informative articles.

BMG

  • Walkthroughs

Ghost Case part 2

Complete Walkthrough

Hello everyone and welcome to Part 2 of our walkthrough for the “Ghost Case” a room escape game created by the Dark Dome. The Ghost Case is the fourth game in the series and, just like the previous games, the story is set in Hidden Town, which is filled with all kinds of mysteries. In this walkthrough, we will show you how to solve all the puzzles and finish the game. The story of the Ghost Case is a continuation of the story of the second game “The Girl in the Window” so I would strongly suggest you play “The Girl in the Window” before starting this story. I don’t want to reveal too much, but it might be a good idea to also play the third game in the series “Nowhere House” before jumping into the “Ghost Case” because there’s also a connection between these two stories.

NOTE : The first part ended after we solved the “Pawn” puzzle and found the “Projector slides” and letter to the “Lian” (Murder House puzzles mostly cleared). The next step is to go back to the Police Station and take a look at the slides, and that’s where Part II begins. We will end the second part when detective Ren finds the strange ring inside the crypt. The third part will start with detective Ren traveling to the police station to investigate the ring.    

Ok, we should now go to the police station to take a look at the slides. To do that, first, tap on the map on your inventory and then tap on the “Police Station”.

the ghost case game solution

Tap on the slide projector on your right to take a closer look at it.

the ghost case game solution

Select the “Projector slides” from the inventory and tap on the projector to insert them.

the ghost case game solution

Finally, tap on the button on the projector to play the slides.

the ghost case game solution

In the first picture, we can see the murdered boy playing video games with his friend.

Tap on the arrow in the lower right corner to go to the next slide.

the ghost case game solution

On the next slide, we can see the murdered boy and his friend preparing to go to school. The detective recognized the friend of the murdered boy. The name of the murdered boy was Dan, and we can see the address of his friend in the picture. So, our character detective Ren Larsen decided to go and pay him a visit. He also added the location of the house on our map.

the ghost case game solution

Ok, now let’s visit Dan’s friend. Tap on the map in your inventory to select it, and then tap on the “Lian’s House”.

the ghost case game solution

Tap on the doorbell to take a closer look, then tap again to ring the doorbell.

the ghost case game solution

Well, it seems that Lian, Dan’s friend, doesn’t want to talk to us about the murder. We will have to find a way to convince him to talk to us.

the ghost case game solution

First, tap on the bottom of the door to take a closer look. Next, tap on the “Letter to Lian” in your inventory to select it, then tap on the ground below the door and our character will slide the letter under the door.

the ghost case game solution

Well, after he saw the letter, Lian decided to talk to us, so let’s go inside and see what he can tell us.

the ghost case game solution

Before we start, tap on the mug in Lian’s hand to take a closer look at it, and you will find another owl.

the ghost case game solution

Ok, let’s get back to the conversation. Tap on the first question “Do you know of someone who wants to hurt them?”

the ghost case game solution

Lian said that Dan and his sister were very friendly and they didn’t have any enemies. However, it looks like someone has been stalking them a few weeks before the murders (we already knew that from the photos that we found in the “Murder House”). But, besides that, it looks like they started seeing some unnatural shadows a few weeks before they died. Maybe this case has a supernatural element? I wouldn’t be surprised since a lot of strange things are happening in Hidden Town.

the ghost case game solution

Tap on the second question “Did you notice anything strange before the murder?”

the ghost case game solution

Well, since somebody was stalking them, Dan and his sister were afraid, so they rarely left the house.

the ghost case game solution

Tap on the third question “What did the letter say?”

the ghost case game solution

“It wasn’t your fault” that’s all that is written in the letter, and our detective would like to know why would Dan write something like this to his friend Lian.

the ghost case game solution

Well, Lian thought it would be a good idea to visit the cemetery at night, and Dan and his sister joined him. However, something happened to them that night at the cemetery, and they were in constant fear since then. Hmm, well now it looks even more possible that there are some supernatural elements in this case.

the ghost case game solution

Tap on the last question “When was the last time you saw them?”

the ghost case game solution

Lian saw them the day before the murder because they dropped by to return him the book. But there was something inside the book.

the ghost case game solution

Tap on this item to pick it up, and a “Card with holes” will be added to your inventory.

the ghost case game solution

Ok, we should now go back to the “Murder House” because we can use “Card with holes” to solve one more puzzle. So, tap on the map in your inventory to select it, and then tap on the “Murder House”.

the ghost case game solution

Ok, we can use the “Card with holes” to unlock the red door. This door is located in the first room on the left.

the ghost case game solution

Tap on the door to take a closer look at it.

the ghost case game solution

Here we can see 9 buttons, arranged in a 3×3 grid. Tap on the “Card with holes” in your inventory to select it, then tap on the grid.

the ghost case game solution

Now we can see four symbols and their order is marked by roman numerals. We don’t have to memorize the shape of the symbols in order to solve this puzzle. But, we have to memorize/write down the order of the symbols and their position on the grid. So, let’s do that.

First symbol = Third button (left to right) in the bottom row

Second symbol = Second button in the top row

Third symbol = Second button (left to right) in the bottom row

Fourth symbol = First button in the middle row

Once you’re done, tap on the “X” on the upper right corner of the paper.

NOTE : The order and the position of the holes on the paper will be different from game to game, but you can still use the same method to solve this puzzle.

the ghost case game solution

So, let’s tap on the button in the same order as on the “Card with holes”.

Tap on the “OK” button once you’re done.

the ghost case game solution

After entering the correct code, the door will automatically open, so tap on it to proceed into the next room.

the ghost case game solution

There are several important objects in this room. Just take note of the bottles on the top shelf and the pattern on the safe on the middle shelf. After that, tap on the bottom drawer to take a closer look at it and tap once more to open it.

the ghost case game solution

Tap on the item inside to pick it up, and a “Pair of pliers” will be added to your inventory.

the ghost case game solution

Ok, now tap on the clothing to move it to the left.

the ghost case game solution

We can see that a box and a poster of a pirate were hidden behind the clothing. Tap on the box to take a closer look at it and tap once more to open it.

the ghost case game solution

Tap on the note inside the box to pick it up.

the ghost case game solution

Now, pay attention again to the bottles on the top shelf, and then tap on the note with bottles in your inventory to examine it.

the ghost case game solution

We can see the minus sign on the left and the plus sign on the right. This indicates that the bottles should be arranged by the amount of liquid inside, starting from the one with the least amount of liquid on the far left, and the one with the most liquid should be on the far right.

the ghost case game solution

Let’s rearrange the bottles. First, tap on the top shelf to take a closer look.

the ghost case game solution

Tap on the bottles to rearrange them.

the ghost case game solution

As soon as you properly arrange the bottles, you will hear the clicking sound and the secret compartment, below the snickers, will open. The suitcase will fall out of the compartment, so let’s tap on it to take a closer look.

the ghost case game solution

The suitcase is locked by some combination of six symbols (three on the left and three on the right). The symbols on the suitcase are the same as the symbols on the six bottles on the note that we found. Now, we just have to determine the correct order of the bottles, and we will be able to unlock the suitcase.

