Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser .
- We're Hiring!
- Help Center
Visual Basic Programming
- Most Cited Papers
- Most Downloaded Papers
- Newest Papers
- Save to Library
- Web Engineering Follow Following
- Java Programming Follow Following
- Process Flow Diagram Follow Following
- Visual Basic Programming Language Follow Following
- Nuclear Space Propulsion Follow Following
- Microsoft Follow Following
- Intelligent Agents Follow Following
- borland C++ algoritma Follow Following
- Visual Basic.net Follow Following
- Soap manufacturing Follow Following
Enter the email address you signed up with and we'll email you a reset link.
- Academia.edu Publishing
- We're Hiring!
- Help Center
- Find new research papers in:
- Health Sciences
- Earth Sciences
- Cognitive Science
- Mathematics
- Computer Science
- Academia ©2024
Showing papers on "Visual Basic for Applications published in 2020"
Citation Count
43 citations
7 citations
6 citations
5 citations
3 citations
2 citations
1 citations
Advertisement
Visual and textual programming languages: a systematic review of the literature
- Published: 15 March 2018
- Volume 5 , pages 149–174, ( 2018 )
Cite this article
- Mark Noone ORCID: orcid.org/0000-0002-4618-5982 1 &
- Aidan Mooney 1
2688 Accesses
52 Citations
5 Altmetric
Explore all metrics
It is well documented and has been the topic of much research as well that Computer Science courses tend to have higher than average drop-out rates at third level, particularly so, for students advancing from first year to second year. This is a problem that needs to be addressed not only with urgency but also with caution. The required number of Computer Science graduates is growing every year, but the number of graduates is not meeting this demand, and one way that this problem can be alleviated is to encourage students, at an early age, towards studying Computer Science courses. This paper presents a systematic literature review that examines the role of visual and textual programming languages when learning to program, particularly as a First Programming Language. The approach is systematic in that a structured search of electronic resources has been conducted, and the results are presented and quantitatively analysed. This study will provide insight into whether or not the current approaches to teaching young learners programming are viable, and examines what we can do to increase the interest and retention of these students as they progress through their education.
This is a preview of subscription content, log in via an institution to check access.
Access this article
Price includes VAT (Russian Federation)
Instant access to the full article PDF.
Rent this article via DeepDyve
Institutional subscriptions
Similar content being viewed by others
Why, When, Who, What, How, and Where for Trainees Writing Literature Review Articles
Gerry L. Koons, Katja Schenke-Layland & Antonios G. Mikos
Word problems in mathematics education: a survey
Lieven Verschaffel, Stanislaw Schukajlow, … Wim Van Dooren
The Impact of Visual Displays on Learning Across the Disciplines: A Systematic Review
Daibao Guo, Erin M. McTigue, … Wendi Zimmer
Aivaloglou, E., Hermans, F. (2016). How kids code and how we know: An exploratory study on the scratch repository. In: Proceedings of the 2016 ACM Conference on International Computing Education Research (pp. 53–61). ACM
Alshaigy, B., Kamal, S., Mitchell, F., Martin, C., Aldea, A. (2015). Pilet: An interactive learning tool to teach python. In: Proceedings of the Workshop in Primary and Secondary Computing Education (pp. 76–79). ACM
Andujar, M., Jimenez, L., Shah, J., & Morreale, P. (2013). Evaluating visual programming environments to teach computing to minority high school students. The Journal of Computing Sciences in Colleges , 29 (2), 140–148.
Google Scholar
Anniroot, J., de Villiers, M. R. (2012). A study of Alice: A visual environment for teaching object-oriented programming. In: Proceedings of the IADIS International Conference on Information Systems.
Armoni, M., Meerbaum-Salant, O., & Ben-Ari, M. (2015). From scratch to real programming. ACM Transactions on Computing Education (TOCE) , 14 (4), 25.
Ateeq, M., Habib, H., Umer, A., Rehman, M. U. (2014). C++ or python? which one to begin with: A learner’s perspective. In: International Conference on Teaching and Learning in Computing and Engineering (LaTiCE) (pp. 64–69). IEEE
Benson, B. P. (2008). How to meet standards, motivate students, and still enjoy teaching!: four practices that improve student learning. Thousand Oaks: Corwin Press.
