Civ 6: 12 Tips On How To Obtain A Science Victory

With so many different ways to win, it can be easy for players to get lost. Here are some top tips for obtaining a science victory!

The Civilization series has numerous victory conditions . This has maximized the game's replayability as the numerous amount of options guarantees that no two games are the same. With so many options to win, it can be overwhelming for some players, and it may even scare off those new to the series. The various types of victories can be achieved through making smart strategic choices during a game and following paths that contribute to the field of one's choice.

RELATED: Things We’d Love To See In Civilization 7

The various types of victories can be achieved through making smart strategic choices during a game and following paths that contribute to the field of one's choice. Science victories are one of the more entertaining yet skilled ways to win the game.

Updated on July 22nd, 2022 by Jack Pursey: The 4x subgenre of strategy appears to be on the rise, with Amplitude Studios' 2021 release Humankind being well-received by fans and critics and Xbox Game Studios' announcement of a new grand strategy IP that is set to release next year, Ara: History Untold.

As such, there will likely be a wave of new players joining the Civilization community in the coming months. For newcomers who are gunning for a science victory, here are some Civ 6 science strategy tips.

12 Keep An Eye Out For The Best Policies

Policy management can be time-consuming, though it's imperative in maximizing a civ's science output. There are a plethora of policies that offer excellent perks that can greatly help players in their quest to complete the victory conditions.

Policies to look out for include Inspiration , which provides 2 Great Scientist points per turn; Market Economy , which provides +2 Science from international trade routes; and Raj , which provides +2 Science from city-states that the player is Suzerain of.

11 Focus On Production As Well As Science

When going for a science victory, many newcomers will often neglect production and just put all their eggs in the science basket. This isn't an issue at first but will soon become a huge problem once players reach the final stretch of the science victory path.

To obtain a science victory, players need to complete a handful of constructions and projects that require a ton of production. If players have tunnel vision for science and ignore production, they will be punished with painfully long production times that can cost players the game.

10 Don't Feel The Need To Build A Rounded Empire

Aside from production and science, players shouldn't focus on too much else. Things like religion, culture, and diplomacy all have plenty of benefits, but they will ultimately just slow players down. This is one of the most common mistakes that new players make, as many of them are unaware that, even on the harder difficulties, they can win games in under 200 turns.

RELATED: Video Game Franchises That Changed Developers & Remained Great

The only other thing players really need to keep an eye on is their army. Players don't need to build anything too crazy as if they're going for a domination victory , but they should maintain a decent army that is equipped with the latest weaponry to avoid being invaded.

9 Pick The Right Civilization

Choosing the right civilization matters if one wants to achieve a science victory, as choosing the right leader can make it a lot easier and faster to achieve it through the various bonuses that they provide.

Certain civilizations provide bonuses that can help with the generation of research but also help in other less straightforward ways. Bonuses such as Germany's will allow for increased production between districts, allowing for fasting building of campus buildings.

8 Have Research Alliances

Setting up Research Alliances will go a long way into producing science while also bolstering diplomatic relations with other civilizations, helping to make sure that one doesn't end up in an unnecessary war. Research Alliances have three levels; the first lets players gain science from trade routes with the specific ally.

The second level grants a eureka moment every 30 turns on a technology neither the player nor their ally have researched. On the third level, allies receive accelerated research on techs that have been discovered by one civilization but not the other.

7 Have Research Agreements

Research agreements are another way that players can use diplomacy to increase their scientific output in Civilization 6 .

Civilizations that have a Research Agreement active will collectively research a technology that neither civilization has researched yet. Research Agreements become available after researching Scientific Theory and can only be entered in with Civilizations that are either friends or allies, which is another reason to make friends, at least in-game.

6 Watch Your Housing And Amenities

This might feel like a small part of the overall game, but it is actually very important if one wants to optimize the generation of science. With a Housing deficiency, cities will slow and eventually cease their growth, meaning the player will lose +1 science per citizen.

RELATED: Civilization 6: Best Build Order For The Early Game

The player also needs to keep the amenities of each of their cities in mind as these will also affect the amount of science that they can produce by dictating the bonuses and restrictions of all of their yields, except for food.

5 Build Near Mountains

This is a fairly straightforward tip, but there are a lot more benefits than just the surface-level ones that players receive. When one builds campus districts next to mountains, that campus will gain +1 science production, which, while small, will go a long way toward helping produce more science.

