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What happens to a research agreement when we go to war in Civ 5?
I formed a research agreement with an AI in Civ 5, and when it was about halfway done he attacked me. Is that money just gone for both of us, or can we resume it somehow once I've taught him a lesson?
3 Answers 3
Investments into Research Agreements, if broken, are lost. This is why you should never go to war with your research partners if you can help it -- since you both lose.
The money you each put into the agreement is lost. This is not necessarily a bad thing - if you can trick someone into a research agreement before going to war, they will lose that money, which they could have used on defending themselves.
According to Wikipedia , the higher-level computer opponents will sometimes use this strategy.
- I had a research agreement get broken from me starting an attach, but got the "free" tech anyway. I think I was only a few turns from the end of it. – Dave Commented Sep 24, 2010 at 16:50
- 2 @Dave it was a bug in the first (unpatched) version of the game, it's fixed now. – Oak Commented Oct 27, 2010 at 15:02
- 3 I just Googled "Research Agreement" "War" and this was the first post that came up. This was my first ever game and Montezuma tricked me into spending all my gold to form a research agreement when he had 5 spearman directly outside my capital. I had no option but to accept incase it annoyed him. Two turns after he decalred war. And all the gold was gone. I then couldn't fast build a horseman to defend and lost. This was on easy difficulty so I can confirm this tactic isn't even used on higher difficulty games. It was my first time playing. – Layke Commented Sep 10, 2011 at 13:56
- @BlueRaja, Don't use a research agreement if you are going to break it. Offer the opponent GPT and goods for his treasury gold. The GPT and goods will be returned once you declare war. You'll be at least 500 richer instead of 500 poorer. – Joshua Shane Liberman Commented Jan 29, 2013 at 17:16
GPT as BlueRaja mentioned is a good exploit for sure. Open borders also is a good trade or pretty much anything that pays out over multiple turns including your excess strategic resources. You'd think it would be a horrible idea to arm the enemy at your gates but once they declare war on you 1 of 2 things will happen:
Let's say you trade iron for gold to Montezuma just before he declares war on you... 1) He already had more reserve iron than swordsman/catapults/etc. on the field, meaning the excess iron you gave him provided no benefit, but he has now financed your defenses/fun budget. 2) Montezuma was actually able to increase his max number of (iron) units via the trade, but now that your supply of iron is cut off Montezuma will have a shortage of iron resulting in all of his swordsmen/catapults/etc. receiving a combat penalty until he is able to get back in the black. Also, he has now financed your defenses/fun budget.
- 1 This is a good discussion of trading, but what does it have to do with research agreements, as asked in the original question? (Each answer here should directly address the question. Welcome to Arquade, and check out the faq .) – PotatoEngineer Commented Jul 11, 2014 at 15:57
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COMMENTS
heatson May 17, 2014 @ 7:32pm. You must have a Declaration of Friendship to do this. Once you do, you and another player can "donate" a set amount of gold to a reasearch agreement which takes about 30 turns on standard speed. Once the 30 turns are up, you and that person you have a research agreement with get a tech boost.
By understanding how Science is calculated, the knowledge can be used to maximize your Civ's Science output. Population IS Science. Population and Science go hand in hand. With no other buildings involved, one Population equals one Science. Higher Population throughout your Empire, or even in a single City = higher Science output.
I believe that in G&K, instead of the lesser of the total science, it uses the average of the total science as the numerator, thus in the above case both you and Civ A would gain 150 science. In Vanilla, you gain science that equals to the median science cost of all your currently researchable techs. 3.
Research agreements have a base cost that increases per era. Research agreements can only be signed during a declaration of friendship, but they can continue even if the friendship ends, unless broken by a declaration of war or extinction of the other civ. If you and the AI are in the same era, or even if the AI is ahead of you, the AI will ...
Loading screen type of pro tip:When you have researched all techs in the game (more likely to happen in scenarios) - do not accept research agreements. They are a very beneficial element of the game. If you know you have enough gold for it, you should always agree them.
A Research Agreement is an agreement that can be negotiated through diplomacy in the Civilization games. It gives both of the civilizations that sign it a bonus toward researching one or more technologies. Research Agreement is not present in (or the article has not been created for) the following games : This is a disambiguation page used to differentiate articles on different topics of the ...