Bergin, J., Agarwal, A., & Agarwal, K. (2003). Some deficiencies of c++ in teaching cs1 and cs2. ACM SIGPlan Notices , 38 (6), 9–13.
Article Google Scholar
Carl O’Brien, N. I. M. Joe Humphreys (2016). Concern over drop-out rates in computer science courses. http://www.irishtimes.com/news/education/concern-over-drop-out-rates-in-computer-science-courses-1.2491751 , Accessed January 26, 2017
Carlisle, M. C., Wilson, T. A., Humphries, J. W., & Hadfield, S. M. (2005). Raptor: a visual programming environment for teaching algorithmic problem solving. Acm Sigcse Bulletin , 37 (1), 176–180.
Cheung, J. C., Ngai, G., Chan, S. C., & Lau, W. W. (2009). Filling the gap in programming instruction: A text-enhanced graphical programming environment for junior high. ACM SIGCSE Bulletin, ACM , 41 , 276–280.
Cilliers, C., Calitz, A., & Greyling, J. (2005). The effect of integrating an iconic programming notation into cs1. ACM SIGCSE Bulletin, ACM , 37 , 108–112.
Cliburn, D. C. (2008). Student opinions of alice in cs1. In: Frontiers in Education Conference, 38th Annual, IEEE, pp. T3B–1.
Cooper, S. (2010). The design of alice. ACM Transactions on Computing Education (TOCE) , 10 (4), 15.
Daly, T. (2011). Minimizing to maximize: an initial attempt at teaching introductory programming using alice. Journal of Computing Sciences in Colleges , 26 (5), 23–30.
da Silva Ribeiro, R., de Oliveira Brandão, L., Faria, T. V. M., Brandäo, A. A. F. (2014). Programming web-course analysis: how to introduce computer programming? In: IEEE, Frontiers in Education Conference (FIE). IEEE
Davies, S., Polack-Wahl, J. A., Anewalt, K. (2011). A snapshot of current practices in teaching the introductory programming sequence. In: Proceedings of the 42nd ACM technical symposium on Computer science education (pp. 625–630). ACM
Donnelly, K. (2016). Computer Science finally on the way for Leaving Cert students. http://www.independent.ie/irish-news/education/computer-science-finally-on-the-way-for-leaving-cert-students-34576921.html , Accessed March 14, 2017
Dorling, M., White, D. (2015). Scratch: A way to logo and python. In: Proceedings of the 46th ACM Technical Symposium on Computer Science Education, ACM, pp 191–196
Eid, C., & Millham, R. (2012). Which introductory programming approach is most suitable for students: Procedural or visual programming? American Journal of Business Education (Online) , 5 (2), 173.
Federici, S. (2011). A minimal, extensible, drag-and-drop implementation of the c programming language. In: Proceedings of the 2011 conference on Information technology education, pp. 191–196. ACM
Garlick, R., Cankaya, E. C. (2010). Using alice in cs1: A quantitative experiment. In: Proceedings of the fifteenth annual conference on Innovation and technology in computer science education (pp. 165–168). ACM
Giordano, D., Maiorana, F. (2014). Use of cutting edge educational tools for an initial programming course. In: Global Engineering Education Conference (EDUCON), 2014 IEEE (pp. 556–563). IEEE
Grandell, L., Peltomäki, M., Back, R. J., Salakoski, T. (2006). Why complicate things?: introducing programming in high school using python. In: Proceedings of the 8th Australasian Conference on Computing Education (Vol. 52, pp. 71–80). Australian Computer Society, Inc.
Greyling, J., Cilliers, C., Calitz, A. (2006). B#: The development and assessment of an iconic programming tool for novice programmers. In: ITHET’06, 7th International Conference on Information Technology Based Higher Education and Training, pp 367–375). IEEE
Gupta, D. (2004). What is a good first programming language? Crossroads , 10 (4), 7–7.
Hunt, J. M. (2015). Python in cs1-not. Journal of Computing Sciences in Colleges , 31 (2), 172–179.
