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Originally founded in 1992, the company pioneered a software genre that was both educational and entertaining by combining cognitive skill building puzzles with traditional "Disney-style" paper animation using cutting edge, proprietary technology. 

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freddi fish 2 the case of the haunted schoolhouse

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freddi fish 2 the case of the haunted schoolhouse

Buy Freddi Fish 2: The Case of the Haunted Schoolhouse

Packages that include this game, buy freddi fish complete pack.

Contains the following Freddi Fish games: Freddi Fish 1: The Case of the Missing Kelp Seeds (1994) Freddi Fish 2: The Case of the Haunted Schoolhouse (1996) Freddi Fish and Luther's Maze Madness (1996) Freddi Fish and Luther's Water Worries (1996) Freddi Fish 3: The Case of the Stolen Conch Shell (1998) Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (1999) Freddi Fish 5: The Case of the Creature of Coral Cove (2001)

Buy Humongous Entertainment Complete Pack

The Humongous Entertainment Complete Pack gives you instant access to all 35 games from the following bundles. Putt-Putt Complete Pack Pajama Sam Complete Pack Freddi Fish Complete Pack Spy Fox Complete Pack Junior Field Trip Complete Pack Big Thinkers! 1st Grade Big Thinkers Kindergarten Fatty Bear's Birthday Surprise

“Freddi Fish is funtabulous! The folks at Humongous Entertainment certainly know their stuff. I would love to meet the people who created such an engagingly silly universe.” 95 – Electric Playground “After a short opening movie, the second adventure of Freddi Fish starts. This time Freddi and her friend Luther go to school. But - and altogether very fortunately, it's not going to be the usual teaching routine.” 92 – Coming Soon Magazine “Not only is this one an entertaining game, but also it demands to be replayed over and over as some of the quest items are randomly placed and some of the essential pieces of the trap device will change from game to game thus presenting different problems to solve.” 90 – Quandary

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freddi fish 2 the case of the haunted schoolhouse

About This Game

  • Like the real world, Freddi Fish's world changes every time you play.
  • Search through fascinating places like a submarine, a ship or Atlantis.
  • Out of time? You can save the game and finish it later.
  • Take breaks with Freddi Fish: play games like Crab Invaders, solve puzzles, draw pictures or just sing songs.

System Requirements

  • OS *: Windows 7 / 8.1 / 10
  • Processor: 1.0 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 100% DirectX compatible graphics
  • Storage: 512 MB available space
  • Sound Card: 100% DirectX compatible card or onboard sound
  • OS: Windows 10
  • Processor: 1.5 GHz Processor
  • OS: OS X Leopard 10.7
  • Graphics: 3D graphics card or onboard graphics compatible with OpenGL
  • Sound Card: 100% CoreAudio compatible card or onboard sound
  • OS: OS X Leopard 10.7 or newer
  • OS: Ubuntu 14.04 LTS
  • Graphics: 100% OpenGL accelerated card or onboard graphics
  • Sound Card: Any ALSA supported card on onboard audio

Freddi Fish 2: The Case of the Haunted Schoolhouse ©2019 Tommo Inc. All rights reserved. Humongous Entertainment and the Humongous Entertainment logo are trademarks or registered trademarks of Tommo Inc. All other trademarks are the property of their respective owners.

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Valve Software

Freddi Fish 2: The Case of the Haunted Schoolhouse

  • View history

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Freddi Fish 2: The Case of the Haunted Schoolhouse (later rereleased as Freddi Fish: Haunted Schoolhouse Mystery ) is a point-and-click adventure game developed by Humongous Entertainment in 1996. It is the second game in the Freddi Fish Junior Adventure series.

In this game, Freddi Fish and her pal Luther encounter a ghost stealing their classmates' toys. They decide to set a trap for the ghost. However, they will need to search around the area to find more parts for their trap.

  • 3 Characters
  • 4.1 Trap Parts
  • 4.2 Other Items
  • 5 Locations
  • 6 Mini-Games
  • 7 Paths/Storylines

On her way to school, Freddi Fish meets Luther, who brings his Codfish Commando Action Figure for show and tell. As they enter the classroom, they see that the guppies of their class are hiding. Mrs. Croaker explains that the guppies saw a ghost that steals their toys. Suddenly the ghost appears, scares everyone, grabs Luther's action figure and gets away. Freddi thinks the ghost isn't real, and promises everyone that she and Luther will find it.

They chase the ghost into the school basement. Luther manages to retrieve his toy as the ghost gets away, leaving behind a torn piece of sheet. Freddi sees that the ghost is really just someone wearing a ghost costume, and decides to build a trap in the basement. They need to find five more parts in order to set up the trap.

After they have everything, Freddi and Luther set up the trap and uses Luther's toy as bait. The ghost returns and gets the toy, but gets caught by Freddi and Luther. The ghost turns out to be Boss and Spongehead . Freddi tells the sharks that they should not steal things that belong to someone else. The sharks give back the guppies' toys, and Luther gives his toy to the sharks to give to the Squidfather , who never had any toys to play with. The two return the toys to the guppies and explains the solution to Mrs. Croaker. She and the guppies give a cheer to the two for saving the school and bringing the ghost to justice.

Gameplay [ ]

The player takes control of Freddi Fish and her friend Luther with the goal of finding five more parts and having fun along the way. The game is played by using the mouse to interact with the environment. By clicking on various areas called click points , the player can collect items, talk with other characters, and watch entertaining animations. Items are collected to help the player solve puzzles. The game contains four different areas to explore: the tide pools, the submarine, the city and the old ruins. These areas are joined in the middle by schoolhouse.