Tap on the arrow in the lower-left corner to go back.

the ghost case game solution

We already figured out the order of the bottles when we arranged them on the top shelf. Now, we just have to take a look at the shape of the first three bottles (left to right) on the shelf and find the bottles of the same shape on the note.

So, let’s first memorize/draw the first three bottles on the shelf.

After that, tap on the note to take a look at it.

the ghost case game solution

Ok, after we found the bottles of the matching shape, we should now write down/memorize their symbols.

First symbol = Circle with the cross

Second symbol = Circle with a horizontal line

Third symbol = Circle with the colored (black) upper right quarter (it’s white on the bottle, but black on the suitcase)

Tap on the arrow in the lower-left corner to put down the note, once you’re done.

NOTE : The symbols on the bottles will vary from game to game, but you can still solve this puzzle by using the same method.

the ghost case game solution

Ok, now let’s enter the first three symbols. Tap on the suitcase to take a closer look, then tap on the fields on the left to start the interaction.

the ghost case game solution

Tap on the fields and enter the first three symbols. We had,

The First symbol = Circle with the cross

The Second symbol = Circle with a horizontal line

The Third symbol = Circle with the colored (black) upper right quarter (it’s white on the bottle, but black on the suitcase)

Well, that’s half of the job done. Let’s tap on the arrow in the lower-left corner to go back, and take a look at the other three bottles.

the ghost case game solution

Now, let’s take a look at the shape of the last three bottles (left to right) on the shelf and find the bottles of the same shape on the note.

the ghost case game solution

The fourth symbol = Looks like a clock

The fifth symbol = Circle with two horizontal lines below and above it and intersected by one vertical line

Sixth symbol = Circle with two smaller circles above and below it

the ghost case game solution

Ok, now let’s enter the other three symbols. Tap on the suitcase to take a closer look, then tap on the fields on the right to start the interaction.

the ghost case game solution

Tap on the fields and enter the other three symbols. We had,

the ghost case game solution

As soon as you enter the correct combination of symbols the suitcase will open. Tap on the items inside of it to pick it up and a “Wire” will be added to your inventory.

the ghost case game solution

Ok, let’s tap on the vent on our left to take a closer look.

the ghost case game solution

We can see a key inside, but we can’t reach it. Tap on the “Pair of pliers” in your inventory to select it, then tap on the “Wire”. Our character will use the pliers to bend the wire and a “Bent Wire” will be added to your inventory.

the ghost case game solution

Well, we can now reach the key by using the wire. So, tap on the “Bent Wire” in your inventory to select it, then tap on the key inside the vent. Our character will be able to reach it and a “White Key” will be added to your inventory.

the ghost case game solution

We can use this key to unlock the drawer in this room, so let’s do that. First, tap on the top drawer to take a closer look at it.

the ghost case game solution

Tap on the “White Key” in your inventory to select it, and then tap on the keyhole to unlock the drawer. After that, tap on the drawer to open it.

the ghost case game solution

Inside you will find a “Flashlight” and a “Green Book”. Tap on these items to pick them up.

the ghost case game solution

We should now read the book and look for clues. So, tap on the “Green Book” in your inventory to pick it up.

the ghost case game solution

Tap on the arrow in the lower right corner of the book to flip through the pages. Go to the last page.

the ghost case game solution

Here we can see four symbols a skull with the crossed bones (Pirate symbol), ventilation bars, a sword, and snickers. We should write down/memorize the position of these items because we will need that for the next puzzle. So, we have

Top Left = a Skull with the crossed bones

Top Right = Ventilation bars

Bottom Left = Sword

Bottom Right = Snickers

the ghost case game solution

I mentioned earlier that you should take note of the symbols on the safe, located on the middle shelf. Here we can see that the symbols are arranged in the same pattern as the items in the book (two at the top and two at the bottom). This will be important very soon.

the ghost case game solution

The inside of the vent is dark. So, let’s tap on the “Flashlight” in our inventory to select it, and then tap on the inside of the vent.

the ghost case game solution

Well, inside the vent we found a symbol that looks just like the ones on the safe, except this one has two black dots. We should write down memorize the position of the dots, and where we found them. So,

Vent = one black dot at the top, and one black dot at the bottom

Tap on the arrow in the lower-left corner to go back once you’re done.

NOTE : The black dots on all four items (skull with crossed bones, vent, sword, snickers) will be randomized in each game (sometimes top and bottom dots will be black, sometimes left and rights dots will be black, etc.). However, you can still solve this puzzle by using the method that we explained in this walkthrough.

the ghost case game solution

Ok, now let’s tap on the sword on the wall to take a closer look at it.

the ghost case game solution

Tap on the sword again to unsheathe it.

the ghost case game solution

Well, we found another symbol on the sword blade. We should write down memorize the position of the dots, and where we found them. So,

Sword = one black dot at the top, and one black dot at the bottom

the ghost case game solution

Ok, now let’s use this information. Tap on the symbols on the safe to take a closer look.

the ghost case game solution

As I already mentioned, the symbols are arranged in the same pattern as the items (skull with crossed bones, vent, sword, snickers) in the book.

We discovered that the top and bottom dots on the sword are black. In the book, the sword is located in the bottom left position (tap on the book if you need a reminder). So, these (top and bottom) dots should be black on the symbol at the bottom left position. Tap on them.

the ghost case game solution

We also discovered that the top and bottom dots are black on the symbol inside the vent. In the book, the vent is located in the top-right position. So, these (top and bottom) dots should be black on the symbol at the top-right position. Tap on them.

After that, tap on the arrow in the lower-left corner to go back.

the ghost case game solution

Ok, now let’s take a closer look at the poster of a pirate. Tap on it.

the ghost case game solution

There are no dots here, but we can see two interesting things. First, the pirate is pointing to the right. Second, the compass is pointing down. Those are our two indicators for the position of the black dots. We should write down memorize the position of the dots, and where we found them. So,

Pirate (skull with crossed bones) = one black dot at the right, and one black dot at the bottom

the ghost case game solution

Let’s use this information. Tap on the safe to start the interaction.

the ghost case game solution

We discovered that the right and bottom dots should be black, by looking at the pirate poster. In the book, the Pirate sign is located in the top-left position. So, these (right and bottom) dots should be black on the symbol at the top-left position. Tap on them.

the ghost case game solution

Ok, now let’s tap on the clothing again to move it to the right.

the ghost case game solution

Here we can see that the snickers are hanging from the left and the bottom hook. So, the black dots on the symbols that is at the bottom right (the same as the snicker) should be also black. Let’s do that.