Ivanović, M., Budimac, Z., Radovanović, M., Savić, M. (2015). Does the choice of the first programming language influence students’ grades? In: Proceedings of the 16th International Conference on Computer Systems and Technologies (pp. 305–312). IEEE
Johnsgard, K., McDonald, J. (2008). Using alice in overview courses to improve success rates in programming i. In: CSEET’08. IEEE 21st Conference on Software Engineering Education and Training (pp. 129–136). IEEE
Keele, S. (2007). Guidelines for performing systematic literature reviews in software engineering. In: Technical report, Ver. 2.3 EBSE Technical Report. EBSE, sn
Koitz, R., Slany, W. (2014). Empirical comparison of visual to hybrid formula manipulation in educational programming languages for teenagers. In: Proceedings of the 5th Workshop on Evaluation and Usability of Programming Languages and Tools (pp 21–30). ACM
Kyfonidis, C., Moumoutzis, N., Christodoulakis, S. (2015). Block-c: A block-based visual environment for supporting the teaching of c programming language to novices.
Laakso, M. J., Kaila, E., Rajala, T., Salakoski, T. (2008). Define and visualize your first programming language. In: ICALT’08, Eighth IEEE International Conference on Advanced Learning Technologies (p. 324). IEEE
Lahtinen, E., Ala-Mutka, K., & Järvinen, H. M. (2005). A study of the difficulties of novice programmers. Acm Sigcse Bulletin, ACM , 37 , 14–18.
Leping, V., Lepp, M., Niitsoo, M., Tõnisson, E., Vene, V., Villems, A. (2009). Python prevails. In: Proceedings of the International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing (p. 87). ACM
Lewis, C. M. (2010). How programming environment shapes perception, learning and goals: logo vs. scratch. In: Proceedings of the 41st ACM technical symposium on Computer science education (pp. 346–350). ACM
Luxton-Reilly, A. (2016). Learning to program is easy. In: Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (pp. 284–289). ACM
Major, L., Kyriacou, T., & Brereton, O. P. (2012). Systematic literature review: Teaching novices programming using robots. IET Software , 6 (6), 502–513.
Maloney, J., Resnick, M., Rusk, N., Silverman, B., & Eastmond, E. (2010). The scratch programming language and environment. ACM Transactions on Computing Education (TOCE) , 10 (4), 16.
Mannila, L., de Raadt, M. (2006). An objective comparison of languages for teaching introductory programming. In: Proceedings of the 6th Baltic Sea conference on Computing education research: Koli Calling (pp. 32–37). ACM
Mannila, L., Peltomäki, M., & Salakoski, T. (2006). What about a simple language? Analyzing the difficulties in learning to program. Computer Science Education , 16 (3), 211–227.
Matsuzawa, Y., Ohata, T., Sugiura, M., Sakai, S. (2015). Language migration in non-cs introductory programming through mutual language translation environment. In: Proceedings of the 46th ACM Technical Symposium on Computer Science Education (pp. 185–190). ACM
Meerbaum-Salant, O., Armoni, M., Ben-Ari, M. (2011). Habits of programming in scratch. In: Proceedings of the 16th Annual Joint Conference on Innovation and Technology in Computer Science Education (pp. 168–172). ACM
Mendeley. (2017). Mendeley Reference Manager. https://www.mendeley.com/ . Accessed March 17, 2017
at the MIT Media Lab LKG. (2017). Scratch Statistics. https://scratch.mit.edu/statistics/ . Accessed March 09, 2017
Montero, S., Díaz, P., Díez, D., Aedo, I. (2010). Dual instructional support materials for introductory object-oriented programming: classes vs. objects. In: IEEE, Education Engineering (EDUCON) (pp. 1929–1934). IEEE
Mullins, P., Whitfield, D., Conlon, M. (2009). Using alice 2.0 as a first language. Journal of Computing Sciences in Colleges, 24 (3), 136–143
NCCA. (2017). Leaving certificate computer science draft curriculum specification. https://www.ncca.ie/media/3184/lc-computerscience.pdf . Accessed January 15, 2018
Nikula, U., Sajaniemi, J., Tedre, M., & Wray, S. (2007). Python and roles of variables in introductory programming: experiences from three educational institutions. Journal of Information Technology Education , 6 , 199–214.