The player will also be able to build aqueducts next to the mountains so that it can increase the housing and food production of a city, which, as we mentioned, is important.

4 Prioritize Campuses

Another seemingly obvious one - if the player is going for a science victory, every single one of their cities should have a campus district. It should be the first district that is built or at least one of the first and after one sets everything else up in a city, players should prioritize campus district buildings. Also, remember that building districts next to each other provides bonuses.

3 Avoid War

This might seem straightforward on paper but can be hard to actually make happen when playing the game. The thing about that is in-game while the player might not be the aggressor, other civilizations might notice their focus on science and attack as their army is likely to be weaker. This is common in civilizations that really value military strength, so it's best to appease them to avoid war.

RELATED: Best Switch Games For Short Play Sessions

Players must be especially cautious about entering wars in the end game, as they need their production to be focused on building what's needed for a science victory, not an army.

2 Make Allies

Staying on the same point as the last one, a good way to avoid being in wars, or at least minimize the amount of time in a war, is to set up alliances with other civilizations as fast as possible.

This will not only lower the total number of civilizations that are likely to attack but also help fight back against any possible wars that civilization is engaged in. This means that if the player has a strong military ally, the player can have them defend that civilization while the player focus on technology.

1 Get At Least One Science-Based Wonder

This is another one that should be obvious, but it goes without saying that building wonders that provide boosts to the player's research and science are highly advised, if not basically mandatory.

There are plenty of wonders that aid in scientific endeavors in every era, but there are a few that are really helpful, like Oxford University. This wonder provides two free technologies and an impressive bonus to its city's science output and points toward a great scientist .

Civilization 6 is available now on Mobile, Nintendo Switch, PC, PS4, and Xbox One.

MORE: Best Civilization Abilities In Civ 6

civ 6 research agreement

Sid Meier's Civilization V

civ 6 research agreement

Originally posted by Inquisitioner : You share research. As in, if one researches something the other one dose too. If you research same thing it goes faster as both doing it. So for example if you research one thing and the other guy too, it goes down from 4 turns to 2.

civ 6 research agreement

Originally posted by Tigris of Gaul : The science gained from this is usually very small UNLESS you get the rationalism policy and porcelain tower. This will more than double it.

civ 6 research agreement

Report this post

Valve Logo

CivFanatics Forums

  • Latest reviews
  • Search resources
  • Civ6 - Downloads
  • Civ:BE - Downloads
  • Civ5 - Downloads
  • Civ4 - Downloads
  • Civ4: Col - Downloads
  • Civ3 - Downloads
  • Civ2 - Downloads
  • Civ1 - Downloads
  • Alpha Centauri - Downloads
  • Civilization V Downloads
  • Civ5 - Tutorials, References & Guides

Research Agreements (BNW)

  • Author Browd
  • Creation date Apr 10, 2014
  • Tags bnw research agreements
  • Definitions
  • Basics of Research Agreements
  • Maximizing RA Benefits
  • Bulb - Obtain a new Tech by either expending a GS, completing the Oxford University or the Great Library, or completing the Rationalism social policy tree.
  • DOF - Declaration of Friendship between two civilizations
  • GS - Great Scientist
  • RA - Research agreement
  • Tech - Technology
  • Medieval - 250
  • Renaissance - 250
  • Industrial - 300
  • Modern - 350
  • Atomic - 400
  • Information - 400

More resources from Browd

  • Resource icon Patch Notes: Portugal Pack (March 2021) Patch Notes: Portugal Pack (March 2021)
  • Resource icon February 2021 Game Update February 2021 Game Update
  • Resource icon Patch Notes - Kublai Khan & Vietnam Pack (January 2021) Patch Notes - Kublai Khan & Vietnam Pack (January 2021)
  • Resource icon Patch Notes - December 2020 Game Update Patch Notes - December 2020 Game Update
  • Resource icon Patch Notes - Babylon Pack Update (Nov. 2020) Patch Notes - Babylon Pack Update (Nov. 2020)
  • Resource icon Patch Notes - October 2020 Game Update Patch Notes - October 2020 Game Update
  • Resource icon Patch Notes - Byzantium and Gaul Pack (September 2020) Patch Notes - Byzantium and Gaul Pack (September 2020)
  • Resource icon Patch Notes - Game Update August 2020 Patch Notes - Game Update August 2020
  • Resource icon Patch Notes - Ethiopia Pack and Persona Pack (July 2020) Patch Notes - Ethiopia Pack and Persona Pack (July 2020)
  • Resource icon Patch Notes - June 2020 Game Update Patch Notes - June 2020 Game Update

Share this resource

  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. By continuing to use this site, you are consenting to our use of cookies. Accept Learn more…

Civilization Wiki

Research Lab (Civ6)

  • Edit source
  • View history

BackArrowGreen

The Research Lab is an advanced scientific building in Civilization VI . It is built in the Campus district and requires a University (or one of its replacements).