We should write down memorize the position of the dots, and where we found them. So,

Snickers = one black dot at the left, and one black dot at the bottom

After that, tap on the safe to start the interaction.

the ghost case game solution

In the book, Snickers are located in the bottom right position. So, the left and bottom dots should be black on the symbol at the bottom right position. Tap on them.

the ghost case game solution

As soon as you enter the correct combination of dots, you will hear the clicking sound and the safe will automatically open. There are two items inside the safe. Tap on them to pick them up, and a “Floppy disk” and a “half of the broken medallion” will be added to your inventory.

the ghost case game solution

In order to play the floppy disk, we have to go back to the police station, so let’s do that. First tap on the map in your inventory to bring it up, then tap on the police station.

the ghost case game solution

Tap on the computer to take a closer look at it.

the ghost case game solution

Tap on the “Floppy disk” in your inventory to select it, then tap on the floppy drive to play it.

the ghost case game solution

Let’s first take a look at the images.

In the first picture, we can see the murdered girl with a friend.

In the second picture, we can see both, the murdered siblings and her friend. It seems that this image was taken in front of the cemetery, possibly on the night when the kids had their little adventure. 

the ghost case game solution

Ok, now let’s take a look at the text file.

the ghost case game solution

Well, it seems that the name of the friend is Anna, and she moved a few days before they went to the cemetery. So, this could still be her address.

the ghost case game solution

Detective Ren decided that he should visit Anna and have a chat with her, so he added the location of her house on the map.

the ghost case game solution

Before we go to Anna, let’s take a look at text file number 2.

the ghost case game solution

Well, Dan’s sister thinks that they awakened some kind of an evil being when they were at the cemetery, and she thinks that something is stalking her. Interesting…

the ghost case game solution

Ok, let’s visit Anna and see what we can find out. First tap on the map in your inventory to bring it up, then tap on the new location “Anna’s house”.

the ghost case game solution

Just like before, tap on the doorbell to take a closer look at it, then tap again to ring the doorbell.

the ghost case game solution

Well, Anna doesn’t want to talk to Ren, so we will have to find a way to persuade her.

the ghost case game solution

Tap on the window to approach Anna.

the ghost case game solution

Tap on the “half of the broken medallion” in your inventory to select it, and then tap on Anna.

the ghost case game solution

After she saw our half of the medallion, Anna presented her half and assembled the medallion. After that, she decide to let us in and talked to us. Before we talk to Anna, let’s tap on the bottle on the right, because there’s another owl on the label.

the ghost case game solution

Let’s tap on the first question “What is that medallion?”

the ghost case game solution

Apparently, it’s just a token of a friendship between Mia (the murdered girl) and Anna.

the ghost case game solution

Let’s ask her the second question “When was the last time you saw them?”

the ghost case game solution

Well, this is interesting, Anna saw them on the day of the murder. Well, we already know that they were terrified, so that’s nothing new.

the ghost case game solution

Let’s ask her the third question “What happened in the cemetery?”

the ghost case game solution

Oh, that’s new. They opened a tomb when they were at the cemetery, and Anna thinks that they released something evil. The murdered siblings had the same feeling… Well, this is slowly turning into a horror story…

the ghost case game solution

Let’s ask her the last question “Who could be chasing them?”

the ghost case game solution

Well, this is getting very creepy. Anna thinks that they released some kind of an evil, undead force. Fortunately for us, Mia drew the picture of the tomb, so we might be able to find it.

the ghost case game solution

Well, detective Ren decides to go to the cemetery and look for this crypt. But first, he added the location of the graveyard on the map, so we unlocked another location.

the ghost case game solution

Ok, let’s find that crypt. First tap on the map in your inventory to bring it up, then tap on the “Graveyard”.

the ghost case game solution

After searching for some time, detective Ren finally found the crypt and discovered the name of the man buried inside. “Frederick Nolsen”.

the ghost case game solution

The detective decided to go into the crypt and investigate, and this is where the story continues. First, let’s pick up some items. Tap on the lantern on your left and on the matches on your right to pick them up.

By combining the “Matches” and the “Lantern” we will get the “Lit Lantern”.

the ghost case game solution

Ok, tap on the “Lit Lantern” in your inventory to select it, and then tap on the coffin to place it.

the ghost case game solution

It seems that the coffin has been broken. Let’s tap on it to take a closer look.

the ghost case game solution

Well, it seems that the tomb is empty. So, if Frederic Nolsen was buried here, either somebody took his body, or he became some manner of undead creature, and walked away. Creepy…

the ghost case game solution

Ok, now let’s take a look at the shadows and the paintings on the wall in front of us. Here we can see five items, a birdcage, a ceramic pot, a deer skull, some kind of wire structure, and a plant. Pay attention to the shadows that these objects cast. To solve this puzzle we should rearrange the objects, and in doing so their shadows will supplement the paintings on the wall. Let’s start with something easy.

Looking from left to right, we can see that the birdcage is in the first position. If we take a look at the fifth position (far right) we can see a painting of the bird. So, let’s tap on the cage to select it, and then tap on position number 5 (plant). The birdcage and the plant will change places.

NOTE : The order of the objects might be different in your game (randomized puzzle), but the painting on the wall will always remain the same, so it will be fairly easy to solve this puzzle.

the ghost case game solution

Well, if we now take a look at the wall, we can see that the bird is in the “cage” formed by the shadow. Let’s do the same thing with the other objects.

Let’s tap on the deer skull to select it, and then tap on the ceramic pot (deer skull should be at position number 2).

the ghost case game solution

We can see that now, the horn of the skull forms a shadow that looks like a third snake. Let’s continue.

Tap on the ceramic pot to select it and then tap on the plant (the ceramic pot should be at position number 1).

the ghost case game solution

The shadow of the ceramic pot now forms the ears of the statue painted on the wall.

Finally, tap on the plant to select it and then tap on the wire structure (the plant should be in position number 4, and the wire structure should be in position number 3). After this step, we will solve the puzzle.

the ghost case game solution

After the last step, the shadow of the wire structure connected the stars, while the plant shadow of the plant is in the hand of the man painted on the wall.