Nolan, K., Bergin, S. (2016). The role of anxiety when learning to program: A systematic review of the literature. In: Proceedings of the 16th Koli Calling International Conference on Computing Education Research (pp. 61–70). ACM
Parker, B. (2011). Teaching experiences with alice for high school students. Journal of Computing Sciences in Colleges , 27 (2), 148–155.
Price, T. W., Barnes, T. (2015). Comparing textual and block interfaces in a novice programming environment. In: Proceedings of the eleventh annual International Conference on International Computing Education Research (pp. 91–99). ACM
Quille, K., Bergin, S., Mooney, A. (2015). Programming: Factors that Influence Success Revisited and Expanded. In: International Conference on Enguaging Pedagogy (ICEP).
Ranade, A. G. (2016). Introductory programming: Let us cut through the clutter! In: Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (pp. 278–283). ACM
Robinson, W. (2016). From scratch to patch: Easing the blocks-text transition. In: Proceedings of the 11th Workshop in Primary and Secondary Computing Education (pp. 96–99). ACM
Sandoval-Reyes, S., Galicia-Galicia, P., & Gutierrez-Sanchez, I. (2011). Visual learning environments for computer programming. In: Electronics, Robotics and Automotive Mechanics Conference (CERMA) pp 439–444). IEEE
Seals, C., Mcmillian, Y., Rouse, K., Agarwal, R., Johnson, A. W., Gilbert, J. E., et al. (2008). Computer gaming at every age: A comparative evaluation of alice. i-Manager’s Journal of. Educational Technology , 5 (3), 1.
Slany, W. (2012). Catroid: A mobile visual programming system for children. In: Proceedings of the 11th International Conference on Interaction Design and Children (pp. 300–303). ACM
Smith, N., Sutcliffe, C., Sandvik, L. (2014). Code club: Bringing programming to uk primary schools through scratch. In: Proceedings of the 45th ACM technical symposium on Computer science education (pp. 517–522). ACM
Software T. (2017). TIOBE Index for March 2017. http://www.tiobe.com/tiobe-index/ . Accessed March 15, 2017
Sykes, E. R. (2007). Determining the effectiveness of the 3d alice programming environment at the computer science i level. Journal of Educational Computing Research , 36 (2), 223–244.
Tangney, B., Oldham, E., Conneely, C., Barrett, S., & Lawlor, J. (2010). Pedagogy and processes for a computer programming outreach workshop the bridge to college model. IEEE Transactions on Education , 53 (1), 53–60.
Weintrop, D. (2015). Blocks, text, and the space between: The role of representations in novice programming environments. In: 2015 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) (pp. 301–302). IEEE
Weintrop, D., Wilensky, U. (2015). To block or not to block, that is the question: students’ perceptions of blocks-based programming. In: Proceedings of the 14th International Conference on Interaction Design and Children (pp. 199–208). ACM
Download references
Acknowledgements
This work was assisted through the support of funding received lfrom the John and Pat Hume scholarship, Maynooth University.
Author information
Authors and affiliations.
Department of Computer Science, Maynooth University, Maynooth, Kildare, Ireland
Mark Noone & Aidan Mooney
You can also search for this author in PubMed Google Scholar
Corresponding author
Correspondence to Aidan Mooney .
Rights and permissions
Reprints and permissions
About this article
Noone, M., Mooney, A. Visual and textual programming languages: a systematic review of the literature. J. Comput. Educ. 5 , 149–174 (2018). https://doi.org/10.1007/s40692-018-0101-5
Download citation
Received : 20 September 2017
Revised : 05 March 2018
Accepted : 07 March 2018
Published : 15 March 2018
Issue Date : June 2018
DOI : https://doi.org/10.1007/s40692-018-0101-5
Share this article
Anyone you share the following link with will be able to read this content:
Sorry, a shareable link is not currently available for this article.
Provided by the Springer Nature SharedIt content-sharing initiative
- Programming
- First Programming Language
- Visual Languages
- Textual languages
- Systematic literature review
- Find a journal
- Publish with us
- Track your research
Help | Advanced Search
Computer Science > Computation and Language
Title: realm: reference resolution as language modeling.