Characters [ ]

  • Freddi Fish
  • Mrs. Croaker
  • The Guppies
  • Mr. Triplefin
  • Barnacle Bob
  • Eddie the Eel
  • Captain Schnitzel
  • Boss and Spongehead
  • Squidfather (miscellaneous)
  • Worm (miscellaneous)

Trap Parts [ ]

  • Cork (replaces the pipe)
  • Diver's Helmet
  • Life Preserver (replaces the chocolate covered worm doodle and perfect to grab afterwards)
  • Mock Stock Mibble Bock Wopper Bopper (replaces the trophy)
  • Pulley (replaces five purple sea urchins)
  • Rope (replaces the book sometimes)
  • Wheel (replaces the wrench)

Other Items [ ]

  • Book of Untying Knots (sometimes perfect to take and sometimes perfect to leave there in the rope storyline only)
  • Business Card (mock stock mibble bock wopper bopper storyline only)
  • Codfish Commando Action Figure (non-consumable)
  • Worm Doodle (life preserver storyline only)
  • Glasses (non-consumable and perfect to give to Casey in the pulley storyline only)
  • Oil Can (cork storyline only)
  • Pipe (replaces the oil can in the cork storyline only)
  • Purple Sea Urchins (important to take in the pulley storyline with five of them, but four of them in other storylines)
  • Safety Scissors (important to take in the life preserver and diver's helmet storylines)
  • Slingshot (pulley storyline only)
  • Spelling Bee Trophy (mock stock mibble bock wopper bopper storyline only)
  • Toys (non-consumable)
  • Trophy Combination Number (replaces the business card in the mock stock mibble bock wopper bopper storyline only)
  • Wrench (wheel storyline only)

Locations [ ]

  • Schoolhouse
  • Tide Pools (important to visit in the mock stock mibble bock wopper bopper and pulley storylines)
  • Submarine (where the wheel sometimes is)
  • The City (where the pulley and mock stock mibble bock wopper bopper sometimes are)
  • The Old Ruins (where the trident sometimes is)

Mini-Games [ ]

Contained within Freddi Fish 2 are three mini-games which will provide hours of entertainment in and of themselves.  While it isn't necessary to complete any of these mini-games in order to win Freddi Fish 2 , they are a lot of fun, so give 'em a try.

  • The Chalkboard
  • Crab Invaders
  • Ceiling Tiles

Paths/Storylines [ ]

Each trap part has its own path/storyline; thus, the game has eight written paths. Five items are chosen out of the eight, thus, the number of possible path combinations is 56, the highest of any Junior Adventure.

  • This is the only Freddi Fish game in which a human being is present. In this case, the fisherman when he's using the Chocolate covered Worm Doodle as bait.
  • The only songs that appear in the demo are Captain Schnitzel's.
  • One of the songs from the Bill Nye the Science Guy episode, "Garbage" is reused.
  • This is the only Freddi Fish game to contain musical numbers unlike the Putt-Putt games.
  • To hear the songs, click on the musical instruments.
  • To hear Eddie's songs, click on the blue seashell with a yellow musical note on it.
  • To hear Barnacle Bob tell a story about a non-consumable pulley by singing, click on one.
  • To hear Casey's songs, click on the xylophone.
  • To hear Mr. Triplefin's songs, click on the guitar.
  • To hear Ray's songs, click on the upright bass.
  • To hear Captain Schnitzel's songs, click on him.
  • To hear Tucker's songs, click on the bongos, but only when he's free in the cork storyline.
  • To hear the song that Freddi and Luther sing before Luther races Freddi to school, click on the harp sometimes.
  • To hear Mrs. Croaker's songs, click on the music sheet.
  • Spy Fox makes a cameo appearance in one of the movies in The City , a year before his debut in SPY Fox in "Dry Cereal" .
  • This is the first Freddi Fish game to have a maximum of five purple sea urchins as the norm, although unused data suggests that it was possible to get six or seven sea urchins in this game, but only in the pulley storyline.
  • In the demo, Freddi Fish says, "It's the mock-stock-mibble-bock-whopper-bopper.", but in the real game, she says it along with "...we need to make our trap.".
  • In the demo, Freddi Fish says, "It's the souped-up slingshot.", but in the real game, she says it along with "...that Casey gave us.".
  • After Freddi and Luther grab the cork as the last item, they are still in the schoolhouse basement and go to the trap.
  • After Freddi and Luther grab any other item as the last one, except the cork, they re-enter the schoolhouse sometimes and sometimes re-re-enter after the sharks' warning and go down the hole that the ghost made to the trap.
  • The second time Freddi and Luther leave the schoolhouse, there will be a warning from the sharks.
  • After Freddi and Luther grab four items, a cutscene features the sharks and their Squidfather .

Gallery [ ]

Title card

  • 1 Putt-Putt Travels Through Time
  • 2 Artimice J. Bigpig
  • 3 Pajama Sam in "No Need To Hide When It's Dark Outside"
  • Cast & crew

Freddi Fish 2: The Case of the Haunted Schoolhouse

Freddi Fish 2: The Case of the Haunted Schoolhouse (1996)

Freddi Fish and her enthusiastic sidekick Luther must solve puzzles to collect several items that will help them make a trap for the mysterious ghost who scared their teacher and stole all t... Read all Freddi Fish and her enthusiastic sidekick Luther must solve puzzles to collect several items that will help them make a trap for the mysterious ghost who scared their teacher and stole all toys from their school. Freddi Fish and her enthusiastic sidekick Luther must solve puzzles to collect several items that will help them make a trap for the mysterious ghost who scared their teacher and stole all toys from their school.