As soon as we properly arranged the objects, a secret compartment on the left opened. Also, the lid on the front of the coffin opened, revealing some kind of a puzzle.

the ghost case game solution

There’s a ring inside. Tap on the ring to pick it up.

the ghost case game solution

Well, detective Ren thinks that this ring is very strange, and wants to investigate it.

the ghost case game solution

To investigate the ring, we will have to go back to the police station. However, we will end the second part of the walkthrough here. You can check out the third part by tapping on the “Part III” button.

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  • The Ghost Case Part 2

This is Part 2 of our guide to Ghost Case, another creative escape room mystery story game from Dark Dome. In part 1 we begin our investigation at the Murder house and have just solved the clock puzzle and collected a Red Key.

Back out of the room with the clock and enter the door on the left. View the cabinet door on the right below the fish tank.

The Ghost Case Part 2

Use the Red key to open this and collect a Purple Token and Fish Food.

Now view the fish tank above.

Use the fish food on the tank. You can then view the tank again to see that the fish have changed.

The Ghost Case Part 2

Check the fish to see that each one has a pattern on it. These can vary for you.

You should now check in the purple book that you collected to see the order of 4 shapes of fish.

The Ghost Case Part 2

Exit the room and turn left to see the mirror and lamp. Tap to view a box on the table by the lamp.

The Ghost Case Part 2

Hint: the combination is 4 patterns.

this will vary for you, but match the 4 fish drawn in the book to the 4 in the tank and get the order of patterns to use.

Collect a Red Token

Turn left again and find a low blue table on the left. View this.

The Ghost Case Part 2

Add the 4 tokens to the table, another ghostly figure will now arrange them on the board for you and leave a 'round tile' for you to collect. Remember the position of the tokens in your game.

The Ghost Case Part 2

Now view the top of the tall cabinet on the right of the room.

Add the round tile to it to start a puzzle.

The Ghost Case Part 2

the positions of the tokens on the board will vary for you. You need to rotate the 4 tiles on the cabinet to place the correct colored color to match the positions on the board. Image the board as actually 4 squares.

Once done the doors open and you can collect some 'projector slides' and a letter.

There was a projector back in the office at the police station, to get there tap to open the map in the inventor and select the Police Station.

The Ghost Case Part 2

View the Projector on the right and add the slides to it.

The Ghost Case Part 2

Tap the button on top and you can view the 4 slides.

This will give you a clue to another line of investigation. The address of a friend of the murdered boy.

Lian's House

The Ghost Case Part 2

Collectible : Before moving on look through the rest of the slides and keep going until you discover another Owl.

Open your map again and move to Lian's House.

The Ghost Case Part 2

View the door and ring the bell to find Lian.

When he won't talk to you, back up and tap to view the bottom of the door. THen place the letter to slide it under.

The Ghost Case Part 2

You can then go in.

The Ghost Case Part 2

Collectible : Tap on the cup that Lian is holding. Another Owl.

You can then go through each of the 4 questions to learn more details of the murders. On the last question Lian will give you a card with holes to collect.

The Ghost Case Part 2

Once you have this you can open the map and return to the Murder House.

Turn to the left to find the Red locked door that is next to the open chest.

The Ghost Case Part 2

View the door lock and then use the card with holes on this to get a clue.

The Ghost Case Part 2

Hint: Note the Roman numerals on the card

remove the card then tap the buttons in the order of the numerals. 1 to 4

Tap OK and the door will open. Go in

The Ghost Case Part 2

First tap on the 2 drawers and open the lower one to collect some pliers.

The Ghost Case Part 2

Now tap the clothes hanging on the rail to move each of them to the left.

There is a poster of a pirate that you can view.

And also a cardboard box to view and open, collect the paper from inside.

The Ghost Case Part 2

The paper is a clue for the bottles on the top shelf.

View the bottles

The Ghost Case Part 2

Hint: the paper has - + at the top.

arrange the bottles from the least full to the most full.

The Ghost Case Part 2

You will now see a case appear from the wall panel. View this.

The Ghost Case Part 2

The lock requires 6 symbols.

Hint: the paper assigns symbols to each of the 6 bottles.

get the symbols from the paper and the order from the new positions on the shelf. This will vary for you.

Once done the case will open and you can collect a wire.

Select this in your inventory, then tap on the pliers and you will now have a Bent wire.

Next view the vent grill on the lower left of the wall. You will see a key inside.

The Ghost Case Part 2

Use the bent wire and you can collect it.

Now you can view the 2 drawers again and use the key to open the top one.

The Ghost Case Part 2

Collect a Book and a Flashlight

Open the book and look through the page to find a clue with 4 symbols.

Pirate Skull, Vent, Sword, Shoe

Note the positions.

The Ghost Case Part 2

View the sword on the wall top left. Tap it to slide it up and reveal a clue. Note the positions of the black dots.

The Ghost Case Part 2

Then view the vent grill again. Use the flashlight to look inside to find the next clue. Again Note the positions of the black dots.

The Ghost Case Part 2

Next look at the Poster of the Pirate. This has no dots on it, but there are 2 clues. the direction the pirate is pointing and the direction of the red section of the compass. (Left and up for me but yours may be different)

The Ghost Case Part 2

Finally move the clothes on the rail back to the right and check the positions of the 2 pairs of shoes hanging from the hooks.

Now you can tap on the blue safe on the lower shelf.

The Ghost Case Part 2

Hint: you have a clue from the book and the other items in the room to open the safe.

Use the positions of the symbols in the book and the clues of the 4 locations in the room to set the buttons on the 4 sections of the panel. Tap the buttons shown by the black dots. This will vary for each game.

The Ghost Case Part 2

Once opened collect the floppy disk and the half of a broken medallion.

Return to the Police station and tap to view the computer on the desk.

The Ghost Case Part 2

Add the floppy disk to the drive to view the contents.

The Ghost Case Part 2

Check through the 4 files. There are 2 images and 2 text files with clues for the case. You will get the location of another friend to visit, 'Anna'.

Once done use the map to travel to Anna's House.

The Ghost Case Part 2

Approach the door again and ring the bell. Anna is not interested in talking to us.

Back up and Anna will appear at the window.

The Ghost Case Part 2

Pass the half medallion to her and she will then let us in to ask questions.

The Ghost Case Part 2

Collectible : View the bottom on the counter on the right to find another Owl.

Now you can work through the 4 questions to get more information. At the end you will have a location of the graveyard that the friends visited before the murders.

