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  1. Global Media & Entertainment Industry 2022-2027

    research articles on entertainment industry

  2. (PDF) Media and entertainment industry: The world and China

    research articles on entertainment industry

  3. (PDF) The entertainment industry and India, Inc

    research articles on entertainment industry

  4. Things You Need to Know About the Entertainment Industry in 2022

    research articles on entertainment industry

  5. Global Media & Entertainment Industry 2022-2027

    research articles on entertainment industry

  6. Four things to know about the future of media and entertainment

    research articles on entertainment industry

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COMMENTS

  1. The show must go on? The entertainment industry during (and after

    The COVID-19 pandemic has disrupted the whole economy, impacting almost every industry. Extant literature has identified and examined the effects of the pandemic on different socioeconomic domains such as retailing (Roggeveen and Sethuraman, 2020), tourism (Gössling et al., 2021), and publishing (Guren et al., 2021).Among others, the entertainment industry 1 across the global markets ...

  2. Entertainment: Articles, Research, & Case Studies on Entertainment

    by Patrick J. Ferguson and Karim R. Lakhani. Analysis of Australian Football League data shows that the uncertainty of game outcomes has a large, positive causal effect on stadium attendance. These findings show how competitive balance is important for contest designers in general and sports leagues in particular.

  3. Netflix & Big Data: The Strategic Ambivalence of an Entertainment

    Netflix actively fueled what is known as the myth of big data, promoting their recommender system and data-driven production as cutting-edge, all-seeing, and all-knowing. Today, however, the company is increasingly acknowledging the role of human expertise and creativity. In this paper I explore the strategic repositioning of Netflix from ...

  4. Netflix audience data, streaming industry discourse, and the emerging

    To understand the industrial discourses related to proprietary streaming audience data, this research examines a variety of publicly available secondary data from sources including trade press articles, press releases, trade and popular press interviews, videos of industry roundtables, promotional appearances, and more than 10 years of Netflix ...

  5. PDF The Media, Entertainment and Culture Industry's Response and Role in a

    3.1 The industry has adapted to fulfil its mission to inform 3.2 The industry has embraced a mission to educate 3.3 For societies in lockdown, entertainment has been critical 4 Going above and beyond the core mission 4.1 Direct industry worker support 4.2 Health and wellness programmes 4.3 Support for ecosystem and community 4.4 In-kind ...

  6. Insights: Global Entertainment and Media Outlook 2023-2027

    Perspectives from the Global Entertainment & Media Outlook 2023-2027. For the entertainment and media industries, 2022 marked an important inflection point. Total global entertainment and media (E&M) revenue rose 5.4% in 2022, to US$2.32 trillion. That represents a sharp deceleration from the 10.6% growth rate in 2021, when economies and ...

  7. The Economics of Filmed Entertainment in the Digital Era

    1 Digitalization and the film industry. The film industry rarely involves film anymore. The cameras and microphones use sensors. They translate the images and sounds into bits and bytes. Directors and editors manipulate the raw footage on computers, rather than with light boxes and scissors. Finished "films" get distributed as large files ...

  8. How Our Entertainment Changed In 2020 : NPR

    NPR's Michel Martin talks with Aisha Harris, host of the Pop Culture Happy Hour podcast, and NPR Music's Stephen Thompson, about how the events of 2020 have forever changed the entertainment industry.

  9. A Paradigm Shift in the Entertainment Industry in the Digital Age: A

    This research paper critically reviews the paradigm shift occurring in the entertainment industry, focusing on the implications of digital technologies, the rise of online platforms, changing ...

  10. 4 things to know about the future of media and entertainment

    Live music was hit hardest by COVID-19Image: PwC's Global Entertainment and Media Outlook 2021-2025, Omdia. 4. Cinema's not dead yet. Cinema saw an unprecedented 70.4% decline in 2020 - and the pandemic prompted a rethink in the movie industry.

  11. 2021 media and entertainment industry outlook

    May 1, 2021 | 816 views. Since spring 2020, the COVID-19 pandemic has been accelerating structural challenges and trends that have long faced the media and entertainment (M&E) industry. Kevin Westcott, Deloitte's US Tech, Media, and Telecom leader, explores the biggest media trends for 2021 and shares his entertainment industry analysis.