Upon completion, you both get a science boost equal to 50% of the median cost of all techs that you (and only you) can currently research. Scientific Revolution in the Rationalism policy tree and The Porcelain Tower both increase the boost by 50%. They stack additively, so with both you get a 100% increase. It's the side effects that save us.
Exploring some mechanics in Brave New World with the way Research Agreements work. Also dabbing a little bit into overflow. I wasn't too sure about any of ...
4,554. Nov 2, 2012. #2. the sum of you and your partners beaker output per turn is divided by 6, then modified by the 50%+SP/PT bonus. The maximum you get is somewhere in the range of 5-10 turns worth of your own bpt as the output (10 turns = you specifically having SP/PT, 5 turns = not having them). That depends of course on if your partner ...
Basics of Research Agreements. Research agreements become available to a civilization when it has researched Education. For an investment of gold, an embassy in each capital, and a DOF, two civilizations may agree to sign a research agreement. The length of the research agreement is determined by game speed (30 turns on Standard speed).
When the research is complete they share the results with the 2 funding civs. Thanks! #5. Showing 1 - 5 of 5 comments. Per page: 15 30 50. Sid Meier's Civilization V > General Discussions > Topic Details. When a research agreement is signed, it's almost impossible that the two friendly civs have exactly the same science output as each other. So ...
Trading Posts are more valuable than ever in Civ 5's Brave New World DLC. Whether your goal is to gift to City-States, form Research Agreements, or buy units and buildings outright, there's always a way to spend your Civilization's money. Trading posts give +2 gold to a tile when Economics is researched.
Definitions. RA - Research Agreement. Tech - Technology. Bulb - A freely granted technology gained by either expending a great scientist, completing Oxford, the Great Library or the Scientific Revolution social policy. Basics of Research Agreements. Research agreements become available to a civilization when it has researched philosophy.
Put simply: You and a civ you have declared friendship with sign a Research Agreement. It costs you both a fixed value of gold (eg. 250). This value goes up over time. When the agreement concludes (30 turns), both parties gain the last 8 turns of their own science output in one go. Let's say your empire is producing 250 Science per turn.
How to get the most out of your research agreements.Playing Sid Meier's Civilization V as Rome.Random map typeStandard map sizeEmperorStandard game paceRecor...
Back to Civilization V Go to Diplomatic victory (Civ5) Diplomacy is the art of making relations with other game entities in Civilization V. ... In Brave New World, the math behind Research Agreements changes to make them less useful for a more technologically advanced civilization signing an agreement with a technologically backward ...
8. The money you each put into the agreement is lost. This is not necessarily a bad thing - if you can trick someone into a research agreement before going to war, they will lose that money, which they could have used on defending themselves. According to Wikipedia, the higher-level computer opponents will sometimes use this strategy.
Source: Civ 5 wikia ... Now, the science yield of a research agreement is equal to 1/6th of the total beaker yield over the course of the research agreement of the partner with the LOWER total beaker yield. Which means that to get maximum benefit, sign research agreements with AIs that are producing more science than you.
Yes. #1. airmikee99 Nov 3, 2015 @ 10:09pm. Absolutely, yes. Sometimes when I've been in a space race with another civ I'll fund the entire research agreement with one of the weaker civs, gift them the gold then make the RA. #2. Matthew Nov 3, 2015 @ 10:32pm. Ehh, not so much anymore. They used to be very strong, but have been nerfed several ...
Nowhere have I ever seen a mention of a research agreement. The only place I see the words "Research agreement" are in the Civlopedia. Edit: I've done this in several games, playing as different civs and tried to start a research agreement with numerous other civs I had a friendship agreement with. I've been tops in research and behind others.
It's an option in the trade menu, although the AI seems very reluctant to accept the offer. You must of course first researched the tech for the research agreement to be possible to do. Then the other nation must have researched the ability to do research agreements as well. Now you're ready to do the agreements ONLY IF you both share the same ...
Gaminic. • • Edited. Research Agreements give a one-time boost in research. Two Civs with a Declaration of Friendship have to invest a sum of gold, then wait 30 (Standard) turns for it to complete. If the Civs go to war within that 30turn period, the RA is cancelled completely and there is no refund.