Abstract: Reference resolution is an important problem, one that is essential to understand and successfully handle context of different kinds. This context includes both previous turns and context that pertains to non-conversational entities, such as entities on the user's screen or those running in the background. While LLMs have been shown to be extremely powerful for a variety of tasks, their use in reference resolution, particularly for non-conversational entities, remains underutilized. This paper demonstrates how LLMs can be used to create an extremely effective system to resolve references of various types, by showing how reference resolution can be converted into a language modeling problem, despite involving forms of entities like those on screen that are not traditionally conducive to being reduced to a text-only modality. We demonstrate large improvements over an existing system with similar functionality across different types of references, with our smallest model obtaining absolute gains of over 5% for on-screen references. We also benchmark against GPT-3.5 and GPT-4, with our smallest model achieving performance comparable to that of GPT-4, and our larger models substantially outperforming it.
Submission history
Access paper:.
- HTML (experimental)
- Other Formats
References & Citations
- Google Scholar
- Semantic Scholar
BibTeX formatted citation
Bibliographic and Citation Tools
Code, data and media associated with this article, recommenders and search tools.
- Institution
arXivLabs: experimental projects with community collaborators
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs .
- Bibliography
- More Referencing guides Blog Automated transliteration Relevant bibliographies by topics
- Automated transliteration
- Relevant bibliographies by topics
- Referencing guides
Lesson 1 : Introduction to Visual Basic
1.1 the concept of computer programming.
Programming involves the creation of a series of instructions aimed at directing a computer to perform tasks far more efficiently than humans. The initial programming language, known as machine language, relied on binary code (consisting of 0s and 1s) to establish communication with the computer. Nonetheless, machine language posed significant challenges due to its complexity. Thankfully, scientists have since developed high-level programming languages that are considerably more user-friendly and accessible for mastering. Among the high-level programming languages are Java, Javascript , C, C++, c# and Visual Basic.
If you are looking for help with your computer science essays and research papers, don't hesitate to contact paper writing services provided by CustomWritings.com.
1.2 What is Visual Basic?
Visual Basic is a third-generation event-driven programming language first released by Microsoft in 1991. It evolved from the earlier DOS version called BASIC. BASIC means B eginners' A ll-purpose S ymbolic I nstruction C ode. Since then Microsoft has released many versions of Visual Basic, from Visual Basic 1.0 to the final version Visual Basic 6.0. Visual Basic is a user-friendly programming language designed for beginners, and it enables anyone to develop GUI window applications easily.
In 2002, Microsoft released Visual Basic.NET(VB.NET) to replace Visual Basic 6. Thereafter, Microsoft declared VB6 a legacy programming language in 2008. Fortunately, Microsoft still provides some form of support for VB6. VB.NET is a fully object-oriented programming language implemented in the .NET Framework. It was created to cater for the development of the web as well as mobile applications. However, many developers still favor Visual Basic 6.0 over its successor Visual Basic.NET.
1.3 What kind of programs can you develop using Visual Basic 6?
In VB 6, the possibilities for program creation are virtually limitless. Whether you're a math teacher interested in coding programs like geometric progression, quadratic equation solver, simultaneous equation solver, prime number tester, factors finder, or a quadratic function graph Plotter—the scope is expansive. For science educators, the potential extends to simulation programs covering projectile, simple harmonic motion, star war, and beyond. Businesses can leverage VB 6 to develop applications like inventory management systems, Amortization Calculators, investments calculators, point-of-sale systems, payroll systems, accounting programs, and more, streamlining operations and boosting productivity. Gaming enthusiasts can delve into the world of VB 6 to create engaging programs such as slot machines, reversi, tic-tac-toe, and others. Moreover, the realm of multimedia is at your fingertips with the ability to craft Smart Audio Players, Multimedia Players, and a variety of other applications. For inspiration, explore our collection of VB sample codes .