Time to travel to the Graveyard. Continue the walkthrough in Part 3

We have questions and answers related to this topic which may also help you: Show all

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  • Introduction
  • The Ghost Case Part 1
  • The Ghost Case Part 3
  • The Ghost Case Part 4

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  • Walkthrough

Ghost Case – Walkthrough

Ghost Case - Walkthrough

Ghost Case – A puzzle game, as in the previous parts, the action takes place in the city of Hidden Town, filled with mysteries. In this walkthrough we will show you how to solve all the puzzles and finish the story. This time, a terrible murder took place in the city, the person involved was never found. You will play as detective Ren Larsen, who, while driving, looked in the rearview mirror and saw the ghost of a girl sitting quietly in the back seat of his car. However, when he turned around, the back seat was empty. Later that day, while he was in the office, the ghost of the murdered boy appeared behind him and threw a box of criminal records. One of the files fell out of the box, and when the detective looked at it, he saw that it was a file about murders that took place 20 years ago. The detective sensed that something was wrong, because before he saw the ghost of a girl, and now the case box fell off the shelf, as if someone had pushed it down. But there was no one else in the room. Ren decided to reopen this old case and finally catch the culprit of the murders. If you are stuck and do not know how to get through one of the locations, on our website you can watch the walkthrough of the Ghost Case game and find the killer.

Here you can watch the complete walkthrough of the game Ghost Case, in pictures.

the ghost case game solution

Look in which direction the person points his finger, this will be your password, the sequence is given below, the puzzle is randomized.

the ghost case game solution

The symbols in your game may differ because this puzzle is randomly selected. However, you can solve this puzzle using the same logic (the symbol on the T-shirt with the number 1 is first (from top to bottom), the symbol on the T-shirt with two fingers is second, and the symbols on the T-shirt with three colors are third).

the ghost case game solution

The color of the stove symbols must match the color of the symbols on the robot.

the ghost case game solution

The numbers on the mirror may vary depending on the game. Using the phone, dial the number that we saw in the mirror. As soon as you dial the number, you will hear a short melody in your phone. It is very important to memorize the melody because we will need to play it on the piano in order to solve the next puzzle.

the ghost case game solution

Everyone plays different music in the phone, the correct options can be: 7-4-2-6, 5-1-4-2, 1-6-3-2, 3-7-2-3.

the ghost case game solution

The order of the fish in the book will change from game to game because this puzzle is also randomized. However, you can still solve this puzzle by following this walkthrough.

the ghost case game solution

Congratulations! You have completed the game Ghost Case.

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the ghost case game solution

20 years ago there was a horrible murder in Hidden Town, and the murderer was never caught. In recent days, detective Ren Larsen has received strange messages from the afterlife. Apparently the souls of the victims cannot rest in peace and want to be heard. They need the person responsible to pay for what he did. Ren has a bad feeling but decides to reopen the case and solve the mystery. Will he be able to find the murderer?

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Ghost Case

| Dark Dome

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Page Modified On : March 02, 2023

Play Ghost Case on PC

Ghost Case is an Adventure game developed by Dark Dome. BlueStacks app player is the best platform to play this Android game on your PC or Mac for an immersive gaming experience.

Get ready to solve a 20-year-old murder case in Hidden Town with the fourth episode of the Hidden Town escape game series, Ghost Case! Detective Ren Larsen has received strange messages from beyond the grave and it’s your job to help him uncover the truth. Explore the city, interview suspects, and search for clues to find the murderer.

The Ghost Case has a map that lets you visit different parts of the city, including the murder house, asylum, cemetery, police station, magic shop, and houses of Dan and Mia’s friends. Each location is filled with puzzles and brain teasers waiting for you to solve.

Step into the shoes of a detective and unravel the mystery. Get ready for a thrilling experience with grim and detailed art and a haunting soundtrack. Your decisions will determine the outcome of the case with two different endings. Keep an eye out for the 9 hidden owls throughout the game for an alternate achievement.

Download Ghost Case on PC with BlueStacks and reveal all the secrets.

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Multi Instance

Multi instance sync.

the ghost case game solution

Keep your PC running smoothly even with multiple instances. Play Ghost Case with the Eco Mode enabled and your PC will utilize minimum resources in each instance.

Real-Time Translation

Experience the thrill of playing Ghost Case in your local language.

Experience immersive gaming at every step in Ghost Case with BlueStacks. Customize in-game FPS for an incredibly seamless gaming performance.

Repeated Tap

BlueStacks lets you master Ghost Case with useful features like the Repeated Tap. Now you do not have to press the same key repeatedly to initiate an action. Just assign it to one key and you are good to go.

How to Download and Play Ghost Case on PC

Download and install BlueStacks on your PC

Complete Google sign-in to access the Play Store, or do it later

Look for Ghost Case in the search bar at the top right corner

Click to install Ghost Case from the search results

Complete Google sign-in (if you skipped step 2) to install Ghost Case

Click the Ghost Case icon on the home screen to start playing

the ghost case game solution

BlueStacks is an app player with a library of over 2 million Android games for PC or Mac. Forget about trying to game on a smartphone and instead, download BlueStacks 5 on your desktop or laptop and enjoy a full screen, high-def gaming experience.

BlueStacks 5, the Android emulator you love, has been overhauled to be more powerful than ever. If you’re an Android fan but your computer isn’t up to snuff, don’t worry: we’ve got you covered with the smallest version of BlueStacks we’ve ever made. Our dedicated player base can now play for longer without experiencing any slowdown or stuttering thanks to the code improvements we’ve made for lag-free, smoother gaming.

You can quickly and easily adjust the controls to your liking with the help of the Advanced Keymapping function. You can easily program your gamepad, keyboard, or mouse with the intuitive drag-and-drop interface. Save your current control preferences and restore them at any time.

If you’re an Android user who enjoys running multiple instances of your favorite games at once, Eco Mode is for you. Multi-Instance allows you to run multiple instances of the same or different apps or games simultaneously within BlueStacks.

Do you have a preferred set of skills you’d like to perform repeatedly? By pressing a button in the Macros section of BlueStacks, you can rapidly carry it out. Simply record your action sequence, attach it to a key or button, and execute it instantly and flawlessly.

BlueStacks 5 requires a PC or Mac with at least 4 GB of RAM. Now supports concurrent 32-bit and 64-bit applications.

Minimum System Requirements

With BlueStacks 5, you can get started on a PC that fulfills the following requirements.

Operating System

Microsoft Windows 7 or above

Intel or AMD Processor

at least 4GB

5GB Free Disk Space

* You must be an Administrator on your PC. Up to date graphics drivers from Microsoft or the chipset vendor.

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Ghost case - faqs.

Play Ghost Case on your PC or Mac by following these simple steps.