  • Ron Gilbert
  • Bruce Morris
  • Annette Toutonghi
  • Michael McAuliffe
  • 1 nomination

Annette Toutonghi

  • Freddi Fish
  • (as Mike McAuliffe)
  • Mrs. Croaker
  • (as Casey Carlee)
  • (as Alex Johnston)
  • All cast & crew
  • Production, box office & more at IMDbPro

More like this

Putt-Putt Joins the Parade

Did you know

  • Trivia In the movie theater, a trailer for Spy Fox can be viewed.
  • Goofs Casey appears to be the same age as Freddi and Luther. Considering that Freddi and Luther are supposed to be in school for the entire game, why isn't he in school as well?

Statue Man : [a crab takes his wig. He blinks his eyes twice noticing his wig is missing] Hey.

[Wig comes back on its own]

  • Connections Followed by Freddi Fish 3: The Case of the Stolen Conch Shell (1998)

User reviews

  • March 29, 1996 (United States)
  • United States
  • Fritzi Fisch und das Flossengespenst
  • Humongous Entertainment
  • See more company credits at IMDbPro

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  • IMDb Answers: Help fill gaps in our data
  • Learn more about contributing

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Freddi Fish 2: The Case of the Haunted Schoolhouse

Freddi Fish 2: The Case of the Haunted Schoolhouse

When super-sleuths freddi fish and luther arrive at school, they are just in time to witness what they believed to be a ghost, and to make matters worse, the ghost is also taking toys that belong to the students. freddi fish and luther quickly take on the case and devise a plan to catch the ghost. all they need is a little help from you. —user reviews— “not only is this one an entertaining game, but also it demands to be replayed over and over as some of the quest items are randomly placed and some of the essential pieces of the trap device will change from game to game thus presenting different problems to solve” “one of my favorite games when i was growing up, i can’t believe how great it is still today.”.

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Freddi Fish 2: The Case of the Haunted Schoolhouse – Guide and Walkthrough

Pc ios (iphone/ipad) linux macintosh.

GameFAQs

Guide and Walkthrough (PC) by yoda2323

Version: 1.0 | Updated: 04/11/2011

Table of Contents

Introduction, version history, walkthrough, slider puzzle, copyright info, credits and contact info.

Freddi Fish 2: The Case of the Haunted Schoolhouse is a point-and-click adventure game. You have to collect items by clicking on them, and sometimes use those items to get more items. There are also hundreds of other click points that just do something random and are just for fun. However, this guide will only tell you how to beat the game.

Why am I writing a guide for a kid's game? Because I enjoyed it as a kid and it was fun to go back to this game and play it again. And also because it didn't take very long to write this guide.

If you know what to do, this game can be beaten in about 5 minutes, literally.

  • Version 1.0 (4/11/2011) - Everything complete.

The "center" of the map is just outside of the schoolhouse. From there, there are five different paths.

Left leads to a seaweed area with a diver's suit. Further left leads to a large abyss. Go through the hole at the top of the screen to reach Eddy, an eel. Go down to reach the outside of a sub. You can go into the sub through a hole.

Up left leads through a series of screens that will eventually lead to above water with many holes. Jump from hole to hole to reach the other side and continue. The next screen has a hole to go deeper underwater, and a path to go up to the left. Down into the hole is Mr. Triplefin, and up to the left is a ledge that might have a purple sea urchin. Further to the left is a crab game. Check the Minigame section for more details.

Right leads to Casey, a small purple fish that wears glasses; he may have lost them. Further right leads to a clearing with a turtle (or a pipe). Further right leads to a stone monument with a statue holding the trident (if that's one of the items you need to find). Click on the ceiling of the monument, when the mouse turns to an up arrow, to go to a slider puzzle. Check the Minigame section for more details. Further to the right is a dead end, but you sometimes will find a dangling worm doodle.

Up right leads to a manta ray, and further right leads to the Pulley Emporium, Hall of Fame, and the movie theater. Check the Minigame section for more details.

To the center is the schoolhouse. Right after entering the schoolhouse, enter the hole in the floor to go to the trap room where you will trap the ghost. Go through the door to the right to go into a hallway that sometimes has a sea urchin. Go through the door at the end of the hallway to enter another room with a vent system leading down. Click on the square passage to head into an area below the schoolhouse.

The game always starts out the same. First go the right then head down to the schoolhouse. Watch the cutscene. Then exit the classroom to the left, get the scissors on the shelf above, then continue down to the left. Click on the exit to the schoolhouse, and then the ghost will lead you to a hidden basement area. There you'll get your objective: you must collect 5 items to complete a trap to catch the ghost.

This game is unique in that the 5 items you find are always different. There are a total of 8 items, and every time you start the game, it randomly chooses 5 of those items to be the items for the trap. Below is a list of all the possible trap items, and following that are the other items you will collect, and their uses. You might want to familiarize yourself with the Map section above.

You can use the ESC key on the keyboard to skip through all the cutscenes.

To use items, click on the item, then click on where you want to use it.

This section details how to get every item for the trap to catch the ghost, listed in no particular order.

Just to the left of the outside of the schoolhouse, heading to the submarine, is a seaweed area with a diver's suit. Use the Scissors on the helmet to break it loose.

In the submarine, use the Wrench on the steering wheel to break it loose.

In the stone monument area, to the right of the outside of the schoolhouse, is a statue holding the trident. Click on the ceiling when the mouse changes to an up arrow to move to a slider puzzle. Click on a square next to the empty black one to move that square into the hole. Continue moving squares until the hole is above the trident. Then click on the trident to slide it free.

In the area below the schoolhouse is the cork. Replace the cork with the Pipe to get the cork.

Hidden randomly throughout the map are 5 purple sea urchins. Collect all 5, then go to the Pulley Emporium and buy a pulley for 5 purple sea urchins. One sea urchin will be on a ledge right before the crab game (get there by taking the series of paths to the up left from just outside the schoolhouse). You will need the Slingshot to knock it down.