  • 1 Vanilla and Rise and Fall
  • 2 Gathering Storm
  • 4 Civilopedia entry

Vanilla and Rise and Fall [ ]

Science

Gathering Storm [ ]

Power

Strategy [ ]

Inspiration

Civilopedia entry [ ]

A research lab is an institute devoted to the advanced study of a subject, which might be medicine, physics, chemistry, robotics, clean energy, or new products for TV infomercials. Such labs may be publicly funded or run by wealthy corporations looking for profits; research labs may be attached to universities or they may be independent of academic boundaries and ethics. It is pretty clear that “efficient” research labs are the future of research in every discipline. As civilization’s understanding of the world has advanced, the days of the dedicated scientist working alone in his or her basement and shouting “Eureka!” have all but passed. Whatever understanding we may gain of the natural world, whatever new tech toy may grab our attention, whatever improvement of our daily life may come, whatever horrors may be unleashed, it will likely come out of a research laboratory, whether large (CERN’s Large Hadron Collider) or small (computer simulation modelling).

See also [ ]

  • Research Lab in other games
  • Civilization
  • 1 Leaders (Civ6)
  • 2 Civilizations (Civ6)
  • 3 Civilization VI

COMMENTS

  1. Research Agreement

    A Research Agreement is an agreement that can be negotiated through diplomacy in the Civilization games. It gives both of the civilizations that sign it a bonus toward researching one or more technologies. Research Agreement is not present in (or the article has not been created for) the following games :

  2. How do I start a research agreement? :: Sid Meier's Civilization VI

    It's an option in the trade menu, although the AI seems very reluctant to accept the offer. You must of course first researched the tech for the research agreement to be possible to do. Then the other nation must have researched the ability to do research agreements as well. Now you're ready to do the agreements ONLY IF you both share the same ...

  3. What do I get from a research agreement? :: Sid Meier's Civilization VI

    Research agreements in 6 give you tech boosts (50% research time) Many of them can only be boosted through agreements or stealing the boost. ... Unless the Civ in question has a massive lead in a specific victory and they need to be stopped, or you intend to go for a Domination victory there is no reason to get pulled in to war bait. With ...

  4. Alliance (Civ6)

    A Level 3 Research Alliance gives a 10% Science boost when researching a tech your ally has already researched, or when researching the same tech. Common techs are marked with a blue Alliance icon.. In Rise and Fall, Alliances have been broken down into different types and present much greater possibilities. Research Agreements and Defensive Pacts are incorporated into the new Alliance mechanics.

  5. Research Agreements

    Both you and the other civ needs the tech Scientific Theory. You can only gain the bonus on technologies from research agreements, not a specific amount of science. This bonus can be enough to finish the tech if you were already researching it and don't have the bonus, but will not stack with another bonus. Both civilizations gain the bonus on ...

  6. Diplomacy (Civ6)

    Back to Civilization VI Go to World Congress Diplomacy is the art of making relations with other AI players in Civilization VI. It has been overhauled from previous versions of the game. It's a mechanic that evolves as eras pass, from a state of near constant warfare in ancient times to more civil interactions in the mid- and late game. In order to establish relations with any major or minor ...

  7. How can I see which Research Agreements are active in Civilization VI

    In the top/top left there is a tab called reports. Select that and in there you can see what items you are currently trading out and getting in - under the current deals tab. It's the same place you can see yields, units etc. (This is what I found out after launching the game and trying a lot of different buttons) Here is also a mod you could use.

  8. Civ 6: 12 Tips On How To Obtain A Science Victory

    7 Have Research Agreements. Research agreements are another way that players can use diplomacy to increase their scientific output in Civilization 6 . Civilizations that have a Research Agreement ...

  9. Research agreement? : r/CivVI

    Given this you should already be able to make them, unless you've neglected researching this. I've not actually tried a research agreement yet, so I wouldn't know how to instigate one, sorry! As long as you have all the prerequisites for it the option should appear as something you can trade with other civs.