  12. US Edition: Global Entertainment & Media Outlook 2023-2027

    Resetting expectations, refocusing inward and recharging growth. For the entertainment and media industries, 2022 marked an important inflection point. PwC's 24th annual Global Entertainment & Media Outlook offers an in-depth, five-year forecast of evolving forces that will likely shape an industry on track to be a $2.9 trillion market by 2027.

  13. 2023 media and entertainment industry outlook

    Streaming video may have disrupted an entire industry, but social media has disrupted the whole world. By amplifying the most fundamental aspect of humanity—communication—social media has helped enabled us to forge global relationships, collaborate beyond our geographies, attain the celebrity once guarded by Hollywood, and potentially wield influence over millions of followers.

  14. U.S. Media And Entertainment Industry Check-In

    We're nearly two-thirds of the way through 2021 and the U.S. media and entertainment industry is still working to put the effects of the COVID-19 pandemic behind it. That said, the recovery in the advertising-focused media sectors has been more robust than in other sectors because advertising spending began recovering in the third quarter of 2020 and will, in aggregate, surpass pre-pandemic ...

  15. What Is Entertainment? The Value of Industry Definitions

    Collis draws on her research with entertainment industry professionals to determine the industry definition of 'entertainment'. From an entertainment industry perspective, entertainment is defined and characterised by its audience-centred, commercial nature, rather than by its content, its genre, its audience, or the kind of emotional ...

  16. (PDF) Defining entertainment: an approach

    This study focuses on superhero characters from the entertainment world in the film industry, which are become a phenomenon because of their entertainment value [2]. Previous research has found ...

  17. Entertainment behavior in the United States

    Research Lead covering advertising and marketing Published by A. Guttmann , Dec 18, 2023. Subscribe ... U.S. arts, entertainment, and recreation industry market size 2013-2023.

  18. Hollywood's Global Expansion and Racialized Film Industry

    The film industry is not just about films but is an important economic force intimately related to a variety of areas such as the beauty and cosmetics industry, clothing and apparel, travel and leisure destinations, sports and entertainment, and other markers of conspicuous consumption, both domestically and internationally.

  19. Entertainment

    A Profile of the Top-Ranked Podcasts in the U.S. True crime is the most common topic, making up 24% of top-ranked podcasts; 15% of the top podcasts focus on news. The next most common topics are politics and government (10%); entertainment, pop culture and the arts (9%); and self-help and relationships (8%). reportJun 2, 2023.

  20. Big Data Analytics in the Entertainment Industry ...

    This research contributes to the understanding of the significant role of big data analytics in transforming the entertainment industry. In this study, we investigate the impact of big data analytics on the entertainment industry, focusing on three key aspects: audience behavior analysis, content recommendation, and revenue maximization. To understand audience behavior, entertainment companies ...

  21. Entertainment Industry

    View market research case study and technique articles related to the Entertainment Industry. Quirks.com is the leading resource for marketing research.

  22. Gaming Beyond Entertainment: How Video Games Are Shaping The ...

    Gaming As Therapy. Outside of a clinical context, video games are a therapeutic tool for the mind that helps promote mental health and well-being. Gaming can reduce stress, elevate mood and offer ...

  23. Cher to entertain guests at glamorous Cannes fundraiser for AIDS

    From Cher to Tommy Hilfiger, the fashion and entertainment industry's biggest names decamped to Antibes for the night on Thursday to raise money for AIDS research in one of the most luxurious, and ...

  24. Influence of social media on the uptake of emerging musicians and

    Also, according to Boyd and Ellison (2007), fewer academic studies have looked at the intersection of social media and the entertainment industry, and Yardımcı (2007) emphasized this further by stating that research on social media usage strategies was focused on large-scale entertainment events from the perspective of event organizer's due ...

  25. Meet PayHOA, a profitable and once-bootstrapped SaaS startup that just

    PayHOA, a previously bootstrapped Kentucky-based startup that offers software for self-managed homeowner associations (HOAs), is an example of how real-world problems can translate into opportunity.