Life Preserver

Give a Worm Doodle to Eddy the eel. Get to Eddy by going to the left just outside the schoolhouse until you get to an abyss, then go through the hole near the top of the screen.

Mock-stock-mibble-bock-wopper-bopper

Give the manta ray the Trophy . The manta ray is found right after going up right from just outside the schoolhouse.

Just outside the sub, above the captain, is the rope tied in a knot. You'll need the Book about Untying Knots to get it loose. Get to the sub by going left just outside the schoolhouse.

This section contains information on all other items you will collect throughout the game, listed in no particular order.

In the area below the schoolhouse, to the left on a bolt, is the wrench. This is only found if you need the Wheel . The wrench is used to pry the steering wheel loose from the sub.

Right after exiting the classroom, the green scissors are on a shelf above you. They are used to get cut the Helmet loose, and also to cut the fishing line to get the Worm Doodle . If you don't need to find the Helmet or Life Preserver, you won't see the scissors.

Inside the sub, on a shelf up to the right, is a bottle of oil. Use this to get the Pipe , which is to the right outside the schoolhouse. This will only appear if you need the cork for the trap.

If Casey isn't wearing his glasses, you'll need to get the slingshot. Casey is found to the right outside the schoolhouse. Go into the hole next to Casey with Luther, and when he starts bouncing up and down on the orange springy stuff, click to the down left to head in that direction and get the glasses.

The slingshot is used to get a sea urchin up on a ledge found right before the crab game (go to the top left outside the schoolhouse to get there). You will only find the slingshot when you need the pulley.

Just after Casey, before the stone monument with the slider puzzle, will be a pipe lying on the ground. Click on the pipe, and then a turtle will get his neck stuck in the pipe. Use the Oil to get his neck loose. Then go into the area below the schoolhouse and use the pipe to replace the Cork . The pipe won't appear if you don't need the cork for the trap.

Worm Doodle

Just after the stone monument with the slider puzzle (to the right outside the schoolhouse) will be a fishing line, and on the bottom will be a chocolate-covered worm doodle. Use the Scissors to cut it from the fishing line. Then give it to Eddy the eel to get the Life Preserver . The worm doodle won't appear if you don't need the life preserver for the trap.

Mr. Triplefin's business card

Go to the Hall of Fame (just go up right from outside the schoolhouse to get to it). Inside to the left is a case with a trophy inside. Click on the lock to slide the business card free, then click on the card to add it to your inventory. Then go to Mr. Triplefin and give the card to him to get the Combination Paper .

To get to Mr. Triplefin, go to the up left from outside the schoolhouse, and just after the several pools of water that you must jump across is a hole to go deeper. Inside is Mr. Triplefin.

Mr. Triplefin's card, and the trophy in the case, won't be there if you don't need the Mock-stock-mibble-bock-wopper-bopper .

Combination Paper

Give Mr. Triplefin his business card to get the combination paper. Use this to open the lock on the trophy case in the Hall of Fame. When at the Hall of Fame, click on the lock, then click on the paper to show the paper, then match the numbers on the lock to those on the paper. To change the numbers, click on the number to increase it by 1 (or lower it back down to 0 if it's at 9). Then click the handle once it's entered correctly to open the case and get the Trophy .

You can't get the combination paper if you don't need the Mock-stock-mibble-bock-wopper-bopper for the trap. The trophy won't be in the case.

Open the case in the Hall of Fame using the Combination Paper to get the trophy. Give the trophy to the manta ray to get the Mock-stock-mibble-bock-wopper-bopper for the trap.

Book about Untying Knots

This item is found right before the vent area below the schoolhouse, to the left before the square passage downward. Just go through the secret basement area of the schoolhouse and continue following the path and you can't miss it. It is on a shelf to the far left of the screen. Use it to untie the Rope .

Once you get to the rope, click on the rope, then click on the book. You can click on the cover of the book to open it. Click on the right page to turn the page to the right, and on the left page to turn it back to the left. Match the picture in the book to the knot, then click on the strands of rope in the same order that the book tells you to untie the knot. If you click on the wrong strand, another knot will form and you'll have to turn pages to match it up again.

Sea Urchins

You need 5 of these purple sea urchins to get the Pulley . One of them is on a ledge right before the crab game; use the Slingshot to knock it down. The other sea urchins are hidden randomly throughout the area. When you see one, click on it.

You only need the sea urchins if you need the pulley. The sea urchins will still be around even if you don't need the pulley, so need to collect them if you don't need the pulley.

This section will tell you all about the minigames of this game. The minigames are completely optional and only for fun.

Go to the very end of the path to the up left from outside the schoolhouse to play what I call the crab game. What happens is 12 crabs, formed in 3 rows of 4 crabs each, appear and start moving downward in a kind of zigzag fashion. If 3 of them get to the very bottom of the wall, to the hole at the bottom left, you lose.

You control Luther in this game. Move left and right with the mouse and click to fire a drop of water from your mouth. The drop of water will fly up, then drop back down. Hit a crab with this drop of water to make it drop from the wall. Knock down all crabs to clear the round. As you get farther into the game, the crabs get faster and faster. Eventually the crabs will slow back down and the coconut crab will appear at the very top of the wall, which will move slowly and drop coconuts. If you are hit by a coconut you can't move for a few seconds. If a crab falls on top of you after being knocked down you can't do anything for about a second or so, so be careful not to be hit by falling crabs.

You get 5 points for every hit crab, and lose 1 point for every missed shot and lose 10 points when you are hit by a coconut.

When the crabs start moving insanely fast, a good strategy is to get on the right or left edge of the screen and just click repeatedly. That way you have a larger window of time to knock them down when they change rows.