1.4 The Visual Basic 6 Integrated Development Environment
You can also install VB6 on Windows 10 but you need to follow certain steps otherwise the installation will fail. First, you need to run setup as administrator. Next, you need to use custom installation. Clear the checkbox for Data Access. If you don't, set up will hang at the end of the installation. Finally, click next and wait for the installation to complete. For complete instructions, please follow this link Install VB6 on Windows 10
You can choose to either start a new project, open an existing project or select a list of recently opened programs. A project is a collection of files that make up your application. There are various types of applications that we could create, however, we shall concentrate on creating Standard EXE programs (EXE means executable). Before you begin, you must think of an application that preferably have commercial ,educational or recreational value. Next, click on the Standard EXE icon to go into the actual Visual Basic 6 programming environment.
When you start a new Visual Basic 6 Standard EXE project, you will be presented with the Visual Basic 6 Integrated Development Environment (IDE). The Visual Basic 6 Integrated Programming Environment is shown in Figure 1.2. It consists of the toolbox, the form, the project explorer and the properties window.
The Form is the primary building block of a Visual Basic 6 application. A Visual Basic 6 application can actually comprise many forms, but we shall focus on developing an application with one form first. We will learn how to develop applications with multiple forms later. Before you proceed to build the application, it is a good practice to save the project first. You can save the project by selecting Save Project from the File menu, assign a name to your project and save it in a certain folder. You shall now proceed to learn Visual Basic programming from the next lesson onwards.
Copyright©2008 Dr.Liew Voon Kiong. All rights reserved | Contact | Privacy Policy
Subscribe to the PwC Newsletter
Join the community, trending research, autocoderover: autonomous program improvement.
nus-apr/auto-code-rover • 8 Apr 2024
Recent progress in Large Language Models (LLMs) has significantly impacted the development process, where developers can use LLM-based programming assistants to achieve automated coding.
Patch n' Pack: NaViT, a Vision Transformer for any Aspect Ratio and Resolution
pku-yuangroup/open-sora-plan • 12 Jul 2023
The ubiquitous and demonstrably suboptimal choice of resizing images to a fixed resolution before processing them with computer vision models has not yet been successfully challenged.
Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Prediction
We present Visual AutoRegressive modeling (VAR), a new generation paradigm that redefines the autoregressive learning on images as coarse-to-fine "next-scale prediction" or "next-resolution prediction", diverging from the standard raster-scan "next-token prediction".
MagicTime: Time-lapse Video Generation Models as Metamorphic Simulators
Recent advances in Text-to-Video generation (T2V) have achieved remarkable success in synthesizing high-quality general videos from textual descriptions.
InstantStyle: Free Lunch towards Style-Preserving in Text-to-Image Generation
Tuning-free diffusion-based models have demonstrated significant potential in the realm of image personalization and customization.
AIOS: LLM Agent Operating System
agiresearch/aios • 25 Mar 2024
Inspired by these challenges, this paper presents AIOS, an LLM agent operating system, which embeds large language model into operating systems (OS) as the brain of the OS, enabling an operating system "with soul" -- an important step towards AGI.
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
We present InstantMesh, a feed-forward framework for instant 3D mesh generation from a single image, featuring state-of-the-art generation quality and significant training scalability.
LLM2Vec: Large Language Models Are Secretly Powerful Text Encoders
We outperform encoder-only models by a large margin on word-level tasks and reach a new unsupervised state-of-the-art performance on the Massive Text Embeddings Benchmark (MTEB).
OmniFusion Technical Report
We propose an \textit{OmniFusion} model based on a pretrained LLM and adapters for visual modality.
ReFT: Representation Finetuning for Language Models
LoReFT is a drop-in replacement for existing PEFTs and learns interventions that are 10x-50x more parameter-efficient than prior state-of-the-art PEFTs.
- International edition
- Australia edition
- Europe edition
Write down your thoughts and shred them to relieve anger, researchers say
Writing negative reactions on paper and shredding it or scrunching and throwing in the bin eliminates angry feelings, study finds
Since time immemorial humans have tried to devise anger management techniques.
In ancient Rome, the Stoic philosopher Seneca believed “my anger is likely to do me more harm than your wrong” and offered avoidance tips in his AD45 work De Ira (On Anger).
More modern methods include a workout on the gym punchbag or exercise bike. But the humble paper shredder may be a more effective – and accessible – way to decompress, according to research.