  • Click on 'Play Ghost Case on PC’ to download BlueStacks
  • Install it and log-in to Google Play Store
  • Launch and play the game.

BlueStacks respects your privacy and is always safe and secure to use. It does not carry any malware, spyware, or any sort of additional software that could harm your PC.

It is engineered to optimize speed and performance for a seamless gaming experience.

Minimum requirement to run Ghost Case on your PC

  • OS: Microsoft Windows 7 and above
  • Processor: Intel or AMD Processor
  • RAM: Your PC must have at least 2GB of RAM. (Note that having 2GB or more disk space is not a substitute for RAM)
  • HDD: 5GB Free Disk Space.
  • You must be an Administrator on your PC.

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BlueStacks is a PC platform.

Since you are on your phone, we are going to send you to the Google Play page.

In some cases BlueStacks uses affiliate links when linking to Google Play

Sorry, BlueStacks is available only for PC or Mac

BlueStacks 4 is not available on Windows XP. You must have Windows 7 or higher. Windows 10 is recommended.

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Play The Girl in the Window on PC

Ghost Case – A Puzzle-based Murder Mystery Game

ghost case pc download

If you are a fan of narrative-driven mystery puzzle games, then Ghost Case should be on your bucket list. Put your investigative skills to the test in this intriguing adventure game. Sharpen your observation and leave no stones unturned. Collect clues and solve the chilling Ghost Case today!

Explore the Ghost Case Mystery

A terrible murder occurred in Hidden Town twenty years ago, but no one was ever found guilty. Ren Larsen, a detective, has been getting unusual messages from the dead lately. It appears that the victims’ souls can’t rest peacefully and desire to be heard. They require the offender to answer for his actions. Despite having a horrible sensation, Ren chooses to reopen the investigation and find the answer to this Ghost Case mystery.

The killing of the two Alba brothers is specifically the game’s main plot. Dan Alba and Mia Alba can’t rest in peace because the real killer, in this case, hasn’t been found despite many years of investigation. They continued to share their dreams with Ren Larsen, a gifted private investigator. With enigmatic hints and distinctive and horrifying messages from the afterlife, this adventure has now officially begun.

Take the Ghost Case Challenge

Most players claim that this game has one of the more imaginative storylines among them, in addition to having very straightforward gameplay. In particular, you will be given a variety of engaging queries for target audiences, and as you uncover each clue you will unveil all the answers.

Helpful hints could come everywhere in the Ghost Case game, so pay close attention. The way you interact with objects while playing this game’s horror campaign is a particularly crucial signal. The quizzes range in difficulty, necessitating a unique testing procedure. Furthermore, the awesome audio/BGM helps in shaping the ideal ambiance in the game.

With that out of the way, before setting off on a journey, gather your coat and all of your investigative equipment. You must interact with objects in the game to study them and attempt to solve puzzles. Several mini-games that appear simple to play but are challenging to master will be shown to you throughout the game. Never rely on your investigative abilities because solving problems creatively can often help you avoid them. Ghost Case features the same gameplay as Samsara Room and functions similarly.

Unlock These Chilling Game Features:

  • Highly immersive gameplay packed with intrigue and mystery
  • Brilliant character and environment design
  • A plethora of challenging puzzles
  • User-friendly mechanics and controls
  • Best storylines and imaginative plot

You can check out puzzle adventure games like New York Mysteries 1 and Detective Jackie – Mystic Case if you are looking for games similar to the one featured on this page. For more thrilling game titles, kindly check the game category only here on Games.lol!

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How to Install

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Minimum System Requirements

You can install Games.lol on any PC that meets the following requirements:

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Windows 7 or above

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Intel or AMD

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At least 2GB

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5GB Free Disk Space

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OpenGL 2.0+ support

the ghost case game solution

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White middle aged man in gray T-shirt

Jeffrey Epstein: documents linking associates to sex offender unsealed

Bill Clinton, Michael Jackson, David Copperfield and Prince Andrew among names contained in court documents

  • Explainer: who was Epstein and what are court documents about?
  • Read unsealed documents in full

Numerous court documents identifying associates of notorious sex offender Jeffrey Epstein were made public on Wednesday.

Some of the high-profile names in the court documents include Prince Andrew, the former US president Bill Clinton, Michael Jackson, and David Copperfield.

These associates’ just-unsealed names were contained in court documents filed as part of Epstein accuser Virginia Giuffre’s lawsuit against Ghislaine Maxwell ; the documents include excerpts of depositions and motions in this case. The British socialite was convicted in December 2021 of sex trafficking and similar charges for procuring teen girls for disgraced financier Epstein.

Prior to the unsealing, the names were listed in court papers as variants of J Doe. Many of the names are people who had been publicly identified as Epstein associates prior to this unsealing.

The inclusion of a name in this list does not mean that said associate has been accused of wrongdoing in relation to Epstein. Among the names are people mentioned in passing at legal proceedings

In a deposition, Maxwell appears to say that Andrew visited Epstein’s Island in the US Virgin Islands. Epstein has been accused of abusing numerous girls on this island.

“Were you present on the island when Prince Andrew visited?” Maxwell was asked.

She responded in the affirmative and, when asked how many times, she said: “I can only remember once.” When asked if there were any girls on the island at that time, Maxwell insisted: “There were no girls on the island at all. No girls, no women, other than the staff who work at the house.”

One document included a deposition given by Johanna Sjoberg, whom Maxwell allegedly procured for the purpose of performing sex acts on Epstein.

Sjoberg said in her deposition that Epstein “said one time that Clinton likes them young, referring to girls”.

In 2019, Clinton’s spokesperson Angel Ureña denied claims made about Clinton’s involvement with Epstein and wrote in a statement on Twitter that “President Clinton knows nothing about the terrible crimes Jeffrey Epstein pleaded guilty to in Florida some years ago, or those with which he has been recently charged in New York.”

Clinton notably had an 18-month long affair with Monica Lewinsky, his then 22-year-old intern, during his first term as president. He was 49 years old.

Sjoberg also said that the late musician Michael Jackson was at Epstein’s Palm Beach mansion, and that she met the famed magician David Copperfield.

“Did you ever meet anybody famous when you were with Jeffrey? she was asked. “I met Michael Jackson … at [Epstein’s] house in Palm Beach.”

Asked whether she massaged Jackson, Sjoberg said: “I did not.”

As for Copperfield, Sjoberg said that he attended dinner at one of Epstein’s homes and “he did some magic tricks”.

“Did you observe David Copperfield to be a friend of Jeffrey Epstein’s?” she was asked. Sjoberg replied in the affirmative.