Go to the stone monument with the statue (go to the right from outside the schoolhouse) and hover the mouse on the ceiling, above the statue. It will change to an up arrow. Click to move to a slider puzzle. Try to complete the picture by moving the blocks to the empty square. Click on a block adjacent to the empty square to move that block to the empty square. Move the blocks around until you complete the picture. Sometimes there will be large blocks that take up the size of 2 normal blocks, so they can only move in one direction. I don't know if anything happens if you make the picture because I've never done it before; I'm no good at these things.

Copyright 2011 yoda2323

This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

Thanks goes to the creators of this game for making this game. If you have anything to add to the guide or any questions or comments, feel free to email me at [email protected].

freddi fish 2 the case of the haunted schoolhouse

Freddi Fish 2: The Case of the Haunted Schoolhouse

freddi fish 2 the case of the haunted schoolhouse

freddi fish 2 the case of the haunted schoolhouse

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freddi fish 2 the case of the haunted schoolhouse

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Freddi Fish 2: The Case of the Haunted Schoolhouse , also released as Freddi Fish Haunted Schoolhouse Mystery and Freddi Fish: Haunted Schoolhouse , is a PC Adventure Game by Humongous Entertainment released in 1996. It's the second main game in the Freddi Fish series.

Freddi Fish and her pal Luther are expecting a typical day of show-and-tell at school, but they arrive to find a ghost has recently been haunting the grounds and stealing all the toys. Skeptical of the paranormal activity, Freddi follows the ghost into the basement and discovers that it is definitely not as supernatural as it appears when a piece of cloth is ripped off its outfit. Emboldened by this discovery, the duo devise a plan to capture the "ghost" using a Rube Goldberg Machine and reclaim the stolen toys. They just need to find a few more pieces first...

Like several Humongous games before it, Case of the Haunted Schoolhouse randomizes the locations of its Plot Coupons . The various components of the trap can be found in multiple different locations, and even the exact pieces required will change on different playthroughs.

  • Air-Vent Passageway : Freddi and Luther access the school's boiler room by swimming through the large ducts.
  • And Now for Someone Completely Different : There's a brief sequence where you control Luther to retrieve Casey's glasses from a pothole they've fallen down in.
  • Bedsheet Ghost : Freddi quickly learns that the ghost haunting the schoolhouse is merely someone wearing a sheet after a piece of their costume gets ripped off while they make their escape.
  • Blind Without 'Em : Casey lost his Opaque Nerd Glasses and he's completely unable to see without them. When Freddi and Luther first approach him, the nerd doesn't even face them, even when Freddi tries to signal him to where they are.
  • Early-Bird Cameo : SPY Fox appears in one of the movies at the theater. The first SPY Fox game would come out about a year later.
  • 15 Puzzle : The Greek-looking ruins have a sliding puzzle on the underside of the ceiling, but it's completely optional. The only time you actually need to use it is if the trident is being held by the statue below it, and even then, you still only need to clear one space.
  • Food as Bribe : If Eddie is guarding the life preserver, Freddi and Luther can make him cooperate by handing over a Worm Doodle.
  • Nerd Glasses : Casey wears glasses to further highlight his nerdiness.
  • Never Had Toys : At the end of the game, it is revealed that the ghost that seems to be haunting the schoolhouse and stealing toys from the children is just two criminal sharks in disguise stealing toys on behalf of their criminal boss, the Squidfather. He commanded them to steal toys for himself due to never having one. Though the toys are returned, Luther gives up his action figure, saying that even the Squidfather "deserves one toy".
  • Prized Possession Giveaway : In the second game, Boss and Spongehead dress up as a ghost to steal the toys of other fish to give to Squidfather on account of him not having any. After Freddi and Luther capture them and take back all the toys, Luther gives them his action figure telling them that the Squidfather should have at least one toy.
  • Rhymes on a Dime : Barnacle Bob inexplicably rhymes in all his dialogue.
  • Rube Goldberg Device : Freddi plans to build an elaborate contraption in order to capture the ghost stealing all the toys. Most of the game involves Freddi and Luther needing to collect all of the missing components needed to finish the trap.
  • Schmuck Bait : Luther uses his Codfish Commando action figure to bait the ghost into the trap.
  • "Scooby-Doo" Hoax : The ghost is actually Boss and Spongehead in disguise to scare off the students so they can steal all the toys.
  • Severely Specialized Store : The Pulley Emporium sells only pulleys. Evidently, there must be a large demand for generic pulleys, because they're all sold out if the game decides Freddi doesn't need one for the trap.
  • Take That! : When Freddi and Luther go into a movie theater, one of the movies shown is a parody of Hamlet , in which the title character gets a pie in the face from a fish skull.
  • That Reminds Me of a Song : Several characters will sing if you click on them or one of the objects around them (e.g. clicking on the xylophone will cause Casey to start singing).
  • Totem Pole Trench : The "ghost" is just Boss and Spongehead stacked on top of each other, covered with a sheet .
  • Useless Item : If the pulley is not one of the five items you need to find, then the purple sea urchins serve no purpose at all (as they are only used for buying a pulley).
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freddi fish 2 the case of the haunted schoolhouse

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Freddi Fish 2: The Case of the Haunted Schoolhouse

Freddi Fish and The Case of the Haunted Schoolhouse is the second outing of Freddi and Luther, where a ghost haunts their school and steals all the toys on show and tell day. In order to catch it, they decide to finish an extremely elaborate Rube Goldberg trap that was so conveniently there when they needed it.