A study in Japan has found that writing down your reaction to a negative incident on a piece of paper and then shredding it, or scrunching it into a ball and throwing it in the bin, gets rid of anger.
“We expected that our method would suppress anger to some extent,” said Nobuyuki Kawai, lead researcher of the study at Nagoya University. “However, we were amazed that anger was eliminated almost entirely.”
The study, published in Scientific Reports on Nature , builds on research on the association between the written word and anger reduction as well as studies showing how interactions with physical objects can control a person’s mood. For instance, those wanting revenge on an ex-partner may burn letters or destroy gifts.
Researchers believe the shredder results may be related to the phenomenon of “backward magical contagion”, which is the belief that actions taken on an object associated with a person can affect the individuals themselves. In this case, getting rid of the negative physical entity, the piece of paper, causes the original emotion to also disappear.
This is a reversal of “magical contagion” or “celebrity contagion” – the belief that the “essence” of an individual can be transferred through their physical possessions.
Fifty student participants were asked to write brief opinions about an important social problem, such as whether smoking in public should be outlawed. Evaluators then deliberately scored the papers low on intelligence, interest, friendliness, logic, and rationality. For good measure, evaluators added insulting comments such as: “I cannot believe an educated person would think like this. I hope this person learns something while at the university.”
The wound-up participants then wrote down their angry thoughts on the negative feedback on a piece of paper. One group was told to either roll up the paper and throw it in a bin or keep it in a file on their desk. A second group was told to shred the paper, or put it in a plastic box.
Anger levels of the individuals who discarded their paper in the bin or shredded it returned to their initial state, while those who retained a hard copy of the paper experienced only a small decrease in their overall anger.
Researchers concluded that “the meaning (interpretation) of disposal plays a critical role” in reducing anger.
“This technique could be applied in the moment by writing down the source of anger as if taking a memo and then throwing it away,” said Kawai.
Along with its practical benefits, this discovery may shed light on the origins of the Japanese cultural tradition known as hakidashisara ( hakidashi sara refers to a dish or plate) at the Hiyoshi shrine in Kiyosu, just outside Nagoya. Hakidashisara is an annual festival where people smash small discs representing things that make them angry. The study’s findings may explain the feeling of relief that participants report after leaving the festival, the paper concluded.
Fridge magnets can be cool aid to holiday memory recall, study finds
Want to skip that Christmas party? The host probably won’t mind, study shows
‘Succession syndrome’ prevalent among wealthy households, psychiatrists warn
Drugs and alcohol do not make you more creative, research finds
Why being rude to the waiter (or other staff) is the worst strategy
Authors of original dating profiles rated more attractive, research finds
I fear my children are overexposed to technology. Experts say I’m right to worry
I used to be ashamed of being a fangirl. Now I see how joyous and creative it was
Autistic scholar Temple Grandin: ‘The education system is screening out visual thinkers’
Human neurons transplanted into rats to help study brain disorders
Most viewed.
IMAGES
VIDEO
COMMENTS
Explore the latest full-text research PDFs, articles, conference papers, preprints and more on VISUAL BASIC PROGRAMMING. Find methods information, sources, references or conduct a literature ...
Visual basic , Visual Studio , Analysis of multimodal texts, in particular sequential visual narrative forms such as picturebooks , film and graphic novels , Visual Basic 6.0. CalHypso: An ArcGIS extension to calculate hypsometric curves and their statistical moments. Applications to drainage basin analysis in SE Spain.
beta-VAE: Learning Basic Visual Concepts with a Constrained Variational Framework. 6 code implementations • ICLR 2017 . Learning an interpretable factorised representation of the independent data generative factors of the world without supervision is an important precursor for the development of artificial intelligence that is able to learn and reason in the same way that humans do.
new languages, such as Visual Basic. Visual Basic requires a left brain thinking style (White & Ploeger, 2004). This research investigated the impact learning a visual programming language, such as Visual Basic, has on cognitive hemispheric thinking style, as measured by the Hemispheric Mode Indicator (HMI). Scope and Importance of Study
Explore the latest full-text research PDFs, articles, conference papers, preprints and more on VISUAL BASIC. Find methods information, sources, references or conduct a literature review on VISUAL ...