“Did Copperfield ever discuss Jeffrey’s involvement with young girls with you?” she was also asked. “He questioned me if I was aware that girls were getting paid to find other girls.”

Copperfield, she said in the deposition, didn’t tell her any specifics of that question. “Did he say whether they were teenagers or anything along those lines?” she was also asked. “He did not.”

Donald Trump, whose association with Epstein has been widely reported, was also mentioned in the documents; the former US president is not accused of wrongdoing. In Sjoberg’s deposition, she said that they went to one of Trump’s casinos in Atlantic City when a storm prevented Epstein’s plane from landing in New York City.

“Jeffrey said, Great, we’ll call up Trump and we’ll go to – I don’t recall the name of the casino, but – we’ll go to the casino.” Asked at one point whether she ever gave Trump a massage, Sjoberg said “no”.

The deposition also includes Sjoberg’s account of allegedly meeting Prince Andrew at Epstein’s New York home. “Ghislaine asked me to come to a closet. She just said, Come with me. We went to a closet and grabbed the puppet, the puppet of Prince Andrew,” she said in the deposition.

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“And I knew it was Prince Andrew because I had recognized him as a person. I didn’t know who he was. And so when I saw the tag that said Prince Andrew, then it clicked. I’m like, that’s who it is.”

Sjoberg and Maxwell then returned to the living room with the puppet. “I just remember someone suggesting a photo, and they told us to go get on the couch. And so Andrew and Virginia sat on the couch, and they put the puppet, the puppet on her lap,” Sjoberg recalled. “And so then I sat on Andrew’s lap, and I believe on my own volition, and they took the puppet’s hands and put it on Virginia’s breast, and so Andrew put his on mine.”

Sjoberg said she went to bed shortly thereafter. “Did you hear Ghislaine Maxwell tell Virginia to do anything while you were in that room?” she was asked. Sjoberg replied: “No.”

Giuffre, who claimed that Epstein and Maxwell forced her into a sexual encounter with Britain’s Prince Andrew at age 17, had sued the publishing heiress for defamation after claiming the accuser lied. Giuffre settled her lawsuit against Maxwell in 2017.

In 2021, Giuffre sued Prince Andrew over the alleged sexual abuse. The suit settled in early 2022. Andrew has always strenuously denied any wrongdoing. As part of the settlement, he agreed to donate to Giuffre’s victims’ rights charity.

The documents’ release is among several tranches of filings in Giuffre’s civil case that were unsealed following the Miami Herald’s years-long effort to make them public. Giuffre did not make allegations of wrongdoing against Clinton.

In one set of documents released in July 2020, Giuffre claimed that Maxwell participated in Epstein’s sexual abuse of teen girls. These documents were released several weeks after Maxwell’s arrest for her involvement in Epstein’s sex trafficking.

Giuffre claimed that Maxwell lured her into Epstein’s perverse orbit under the false pretense of work as a professional masseuse. Instead, Giuffre said, Maxwell “trained me as a sex slave”, according to a filing in that set of unsealed court papers.

The documents released in July 2020 also provided insight into Maxwell and Epstein’s relationship.

In a January 2015 email exchange, Epstein told Maxwell: “You have done nothing wrong and i woudl [sic] urge you to start acting like it … go outside, head high, not as an esacping [sic] convict. go to parties. deal with it.”

In another 2015 email, Epstein tells Maxwell she “can issue a reward” to any of Giuffre’s friends to “prove her allegations are false”, including what Epstein said was a “new version” of a claim that the renowned English theoretical physicist Steven Hawking had participated in an “underage orgy” in the Virgin Islands. Hawking, who died in 2018 , has not been accused of a crime related to Epstein.

A large collection of documents in Giuffre’s civil case were also unsealed in August 2019. Those papers included accusations, since denied, that global leaders were participants in Epstein’s trafficking ring.

Epstein was arrested on 6 July 2019 for sex trafficking. He was found dead in his jail cell on 10 August of that year; authorities determined that he hanged himself.

Maxwell was sentenced in June 2022 to 20 years imprisonment. She has maintained her innocence and is appealing her conviction.

Asked for comment on the documents’ unsealing, Maxwell’s attorneys, Arthur L Aidala and Diana Fabi Samson, said: “Ghislaine Maxwell took no position on the court’s recent decision to unseal documents in Giuffre v Maxwell as these disclosures have no bearing on her or her pending appeal.”

“Ghislaine’s focus is on the upcoming appellate argument asking for her entire case to dismissed,” they also said. “She is confident that she will obtain justice in the second circuit court of appeals. She has consistently and vehemently maintained her innocence.”

  • Jeffrey Epstein
  • Ghislaine Maxwell

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EarlyGame

Connections Word Game January 7, 2024: Hints & Solution

Posted: January 7, 2024 | Last updated: January 7, 2024

Sometimes, challenges in Connections Word Game might be a tough nut even for experienced players. And if that's the case for you, we are here to help. We've already solved the Connections Word Game for January 7 and want to share the answers with you. But before we continue with the answers, look at some hints for today's Connections Word Game.

  • Wordle Answer Today – Hints & Solution

Today's Connections Word Game Answer – Hints & Solution

Before we'll reveal the correct answers for today's Connections Word Game, here are some clues:

  • Innovators in the digital world.
  • Forms of assessments.
  • Simply outstanding.
  • Ends in "tooth".

We won't say more! Before we go any further, this is your last chance to find the answers yourself!

The Connections Word Game answers for January 7 are:

  • #1: Alphabet, Amazon, Apple, Meta
  • #2: Bar, Final, Oral, Physical
  • #3: Beauty, Gem, Marvel, Peach
  • #4: Baby, Eye, Sweet, Wisdom

There you have it! That's all with the answers for January 7. We hope you are not mad about being so close to getting answers on your own. And if yes, don't let the situation put you in a bad mood. Come back to the Connections Word Game tomorrow to create a new group of four! Hope it will be easier the next time!

Today's Connections Word Game Answer – General Tips

Have you ever thought about the strategies that can help you to solve Connections Word Game without asking others for help? If yes, we've prepared some working tips & tricks below.

Expand Your Vocabulary

Connections Word Game is about finding connections, so having a diverse vocabulary can significantly increase your chances of success. Learn words from different categories daily, and that will help you to become skilled much faster.

Think Laterally

Direct thinking is the thing you need to avoid while playing Connections Word Game. Through lateral thinking, you can find unexpected or unconventional associations between words, which always work for Word games. So, don't be afraid of exploring different perspectives.

Find Associations

If you are fluent in English, try to work with associations. They can be based on meaning, function, and context. Sometimes, you can find connections between words in rhyming patterns, which is the highest level of Connections Word Game skill.