  • 1 Unused Text
  • 2.1 Room Select
  • 2.2 Item Select
  • 2.3 Path Select
  • 2.4 Fast Mode
  • 2.5 Room Goto
  • 2.6 Object Pickup
  • 2.7 Change Variable
  • 3 LateNightClassCam
  • 4 Always Show Ghost Scenes
  • 6.1 General
  • 6.2 Cursors
  • 6.3 Room 6 (School exit)
  • 6.4 Room 7 (Lockers)
  • 6.5 Room 8 (Classroom)
  • 6.6 Room 10 (Trap room)
  • 6.7 Room 11 (Ending)
  • 6.8 Room 12 (Part List)
  • 6.9 Room 14 (Storage Room)
  • 6.10 Room 26 (Captain Schnitzel)
  • 6.11 Room 28 (Submarine)
  • 6.12 Room 34 (Mr. Triplefin)
  • 6.13 Room 37 (Museum)
  • 6.14 Room 40 (Movie Theater)
  • 6.15 Room 42 (Credits)
  • 7 Unused Dialogue
  • 8 Unused Music
  • 9.1 1999 Version
  • 9.2 Graphics

Unused Text

As with many other Humongous games, this one has subtitles that are inaccessible in this game unless you put

in hegames.ini or in scummvm.ini , or if you enable them with ScummVM's UI.

As with many Humongous games, this one includes debug rooms for easy testing. On the original interpreter, these can be accessed by adding the following line to hegames.ini :

Room Select

Freddi2RoomDebug.png

This allows you to jump to any room. To access it, press Shift+G or type "room 43" in ScummVM's debugger.

Item Select

Freddi2ItemDebug.png

This screen allows you to pick up any item at any time. To access it, press Shift+I or type "room 44" in ScummVM's debugger.

Path Select

Freddi2PathDebug.png

Here, you may go to any path you want to. Shift+C does not work for this one though, and the only way to make it here on the original interpreter is to use Ctrl+G to bring up the room goto window and type "45", or type "room 45" in ScummVM's debugger. Unlike most other path debuggers, this one allows you to randomize it. If you pick more than five paths or five urchin locations though, they are randomized based on which ones you picked.

With debug mode enabled, it is possible to press Ctrl+F to enable fast mode on the original interpreter. It turns off "min jiffies" (as the SCUMM developers called it) and puts everything in turbo speed.

Pressing Ctrl+G brings up the room goto box.

Object Pickup

Ctrl+O prompts which object number you want to pick up.

Change Variable

Pressing Ctrl-E first asks for a variable number to change, then gives the value of that variable and prompts the user for a new value to set it to.

LateNightClassCam

Freddi2ClassCam.png

By inputting

into hegames.ini or scummvm.ini, you will trigger a hidden Easter Egg. By clicking on the globe on the top left part of the classroom, a duplicate of the screen will show up on the chalkboard.

Always Show Ghost Scenes

into hegames.ini or scummvm.ini, the ghost scenes will always appear no matter what. Without it they only appear occasionally.

into hegames.ini or scummvm.ini, the E3 demo is triggered. It is nearly identical to the regular demo, except it also includes the first screen of the schoolhouse and Casey's screen. Beyond that, it's the same as the real demo, where you solve the puzzle with Tucker getting his head caught in a pipe.

Unused Graphics

Freddi2-LoadSavePlaceholder.png

A placeholder image for the load/save screen. Similar images exist in most Humongous games.

Freddi3-2UrchinWin95.png

Only one urchin can be taken out of the inventory at a time, so these two to five urchin variants go unused.

Room 6 (School exit)

Freddi2-BlankFreddi4Prez.png

Blank versions of the "Vote Freddi 4 Class Prez" and "Go Marlins!" banners found above the exit of the schoolhouse. Likely left in to make things easier for translators.

Room 7 (Lockers)

A storyboard of the ghost showing up just around the corner.

Room 8 (Classroom)

Freddi2-Room8FileImage1.png

Tons of images like this exist in the game. They are simply solid colors with a file name at the top right corner. They may have been used in very early stages of the game to mark what backgrounds were used where.

Freddi2-Room8Sketch1.png

Various pencil sketches of the numerous backgrounds found in the classroom.

Room 10 (Trap room)

Freddi2-Room10FileImage1.png

More filename images.

Freddi2-Room10Sketch1.png

Various pencil sketches and storyboards of where the trap parts go and where the characters are placed. There's also an odd thin horizontal bar with two short lines on it clumped with these. No idea what its purpose was. Also, a pencil sketch of the room's background.

Room 11 (Ending)

Freddi2-Room11FileImage.png

ANOTHER one of these.

Room 12 (Part List)

Freddi2-Room12Sketch1.png

Tons of sketches for the trap parts. Even though the list in the game does use simple sketches, none of these made it into the final game. There's quite a few here that are very similar with very minor alterations (particularly, some that are the exact same drawing, but one with an arrow and one without).

Room 14 (Storage Room)

Freddi2-Room14Sketch.png

A pencil sketch of a close-up of the rope untying book. There are no scenes like this that made it into the final game.

Room 26 (Captain Schnitzel)

Freddi2-Room26Storyboard1.png

Storyboard of Freddi and Luther conversing.

Here's something interesting -- originally, Captain Schnitzel was going to be tied up. This is a test animation of Freddi and Luther untying him. In the finished game, the rope is simply tied to the top of an anchor he sits on, rendering this animation unnecessary.

There is also a standalone animation of Captain Schnitzel just sitting up with no rope untying involved.

Room 28 (Submarine)

Freddi2-Room28FileImage.png

A pencil sketch of a closeup on the submarine's controls.

Room 34 (Mr. Triplefin)

Freddi2-Room34Sketch1.png

Storyboard drawings of Freddi and Luther talking to Mr. Triplefin as he's...smoking a pipe? By the looks of it, it doesn't seem very pleasant for Freddi and Luther either. This idea was dropped in the final game and he's instead portrayed as a friendly elder. These graphics do not have any proper animation assigned to them.