  10. Research Agreements (vanilla)

    Definitions. RA - Research Agreement. Tech - Technology. Bulb - A freely granted technology gained by either expending a great scientist, completing Oxford, the Great Library or the Scientific Revolution social policy. Basics of Research Agreements. Research agreements become available to a civilization when it has researched philosophy.

  11. Research Agreements

    Research Agreements. Thread starter Half Nelson; Start date Jul 6, 2017; Half Nelson Ancient Mariner. Supporter. Joined Jun 10, 2006 Messages 303 Location Dundee, Scotland. Jul 6, 2017 #1 ... Civ 6 Air Power. lokblaze; Sep 19, 2023; Civ6 - Strategy & Tips; Replies 3 Views 2K. Nov 22, 2023. Ordnael.

  12. Can someone explain how research agreements work? : r/civ

    A research agreement is a joint science program you create with another friendly civilization. To unlock this option, first you need to research Education, and then become friends with another player. You (or they) can then offer to enter into a research agreement. To start it, both parties must invest a set amount of Gold based on the era that ...

  13. Civ 6 research agreement with ai? : r/civ

    Incestuous_Alfred. • 2 yr. ago. I don't think Civ6 has research agreements like 5 did. You can have a research alliance with one civ, which gives tech-related bonuses I don't quite remember and is probably what you're looking for. 1.

  14. Techs

    Civilization 6 Guide. Start tracking progress. ... Allows Research Agreement diplomatic action. +1 Food from the Plantation improvement. Have The Enlightenment civic. Building: Oxford University ...

  15. Civilization 6 Guide

    Research boosting and eureka moments in Civilization 6 - it's grand; I was very confused at first too. ... Research boosting and eureka moments in Civilization 6 - it's grand; I was very confused ...

  16. Scientific Theory (Civ6)

    Strategy. Scientific theory, the notion that every claim is only true if it can be tested scientifically, is the basis of advanced modern technology and science. Its notion allows the continuation of the scientific advancement of mankind in most fields, thanks to a systematic approach which eliminates mistaken beliefs and erroneous theories ...

  17. What does the Research Agreements do? :: Sid Meier's Civilization V

    heatson May 17, 2014 @ 7:32pm. You must have a Declaration of Friendship to do this. Once you do, you and another player can "donate" a set amount of gold to a reasearch agreement which takes about 30 turns on standard speed. Once the 30 turns are up, you and that person you have a research agreement with get a tech boost.

  18. It appears that the research agreement mechanic will be ...

    It appears that the research agreement mechanic will be different in Civilization 6. Yeah, rather than getting a generic dump of science to be used by whatever you are researching, you instead focus on a specific technology. When completed, you get some progress to that research; I think you actually get the eureka for the technology.

  19. Can somebody explain Research Agreements to me? : r/civ

    Gaminic. • • Edited. Research Agreements give a one-time boost in research. Two Civs with a Declaration of Friendship have to invest a sum of gold, then wait 30 (Standard) turns for it to complete. If the Civs go to war within that 30turn period, the RA is cancelled completely and there is no refund.

  20. Campus Research Grants (Civ6)

    Back to List of projects Campus Research Grants is a project in Civilization VI. It becomes available after building a Campus district (or one of its replacements). This project turns the Campus into a center for accelerated research activity, which also engages the entire city production infrastructure. The project draws talents from across your nation to participate in the effort, converting ...

  21. Research Agreements (BNW)

    Research agreements become available to a civilization when it has researched Education. For an investment of gold, an embassy in each capital, and a DOF, two civilizations may agree to sign a research agreement. The length of the research agreement is determined by game speed (30 turns on Standard speed).

  22. Research Lab (Civ6)

    Back to the list of Buildings The Research Lab is an advanced scientific building in Civilization VI. It is built in the Campus district and requires a University (or one of its replacements). Effects: +5 Science (boosted by Rationalism) +1 Citizen slot +1 Great Scientist points per turn +4 Gold with Third Alternative With Ethiopia Pack: +3 Science for each Scientific City-State with 6 Envoys ...

  23. Can you guys explain the importance of Research Agreements ...

    Put simply: You and a civ you have declared friendship with sign a Research Agreement. It costs you both a fixed value of gold (eg. 250). This value goes up over time. When the agreement concludes (30 turns), both parties gain the last 8 turns of their own science output in one go. Let's say your empire is producing 250 Science per turn.