With the wizards included in the GUI designer, you can easily set formatting, grouping, charting, and other criteria. The research on Visual Basic Programming. connectivity with Crystal Reports is completely attached with database system. In this research we can attach programming language, database with Crystal Reports.
The research subjects were students of one class in one of the junior high schools in Cimahi. The research instrument used validation sheets and student response sheets. Validation was carried out by 3 experts namely a mathematics education lecturer who understood the visual basic application and 2 mathematics teachers who were experienced ...
YING BAI, PhD, is a Professor in the Department of Computer Science and Engineering at Johnson C. Smith University where he received the Grantsperson of the Year Award in 2009. A former senior software engineer in the field of automatic control and testing equipment, Dr. Bai is a Senior Member of IEEE and a member of ACM, and has published ten books and numerous papers on software engineering ...
This paper presents a systematic literature review that examines the role of visual and textual programming languages when learning to program, particularly as a First Programming Language. ... Twenty-nine papers inform the first research question, with 24 informing the second. It is important to note that the level of contribution that some ...
Visual Basic. Visual Basic is one of the most widely used programming languages in the world. The major reason for its popularity is that it allows programmers to create Windows applications quickly and easily. The origins of Visual Basic are found in a programming language created in 1964 by John Kemeny and Thomas Kurtz.
London, U.K.: AltaMira Press. Visual and screen-based research practices have a long history in social-science, humanities, education, and creative-arts based disciplines as methods of qualitative research. While approaches may vary substantially across visual anthropology, sociology, history, media, or cultural studies, in each case visual ...
Dating back to the 1970s when computer-generated graphics began, 4 papers represented by an image on the journal cover have been cited more frequently than papers without a cover image. 5. Box 1. ... By understanding basic visual design principles and their implementation, many figure authors may find new ways to emphasize and convey their ...
View a PDF of the paper titled ReALM: Reference Resolution As Language Modeling, by Joel Ruben Antony Moniz and 7 other authors. View PDF HTML (experimental) Abstract: Reference resolution is an important problem, one that is essential to understand and successfully handle context of different kinds. This context includes both previous turns ...
There are survey papers on visual object tracking. In 2006, Yilmaz et al. (2006) proposed a survey that describes a general tracking process and classifies tracking approaches based on the shape and appearance representations of the target, including point tracking, kernel tracking, and silhouette tracking. The shape representations include ...
Consult the top 50 journal articles for your research on the topic 'Visual Basic (VBA).' Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
Visual Basic is a user-friendly programming language designed for beginners, and it enables anyone to develop GUI window applications easily. In 2002, Microsoft released Visual Basic.NET (VB.NET) to replace Visual Basic 6. Thereafter, Microsoft declared VB6 a legacy programming language in 2008. Fortunately, Microsoft still provides some form ...
Visual methods are accepted tools for qualitative research and are increasingly used in a wide range of disciplines, such as sociology, psychology, geography, and health care. This literature review was conducted with the aims of understanding why visual methods are chosen for use in research, reviewing evidence regarding outcomes arising from ...
Visual Basic Research Paper - Free download as PDF File (.pdf), Text File (.txt) or read online for free. visual basic research paper
148 papers with code • 21 benchmarks • 26 datasets. Visual Object Tracking is an important research topic in computer vision, image understanding and pattern recognition. Given the initial state (centre location and scale) of a target in the first frame of a video sequence, the aim of Visual Object Tracking is to automatically obtain the ...
Stay informed on the latest trending ML papers with code, research developments, libraries, methods, and datasets. ... We present Visual AutoRegressive modeling (VAR), a new generation paradigm that redefines the autoregressive learning on images as coarse-to-fine "next-scale prediction" or "next-resolution prediction", diverging from the ...
Explore the latest full-text research PDFs, articles, conference papers, preprints and more on VISUAL STUDIO. Find methods information, sources, references or conduct a literature review on VISUAL ...
Question: Research Paper Draft: Visual Basic.Net programming language Points 10 Submitting a file upload File Types doc and docx Submit a draft of your research paper.
More modern methods include a workout on the gym punchbag or exercise bike. But the humble paper shredder may be a more effective - and accessible - way to decompress, according to research.