Room 37 (Museum)

Freddi2-Room37Sketch.png

A storyboard drawing of a closeup for Luther going crazy over the trophy.

Room 40 (Movie Theater)

An unused movie gives us a little closeup version of the 1994–1995 Humongous logo. This may have originally been intended as something to show before the movies actually started, but the finished game uses a standard countdown. It was probably cut since this was the first game to use the hand-drawn Humongous logo, rendering this one obsolete.

Room 42 (Credits)

Freddi2-Room42Text1.png

This text is used for test versions of the toys falling and getting trapped in bubbles.

One of the toys in the credits that didn't make it to the final game was a spaceship carrying an alien, both from Putt-Putt & Pep's Balloon-o-Rama . It also has text marking where to start looping the animation.

Another unused toy, this time involving a parachute man. It too has a marker for where to start looping.

Unused Dialogue

While the game has a lot of unused graphics, it's pretty lacking on the dialogue side of things.

Unused Music

When the great Titanic sank Leaving its twisted remains I made my way through the metal debris To find this pulley in chains!

An unused song for the Pulley salesman. It was probably cut due to the fact that the Pulley Emporium doesn't have more than 4 pulleys.

The ending theme consists of three separate themes all stringed together for one scene, with each set to play at a certain point. The first plays when the ending starts (obviously), the second plays when the ghost first walks in, and the third plays after the trap is finished. Even though none of the three are heard in full in the actual game, how much you actually do hear of them varies widely -- if you play the game from the CD or an older computer, you're generally going to hear a whole lot more of it because of the frequent pauses due to loading. If you play it off your hard drive, you hear much less of it. Typically, the first two themes are only heard for about thirty seconds (leaving nearly half of them unheard) while the third one is almost heard in its entirety, cutting off when only a few seconds of it are left.

Revisional Differences

1999 version.

This version isn't a whole lot different from the 1996 version, but there are a few noteworthy things.

The 1996 version used the hand-drawn logo. The 1999 version used the variant with "www.humongous.com" added below.

The copyright dates on the title screen were updated accordingly.

The song played when clicking on the harp at the beginning of the game had a little lead-in that was oddly cut in the 1999 version.

  • The game runs in fullscreen instead of letterboxing at resolutions above 640×480.
  • Support for Windows 3.1 was dropped in the 1999 version; Windows 95 or higher is now a requirement.
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  • Games released on March 29
  • Games with unused graphics
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Freddi Fish 2: The Case of the Haunted Schoolhouse

General information

Availability

Configuration file(s) location, save game data location, save game cloud syncing, localizations, other information, system requirements.

  • ↑ When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
  • ↑ New Windows update - Steam Community :: Freddi Fish 2: The Case of the Haunted Schoolhouse :: Events - last accessed on 2019-10-13 " The ScummVM engine has been updated... "
  • Windows 3.x
  • One-time game purchase
  • No microtransactions
  • Singleplayer
  • Flip screen
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  • Detective/mystery

freddi fish 2 the case of the haunted schoolhouse

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Freddi Fish 2: The Case of The Haunted Schoolhouse

Freddi Fish 2: The Case of The Haunted Schoolhouse

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  5. Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch 🤠 PART 1

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COMMENTS

  1. Official site

    Freddi Fish 2: The Case of the Haunted Schoolhouse

  2. Buy Freddi Fish 2: The Case of the Haunted Schoolhouse

    $6.99 Add to Cart Packages that include this game Buy Freddi Fish Complete Pack Contains the following Freddi Fish games: Freddi Fish 1: The Case of the Missing Kelp Seeds (1994) Freddi Fish 2: The Case of the Haunted Schoolhouse (1996) Freddi Fish and Luther's Maze Madness (1996) Freddi Fish and Luther's Water Worries (1996)

  3. Freddi Fish 2: The Case of The Haunted Schoolhouse Full ...

    Freddi Fish 2: The Case of The Haunted Schoolhouse Full Playthrough Freddi Fish 2: The Case of The Haunted Schoolhouse is a game created by ...more ...more Freddi Fish 2: The Case of the...

  4. Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse is a 1996 video game and the second of five adventure games in the Freddi Fish series of games developed and published by Humongous Entertainment. It was released on iOS under the title Freddi Fish Haunted Schoolhouse Mystery and on Android with a shortened title Freddi Fish: Haunted Schoolhouse .

  5. Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse (later rereleased as Freddi Fish: Haunted Schoolhouse Mystery) is a point-and-click adventure game developed by Humongous Entertainment in 1996. It is the second game in the Freddi Fish Junior Adventure series.

  6. Freddi Fish 2: The Case of the Haunted Schoolhouse

    BlazingWiz80 16K views Full gameplay/walkthrough of Freddi Fish 2: The Case of the Haunted Schoolhouse - All Parts! Enjoy!Freddi Fish 2: The Case of the Haunted Schoolhouse is a po...

  7. Freddi Fish 2: The Case of the Haunted Schoolhouse Walkthrough

    0:00 / 46:46 Freddi Fish 2: The Case of the Haunted Schoolhouse Walkthrough BlazingWiz80 969 subscribers 7.4K views 1 year ago Here's Freddi Fish 2: The Case of the Haunted Schoolhouse. In this...

  8. Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse: Directed by Ron Gilbert. With Annette Toutonghi, Michael McAuliffe, Jim Bach, Carlie Casey. Freddi Fish and her enthusiastic sidekick Luther must solve puzzles to collect several items that will help them make a trap for the mysterious ghost who scared their teacher and stole all toys from their school.