If these pieces of advice don't work for you, no need to worry. Don't hesitate to bookmark this page and come back here every day for clues and the answer. You also can check our daily answers for Nerdle . They are really helpful.

Here are today's Connections Word Game answers, tips, and tricks. | © NYT

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Today’s Wordle Review

In case you need some puzzle help.

An illustration of a wintry scene of people dressed in green looking out into open space, where a person sits on top of a large crayfish. The Wordle number of the day is integrated into the center of the illustration in five boxes.

By New York Times Games

Welcome to The Wordle Review. Be warned: This page contains spoilers for today’s puzzle. Solve Wordle first , or scroll at your own risk.

Note the date before you comment. To avoid spoiling the game for others, make sure you are posting a comment about Wordle 930.

Need a hint?

Give me a consonant

Give me a vowel

Open the comments section for more hints, scores, and conversation from the Wordle community.

Today’s Difficulty

The difficulty of each puzzle is determined by averaging the number of guesses provided by a panel of testers who are paid to solve each puzzle in advance to help us catch any issues and inconsistencies.

Today’s average difficulty is 4.8 guesses out of six, or moderately challenging.

For more in-depth analysis, visit our friend, WordleBot .

Today’s word is LUNGE, a verb. According to Webster’s New World College Dictionary, it means “a sudden thrust” or “plunge forward.”

Our Featured Artist

Karlotta Freier is an illustrator and animator in Brooklyn, originally from Germany. She is inspired most by day-to-day life and the people around her. Ms. Freier tries to combine the things that bring her joy in new and exciting ways, aiming to create little worlds and lovable characters that inhabit them.

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See the archive for past and future posts.

If you solved for a word different from what was featured today, please refresh your page .

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Leave any thoughts you have in the comments! Please follow community guidelines:

Be kind. Comments are moderated for civility.

Having a technical issue? Use the help button in the settings menu of the Games app.

See the Wordle Glossary for information on how to talk about Wordle.

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It’s Game Time!

Take your puzzling skills in new directions..

WordleBot , our daily Wordle companion that tells you how skillful or lucky you are, is getting an upgrade. Here’s what’s new .

The editor of Connections , our new game about finding common threads between words, talks about how she makes this daily puzzle feel fun .

We asked some of the best Sudoku  solvers in the world for their tips and tricks. Try them to  tackle even the most challenging puzzles.

Read today’s Wordle Review , and get insights on the game from our columnists.

We asked Times readers how they play Spelling Bee. The hive mind weighed in with their favorite tips and tricks .

Ready to play? Try Wordle , Spelling Bee  or The Crossword .

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  1. Ghost Case: Full Walkthrough And Guide

    In Ghost Case, you will have to solve the tomb puzzle to enter a range of secret chambers, including the one where Frederick Nolsen is performing an evil ritual. Here's a step-by-step guide to solve it. Take the matchbox kept on the right wall and the lantern on the left wall (as shown in the screenshot below).

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    The Ghost Case is the fourth game in the series and, just like the previous games, the story is set in Hidden Town, which is filled with all kinds of mysteries. ... So, coping with the solution from the image below might not work. However, you can solve the puzzle by following the steps in this guide. Well, we managed to unlock the chest, so ...

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    The Ghost Case Part 1. This is Part 1 of our guide to Ghost Case, another creative escape room mystery story game from Dark Dome. In part 1 we begin our investigation at the office of detective Ren Larsen who has been receiving some strange signals from the afterlife. Open the the middle drawer on the right to find and collect a map.

  4. Ghost Case Walkthrough and Guide

    The Ghost Case is another creative escape room mystery story game from Dark Dome, featuring some recurirng themes from previous games such as Nowhere House. You play as Detective Ren Larsen who is promtped into investigating an old murder case by the spirits of the dead victims. Can you solve the puzzles and discover the clues in time to stop ...

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    Ghost Case part 3. Hello everyone and welcome to Part 3 of our walkthrough for the "Ghost Case" a room escape game created by the Dark Dome. The Ghost Case is the fourth game in the series and, just like the previous games, the story is set in Hidden Town, which is filled with all kinds of mysteries. In this walkthrough, we will show you ...

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  8. The Ghost Case Part 4

    The Ghost Case Part 4. This is Part 4 of our guide to Ghost Case, another creative escape room mystery story game from Dark Dome. In part 3 we found our way into the tomb to find a way to save Anna and Lian. Turn around to see the steps we came down and a snake on the right. Use the flute on the snake and it will fall asleep.

  9. The Ghost Case Walkthrough & Guide

    The Ghost Case Walkthrough & Guide. Continuing from the previous game "The Girl In The Window," players take on the role of Detective Ren, who, after experiencing various supernatural events, re-investigates the Hidden City murder case from twenty years ago. Before setting off, open the drawer on the right side of the desk to obtain the map.

  10. Ghost Case (Both Ends) Full Walkthrough [Dark Dome]

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    Ghost Case Walkthrough - Format Explainer. The game Ghose Case is divided into three sub-sections spanning over 44 minutes of gameplay. Now, in order to make everything simple, we will attempt to follow the same step-by-step sequences as in the story. Most of the in-game moves will be made by taps.

  13. Ghost Case Walkthrough

    The Ghost Case is the fourth game in the series and, just like the previous games, the story is set in Hidden Town, which is filled with all kinds of mysteries. Hello everyone and welcome to Part 2 of our walkthrough for the "Ghost Case" a room escape game created by the Dark Dome. The Ghost Case is the fourth game in the series and, just like ...

  14. Ghost Case Full Game Walkthrough (Dark Dome) +Secret Ending

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  16. The Ghost Case Part 3

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  17. The Ghost Case Part 2

    The Ghost Case Part 2. This is Part 2 of our guide to Ghost Case, another creative escape room mystery story game from Dark Dome. In part 1 we begin our investigation at the Murder house and have just solved the clock puzzle and collected a Red Key. Back out of the room with the clock and enter the door on the left.

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  20. Ghost Case

    Story. 20 years ago there was a horrible murder in Hidden Town, and the murderer was never caught. In recent days, detective Ren Larsen has received strange messages from the afterlife. Apparently the souls of the victims cannot rest in peace and want to be heard. They need the person responsible to pay for what he did. Ren has a bad feeling ...

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    Karlotta Freier. By New York Times Games. Jan. 7, 2024, 3:00 a.m. ET. Welcome to The Wordle Review. Be warned: This page contains spoilers for today's puzzle. Solve Wordle first, or scroll at ...

  27. Today's Wordle Answer: January 5, 2024

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