  9. Amazon.com: Freddi Fish 2: Case of the Haunted Schoolhouse

    About this item. Join Freddi and her pal, Luther in their underwater world (Ages 3 - 8) An assortment of characters, puzzles, music, mystery and of course, loads of fun! Discover the truth behind the ghost and devise a plan to trap it! Heart-warming characters and engaging adventures come to life through animation. [Windows 3.1/95/98/Me/XP]

  10. Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews 4 in Group Chat So who is haunting the schoolhouse, taking the toys and practically scaring the scales off all the guppies? -40% $6.99 $4.19 Visit the Store Page Most popular community and official content for the past week.

  11. Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse Humongous Entertainment Other | 36 $4.99 Get When Super-sleuths Freddi Fish and Luther arrive at school, they are just in time to witness what they believed to be a ghost, and to make matters worse, the ghost is also taking toys that belong to the students.

  12. Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse:Amazon.com:Appstore for Android When Super-sleuths Freddi Fish and Luther arrive at school they are just in time to witness what they believed to be a ghost, and to make matters worse the ghost is also taking toys that belong to the students.

  13. Freddi Fish 2: The Case of the Haunted Schoolhouse

    1996-09-10 Topics Humongous Entertainment, Freddi Fish Language English So who is haunting the schoolhouse, taking the toys and practically scaring the scales off of all the guppies? Good thing super-sleuths Freddi Fish™ and Luther™ are on the case. Their plan: build a trap to capture and expose the phony ghost.

  14. Freddi Fish 2: The Case Of The Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse is a 1996 video game and the second of five adventure games in the Freddi Fish series of games developed and published by Humongous Entertainment. It was released on iOS under the title Freddi Fish Haunted Schoolhouse Mystery and on Android with a shortened title Freddi Fish: Haunted Schoolhouse.

  15. Freddi Fish 2: The Case of the Haunted Schoolhouse (Humongous ...

    7.13K subscribers 53K views 10 years ago When Freddi and Luther are at school one morning, a ghost appears and tries to steal Luther's Codfish Commando action figure. Following the ghost to the...

  16. Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse is a point-and-click adventure game. You have to collect items by clicking on them, and sometimes use those items to get more items. There are...

  17. Steam Community :: Guide :: Freddi Fish 2: The Case of the Haunted

    11. Find the folder where Freddi Fish 2: The Case of the Haunted Schoolhouse the Demo Version is Installed on your Hard Drive, select CHOOSE & then select OK. After that, the game should be added to the ScummVM Library. 12. Highlight Freddi Fish 2: The Case of the Haunted Schoolhouse the Demo Version, then Double-Click on it to start or select ...

  18. Steam Community :: Guide :: Freddi Fish 2: Case of the Haunted

    Find the folder where Freddi Fish 2: Case of the Haunted Schoolhouse is Installed on your Hard Drive, select CHOOSE & then select OK. After that, the game should be added to the ScummVM Library. 12. Highlight Freddi Fish 2: Case of the Haunted Schoolhouse, then Double-Click on it to start or select START.

  19. Freddi Fish 2 the Case of the Haunted Schoolhouse

    Freddi Fish 2 the Case of the Haunted Schoolhouse . Brand: FREDDI FISH. Rated: Early Childhood . 3.5 3.5 out of 5 stars 2 ratings. $59.99 $ 59. 99. FREE Returns . Return this item for free. Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges

  20. Video Game / Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse, also released as Freddi Fish Haunted Schoolhouse Mystery and Freddi Fish: Haunted Schoolhouse, is a PC Adventure Game by Humongous Entertainment released in 1996. It's the second main game in the Freddi Fish series.

  21. Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish and The Case of the Haunted Schoolhouse is the second outing of Freddi and Luther, where a ghost haunts their school and steals all the toys on show and tell day. In order to catch it, they decide to finish an extremely elaborate Rube Goldberg trap that was so conveniently there when they needed it. Contents 1Unused Text 2Debug Mode

  22. Freddi Fish 2

    Wow ..... Getting classic here.So who is haunting the schoolhouse, taking the toys and practically scaring the scales off all the guppies?Remember this is fo...

  23. Freddi Fish 2: The Case of The Haunted Schoolhouse Trophies

    How many trophies are there in Freddi Fish 2: The Case of The Haunted Schoolhouse? There are 7 trophies in Freddi Fish 2: The Case of The Haunted Schoolhouse - 2 bronze, 3 silver and 2 gold. You can view the full list of Freddi Fish 2: The Case of The Haunted Schoolhouse trophies here.

  24. Freddi Fish 2: The Case of the Haunted Schoolhouse

    Freddi Fish 2: The Case of the Haunted Schoolhouse: 1996: Freddi Fish and Luther's Maze Madness: 1996: Freddi Fish and Luther's Water Worries: 1996: Freddi Fish 3: The Case of the Stolen Conch Shell: 1998: Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch: 1999: Freddi Fish's One-Stop Fun Shop: 2000: Freddi Fish 5: The Case of the ...

  25. Freddi Fish 2: The Case of The Haunted Schoolhouse

    All the latest Freddi Fish 2: The Case of The Haunted Schoolhouse news, sales, trophies, videos and screenshots. TrueTrophies. Gaming. ... Freddi Fish 2: The Case of The Haunted Schoolhouse News; Forum; Walkthrough; Reviews; Scores; Freddi Fish 2: The Case of The Haunted Schoolhouse. PlayStation 4. Follow news Add to wishlist.

  26. Freddi Fish 2: The Case of the Haunted Schoolhouse (1996)

    9 2K views 7 years ago When Freddi and Luther are at school one morning, a ghost appears and tries to steal Luther's Codfish Commando action figure. Following the ghost to the basement of the...

  27. Freddi Fish 2: The Case of the Haunted Schoolhouse (Første ...

    Første 20 min av: Freddi Fish 2: The Case of the Haunted Schoolhouse.Alt i alt et morsomt pek og klikk/Interaktiv fortelling spill.Karakter: 7,2/10Spilt på: PC